Difference between revisions of "Template:List of item attributes"

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{{Item Attribute|id=52|name=backstab shield|description={{lang|da=Blokerer et enkelt rygstikkerforsøg|de=Verhindert einen Messerstich in den Rücken|en=Blocks a single backstab attempt|es=Bloquea un único intento de puñalada por la espalda|fi=Estää yhden selkäänpuukotuksen|fr=Bloque une tentative de poignardage dans le dos|hu=Elhárít egyetlen hátbadöfési kísérletet|it=Blocca un tentativo di pugnalata alle spalle|ja=スパイのナイフによる背後からの即死攻撃を一度だけ防ぐ|ko=한 번의 백스탭 시도를 방어합니다.|nl=Blokkeert één ruggesteek|no=Beskytter mot ett forsøk på ryggdolking|pl=Blokuje jedną próbę dźgnięcia w plecy|pt=Bloqueia uma única facada nas costas|pt-br=Bloqueia uma única tentativa de backstab|ro=Blochează o singură încercare de înjunghiere|ru=Блокирует один удар в спину|sv=Blockerar ett enda försök till rygghugg|tr=Arkadan bıçaklama girişimini tek seferliğine engeller|zh-hans=能够阻挡一次背刺|zh-hant=阻擋一次背刺}}|value-type=additive|class=set_blockbackstab_once|effect-type=positive|notes=}}
 
{{Item Attribute|id=52|name=backstab shield|description={{lang|da=Blokerer et enkelt rygstikkerforsøg|de=Verhindert einen Messerstich in den Rücken|en=Blocks a single backstab attempt|es=Bloquea un único intento de puñalada por la espalda|fi=Estää yhden selkäänpuukotuksen|fr=Bloque une tentative de poignardage dans le dos|hu=Elhárít egyetlen hátbadöfési kísérletet|it=Blocca un tentativo di pugnalata alle spalle|ja=スパイのナイフによる背後からの即死攻撃を一度だけ防ぐ|ko=한 번의 백스탭 시도를 방어합니다.|nl=Blokkeert één ruggesteek|no=Beskytter mot ett forsøk på ryggdolking|pl=Blokuje jedną próbę dźgnięcia w plecy|pt=Bloqueia uma única facada nas costas|pt-br=Bloqueia uma única tentativa de backstab|ro=Blochează o singură încercare de înjunghiere|ru=Блокирует один удар в спину|sv=Blockerar ett enda försök till rygghugg|tr=Arkadan bıçaklama girişimini tek seferliğine engeller|zh-hans=能够阻挡一次背刺|zh-hant=阻擋一次背刺}}|value-type=additive|class=set_blockbackstab_once|effect-type=positive|notes=}}
 
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{{Item Attribute|id=53|name=fire retardant|description={{lang|en=Wearer cannot ignite|es=El portador no puede arder|ko=착용 시 불이 붙지 않습니다|pt=O utilizador não pode ser incendiado}}|value-type=additive|class=set_fire_retardant|effect-type=positive|notes={{Common string|Unused}}}}
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{{Item Attribute|id=53|name=fire retardant|description={{lang|en=Wearer cannot ignite|es=El portador no puede arder|ko=착용 시 불이 붙지 않습니다|pt=O utilizador não pode ser incendiado|ru=Носителя невозможно поджечь}}|value-type=additive|class=set_fire_retardant|effect-type=positive|notes={{Common string|Unused}}}}
 
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{{Item Attribute|id=54|name=move speed penalty|description={{lang|da='''%s1'''% langsommere bevægelseshastighed for bæreren|de='''%s1'''% Geschwindigkeitsabzug für Träger|en='''%s1'''% slower move speed on wearer|es=-'''%s1'''% de velocidad al portador|fi='''%s1'''% hitaampi liikkumisnopeus käyttäjälle|fr=Vitesse de déplacement '''%s1'''% plus lente pour le porteur|hu='''%s1'''%-kal lassabb mozgás viseléskor|it='''%s1'''% di riduzione della velocità di movimento per chi lo equipaggia|ja=着用者の移動スピードマイナス '''%s1'''%|ko=착용 시 이동 속도 '''%s1'''% 감소|nl='''%s1'''% lagere bewegingssnelheid bij drager|no='''%s1'''% langsommere hastighet for bæreren|pl=-'''%s1'''% prędkości ruchu dla noszącego|pt=Velocidade '''%s1'''% mais lenta no utilizador|pt-br=Movimento do usuário '''%s1'''% mais lento|ro='''%s1'''% mai mică viteză de deplasare pentru purtător|ru=Скорость передвижения: -'''%s1'''%|sv='''%s1'''% långsammare förflyttningshastighet för bäraren|tr=Kuşanana '''%s1'''% daha yavaş hareket hızı|zh-hans=穿戴时移动速度减慢 '''%s1'''%|zh-hant=裝備者移動速度變慢 '''%s1'''%}}|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
{{Item Attribute|id=54|name=move speed penalty|description={{lang|da='''%s1'''% langsommere bevægelseshastighed for bæreren|de='''%s1'''% Geschwindigkeitsabzug für Träger|en='''%s1'''% slower move speed on wearer|es=-'''%s1'''% de velocidad al portador|fi='''%s1'''% hitaampi liikkumisnopeus käyttäjälle|fr=Vitesse de déplacement '''%s1'''% plus lente pour le porteur|hu='''%s1'''%-kal lassabb mozgás viseléskor|it='''%s1'''% di riduzione della velocità di movimento per chi lo equipaggia|ja=着用者の移動スピードマイナス '''%s1'''%|ko=착용 시 이동 속도 '''%s1'''% 감소|nl='''%s1'''% lagere bewegingssnelheid bij drager|no='''%s1'''% langsommere hastighet for bæreren|pl=-'''%s1'''% prędkości ruchu dla noszącego|pt=Velocidade '''%s1'''% mais lenta no utilizador|pt-br=Movimento do usuário '''%s1'''% mais lento|ro='''%s1'''% mai mică viteză de deplasare pentru purtător|ru=Скорость передвижения: -'''%s1'''%|sv='''%s1'''% långsammare förflyttningshastighet för bäraren|tr=Kuşanana '''%s1'''% daha yavaş hareket hızı|zh-hans=穿戴时移动速度减慢 '''%s1'''%|zh-hant=裝備者移動速度變慢 '''%s1'''%}}|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
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{{Item Attribute|id=144|name=lunchbox adds minicrits|description={{lang|de=Aktiviert Waffenmodus #'''%s1'''|en=Sets weapon mode #'''%s1'''|es=Establece el modo de arma #'''%s1'''|fi=Aseen tila #'''%s1'''|fr=Choisit le mode de l'arme #'''%s1'''|hu='''%s1'''. fegyvermód beállítása|it=Imposta modalità arma #'''%s1'''|ko=무기 설정 모드 #'''%s1'''|nl=Stelt wapenmodus in op #'''%s1'''|no=Sett våpenmodus #'''%s1'''|pl=Ustawia tryb broni nr '''%s1'''|pt=Define o modo da arma como #'''%s1'''|pt-br=Seleciona o modo da arma Nº '''%s1'''|ro=Setează modul armei la #'''%s1'''|ru=Задает оружию режим #'''%s1'''|sv=Aktiverar vapenläge #'''%s1'''|tr='''%s1''' numaralı silah modunu ayarla|zh-hans=设置武器模式 #'''%s1'''|zh-hant=設定武器模式 #'''%s1'''}}|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=144|name=lunchbox adds minicrits|description={{lang|de=Aktiviert Waffenmodus #'''%s1'''|en=Sets weapon mode #'''%s1'''|es=Establece el modo de arma #'''%s1'''|fi=Aseen tila #'''%s1'''|fr=Choisit le mode de l'arme #'''%s1'''|hu='''%s1'''. fegyvermód beállítása|it=Imposta modalità arma #'''%s1'''|ko=무기 설정 모드 #'''%s1'''|nl=Stelt wapenmodus in op #'''%s1'''|no=Sett våpenmodus #'''%s1'''|pl=Ustawia tryb broni nr '''%s1'''|pt=Define o modo da arma como #'''%s1'''|pt-br=Seleciona o modo da arma Nº '''%s1'''|ro=Setează modul armei la #'''%s1'''|ru=Задает оружию режим #'''%s1'''|sv=Aktiverar vapenläge #'''%s1'''|tr='''%s1''' numaralı silah modunu ayarla|zh-hans=设置武器模式 #'''%s1'''|zh-hant=設定武器模式 #'''%s1'''}}|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes={{Common string|Hidden}}}}
 
