Related changes
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29 April 2024
19:50 | Weight Room Warmer (diff | hist) . . (+26) . . Mediarch (talk | contribs) (infobox template stuff) |
19:39 | Flapjack (diff | hist) . . (+32) . . Mediarch (talk | contribs) (infobox template stuff) |
m 18:23 | Patches (diff | hist) . . (+14) . . Tiagoquix (talk | contribs) (Add "supplementary") |
28 April 2024
m 15:24 | Exploits (2 changes | history) . . (+139) . . [Denied (2×)] | ||
m | 15:24 (cur | prev) . . (+1) . . Denied (talk | contribs) (→Update history: oops) | ||
m | 15:23 (cur | prev) . . (+138) . . Denied (talk | contribs) (→Update history) |
27 April 2024
21:11 | Air Raider (diff | hist) . . (-65) . . Mediarch (talk | contribs) (infobox template stuff) |
20:24 | Medical Mystery (diff | hist) . . (+43) . . Missing boi (talk | contribs) |
26 April 2024
11:12 | Spy (3 changes | history) . . (-98) . . [Mediarch (3×)] | ||
m | 11:12 (cur | prev) . . (+2) . . Mediarch (talk | contribs) (Naked and the dead is mentioned earlier in the page so moved the link) | ||
11:09 (cur | prev) . . (-112) . . Mediarch (talk | contribs) (Where else would he store them? I don't see how this is really trivia worthy. Sorta just stating the obvious.) | |||
m | 11:03 (cur | prev) . . (+12) . . Mediarch (talk | contribs) |
25 April 2024
18:14 | Heads-up display (5 changes | history) . . (+251) . . [GrampaSwood (2×); HyperStormH (3×)] | ||
18:14 (cur | prev) . . (+226) . . GrampaSwood (talk | contribs) (Re-added after proof was given on my talk page) | |||
17:53 (cur | prev) . . (-232) . . GrampaSwood (talk | contribs) (Undo edit by HyperStormH (Talk) (3680396) Please provide proof of these bugs. Also note that not every instance should be linked, only once.) (Tag: Undo) | |||
m | 17:49 (cur | prev) . . (0) . . HyperStormH (talk | contribs) (→Bugs: Whoops, mistake.) | ||
m | 17:48 (cur | prev) . . (+11) . . HyperStormH (talk | contribs) (→Bugs: Minor tweaks) | ||
17:46 (cur | prev) . . (+246) . . HyperStormH (talk | contribs) (→Bugs: Added bugs with the Righteous Bison's ammo meter and Air Strike's kill counter, not sure why they weren't here before. It's similar to Spy's Diamondback bug.) |
24 April 2024
m 03:26 | Strange (diff | hist) . . (-28) . . Zztempo314 (talk | contribs) (Undo edit by Mediarch (Talk) (3678241) As requested, here's a screenshot: https://prnt.sc/4zcOCrgljNz7 -- the Degreaser ranked up the moment I killed w/ the reflected flare) (Tag: Undo) |
23 April 2024
23:01 | Strange (4 changes | history) . . (0) . . [Payn; Mediarch; GrampaSwood; Zztempo314] | ||
23:01 (cur | prev) . . (+28) . . Mediarch (talk | contribs) (Undo edit by Payn (Talk) (3678240) If it's so easy than you should be able to easily provide a screenshot to verify.) (Tag: Undo) | |||
m | 22:57 (cur | prev) . . (-28) . . Payn (talk | contribs) (Undo edit by GrampaSwood (Talk) (3678192) Aye, Grampa. Just play Pyro Dodgeball with a Strange flamethrower and win a couple games, you'll notice the strange counter go up.) (Tag: Undo) | ||
18:51 (cur | prev) . . (+28) . . GrampaSwood (talk | contribs) (Undo edit by Zztempo314 (Talk) (3678190) Please provide proof of this) (Tag: Undo) | |||
