Difference between revisions of "Template:List of item attributes"

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(Added attributes 701-798)
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{{Item Attribute|id=700|name=display duck leaderboard|description=|value-type=additive|class=display_duck_leaderboard|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=700|name=display duck leaderboard|description=|value-type=additive|class=display_duck_leaderboard|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=701|name=duck rating|description={{lang|en=Duck XP Level : '''%s1'''}}|value-type=additive|class=duck_rating|effect-type=positive|notes=}}
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{{Item Attribute|id=702|name=duck badge level|description={{lang|en=Duck Power : '''%s1''' / 5}}|value-type=additive|class=duck_badge_level|effect-type=positive|notes=}}
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{{Item Attribute|id=703|name=tag__eotlearlysupport|description={{lang|en=Early Supporter of End of the Line Community Update}}|value-type=additive|class=tag__eotlearlysupport|effect-type=positive|notes=}}
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{{Item Attribute|id=704|name=unlimited quantity hidden|description=|value-type=additive|class=unlimited_quantity|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=705|name=duckstreaks active|description={{lang|en=Duckstreaks Active}}|value-type=additive|class=duckstreaks_active|effect-type=positive|notes=}}
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{{Item Attribute|id=708|name=panic_attack|description={{lang|en=Hold fire to load up to 4 shells}}|value-type=additive|class=panic_attack|effect-type=positive|notes=}}
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{{Item Attribute|id=709|name=panic_attack_negative|description={{lang|en=Weapon spread increases as health decreases}}|value-type=inverted_percentage|class=panic_attack_negative|effect-type=negative|notes=}}
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{{Item Attribute|id=710|name=auto fires full clip penalty|description={{lang|en=Attrib_AutoFiresFullClipNegative}}|value-type=additive|class=auto_fires_full_clip|effect-type=negative|notes=}}
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{{Item Attribute|id=711|name=auto fires when full|description={{lang|en=Attrib_AutoFiresWhenFull}}|value-type=additive|class=auto_fires_when_full|effect-type=negative|notes=}}
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{{Item Attribute|id=712|name=force weapon switch|description=|value-type=additive|class=force_weapon_switch|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=719|name=weapon_uses_stattrak_module|description=|value-type=additive|class=weapon_uses_stattrak_module|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=723|name=is_operation_pass|description=|value-type=additive|class=is_operation_pass|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=724|name=weapon_stattrak_module_scale|description=|value-type=percentage|class=weapon_stattrak_module_scale|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=725|name=set_item_texture_wear|description=|value-type=additive|class=set_item_texture_wear|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=726|name=cloak_consume_on_feign_death_activate|description={{lang|en='''%s1'''% cloak meter when Feign Death is activated}}|value-type=percentage|class=cloak_consume_on_feign_death_activate|effect-type=negative|notes=}}
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{{Item Attribute|id=727|name=stickybomb_charge_damage_increase|description={{lang|en=Up to +'''%s1'''% damage based on charge}}|value-type=percentage|class=stickybomb_charge_damage_increase|effect-type=positive|notes=}}
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{{Item Attribute|id=728|name=NoCloakWhenCloaked|description={{lang|en=No cloak meter from ammo boxes when invisible}}|value-type=additive|class=NoCloakWhenCloaked|effect-type=negative|notes=}}
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{{Item Attribute|id=729|name=ReducedCloakFromAmmo|description={{lang|en='''%s1'''% cloak meter from ammo boxes}}|value-type=percentage|class=ReducedCloakFromAmmo|effect-type=negative|notes=}}
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{{Item Attribute|id=730|name=elevate to unusual if applicable|description={{lang|en=Attrib_ElevateQuality}}|value-type=additive|class=elevate_to_unusual_if_applicable|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=731|name=weapon_allow_inspect|description=|value-type=additive|class=weapon_allow_inspect|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=732|name=metal_pickup_decreased|description={{lang|en='''%s1'''% less metal from pickups and dispensers}}|value-type=inverted_percentage|class=mult_metal_pickup|effect-type=negative|notes=}}
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{{Item Attribute|id=733|name=lose hype on take damage|description={{lang|en=Boost reduced when hit}}|value-type=additive|class=lose_hype_on_take_damage|effect-type=negative|notes=}}
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{{Item Attribute|id=734|name=healing received penalty|description={{lang|en='''%s1'''% less healing from all sources}}|value-type=percentage|class=mult_healing_received|effect-type=negative|notes=}}