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{{Item Attribute|id=145|name=taunt is highfive|description={{lang|en='''%s1'''% damage penalty|ko=피해량 '''%s1'''% 감소}}|value-type=additive|class=enable_misc2_highfive|effect-type=neutral|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
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{{Item Attribute|id=145|name=taunt is highfive|description={{lang|en='''%s1'''% damage penalty|ko=피해량 '''%s1'''% 감소|ru=Урон: '''%s1'''%}}|value-type=additive|class=enable_misc2_highfive|effect-type=neutral|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
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{{Item Attribute|id=146|name=damage applies to sappers|description={{lang|da=Skade fjerner sappere|de=Schaden beseitigt Sapper|en=Damage removes Sappers|es=Destruye zapadores|fi=Vahinko irrottaa tyhjentäjät|fr=Les dégâts détruisent les Saboteurs|hu=A sebzés eltávolítja a mentesítőket|it=I danni rimuovono i Sabotatori|ja=ダメージでサッパーを排除可能|ko=전자 교란기 제거 가능|nl=Schade verwijdert Sappers|no=Skade fjerner Sappere|pl=Uderzenia niszczą sapery|pt=O dano causado remove Sapadores|pt-br=Dano remove sabotadores|ro=Înlătură Sabotoare|ru=Уничтожает вражеские жучки|sv=Skada tar bort Sappers|tr=Elektro Bozucuları kırar|zh-hans=能够清除电子工兵|zh-hant=可移除破壞器}}|value-type=additive|class=set_dmg_apply_to_sapper|effect-type=positive|notes=}}
 
{{Item Attribute|id=146|name=damage applies to sappers|description={{lang|da=Skade fjerner sappere|de=Schaden beseitigt Sapper|en=Damage removes Sappers|es=Destruye zapadores|fi=Vahinko irrottaa tyhjentäjät|fr=Les dégâts détruisent les Saboteurs|hu=A sebzés eltávolítja a mentesítőket|it=I danni rimuovono i Sabotatori|ja=ダメージでサッパーを排除可能|ko=전자 교란기 제거 가능|nl=Schade verwijdert Sappers|no=Skade fjerner Sappere|pl=Uderzenia niszczą sapery|pt=O dano causado remove Sapadores|pt-br=Dano remove sabotadores|ro=Înlătură Sabotoare|ru=Уничтожает вражеские жучки|sv=Skada tar bort Sappers|tr=Elektro Bozucuları kırar|zh-hans=能够清除电子工兵|zh-hant=可移除破壞器}}|value-type=additive|class=set_dmg_apply_to_sapper|effect-type=positive|notes=}}
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{{Item Attribute|id=151|name=DEPRECATED socketed item definition id DEPRECATED |description={{lang|en=Attrib_Socket}}|value-type=additive|class=socketed_item_definition_id|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=151|name=DEPRECATED socketed item definition id DEPRECATED |description={{lang|en=Attrib_Socket}}|value-type=additive|class=socketed_item_definition_id|effect-type=positive|notes={{Common string|Unused}}}}
 
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{{Item Attribute|id=152|name=custom texture lo|description={{lang|en=Custom Texture|ko=커스텀 텍스처}}|value-type=additive|class=custom_texture_lo|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
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{{Item Attribute|id=152|name=custom texture lo|description={{lang|en=Custom Texture|ko=커스텀 텍스처|ru=Пользовательская текстура}}|value-type=additive|class=custom_texture_lo|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
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{{Item Attribute|id=153|name=cannot trade|description={{lang|da=Kan ikke byttes|de=Nicht handelbar|en=Not Tradable or Marketable|es=No intercambiable|fi=Ei vaihdettavissa|fr=Non échangeable|hu=Nem cserélhető.|it=Non scambiabile|ja=トレード不可|ko=거래 불가|nl=Niet ruilbaar|no=Kan ikke byttes|pl=Nie podlega wymianie|pt=Não trocável|pt-br=Não trocável|ro=Nu se poate Schimba|ru=Нельзя передавать|sv=Kan Inte Bytas|tr=Takas Edilemez|zh-hans=不可交易|zh-hant=無法交易}}|value-type=additive|class=cannot_trade|effect-type=neutral|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=153|name=cannot trade|description={{lang|da=Kan ikke byttes|de=Nicht handelbar|en=Not Tradable or Marketable|es=No intercambiable|fi=Ei vaihdettavissa|fr=Non échangeable|hu=Nem cserélhető.|it=Non scambiabile|ja=トレード不可|ko=거래 불가|nl=Niet ruilbaar|no=Kan ikke byttes|pl=Nie podlega wymianie|pt=Não trocável|pt-br=Não trocável|ro=Nu se poate Schimba|ru=Нельзя передавать|sv=Kan Inte Bytas|tr=Takas Edilemez|zh-hans=不可交易|zh-hant=無法交易}}|value-type=additive|class=cannot_trade|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=198|name=collection bits DEPRECATED|description={{lang|da=Dette er en særlig Halloween '''%s1'''-genstand|de=Dies ist ein spezieller Halloween-'''%s1'''-Gegenstand|en=This is a special Halloween '''%s1''' item|es=Este es un objeto especial de Halloween '''%s1'''|fi=Tämä on erikoinen Halloween '''%s1''' -esine|fr=Ceci est un objet spécial d'Halloween '''%s1'''|hu=Ez egy különleges, '''%s1'''. évi Halloweeni tárgy|it=Questo è un oggetto speciale di Halloween del '''%s1'''.|ja=これはスペシャルハロウィン '''%s1''' アイテムです。|ko=이것은 핼러윈 기념 '''%s1''' 아이템입니다.|nl=Dit is een speciaal Halloween '''%s1'''-voorwerp|no=Dette er en spesiell Allehelgensaften '''%s1''' gjenstand|pl=To jest specjalny przedmiot z Halloween z roku '''%s1'''|pt=Isto é um item especial do Dia das Bruxas de '''%s1'''|pt-br=Este é um item especial do Dia das Bruxas de '''%s1'''|ro=Acesta este un obiect special de Halloween '''%s1'''.|ru=Это особый предмет с Хеллоуина '''%s1''' года|sv=Detta är ett specialföremål från Halloween '''%s1'''|tr=Bu özel bir Cadılar Bayramı '''%s1''' eşyasıdır|zh-hans=这是'''%s1'''年万圣节的特别物品|zh-hant=這是一個特殊的萬聖節 '''%s1''' 物品}}|value-type=additive|class=collection_bits_DEPRECATED|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=198|name=collection bits DEPRECATED|description={{lang|da=Dette er en særlig Halloween '''%s1'''-genstand|de=Dies ist ein spezieller Halloween-'''%s1'''-Gegenstand|en=This is a special Halloween '''%s1''' item|es=Este es un objeto especial de Halloween '''%s1'''|fi=Tämä on erikoinen Halloween '''%s1''' -esine|fr=Ceci est un objet spécial d'Halloween '''%s1'''|hu=Ez egy különleges, '''%s1'''. évi Halloweeni tárgy|it=Questo è un oggetto speciale di Halloween del '''%s1'''.|ja=これはスペシャルハロウィン '''%s1''' アイテムです。|ko=이것은 핼러윈 기념 '''%s1''' 아이템입니다.|nl=Dit is een speciaal Halloween '''%s1'''-voorwerp|no=Dette er en spesiell Allehelgensaften '''%s1''' gjenstand|pl=To jest specjalny przedmiot z Halloween z roku '''%s1'''|pt=Isto é um item especial do Dia das Bruxas de '''%s1'''|pt-br=Este é um item especial do Dia das Bruxas de '''%s1'''|ro=Acesta este un obiect special de Halloween '''%s1'''.|ru=Это особый предмет с Хеллоуина '''%s1''' года|sv=Detta är ett specialföremål från Halloween '''%s1'''|tr=Bu özel bir Cadılar Bayramı '''%s1''' eşyasıdır|zh-hans=这是'''%s1'''年万圣节的特别物品|zh-hant=這是一個特殊的萬聖節 '''%s1''' 物品}}|value-type=additive|class=collection_bits_DEPRECATED|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
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{{Item Attribute|id=199|name=switch from wep deploy time decreased|description={{lang|en=This weapon holsters '''%s1'''% faster|ko=무기를 집어넣는 속도가 '''%s1'''% 빨라집니다.}}|value-type=inverted_percentage|class=mult_switch_from_wep_deploy_time|effect-type=positive|notes=}}
+
{{Item Attribute|id=199|name=switch from wep deploy time decreased|description={{lang|en=This weapon holsters '''%s1'''% faster|ko=무기를 집어넣는 속도가 '''%s1'''% 빨라집니다.|ru=Убирается на '''%s1'''% быстрее.}}|value-type=inverted_percentage|class=mult_switch_from_wep_deploy_time|effect-type=positive|notes=}}
 