m | 18:49 (cur | prev) . . (-28) . . Zztempo314 (talk | contribs) (→Notes: Killing someone with a reflected projectile actually does increase strange counters (I've tested this). Killing via environment doesn't though.) |
00:50 | April 22, 2024 Patch (3 changes | history) . . (+147) . . [ThatHatGuy; Mediarch; Akolyth] | ||
m | 00:50 (cur | prev) . . (+69) . . ThatHatGuy (talk | contribs) (minor cleanup + Wikipedia links) | ||
00:31 (cur | prev) . . (+62) . . Mediarch (talk | contribs) (Direct links instead of redirects because redirects are smelly) | |||
00:17 (cur | prev) . . (+16) . . Akolyth (talk | contribs) (L) |
22 April 2024
m 23:54 | April 22, 2024 Patch (2 changes | history) . . (-97) . . [Tark; Mediarch] | ||
m | 23:54 (cur | prev) . . (-123) . . Tark (talk | contribs) | ||
m | 21:57 (cur | prev) . . (+26) . . Mediarch (talk | contribs) (<code>) |
21 April 2024
07:31 | Localization files (diff | hist) . . (+86) . . Yossef (talk | contribs) (→Update history: Added update) |
19 April 2024
m 21:04 | Template:Patch layout/Diff header (diff | hist) . . (0) . . Tark (talk | contribs) |
04:40 | Sandvich (2 changes | history) . . (+45) . . [Mediarch (2×)] | ||
04:40 (cur | prev) . . (+41) . . Mediarch (talk | contribs) (Direct k) | |||
04:31 (cur | prev) . . (+4) . . Mediarch (talk | contribs) (Health kit instead of Medkit to match the ir) |
18 April 2024
18:18 | Sandvich (diff | hist) . . (-324) . . GrampaSwood (talk | contribs) (→Gallery: Returned to non-tabs gallery, as there aren't enough images to warrant this, and this format is preferred) |
14 April 2024
07:37 | Loose Cannon (3 changes | history) . . (0) . . [GrampaSwood; Lolimsogreat21 (2×)] | ||
07:37 (cur | prev) . . (-125) . . GrampaSwood (talk | contribs) (Undo edit by Lolimsogreat21 (Talk) (3668538) Video only shows visual difference, which is not noteworthy) (Tag: Undo) | |||
m | 03:37 (cur | prev) . . (+2) . . Lolimsogreat21 (talk | contribs) (→Bugs) | ||
m | 03:37 (cur | prev) . . (+123) . . Lolimsogreat21 (talk | contribs) (Indeed it seems that the Cannon's reload animation is slightly slower then it should be. Proof: https://www.youtube.com/watch?v=fpX8-fdJ508) |
13 April 2024
m 22:36 | Cuban Bristle Crisis (diff | hist) . . (-77) . . Mediarch (talk | contribs) (infobox template stuff) |
9 April 2024
7 April 2024
6 April 2024
5 April 2024
11:18 | Heads-up display (2 changes | history) . . (0) . . [Scorchshotgaming; GrampaSwood] | ||
11:18 (cur | prev) . . (-1,184) . . GrampaSwood (talk | contribs) (Undo edit by Scorchshotgaming (Talk) (3660727) Viewmodels are not part of the HUD, they are a separate thing entirely.) (Tag: Undo) | |||
11:14 (cur | prev) . . (+1,184) . . Scorchshotgaming (talk | contribs) |
4 April 2024
3 April 2024
2 April 2024
m 19:36 | Sandvich (diff | hist) . . (+17) . . Tiagoquix (talk | contribs) (Change hatnote linked page) |
1 April 2024
17:12 | Disguise (diff | hist) . . (+80) . . GrampaSwood (talk | contribs) (Added bug about MvM disguises. Removed portion of bug that was unconfirmed, video states it works that way but that's not enough. I believe the new bug is notable because this impact sound may confuse players that it's a disguised Spy Robot.) |