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{{Item Attribute|id=735|name=crit_vs_burning_FLARES_DISPLAY_ONLY|description={{lang|en=100% critical hit vs burning players}}|value-type=or|class=crit_vs_burning_FLARES_DISPLAY_ONLY|effect-type=positive|notes=}}
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{{Item Attribute|id=736|name=speed_boost_on_kill|description={{lang|en=Gain a speed boost on kill}}|value-type=additive|class=speed_boost_on_kill|effect-type=positive|notes=}}
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{{Item Attribute|id=737|name=speed_boost_on_hit|description={{lang|en=Gain a speed boost on hit}}|value-type=additive|class=speed_boost_on_hit|effect-type=positive|notes=}}
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{{Item Attribute|id=738|name=spunup_damage_resistance|description={{lang|en='''%s1'''% damage resistance when below 50% health and spun up}}|value-type=percentage|class=spunup_damage_resistance|effect-type=positive|notes=}}
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{{Item Attribute|id=739|name=ubercharge overheal rate penalty|description={{lang|en='''%s1'''% ÜberCharge rate on Overhealed patients}}|value-type=percentage|class=mult_medigun_overheal_uberchargerate|effect-type=negative|notes=}}
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{{Item Attribute|id=740|name=reduced_healing_from_medics|description={{lang|en='''%s1'''% less healing from Medic sources}}|value-type=percentage|class=mult_healing_from_medics|effect-type=negative|notes=}}
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{{Item Attribute|id=741|name=health on radius damage|description={{lang|en=On Hit: Gain up to +'''%s1''' health per attack}}|value-type=additive|class=add_health_on_radius_damage|effect-type=positive|notes=}}
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{{Item Attribute|id=742|name=style changes on strange level|description=|value-type=|class=style_changes_on_strange_level|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=743|name=cannot restore|description=|value-type=|class=cannot_restore|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=744|name=hide crate series number|description=|value-type=|class=hide_crate_series_number|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=745|name=has team color paintkit|description={{lang|en=Team Colored Decorated Weapon}}|value-type=additive|class=has_team_color_paintkit|effect-type=neutral|notes=}}
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{{Item Attribute|id=746|name=cosmetic_allow_inspect|description=|value-type=additive|class=cosmetic_allow_inspect|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=747|name=hat only unusual effect|description=|value-type=particle_index|class=hat_only_unusual_effect|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=748|name=items traded in for|description={{lang|en=Items Traded in : '''%s1'''}}|value-type=additive|class=items_traded_in_for|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=749|name=texture_wear_default|description=|value-type=additive|class=texture_wear_default|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=750|name=taunt only unusual effect|description=|value-type=particle_index|class=taunt_only_unusual_effect|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=751|name=deactive date|description=|value-type=date|class=deactive_date|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=752|name=is giger counter|description=|value-type=additive|class=is_giger_counter|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=753|name=hide_strange_prefix|description=|value-type=additive|class=hide_strange_prefix|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=754|name=always_transmit_so|description=|value-type=additive|class=always_transmit_so|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=760|name=allow_halloween_offering|description=|value-type=additive|class=allow_halloween_offering|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=762|name=cannot_transmute|description=|value-type=additive|class=cannot_transmute|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=772|name=single wep holster time increased|description={{lang|en=This weapon holsters '''%s1'''% slower}}|value-type=percentage|class=mult_switch_from_wep_deploy_time|effect-type=negative|notes=}}
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{{Item Attribute|id=773|name=single wep deploy time increased|description={{lang|en=This weapon deploys '''%s1'''% slower}}|value-type=inverted_percentage|class=mult_single_wep_deploy_time|effect-type=negative|notes=}}
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{{Item Attribute|id=774|name=charge time decreased|description={{lang|en='''%s1''' sec decrease in charge duration}}|value-type=additive|class=mod_charge_time|effect-type=negative|notes=}}
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{{Item Attribute|id=775|name=dmg penalty vs buildings|description={{lang|en='''%s1'''% damage penalty vs buildings}}|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=negative|notes=}}
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{{Item Attribute|id=776|name=charge impact damage decreased|description={{lang|en='''%s1'''% decrease in charge impact damage}}|value-type=percentage|class=charge_impact_damage|effect-type=negative|notes=}}