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{{Item Attribute|id=200|name=enables aoe heal|description={{lang|da=Ved Hån: En helbredende effekt bliver pålagt til alle holdkammerater i nærheden|de=Bei Verspottung: Bewirkt einen Heilungseffekt für Teamkollegen in der Nähe|en=Alt-Fire: Applies a healing effect to all nearby teammates|es=Al burlarse: aplica un efecto curativo a todos los aliados cercanos|fi=Pilkalla: Parantava vaikutus kaikkiin ympärillä oleviin tiimikavereihin|fr=Lors d'une raillerie : soigne les coéquipiers à proximité|hu=Beszóláskor: Gyógyító hatása van a közeli csapattársakon|it=Alla Provocazione: Esercita un effetto curativo su tutti i compagni di squadra nelle vicinanze|ja=挑発時: 周囲にいるチームメイトに回復効果|ko=도발 시: 근처에 있는 아군을 치료해줍니다.|nl=Bij bespotting: heeft een genezend effect op alle nabije teamleden|no=Ved hån: Bruker en helbredelseseffekt på alle lagkamerater i nærheten|pl=Podczas drwiny: leczy znajdujących się
 
{{Item Attribute|id=200|name=enables aoe heal|description={{lang|da=Ved Hån: En helbredende effekt bliver pålagt til alle holdkammerater i nærheden|de=Bei Verspottung: Bewirkt einen Heilungseffekt für Teamkollegen in der Nähe|en=Alt-Fire: Applies a healing effect to all nearby teammates|es=Al burlarse: aplica un efecto curativo a todos los aliados cercanos|fi=Pilkalla: Parantava vaikutus kaikkiin ympärillä oleviin tiimikavereihin|fr=Lors d'une raillerie : soigne les coéquipiers à proximité|hu=Beszóláskor: Gyógyító hatása van a közeli csapattársakon|it=Alla Provocazione: Esercita un effetto curativo su tutti i compagni di squadra nelle vicinanze|ja=挑発時: 周囲にいるチームメイトに回復効果|ko=도발 시: 근처에 있는 아군을 치료해줍니다.|nl=Bij bespotting: heeft een genezend effect op alle nabije teamleden|no=Ved hån: Bruker en helbredelseseffekt på alle lagkamerater i nærheten|pl=Podczas drwiny: leczy znajdujących się
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dopóki kogoś nie zabijesz|pt=Compelida pela Honra: Uma vez tirada não pode ser embainhada até matar alguém.|pt-br=Honrável: Se empunhada, não pode ser guardada até matar.|ro=Această arma este legată prin onoare și odată scoasă nu poate fii pusă la loc până nu omoară.|ru=Оружие чести: достав из ножен, вы не сможете зачехлить его, не убив врага.|sv=Ärebundet: När det väl är draget kan det inte tas undan förrän det dödar.|tr=Onur Sembolü: Kınından çıktığında birisini öldürmeden kınına giremez.|zh-hans=附着了荣誉之魂:一旦拔出,除非刀沾鲜血,否则不能收回。|zh-hant=榮譽之縛:一旦取出,殺敵前無法切換至其他武器。}}|value-type=additive|class=honorbound|effect-type=negative|notes=}}
 
dopóki kogoś nie zabijesz|pt=Compelida pela Honra: Uma vez tirada não pode ser embainhada até matar alguém.|pt-br=Honrável: Se empunhada, não pode ser guardada até matar.|ro=Această arma este legată prin onoare și odată scoasă nu poate fii pusă la loc până nu omoară.|ru=Оружие чести: достав из ножен, вы не сможете зачехлить его, не убив врага.|sv=Ärebundet: När det väl är draget kan det inte tas undan förrän det dödar.|tr=Onur Sembolü: Kınından çıktığında birisini öldürmeden kınına giremez.|zh-hans=附着了荣誉之魂:一旦拔出,除非刀沾鲜血,否则不能收回。|zh-hant=榮譽之縛:一旦取出,殺敵前無法切換至其他武器。}}|value-type=additive|class=honorbound|effect-type=negative|notes=}}
 
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{{Item Attribute|id=227|name=custom texture hi|description={{lang|en=Custom Texture|ko=커스텀 텍스처}}|value-type=additive|class=custom_texture_hi|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
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{{Item Attribute|id=227|name=custom texture hi|description={{lang|en=Custom Texture|ko=커스텀 텍스처|ru=Пользовательская текстура}}|value-type=additive|class=custom_texture_hi|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
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{{Item Attribute|id=228|name=makers mark id|description={{lang|da=Lavet af '''%s1'''|de=Hergestellt von '''%s1'''|en=Crafted by '''%s1'''|es=Fabricado por '''%s1'''|fi=Luonut: '''%s1'''|fr=Fabriqué par '''%s1'''|hu='''%s1''' készítette|it=Forgiato da '''%s1'''.|ja='''%s1'''の作品|ko='''%s1'''이(가) 제작|nl=Ontworpen door '''%s1'''|no=Konstruert av '''%s1'''|pl=Przedmiot wytworzony przez:
 
{{Item Attribute|id=228|name=makers mark id|description={{lang|da=Lavet af '''%s1'''|de=Hergestellt von '''%s1'''|en=Crafted by '''%s1'''|es=Fabricado por '''%s1'''|fi=Luonut: '''%s1'''|fr=Fabriqué par '''%s1'''|hu='''%s1''' készítette|it=Forgiato da '''%s1'''.|ja='''%s1'''の作品|ko='''%s1'''이(가) 제작|nl=Ontworpen door '''%s1'''|no=Konstruert av '''%s1'''|pl=Przedmiot wytworzony przez:
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{{Item Attribute|id=263|name=melee bounds multiplier|description=|value-type=percentage|class=melee_bounds_multiplier|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=263|name=melee bounds multiplier|description=|value-type=percentage|class=melee_bounds_multiplier|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=264|name=melee range multiplier|description={{lang|en='''%s1'''% increased melee attack range|ko=근접 무기 공격 범위 '''%s1'''% 증가}}|value-type=percentage|class=melee_range_multiplier|effect-type=positive|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=264|name=melee range multiplier|description={{lang|en='''%s1'''% increased melee attack range|ko=근접 무기 공격 범위 '''%s1'''% 증가|ru=Дальность ударов ближнего боя увеличена на '''%s1'''%}}|value-type=percentage|class=melee_range_multiplier|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=265|name=mod mini-crit airborne deploy|description={{lang|en=Attrib_MiniCritAirborneEnemiesDeploy}}|value-type=additive|class=mini_crit_airborne_deploy|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=265|name=mod mini-crit airborne deploy|description={{lang|en=Attrib_MiniCritAirborneEnemiesDeploy}}|value-type=additive|class=mini_crit_airborne_deploy|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,016: Line 1,016:
 
