Talk:Disguise

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Revision as of 18:03, 8 October 2011 by Adreadline (talk | contribs) (Use of enemy Teleporters: new section)
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Apparell

Do we need to confirm that disguises mirror the full loadout of the character you are diguised as. For example fellow players on my server have noted that my community rocket launcher does not appear on spies, are hats etc the same --Markd 12:17, 8 October 2010 (UTC)

Spy disguises definitely interact with Unusual hats. A disguised spy doesn't get the unusual hat particle effect (observed in-game while wearing my unusual). An entire team with unusual hats would make any disguised spy stand out as an obvious target. --Cnidocyte 09:04, 26 October 2010 (UTC)


Page Format

This page reads entirely like a strategy guide. However, it passes itself off as a factual article. I think this could be misleading to users. --Subtlefuge 19:12, 13 October 2010 (UTC)

Agreed. I'm also greatly in favour of the re-write you've suggested. ~ lhavelund (tc) 19:40, 13 October 2010 (UTC)
You're right. The "Disguises" section especially needs to go. It is half of the article and entirely about strategy while disguised. I think the only part that is properly written right now is the "Gameplay Effects". Everything else is about how to play the spy. Nice catch. --Alex2539 19:47, 13 October 2010 (UTC)

Rewriting

I've taken it upon myself to try to rewrite much of this page as requested in the "Cleanup" section (working on it at this time, will post when ready). Feel free to revert it if it's not enough of an improvement, but I think I can do better than what's there now. Will-T 00:27, 7 November 2010 (UTC)

  • Okay, done with that now. One placeholder needs to be filled in: I couldn't remember what key to press to change the weapon you appear to have equipped as your disguise class. Other than that I think it's okay. Again, please fix it up further as needed, or get rid of it altogether (but at least tell me why if you must totally redo it again, as I want to learn!). Will-T 01:10, 7 November 2010 (UTC)

Disguises losing health?

Someone on the Steam User Forums noted that Spy disguises will take damage while under (the Spies) enemies fire [1]

Could someone test this? --KajiVena of TheVille 07:13, 29 May 2011 (UTC)

Use of enemy Teleporters

As of now, the Spy can use enemy Teleporters even without a disguise, so it to seems to be no need to write that "a Spy using an enemy disguise will not be targeted by Sentry Guns, can use enemy Teleporters and Dispensers". Adreadline 11:03, 8 October 2011 (PDT)