User:Jboby1/Weapons

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Weapons

Now I've seen everything.

Sometimes, I get ideas for weapons that(maybe) are balanced. Tell me if thay are or not.

In addition, these may not be final, also you can give me ideas in the Discussions page. Thanks!



Aw-Quick Launcher.png
The Scot's Last Stand
Level 1 Castle-Cannon
+40% damage bonus
20% slower reload
Cannonballs explode on contact with surfaces

The Scot's Last Stand

The Scot's Last Stand is basically a combination of the Loch-n-Load and the Loose Cannon. The debuff 'Cannonballs explode on contact with surfaces" is similar to the debuff on the Loch-n-Load, but instead of shattering, that literally explode, like a grenade when it impact with a player.

It has a hidden attribute that give it a clip size of 1.

Aw-Brain powered homicider.png
The Smokescreener
Level 1 Smoke Gun
Shoots grenades
Has a large smoke explosion
-100% damage penalty
75% faster firing rate

The Smokescreener

Now THIS weapon for the Spy is another combination weapon. This time it is between the Rocket Jumper and the Syringe Gun. Besides the grenades that do no damage and the fire rate of 0.1 seconds. There is no other differences between it and the stock Revolver. The standard clip size and overall ammo will help develop a strategy use it, even though some may think it underpowers it.

Fists of Steel RED.png
The Tobor Toppler
Level 1 Scrap Pummeller
+80% damage bonus against buildings and robots
-20% damage to other sources
Critical hits will make metal things instantly explode
No random critical hits

The Tobor Toppler

I haven't seen any weapons that do extra damage to robots, and therefore are better in MVM. So, here you go. It's basiclly the Fists of Steel but with new stats.