{{Item Attribute|id=321|name=build rate bonus|description={{lang|de=+'''%s1'''% schnellere Baugeschwindigkeit|en=+'''%s1'''% faster build speed|es=+'''%s1'''% de velocidad de construcción|fi=+'''%s1'''% nopeampi rakennusnopeus|fr=+'''%s1'''% Vitesse de construction plus rapide|hu=+'''%s1'''%-kal gyorsabb építési sebesség|it=+'''%s1'''% di aumento della velocità di costruzione|ko=건설 속도 '''%s1'''% 증가|nl=+'''%s1'''% snellere bouwsnelheid|pl=+'''%s1'''% szybkości budowania|pt=+'''%s1'''% de velocidade de construção|pt-br=Construção '''%s1'''% mais rápida|ru=Скорость постройки: +'''%s1'''%|sv=+'''%s1'''% snabbare byggtid|tr=+'''%s1'''% daha hızlı kurulum|zh-hans=+'''%s1'''% 修建速度|zh-hant=建造速度 +'''%s1'''%}}|value-type=inverted_percentage|class=mod_build_rate|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=321|name=build rate bonus|description={{lang|de=+'''%s1'''% schnellere Baugeschwindigkeit|en=+'''%s1'''% faster build speed|es=+'''%s1'''% de velocidad de construcción|fi=+'''%s1'''% nopeampi rakennusnopeus|fr=+'''%s1'''% Vitesse de construction plus rapide|hu=+'''%s1'''%-kal gyorsabb építési sebesség|it=+'''%s1'''% di aumento della velocità di costruzione|ko=건설 속도 '''%s1'''% 증가|nl=+'''%s1'''% snellere bouwsnelheid|pl=+'''%s1'''% szybkości budowania|pt=+'''%s1'''% de velocidade de construção|pt-br=Construção '''%s1'''% mais rápida|ru=Скорость постройки: +'''%s1'''%|sv=+'''%s1'''% snabbare byggtid|tr=+'''%s1'''% daha hızlı kurulum|zh-hans=+'''%s1'''% 修建速度|zh-hant=建造速度 +'''%s1'''%}}|value-type=inverted_percentage|class=mod_build_rate|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=322|name=taunt is press and hold|description={{lang|en='''%s1'''% damage penalty|ko=피해량 '''%s1'''% 감소}}|value-type=additive|class=enable_misc2_holdtaunt|effect-type=neutral|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=322|name=taunt is press and hold|description={{lang|en='''%s1'''% damage penalty|ko=피해량 '''%s1'''% 감소|ru=Урон: '''%s1'''%}}|value-type=additive|class=enable_misc2_holdtaunt|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=323|name=attack projectiles|description={{lang|de=Kugeln zerstören in der Luft befindliche Raketen und Granaten|en=Bullets destroy rockets and grenades in-flight.  Increased accuracy and frequency per-level.|es=Las balas destruyen cohetes y granadas en el aire|fi=Luodit tuhoavat ilmassa olevat raketit ja kranaatit|fr=Les balles détruisent les roquettes et grenades en l'air|hu=A golyók elpusztítják a repülő rakétákat és gránátokat|it=I proiettili distruggono i razzi e le granate che si trovano in volo.|ko=탄환이 비행하는 로켓과 유탄을 파괴합니다.|nl=Kogels vernietigen raketten en granaten in de lucht|pl=Pociski niszczą nadlatujące rakiety i granaty|pt=As balas destroem rockets e granadas no ar|pt-br=Balas destroem foguetes e granadas no ar|ro=Gloanțele distrug rachetele și grenadele în aer|ru=Пули уничтожают ракеты и гранаты на лету|sv=Skott förstör raketer och granater i luften|tr=Mermiler roketleri ve bombaları yok eder|zh-hans=击落飞行的火箭和榴弹|zh-hant=子彈可破壞空中的火箭和榴彈}}|value-type=additive|class=attack_projectiles|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=323|name=attack projectiles|description={{lang|de=Kugeln zerstören in der Luft befindliche Raketen und Granaten|en=Bullets destroy rockets and grenades in-flight.  Increased accuracy and frequency per-level.|es=Las balas destruyen cohetes y granadas en el aire|fi=Luodit tuhoavat ilmassa olevat raketit ja kranaatit|fr=Les balles détruisent les roquettes et grenades en l'air|hu=A golyók elpusztítják a repülő rakétákat és gránátokat|it=I proiettili distruggono i razzi e le granate che si trovano in volo.|ko=탄환이 비행하는 로켓과 유탄을 파괴합니다.|nl=Kogels vernietigen raketten en granaten in de lucht|pl=Pociski niszczą nadlatujące rakiety i granaty|pt=As balas destroem rockets e granadas no ar|pt-br=Balas destroem foguetes e granadas no ar|ro=Gloanțele distrug rachetele și grenadele în aer|ru=Пули уничтожают ракеты и гранаты на лету|sv=Skott förstör raketer och granater i luften|tr=Mermiler roketleri ve bombaları yok eder|zh-hans=击落飞行的火箭和榴弹|zh-hant=子彈可破壞空中的火箭和榴彈}}|value-type=additive|class=attack_projectiles|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,030: Line 1,030:
 
{{Item Attribute|id=328|name=disable fancy class select anim|description=|value-type=percentage|class=disable_fancy_class_select_anim|effect-type=neutral|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=328|name=disable fancy class select anim|description=|value-type=percentage|class=disable_fancy_class_select_anim|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=329|name=airblast vulnerability multiplier|description={{lang|en='''%s1'''% reduction in airblast vulnerability|ko=압축 공기 분사 취약성 '''%s1'''% 감소}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=positive|notes=}}
+
{{Item Attribute|id=329|name=airblast vulnerability multiplier|description={{lang|en='''%s1'''% reduction in airblast vulnerability|ko=압축 공기 분사 취약성 '''%s1'''% 감소|ru=Уязвимость к сжатому воздуху уменьшена на '''%s1'''%}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=330|name=override footstep sound set|description=|value-type=additive|class=override_footstep_sound_set|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=330|name=override footstep sound set|description=|value-type=additive|class=override_footstep_sound_set|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,044: Line 1,044:
 
