Difference between revisions of "Audio cues"

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m (Filtered Audio cues: Built-in filters (Review RC#462349))
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== General cues ==
 
== General cues ==
 
* [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect.
 
* [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect.
* [[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer|Engineer's]] buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]].
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* [[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]].
 
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
 
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
 
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]].
 
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]].

Revision as of 10:01, 17 April 2011

Coaching

Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.

Coaching

Main article: Coaching

These are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

Main article: Domination

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling cues

Main article: Dueling Mini-Game

These sound effects are part of a Duelling alerts.

indicates the audio cue is accompanied by a class response.

General cues

Trading cues

Special event

These cues were active during the Scream Fortress update.

indicates the audio cue is accompanied by a alert popup.