Difference between revisions of "Talk:Disguise"

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== Apparell ==
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Do we need to confirm that disguises mirror the full loadout of the character you are diguised as. For example fellow players on my server have noted that my community rocket launcher does not appear on spies, are hats etc the same --[[User:Markd|Markd]] 12:17, 8 October 2010 (UTC)
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Spy disguises definitely interact with Unusual hats. A disguised spy doesn't get the unusual hat particle effect (observed in-game while wearing my unusual). An entire team with unusual hats would make any disguised spy stand out as an obvious target. --[[User:Cnidocyte|Cnidocyte]] 09:04, 26 October 2010 (UTC)
 
 
 
 
 
== Page Format ==
 
 
 
This page reads entirely like a strategy guide. However, it passes itself off as a factual article. I think this could be misleading to users. --[[User:Subtlefuge|Subtlefuge]] 19:12, 13 October 2010 (UTC)
 
: Agreed. I'm also greatly in favour of the re-write you've suggested. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|t]] ▪ [[Special:Contributions/lhavelund|c]])</sup> 19:40, 13 October 2010 (UTC)
 
:You're right. The "Disguises" section especially needs to go. It is half of the article and entirely about strategy while disguised. I think the only part that is properly written right now is the "Gameplay Effects". Everything else is about how to play the spy. Nice catch. --[[User:Alex2539|Alex2539]] 19:47, 13 October 2010 (UTC)
 
 
 
== Rewriting ==
 
I've taken it upon myself to try to rewrite much of this page as requested in the "Cleanup" section (working on it at this time, will post when ready). Feel free to revert it if it's not enough of an improvement, but I think I can do better than what's there now. [[User:Will-T|Will-T]] 00:27, 7 November 2010 (UTC)
 
* Okay, done with that now. One placeholder needs to be filled in: I couldn't remember what key to press to change the weapon you appear to have equipped as your disguise class. Other than that I think it's okay. Again, please fix it up further as needed, or get rid of it altogether (but at least tell me why if you must totally redo it again, as I want to learn!). [[User:Will-T|Will-T]] 01:10, 7 November 2010 (UTC)
 
 
 
== Disguises losing health? ==
 
 
 
Someone on the Steam User Forums noted that Spy disguises will take damage while under (the Spies) enemies fire [http://forums.steampowered.com/forums/showpost.php?p=22647214&postcount=34]
 
 
 
Could someone test this? --[[User:KajiVena|KajiVena of TheVille]] 07:13, 29 May 2011 (UTC)
 
 
 
== Use of enemy Teleporters ==
 
 
 
As of now, the Spy can use enemy Teleporters even without a disguise, so it to seems to be no need to write that "a Spy using an enemy disguise will not be targeted by Sentry Guns, '''can use enemy Teleporters''' and Dispensers". [[User:Adreadline|Adreadline]] 11:03, 8 October 2011 (PDT)
 
:I'm actually interested; when did this happen? [[File:Painted_Vintage_Merryweather_803020.png|24px|link=User talk:Fyahweather]][[User:Flamborsia|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Fyahweather'''</u></big></tt></font></span>]] 11:15, 8 October 2011 (PDT)
 
::I believe it still happens, but my screenshots of it are more than three months old (June 25). I'll see if they changed something next time I play before editing anything. [[User:Adreadline|Adreadline]] 11:26, 8 October 2011 (PDT)
 
:::I don't know about Teleporters, but I noticed today that undisguised spies cannot use enemy dispensers. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 14:06, 8 October 2011 (PDT)
 
 
 
== Disguising with Shotgun Bug ==
 
 
 
I assume this is where we put disguise related bugs. If a spy disguises as a soldier, pyro or heavy when no one on either team is playing that class, and the spy switches his disguise weapon to the shotgun, he will be disguised as a civilian of that class. Doing the same thing for an engineer yields a different effect, where the engineer holds whatever the spy's active weapon is. Worthwhile to note? [[User:RedMage|RedMage]] 16:04, 23 December 2011 (PST)
 
:This does seem like an important bug to me. I will test this myself and see what happens soonish. Anyone else more familiar with bots than I am who can test this out? -{{User:Firestorm/sig}} 13:47, 3 January 2012 (PST)
 
:: I have verified this bug myself with my incredible Wiki prowess and intelligence. Do not believe anyone who states otherwise. --{{User:Firestorm/sig}} 14:50, 4 January 2012 (PST)
 
:There is more to this bug. Disguising as Engineer will show [unknown] as your weapon until you use the <code>lastdisguise</code> command to use another weapon, and then you can't get back to a Shotgun. If you try, it will keep showing the same weapon, but the weapon model will show as invisible. With Soldier, Pyro, and Heavy, who all have secondary shotguns, you  get the same behavior where you can't switch to them in the HUD, but if you try, you will take the reference (Civilian) pose. &ndash; [[User:Fashnek|<span style="text-size:1.5em;font-weight:bold;color:#363;text-shadow:0 0 0.8em #6c6;">fashnek</span>]] <sub>([[User talk:Fashnek|talk]]&#183;[[Special:Contributions/Fashnek|c]])</sub> 15:14, 4 January 2012 (PST)
 

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