{{Item Attribute|id=335|name=clip size bonus upgrade|description={{lang|da=+'''%s1'''% magasinstørrelse|de=+'''%s1'''% Magazingröße|en=+'''%s1'''% clip size|es=+'''%s1'''% de tamaño de cargador|fi=+'''%s1'''% lippaan koko|fr=Capacité chargeur +'''%s1'''%|hu=+'''%s1'''% tárméret|it=+'''%s1'''% di aumento delle dimensioni del caricatore|ja=弾倉サイズ + '''%s1'''%|ko=장탄수 '''%s1'''% 증가|nl=Magazijngrootte +'''%s1'''%|no=+'''%s1'''% magasinstørrelse|pl=+'''%s1'''% pojemności magazynka|pt=+'''%s1'''% de capacidade do carregador|pt-br=+'''%s1'''% no tamanho do cartucho|ro=+'''%s1'''% mai multe gloanţe|ru=Размер обоймы: +'''%s1'''%|sv=+'''%s1'''% magasinstorlek|tr=+'''%s1'''% şarjör boyutu|zh-hans=弹匣容量 +'''%s1'''%|zh-hant=彈藥上膛數 +'''%s1'''%}}|value-type=percentage|class=mult_clipsize_upgrade|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=335|name=clip size bonus upgrade|description={{lang|da=+'''%s1'''% magasinstørrelse|de=+'''%s1'''% Magazingröße|en=+'''%s1'''% clip size|es=+'''%s1'''% de tamaño de cargador|fi=+'''%s1'''% lippaan koko|fr=Capacité chargeur +'''%s1'''%|hu=+'''%s1'''% tárméret|it=+'''%s1'''% di aumento delle dimensioni del caricatore|ja=弾倉サイズ + '''%s1'''%|ko=장탄수 '''%s1'''% 증가|nl=Magazijngrootte +'''%s1'''%|no=+'''%s1'''% magasinstørrelse|pl=+'''%s1'''% pojemności magazynka|pt=+'''%s1'''% de capacidade do carregador|pt-br=+'''%s1'''% no tamanho do cartucho|ro=+'''%s1'''% mai multe gloanţe|ru=Размер обоймы: +'''%s1'''%|sv=+'''%s1'''% magasinstorlek|tr=+'''%s1'''% şarjör boyutu|zh-hans=弹匣容量 +'''%s1'''%|zh-hant=彈藥上膛數 +'''%s1'''%}}|value-type=percentage|class=mult_clipsize_upgrade|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=336|name=hide enemy health|description={{lang|en=Unable to see enemy health|ko=적의 체력을 볼 수 없습니다.|pt=Não é possível ver a vida do inimigo}}|value-type=additive|class=hide_enemy_health|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=336|name=hide enemy health|description={{lang|en=Unable to see enemy health|ko=적의 체력을 볼 수 없습니다.|pt=Não é possível ver a vida do inimigo|ru=Невозможно видеть здоровье врага}}|value-type=additive|class=hide_enemy_health|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=337|name=subtract victim medigun charge on hit|description={{lang|da=Ved træffer: Offer mister '''%s1'''% Medi-geværladning|de=Bei Treffer: Opfer verliert '''%s1'''% Medigun-Ladung|en=On Hit: Victim loses up to '''%s1'''% Medigun charge|es=Al impactar: la víctima pierde un '''%s1'''% de Supercarga|fi=Osumasta: Uhri menettää '''%s1'''% lääkintäaseen latausta|fr=Lorsque vous touchez : votre victime perd '''%s1'''% d'Übercharge|hu=Találatkor: Az áldozat '''%s1'''% gyógypuska töltést veszít|it=Per Colpo a segno: La vittima perde il '''%s1'''% della carica della sua Pistola Medica|ko=적중 시: 희생자는 메디 건 충전율을 '''%s1'''% 잃게 됩니다|nl=Bij treffer: Slachtoffer verliest '''%s1'''% Medigunlading|no=Ved treff: Målet mister '''%s1'''% superladning|pl=Przy trafieniu: ofiara traci '''%s1'''% ładunku ÜberCharge|pt=Ao Acertar: Vítima perde '''%s1'''% de carga da Arma Médica|pt-br=Ao acertar: Vítima perde '''%s1'''% da ÜberCarga|ro=La impact: Victima pierde '''%s1'''% încărcătură Medigun|ru=При попадании: жертва теряет '''%s1'''% убер-заряда|sv=Vid träff: Offer förlorar '''%s1'''% Hälsovapensladdning|tr=İsabet Halinde: Kurban Überşarjının '''%s1'''% kadarını kaybeder|zh-hans=击中时:被击中者损失 '''%s1'''% 的医疗枪能量|zh-hant=命中時:目標喪失 '''%s1'''% 醫療槍充電量}}|value-type=additive|class=subtract_victim_medigun_charge_onhit|effect-type=positive|notes=}}
 
{{Item Attribute|id=337|name=subtract victim medigun charge on hit|description={{lang|da=Ved træffer: Offer mister '''%s1'''% Medi-geværladning|de=Bei Treffer: Opfer verliert '''%s1'''% Medigun-Ladung|en=On Hit: Victim loses up to '''%s1'''% Medigun charge|es=Al impactar: la víctima pierde un '''%s1'''% de Supercarga|fi=Osumasta: Uhri menettää '''%s1'''% lääkintäaseen latausta|fr=Lorsque vous touchez : votre victime perd '''%s1'''% d'Übercharge|hu=Találatkor: Az áldozat '''%s1'''% gyógypuska töltést veszít|it=Per Colpo a segno: La vittima perde il '''%s1'''% della carica della sua Pistola Medica|ko=적중 시: 희생자는 메디 건 충전율을 '''%s1'''% 잃게 됩니다|nl=Bij treffer: Slachtoffer verliest '''%s1'''% Medigunlading|no=Ved treff: Målet mister '''%s1'''% superladning|pl=Przy trafieniu: ofiara traci '''%s1'''% ładunku ÜberCharge|pt=Ao Acertar: Vítima perde '''%s1'''% de carga da Arma Médica|pt-br=Ao acertar: Vítima perde '''%s1'''% da ÜberCarga|ro=La impact: Victima pierde '''%s1'''% încărcătură Medigun|ru=При попадании: жертва теряет '''%s1'''% убер-заряда|sv=Vid träff: Offer förlorar '''%s1'''% Hälsovapensladdning|tr=İsabet Halinde: Kurban Überşarjının '''%s1'''% kadarını kaybeder|zh-hans=击中时:被击中者损失 '''%s1'''% 的医疗枪能量|zh-hant=命中時:目標喪失 '''%s1'''% 醫療槍充電量}}|value-type=additive|class=subtract_victim_medigun_charge_onhit|effect-type=positive|notes=}}
Line 1,080: Line 1,080:
 
{{Item Attribute|id=354|name=stun enemies wielding same weapon|description={{lang|da=Lammer fjender som også udøver dette våben|de=Betäubt Feinde, die auch diese Waffe tragen|en=Stuns enemies who are also wielding this weapon|es=Aturde a los enemigos que también lleven esta arma|fi=Tyrmää tätä asetta käyttävät viholliset|fr=Étourdit les ennemis qui portent aussi cette arme|hu=Elkábítja azokat az ellenségeket, akik ugyanezt a fegyvert használják|it=Stordisce i nemici che imbracciano questa stessa arma|ko=같은 무기를 들고 있는 적을 기절시킵니다.|nl=Verlamt vijanden die ook dit wapen gebruiken|no=Svimeslår fiender som også bruker dette våpenet|pl=Ogłusza przeciwników, którzy również korzystają z tej broni|pt=Atordoa inimigos que também estejam a usar esta arma|pt-br=Atordoa inimigos que também estão usando esta arma|ru=Оглушает врагов, которые используют это же оружие|sv=Bedövar fiender som också bär detta vapen|tr=Aynı bu silahı kullanan düşmanları sersemletir|zh-hans=能击晕同样使用着此武器的敌人|zh-hant=擊昏同樣持用這項武器的敵人}}|value-type=additive|class=stun_enemies_wielding_same_weapon|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=354|name=stun enemies wielding same weapon|description={{lang|da=Lammer fjender som også udøver dette våben|de=Betäubt Feinde, die auch diese Waffe tragen|en=Stuns enemies who are also wielding this weapon|es=Aturde a los enemigos que también lleven esta arma|fi=Tyrmää tätä asetta käyttävät viholliset|fr=Étourdit les ennemis qui portent aussi cette arme|hu=Elkábítja azokat az ellenségeket, akik ugyanezt a fegyvert használják|it=Stordisce i nemici che imbracciano questa stessa arma|ko=같은 무기를 들고 있는 적을 기절시킵니다.|nl=Verlamt vijanden die ook dit wapen gebruiken|no=Svimeslår fiender som også bruker dette våpenet|pl=Ogłusza przeciwników, którzy również korzystają z tej broni|pt=Atordoa inimigos que também estejam a usar esta arma|pt-br=Atordoa inimigos que também estão usando esta arma|ru=Оглушает врагов, которые используют это же оружие|sv=Bedövar fiender som också bär detta vapen|tr=Aynı bu silahı kullanan düşmanları sersemletir|zh-hans=能击晕同样使用着此武器的敌人|zh-hant=擊昏同樣持用這項武器的敵人}}|value-type=additive|class=stun_enemies_wielding_same_weapon|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=355|name=mod ammo per shot missed DISPLAY ONLY|description={{lang|en=Per Shot Missed: -'''%s1''' ammo|ko='''%s1''' 발을 쏠 때마다 총알이 빗나갑니다.}}|value-type=additive|class=mod_ammo_per_shot_missed_DISPLAY_ONLY|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=355|name=mod ammo per shot missed DISPLAY ONLY|description={{lang|en=Per Shot Missed: -'''%s1''' ammo|ko='''%s1''' 발을 쏠 때마다 총알이 빗나갑니다.|ru=При промахе: -'''%s1''' патронов.}}|value-type=additive|class=mod_ammo_per_shot_missed_DISPLAY_ONLY|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=356|name=airblast disabled|description={{lang|da=Intet luftstød|de=Kein Airblast|en=No airblast|es=Sin aire comprimido|fi=Ei ilmapuhallusta|fr=Pas d'air comprimé|hu=Nincs léglöket|it=Compressore non disponibile|ko=압축 공기 분사 사용 불가|nl=Geen compressiestoot|no=Ingen luftstøt|pl=Bez strumienia sprężonego powietrza|pt=Sem descarga de ar|pt-br=Sem rajada de ar|ro=Fără airblast|ru=Без сжатого воздуха|sv=Ingen luftstöt|tr=Basınçlı hava patlaması yok|zh-hans=无压缩空气|zh-hant=無壓縮氣爆}}|value-type=additive|class=airblast_disabled|effect-type=negative|notes=}}
 
