Difference between revisions of "Template:List of item attributes"

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(Added attributes 501-600)
(Added attributes 601-700)
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{{Item Attribute|id=600|name=taunt force move forward|description=|value-type=additive|class=taunt_force_move_forward|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=600|name=taunt force move forward|description=|value-type=additive|class=taunt_force_move_forward|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=602|name=taunt mimic|description=|value-type=additive|class=taunt_mimic|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=606|name=taunt success sound|description={{lang|en=Attrib_TauntSoundSuccess}}|value-type=additive|class=taunt_success_sound|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=607|name=taunt success sound offset|description={{lang|en=Attrib_PhaseCloak}}|value-type=additive|class=taunt_success_sound_offset|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=608|name=taunt success sound loop|description={{lang|en=Attrib_TauntSoundSuccess}}|value-type=additive|class=taunt_success_sound_loop|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=609|name=taunt success sound loop offset|description={{lang|en=Attrib_PhaseCloak}}|value-type=additive|class=taunt_success_sound_loop_offset|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=610|name=increased air control|description={{lang|en='''%s1'''% increased air control.}}|value-type=percentage|class=mod_air_control|effect-type=positive|notes=}}
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{{Item Attribute|id=612|name=rocket launch impulse|description={{lang|en=Attrib_RocketLaunchImpulse}}|value-type=additive|class=mod_rocket_launch_impulse|effect-type=positive|notes=}}
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{{Item Attribute|id=613|name=minicritboost on kill|description={{lang|en=On Kill: Gain Mini-crits for '''%s1''' seconds.}}|value-type=additive|class=add_onkill_minicritboost_time|effect-type=positive|notes=}}
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{{Item Attribute|id=614|name=no metal from dispensers while active|description={{lang|en=No metal from dispensers when active.}}|value-type=additive|class=no_metal_from_dispensers_while_active|effect-type=negative|notes=}}
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{{Item Attribute|id=615|name=projectile entity name|description=|value-type=additive|class=projectile_entity_name|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=616|name=is throwable primable|description=|value-type=additive|class=is_throwable_primable|effect-type=positive|notes=}}
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{{Item Attribute|id=617|name=throwable detonation time|description=|value-type=additive|class=throwable_detonation_time|effect-type=positive|notes=}}
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{{Item Attribute|id=618|name=throwable recharge time|description=|value-type=additive|class=throwable_recharge_time|effect-type=positive|notes=}}
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{{Item Attribute|id=619|name=closerange backattack minicrits|description={{lang|en=Mini-crits targets when fired at their back from close range}}|value-type=additive|class=closerange_backattack_minicrits|effect-type=positive|notes=}}
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{{Item Attribute|id=620|name=torso scale|description=|value-type=percentage|class=torso_scale|effect-type=negative|notes=}}
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{{Item Attribute|id=621|name=rocketjump attackrate bonus|description={{lang|en=Increased attack speed and smaller blast radius while blast jumping}}|value-type=percentage|class=rocketjump_attackrate_bonus|effect-type=positive|notes=}}
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{{Item Attribute|id=622|name=is throwable chargeable|description=|value-type=additive|class=is_throwable_chargeable|effect-type=positive|notes=}}
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{{Item Attribute|id=630|name=back headshot|description={{lang|en=Attrib_BackHeadshot}}|value-type=additive|class=back_headshot|effect-type=positive|notes=}}
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{{Item Attribute|id=632|name=rj air bombardment|description={{lang|en=Fires 3 barrages while explosive jumping}}|value-type=additive|class=rj_air_bombardment|effect-type=positive|notes=}}
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{{Item Attribute|id=633|name=projectile particle name|description=|value-type=additive|class=projectile_particle_name|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=634|name=air jump on attack|description={{lang|en=Attrib_AirJumpOnAttack}}|value-type=additive|class=air_jump_on_attack|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=636|name=sniper crit no scope|description={{lang|en=Charge and fire shots independent of zoom}}|value-type=additive|class=sniper_crit_no_scope|effect-type=positive|notes=}}
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{{Item Attribute|id=637|name=sniper independent zoom DISPLAY ONLY|description={{lang|en=Zoom does not affect charge}}|value-type=additive|class=sniper_independent_zoom_DISPLAY_ONLY|effect-type=positive|notes=}}
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{{Item Attribute|id=638|name=axtinguisher properties|description={{lang|en=100% critical hits burning players from behind.
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Mini-crits burning players from the front.}}|value-type=additive|class=axtinguisher_properties|effect-type=positive|notes=}}
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{{Item Attribute|id=639|name=full charge turn control|description={{lang|en=Full turning control while charging}}|value-type=additive|class=charge_turn_control|effect-type=positive|notes=}}