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{{Item Attribute|id=777|name=non economy|description={{lang|en=Attrib_NonEconomyItem}}|value-type=additive|class=non_economy|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=778|name=charge meter on hit|description={{lang|en=Melee hits refill  '''%s1'''% of your charge meter.}}|value-type=additive_percentage|class=charge_meter_on_hit|effect-type=positive|notes=}}
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{{Item Attribute|id=779|name=minicrit_boost_when_charged|description={{lang|en=Secondary fire when charged grants mini-crits for '''%s1''' seconds.}}|value-type=additive|class=minicrit_boost_when_charged|effect-type=positive|notes=}}
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{{Item Attribute|id=780|name=minicrit_boost_charge_rate|description={{lang|en=Dealing damage fills charge meter.}}|value-type=additive|class=minicrit_boost_charge_rate|effect-type=positive|notes=}}
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{{Item Attribute|id=781|name=is_a_sword|description={{lang|en=This Weapon has a large melee range and
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deploys and holsters slower}}|value-type=additive|class=is_a_sword|effect-type=neutral|notes=}}
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{{Item Attribute|id=782|name=ammo gives charge|description={{lang|en=Ammo boxes collected also give Charge}}|value-type=additive|class=ammo_gives_charge|effect-type=positive|notes=}}
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{{Item Attribute|id=783|name=extinguish restores health|description={{lang|en=Extinguishing teammates restores '''%s1''' health}}|value-type=additive|class=extinguish_restores_health|effect-type=positive|notes=}}
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{{Item Attribute|id=784|name=extinguish reduces cooldown|description={{lang|en=Extinguishing teammates reduces cooldown by '''%s1'''%}}|value-type=percentage|class=extinguish_reduces_cooldown|effect-type=positive|notes=}}
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{{Item Attribute|id=785|name=cannot giftwrap|description=|value-type=|class=cannot_giftwrap|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=786|name=tool needs giftwrap|description=|value-type=|class=tool_needs_giftwrap|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=787|name=fuse bonus|description={{lang|en='''%s1'''% fuse time on grenades}}|value-type=percentage|class=fuse_mult|effect-type=positive|notes=}}
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{{Item Attribute|id=788|name=move speed bonus shield required|description={{lang|en=+'''%s1'''% faster move speed on wearer (shield required)}}|value-type=percentage|class=mult_player_movespeed_shieldrequired|effect-type=positive|notes=}}
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{{Item Attribute|id=789|name=damage bonus vs sentry target|description={{lang|en='''%s1'''% increased damage to your sentry's target}}|value-type=percentage|class=mult_dmg_vs_sentry_target|effect-type=positive|notes=}}
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{{Item Attribute|id=790|name=mod teleporter cost|description={{lang|en='''%s1'''% metal cost when constructing or upgrading teleporters}}|value-type=percentage|class=mod_teleporter_cost|effect-type=positive|notes=}}
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{{Item Attribute|id=791|name=damage blast push|description={{lang|en=Attrib_DamageBlastPush}}|value-type=percentage|class=damage_blast_push|effect-type=positive|notes=}}
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{{Item Attribute|id=792|name=move speed bonus resource level|description=|value-type=percentage|class=mult_player_movespeed_resource_level|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=793|name=hype on damage|description={{lang|en=On Hit: Builds Hype}}|value-type=additive|class=hype_on_damage|effect-type=positive|notes=}}
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{{Item Attribute|id=794|name=dmg taken from fire reduced on active|description={{lang|en=+'''%s1'''% fire damage resistance while deployed}}|value-type=inverted_percentage|class=mult_dmgtaken_from_fire_active|effect-type=positive|notes=}}
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{{Item Attribute|id=795|name=damage bonus vs burning|description={{lang|en='''%s1'''% damage vs burning players}}|value-type=percentage|class=mult_dmg_vs_burning|effect-type=positive|notes=}}
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{{Item Attribute|id=796|name=min_viewmodel_offset|description=|value-type=additive|class=min_viewmodel_offset|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=797|name=dmg pierces resists absorbs|description={{lang|en=Attacks pierce damage resistance effects and bonuses}}|value-type=additive|class=mod_pierce_resists_absorbs|effect-type=positive|notes=}}
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{{Item Attribute|id=798|name=energy buff dmg taken multiplier|description=|value-type=percentage|class=energy_buff_dmg_taken_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
 
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{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}

Revision as of 02:51, 21 July 2016