{{Item Attribute|id=356|name=airblast disabled|description={{lang|da=Intet luftstød|de=Kein Airblast|en=No airblast|es=Sin aire comprimido|fi=Ei ilmapuhallusta|fr=Pas d'air comprimé|hu=Nincs léglöket|it=Compressore non disponibile|ko=압축 공기 분사 사용 불가|nl=Geen compressiestoot|no=Ingen luftstøt|pl=Bez strumienia sprężonego powietrza|pt=Sem descarga de ar|pt-br=Sem rajada de ar|ro=Fără airblast|ru=Без сжатого воздуха|sv=Ingen luftstöt|tr=Basınçlı hava patlaması yok|zh-hans=无压缩空气|zh-hant=無壓縮氣爆}}|value-type=additive|class=airblast_disabled|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=357|name=increase buff duration HIDDEN|description={{lang|en=+'''%s1'''% buff duration|ko=효과 지속 시간 '''%s1'''% 증가}}|value-type=percentage|class=mod_buff_duration|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=357|name=increase buff duration HIDDEN|description={{lang|en=+'''%s1'''% buff duration|ko=효과 지속 시간 '''%s1'''% 증가|ru=Длительность эффекта: +'''%s1'''%}}|value-type=percentage|class=mod_buff_duration|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=358|name=crit forces victim to laugh|description={{lang|da=Kritiske slag tvinger ofret til at grine|de=Kritischer Treffer zwingt das Opfer zu lachen|en=Critical hit forces victim to laugh|es=El ataque crítico obliga a la víctima a reír|fi=Kriittinen osuma saa uhrin nauramaan|fr=Les coups critiques forcent la victime à rire|hu=A kritikus találat az áldozatot nevetésre kényszeríti|it=I colpi critici costringono la vittima a ridere|ko=치명타는 상대를 웃도록 만듭니다.|nl=Voltreffer dwingt slachtoffer om te lachen|no=Kritiske treff tvinger offeret til å le|pl=Trafienie krytyczne zmusza ofiarę do śmiechu|pt=Golpes críticos forçam a vítima a rir|pt-br=Acerto crítico força vítima a rir|ro=Lovitura criticală forțează victima să râdă|ru=Крит заставляет противника смеяться|sv=Kritiska träffar får offret att skratta|tr=Kritik vuruşlar kurbanı zorla güldürür|zh-hans=爆击攻击能让被打中的敌人发出笑声|zh-hant=爆擊必使對方狂笑}}|value-type=additive|class=crit_forces_victim_to_laugh|effect-type=positive|notes=}}
 
{{Item Attribute|id=358|name=crit forces victim to laugh|description={{lang|da=Kritiske slag tvinger ofret til at grine|de=Kritischer Treffer zwingt das Opfer zu lachen|en=Critical hit forces victim to laugh|es=El ataque crítico obliga a la víctima a reír|fi=Kriittinen osuma saa uhrin nauramaan|fr=Les coups critiques forcent la victime à rire|hu=A kritikus találat az áldozatot nevetésre kényszeríti|it=I colpi critici costringono la vittima a ridere|ko=치명타는 상대를 웃도록 만듭니다.|nl=Voltreffer dwingt slachtoffer om te lachen|no=Kritiske treff tvinger offeret til å le|pl=Trafienie krytyczne zmusza ofiarę do śmiechu|pt=Golpes críticos forçam a vítima a rir|pt-br=Acerto crítico força vítima a rir|ro=Lovitura criticală forțează victima să râdă|ru=Крит заставляет противника смеяться|sv=Kritiska träffar får offret att skratta|tr=Kritik vuruşlar kurbanı zorla güldürür|zh-hans=爆击攻击能让被打中的敌人发出笑声|zh-hant=爆擊必使對方狂笑}}|value-type=additive|class=crit_forces_victim_to_laugh|effect-type=positive|notes=}}
Line 1,214: Line 1,214:
 
處於聚焦時:充電速率 +25% 且視線不會離開狙擊鏡}}|value-type=additive|class=sniper_rage_DISPLAY_ONLY|effect-type=positive|notes=}}
 
處於聚焦時:充電速率 +25% 且視線不會離開狙擊鏡}}|value-type=additive|class=sniper_rage_DISPLAY_ONLY|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=394|name=fire rate bonus HIDDEN|description={{lang|en=+'''%s1'''% faster firing speed|ko=발사 속도 '''%s1'''% 증가}}|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=394|name=fire rate bonus HIDDEN|description={{lang|en=+'''%s1'''% faster firing speed|ko=발사 속도 '''%s1'''% 증가|ru=Скорость атаки: +'''%s1'''%}}|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=395|name=explosive sniper shot|description={{lang|de=Erhöht den Explosionsradius bei Kopfschüssen und den Schaden an nahen Gegnern|en=Increased headshot explosion radius and damage to nearby enemies|es=Radio de explosión y daño a los enemigos cercanos aumentado al conseguir disparos a la cabeza|fr=Rayon d'explosion des tirs à la tête et dégâts aux ennemis proches augmentés|hu=Megnövelt fejlövés-robbanási sugár és sebzés a közeli ellenségeken|it=Danno e raggio dell'esplosione del colpo alla testa aumentato ai nemici vicini|ko=헤드샷 폭발로 인한 피격 범위와 피해량이 증가합니다.|nl=Verhoogde hoofdschotontploffingsstraal en -schade aan nabije vijanden|pl=Zwiększa promień wybuchu po strzale w głowę oraz zadawane przez niego obrażenia|pt=Aumenta a potência dos tiros na cabeça, causando uma explosão e dano em inimigos próximos|pt-br=Maior raio da explosão do headshot e do dano causado em inimigos próximos|ru=Увеличенный радиус взрыва и урон врагам поблизости при попадании в голову|sv=Ökad skada och explosionsradie vid huvudskott till motståndare i närheten|tr=Kafadan vuruş patlamasının çapında ve çevresindeki düşmanlara verdiği hasarda artış|zh-hans=增大爆头造成的爆炸的范围,对周围的敌人也造成伤害|zh-hant=增加爆炸爆頭的影響範圍和傷害附近的敵人}}|value-type=additive|class=explosive_sniper_shot|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=395|name=explosive sniper shot|description={{lang|de=Erhöht den Explosionsradius bei Kopfschüssen und den Schaden an nahen Gegnern|en=Increased headshot explosion radius and damage to nearby enemies|es=Radio de explosión y daño a los enemigos cercanos aumentado al conseguir disparos a la cabeza|fr=Rayon d'explosion des tirs à la tête et dégâts aux ennemis proches augmentés|hu=Megnövelt fejlövés-robbanási sugár és sebzés a közeli ellenségeken|it=Danno e raggio dell'esplosione del colpo alla testa aumentato ai nemici vicini|ko=헤드샷 폭발로 인한 피격 범위와 피해량이 증가합니다.|nl=Verhoogde hoofdschotontploffingsstraal en -schade aan nabije vijanden|pl=Zwiększa promień wybuchu po strzale w głowę oraz zadawane przez niego obrażenia|pt=Aumenta a potência dos tiros na cabeça, causando uma explosão e dano em inimigos próximos|pt-br=Maior raio da explosão do headshot e do dano causado em inimigos próximos|ru=Увеличенный радиус взрыва и урон врагам поблизости при попадании в голову|sv=Ökad skada och explosionsradie vid huvudskott till motståndare i närheten|tr=Kafadan vuruş patlamasının çapında ve çevresindeki düşmanlara verdiği hasarda artış|zh-hans=增大爆头造成的爆炸的范围,对周围的敌人也造成伤害|zh-hant=增加爆炸爆頭的影響範圍和傷害附近的敵人}}|value-type=additive|class=explosive_sniper_shot|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,322: Line 1,322:
 