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{{Item Attribute|id=640|name=parachute attribute|description=|value-type=additive|class=parachute_attribute|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=641|name=taunt force weapon slot|description=|value-type=additive|class=taunt_force_weapon_slot|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=642|name=mini rockets|description=|value-type=additive|class=mini_rockets|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=643|name=rocket jump damage reduction HIDDEN|description={{lang|en='''%s1'''% blast damage from rocket jumps}}|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=644|name=clipsize increase on kill|description={{lang|en=Clip size increased on kill}}|value-type=additive|class=clipsize_increase_on_kill|effect-type=positive|notes=}}
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{{Item Attribute|id=645|name=breadgloves properties|description=|value-type=additive|class=breadgloves_properties|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=646|name=taunt turn speed|description=|value-type=additive|class=taunt_turn_speed|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=647|name=sniper fires tracer HIDDEN|description={{lang|en=Fires tracer rounds}}|value-type=additive|class=sniper_fires_tracer_HIDDEN|effect-type=negative|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=651|name=fire rate bonus with reduced health|description={{lang|en=Fire rate increases as health decreases}}|value-type=inverted_percentage|class=mult_postfiredelay_with_reduced_health|effect-type=positive|notes=}}
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{{Item Attribute|id=661|name=tag__summer2014|description={{lang|en=Rewarded for participating in the 2014 Summer Adventure.}}|value-type=additive|class=tag__summer2014|effect-type=positive|notes=}}
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{{Item Attribute|id=662|name=crate generation code|description=|value-type=additive|class=crate_generation_code|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=669|name=stickybomb fizzle time|description={{lang|en=Stickybombs fizzle '''%s1''' seconds after landing}}|value-type=additive|class=stickybomb_fizzle_time|effect-type=negative|notes=}}
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{{Item Attribute|id=670|name=stickybomb charge rate|description={{lang|en=Max charge time decreased by '''%s1'''%}}|value-type=inverted_percentage|class=stickybomb_charge_rate|effect-type=positive|notes=}}
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{{Item Attribute|id=671|name=grenade no bounce|description={{lang|en=Grenades have very little bounce and roll}}|value-type=additive|class=grenade_no_bounce|effect-type=positive|notes=}}
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{{Item Attribute|id=674|name=class select override vcd|description={{lang|en=Attrib_Class_Select_Override_VCD}}|value-type=additive|class=class_select_override_vcd|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=675|name=custom projectile model|description=|value-type=additive|class=custom_projectile_model|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=676|name=lose demo charge on damage when charging|description={{lang|en=Taking damage while shield charging reduces remaining charging time}}|value-type=additive|class=lose_demo_charge_on_damage_when_charging|effect-type=negative|notes=}}
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{{Item Attribute|id=681|name=grenade no spin|description=|value-type=additive|class=grenade_no_spin|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=684|name=grenade detonation damage penalty|description={{lang|en='''%s1'''% damage on grenades that explode on timer}}|value-type=percentage|class=grenade_detonation_damage_penalty|effect-type=negative|notes=}}
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{{Item Attribute|id=687|name=taunt turn acceleration time|description=|value-type=additive|class=taunt_turn_acceleration_time|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=688|name=taunt move acceleration time|description=|value-type=additive|class=taunt_move_acceleration|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=689|name=taunt move speed|description=|value-type=additive|class=taunt_move_speed|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=690|name=shuffle crate item def min|description=|value-type=additive|class=shuffle_crate_item_def_min|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=691|name=shuffle crate item def max|description=|value-type=additive|class=shuffle_crate_item_def_max|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=692|name=limited quantity item|description=|value-type=additive|class=limited_quantity_item|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=693|name=SET BONUS: alien isolation xeno bonus pos|description={{lang|en=Increased Melee damage against Isolated Merc Set}}|value-type=additive|class=alien_isolation_xeno_bonus_pos|effect-type=positive|notes=}}
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{{Item Attribute|id=694|name=SET BONUS: alien isolation xeno bonus neg|description={{lang|en=Increased Nostromo Napalmer damage taken from Isolated Merc Set}}|value-type=additive|class=alien_isolation_xeno_bonus_neg|effect-type=negative|notes=}}
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{{Item Attribute|id=695|name=SET BONUS: alien isolation merc bonus pos|description={{lang|en=Increased Nostromo Napalmer damage against Isolationist Pack Set}}|value-type=additive|class=alien_isolation_merc_bonus_pos|effect-type=positive|notes=}}
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{{Item Attribute|id=696|name=SET BONUS: alien isolation merc bonus neg|description={{lang|en=Increased Melee damage taken from Isolationist Pack Set}}|value-type=additive|class=alien_isolation_merc_bonus_neg|effect-type=negative|notes=}}
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{{Item Attribute|id=698|name=disable weapon switch|description=|value-type=additive|class=disable_weapon_switch|effect-type=negative|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=699|name=hand scale|description=|value-type=percentage|class=hand_scale|effect-type=negative|notes=}}
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{{Item Attribute|id=700|name=display duck leaderboard|description=|value-type=additive|class=display_duck_leaderboard|effect-type=positive|notes={{Common string|Hidden}}}}
 
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{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}

Revision as of 23:03, 18 July 2016