{{Item Attribute|id=421|name=no primary ammo from dispensers while active|description={{lang|de=Kann keine Munition von Dispensern aufnehmen|en=No ammo from dispensers when active|es=Impide tomar munición de los dispensadores|fi=Ei saa ammuksia apulaitteista|fr=Impossible de collecter des munitions à partir des distributeurs|hu=Az Adagolókból nem vehet lőszert|it=Non può ottenere munizioni dai dispenser|ko=디스펜서를 통한 탄약 보급 불가|nl=Kan geen munitie van dispensers krijgen|no=Kan ikke hente ammunisjon fra dispensere|pl=Nie można zbierać amunicji z zasobników|pt=Não pode recolher munição de Distribuidores|pt-br=Não pode coletar munição de fornecedores|ru=Невозможно пополнять боеприпасы от раздатчиков|sv=Kan inte fylla på ammo från Utmatare|tr=Dispanserlerden cephane alamaz|zh-hans=不能从补给器处获得弹药|zh-hant=無法從補給器獲得彈藥}}|value-type=additive|class=no_primary_ammo_from_dispensers|effect-type=negative|notes=}}
 
{{Item Attribute|id=421|name=no primary ammo from dispensers while active|description={{lang|de=Kann keine Munition von Dispensern aufnehmen|en=No ammo from dispensers when active|es=Impide tomar munición de los dispensadores|fi=Ei saa ammuksia apulaitteista|fr=Impossible de collecter des munitions à partir des distributeurs|hu=Az Adagolókból nem vehet lőszert|it=Non può ottenere munizioni dai dispenser|ko=디스펜서를 통한 탄약 보급 불가|nl=Kan geen munitie van dispensers krijgen|no=Kan ikke hente ammunisjon fra dispensere|pl=Nie można zbierać amunicji z zasobników|pt=Não pode recolher munição de Distribuidores|pt-br=Não pode coletar munição de fornecedores|ru=Невозможно пополнять боеприпасы от раздатчиков|sv=Kan inte fylla på ammo från Utmatare|tr=Dispanserlerden cephane alamaz|zh-hans=不能从补给器处获得弹药|zh-hant=無法從補給器獲得彈藥}}|value-type=additive|class=no_primary_ammo_from_dispensers|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=422|name=pyrovision only DISPLAY ONLY|description={{lang|en=Only visible in Pyroland|es=Sólo visible en Pyrolandia|ko=파이로동산에서만 볼 수 있습니다|pt=Apenas visível na Pyrolândia}}|value-type=additive|class=pyrovision_only_display|effect-type=negative|notes=}}
+
{{Item Attribute|id=422|name=pyrovision only DISPLAY ONLY|description={{lang|en=Only visible in Pyroland|es=Sólo visible en Pyrolandia|ko=파이로동산에서만 볼 수 있습니다|pt=Apenas visível na Pyrolândia|ru=Видно только в Пироландии.}}|value-type=additive|class=pyrovision_only_display|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=424|name=clip size penalty HIDDEN|description={{lang|en='''%s1'''% clip size|ko=장탄수 '''%s1'''%}}|value-type=percentage|class=mult_clipsize|effect-type=negative|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=424|name=clip size penalty HIDDEN|description={{lang|en='''%s1'''% clip size|ko=장탄수 '''%s1'''%|ru=Размер обоймы: '''%s1'''%}}|value-type=percentage|class=mult_clipsize|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=425|name=sapper damage bonus|description={{lang|en=+'''%s1'''% sapper damage bonus|ko=교란기 피해량 '''%s1'''% 증가|pt=+'''%s1'''% de dano de bónus do sapador}}|value-type=percentage|class=mult_sapper_damage|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=425|name=sapper damage bonus|description={{lang|en=+'''%s1'''% sapper damage bonus|ko=교란기 피해량 '''%s1'''% 증가|pt=+'''%s1'''% de dano de bónus do sapador|ru=+'''%s1'''% урона от жучка}}|value-type=percentage|class=mult_sapper_damage|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=426|name=sapper damage penalty|description={{lang|de='''%s1'''% geringerer Sapper-Schaden|en='''%s1'''% sapper damage penalty|es='''%s1'''% de daño causado por el zapador|fr='''%s1'''% Pénalité de dégâts du saboteur|hu='''%s1'''% mentesítő sebzéscsökkentés|it='''%s1'''% di riduzione dei danni del sabotatore|ko=전자 교란기 피해량 '''%s1'''% 감소|nl='''%s1'''% minder sapperschade|no='''%s1'''% mindre utgjort skade|pl='''%s1'''% obrażeń zadawanych przez sapera|pt=Penalidade de '''%s1'''% de dano do sapador|pt-br=Dano causado pelo sabotador '''%s1'''% menor|ru=Урон от жучка: '''%s1'''%|sv='''%s1'''% mindre sapperskada|tr='''%s1'''% bozucu hasarı dezavantajı|zh-hans=电子工兵伤害 '''%s1'''%|zh-hant=破壞器傷害值 '''%s1'''%}}|value-type=percentage|class=mult_sapper_damage|effect-type=negative|notes=}}
 
{{Item Attribute|id=426|name=sapper damage penalty|description={{lang|de='''%s1'''% geringerer Sapper-Schaden|en='''%s1'''% sapper damage penalty|es='''%s1'''% de daño causado por el zapador|fr='''%s1'''% Pénalité de dégâts du saboteur|hu='''%s1'''% mentesítő sebzéscsökkentés|it='''%s1'''% di riduzione dei danni del sabotatore|ko=전자 교란기 피해량 '''%s1'''% 감소|nl='''%s1'''% minder sapperschade|no='''%s1'''% mindre utgjort skade|pl='''%s1'''% obrażeń zadawanych przez sapera|pt=Penalidade de '''%s1'''% de dano do sapador|pt-br=Dano causado pelo sabotador '''%s1'''% menor|ru=Урон от жучка: '''%s1'''%|sv='''%s1'''% mindre sapperskada|tr='''%s1'''% bozucu hasarı dezavantajı|zh-hans=电子工兵伤害 '''%s1'''%|zh-hant=破壞器傷害值 '''%s1'''%}}|value-type=percentage|class=mult_sapper_damage|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=427|name=sapper damage leaches health|description={{lang|en=+'''%s1''' health regenerated per second for each active sapper|ko=작동 중인 교란기 당 초당 체력 회복량 '''%s1''' 증가|pt=+'''%s1''' de vida regenerada por segundo por cada sapador ativo}}|value-type=additive|class=sapper_damage_leaches_health|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=427|name=sapper damage leaches health|description={{lang|en=+'''%s1''' health regenerated per second for each active sapper|ko=작동 중인 교란기 당 초당 체력 회복량 '''%s1''' 증가|pt=+'''%s1''' de vida regenerada por segundo por cada sapador ativo|ru=+'''%s1''' здоровья в секунду за каждый установленный жучок}}|value-type=additive|class=sapper_damage_leaches_health|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=428|name=sapper health bonus|description={{lang|en='''%s1'''% sapper health bonus|ko=교란기 내구도 증가|pt='''%s1'''% de bónus de vida do sapador}}|value-type=percentage|class=mult_sapper_health|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=428|name=sapper health bonus|description={{lang|en='''%s1'''% sapper health bonus|ko=교란기 내구도 증가|pt='''%s1'''% de bónus de vida do sapador|ru='''%s1'''% здоровья у жучка}}|value-type=percentage|class=mult_sapper_health|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=429|name=sapper health penalty|description={{lang|de='''%s1'''% weniger Sapper-Gesundheit|en='''%s1'''% sapper health penalty|es='''%s1'''% de salud del zapador|fi='''%s1'''% tyhjentäjän kestävyyttä|fr='''%s1'''% Pénalité de santé du saboteur|hu='''%s1'''% mentesítő életerőcsökkentés|it='''%s1'''% di riduzione della salute del sabotatore|ko=전자 교란기 내구도 '''%s1'''% 감소|nl='''%s1'''% minder sappergezondheid|pl='''%s1'''% wytrzymałości sapera|pt=Penalidade de '''%s1'''% de vida do sapador|pt-br=Pontos de vida do sabotador '''%s1'''% menor|ru=Здоровье жучка: '''%s1'''%|sv='''%s1'''% mindre sapperhälsa|tr='''%s1'''% bozucu sağlığı dezavantajı|zh-hans=电子工兵生命值减少 '''%s1'''%|zh-hant=破壞器生命值 '''%s1'''%}}|value-type=percentage|class=mult_sapper_health|effect-type=negative|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=429|name=sapper health penalty|description={{lang|de='''%s1'''% weniger Sapper-Gesundheit|en='''%s1'''% sapper health penalty|es='''%s1'''% de salud del zapador|fi='''%s1'''% tyhjentäjän kestävyyttä|fr='''%s1'''% Pénalité de santé du saboteur|hu='''%s1'''% mentesítő életerőcsökkentés|it='''%s1'''% di riduzione della salute del sabotatore|ko=전자 교란기 내구도 '''%s1'''% 감소|nl='''%s1'''% minder sappergezondheid|pl='''%s1'''% wytrzymałości sapera|pt=Penalidade de '''%s1'''% de vida do sapador|pt-br=Pontos de vida do sabotador '''%s1'''% menor|ru=Здоровье жучка: '''%s1'''%|sv='''%s1'''% mindre sapperhälsa|tr='''%s1'''% bozucu sağlığı dezavantajı|zh-hans=电子工兵生命值减少 '''%s1'''%|zh-hant=破壞器生命值 '''%s1'''%}}|value-type=percentage|class=mult_sapper_health|effect-type=negative|notes={{Common string|Unused}}}}
Line 1,342: Line 1,342:
 
{{Item Attribute|id=433|name=sapper degenerates buildings|description={{lang|de=Macht gegnerische Gebäudekonstruktion rückgängig|en=Reverses enemy building construction|es=Deshace la construcción enemiga|fi=Kelaa takaperin vihollisten rakennuksien päivitykset|fr=Inverse le sens de montage des constructions|hu=Visszafordítja az ellenséges építmény épülését|it=Inverte la costruzione di una struttura nemica|ko=적 구조물의 건설 상태를 역행시킵니다.|nl=Keert vijandelijke gebouwenconstructie om|no=Reverserer byggeprosessen til fiendtlige bygninger|pl=Odwraca proces budowy wrogiej konstrukcji|pt=Reverte as melhorias de construções inimigas|pt-br=Reverte a construção inimiga|ru=Обращает вспять процесс возведения вражеской постройки|sv=Omvänder konstruktionen av fiendebyggnad|tr=Düşman yapı kurulumunu tersine çevirir|zh-hans=逆转建筑物的建造过程|zh-hant=倒轉敵方建築物的建造過程}}|value-type=additive|class=sapper_degenerates_buildings|effect-type=positive|notes=}}
 
{{Item Attribute|id=433|name=sapper degenerates buildings|description={{lang|de=Macht gegnerische Gebäudekonstruktion rückgängig|en=Reverses enemy building construction|es=Deshace la construcción enemiga|fi=Kelaa takaperin vihollisten rakennuksien päivitykset|fr=Inverse le sens de montage des constructions|hu=Visszafordítja az ellenséges építmény épülését|it=Inverte la costruzione di una struttura nemica|ko=적 구조물의 건설 상태를 역행시킵니다.|nl=Keert vijandelijke gebouwenconstructie om|no=Reverserer byggeprosessen til fiendtlige bygninger|pl=Odwraca proces budowy wrogiej konstrukcji|pt=Reverte as melhorias de construções inimigas|pt-br=Reverte a construção inimiga|ru=Обращает вспять процесс возведения вражеской постройки|sv=Omvänder konstruktionen av fiendebyggnad|tr=Düşman yapı kurulumunu tersine çevirir|zh-hans=逆转建筑物的建造过程|zh-hant=倒轉敵方建築物的建造過程}}|value-type=additive|class=sapper_degenerates_buildings|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=434|name=sapper damage penalty hidden|description={{lang|en='''%s1'''% sapper damage penalty|ko= 전자 교란기 피해량 '''%s1'''% 감소}}|value-type=percentage|class=mult_sapper_damage|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=434|name=sapper damage penalty hidden|description={{lang|en='''%s1'''% sapper damage penalty|ko= 전자 교란기 피해량 '''%s1'''% 감소|ru=Урон от жучка: '''%s1'''%}}|value-type=percentage|class=mult_sapper_damage|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=435|name=cleaver description|description={{lang|de=Schmeißen Sie es auf Gegner, um sie bluten zu lassen!
 
{{Item Attribute|id=435|name=cleaver description|description={{lang|de=Schmeißen Sie es auf Gegner, um sie bluten zu lassen!
Line 1,398: Line 1,398:
 
{{Item Attribute|id=452|name=sapper voice pak idle wait|description={{lang|en=Attrib_Sapper_Voice_Pak_Idle_Wait}}|value-type=additive|class=sapper_voice_pak_idle_wait|effect-type=positive|notes=}}
 
{{Item Attribute|id=452|name=sapper voice pak idle wait|description={{lang|en=Attrib_Sapper_Voice_Pak_Idle_Wait}}|value-type=additive|class=sapper_voice_pak_idle_wait|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=453|name=merasmus hat level display ONLY|description={{lang|en=Killed Merasmus at level '''%s1'''|ko=레벨 '''%s1'''에서 메라즈무스 처치}}|value-type=additive|class=merasmus_hat_level_display_ONLY|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=453|name=merasmus hat level display ONLY|description={{lang|en=Killed Merasmus at level '''%s1'''|ko=레벨 '''%s1'''에서 메라즈무스 처치|ru=Убил Маразмуса '''%s1'''-го уровня}}|value-type=additive|class=merasmus_hat_level_display_ONLY|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=454|name=strange restriction type 1|description=|value-type=additive|class=strange_restriction_type_1|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=454|name=strange restriction type 1|description=|value-type=additive|class=strange_restriction_type_1|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,420: Line 1,420:
 
{{Item Attribute|id=463|name=strange restriction user value 3|description=|value-type=additive|class=strange_restriction_user_value_3|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=463|name=strange restriction user value 3|description=|value-type=additive|class=strange_restriction_user_value_3|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=464|name=engineer sentry build rate multiplier|description={{lang|en=Sentry build speed increased by '''%s1'''%|ko=센트리 건설 속도 '''%s1'''% 증가}}|value-type=percentage|class=sentry_build_rate_multiplier|effect-type=positive|notes=}}
+
{{Item Attribute|id=464|name=engineer sentry build rate multiplier|description={{lang|en=Sentry build speed increased by '''%s1'''%|ko=센트리 건설 속도 '''%s1'''% 증가|ru=Ускоряет постройку турели на '''%s1'''%.}}|value-type=percentage|class=sentry_build_rate_multiplier|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=465|name=engineer teleporter build rate multiplier|description={{lang|en=Increases teleporter build speed by '''%s1'''%.|ko=텔레포터 건설 속도 '''%s1'''% 증가}}|value-type=percentage|class=teleporter_build_rate_multiplier|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=465|name=engineer teleporter build rate multiplier|description={{lang|en=Increases teleporter build speed by '''%s1'''%.|ko=텔레포터 건설 속도 '''%s1'''% 증가|ru=Ускоряет постройку телепорта на '''%s1'''%.}}|value-type=percentage|class=teleporter_build_rate_multiplier|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=466|name=grenade launcher mortar mode|description={{lang|en=Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.|ko=포탄은 1초 동안 타는 도화선과 연결되어있습니다. 발사 단추를 누르고 있으면 미리 도화선을 태워 포탄이 더 빨리 폭발하도록 조절할 수 있습니다.}}|value-type=additive|class=grenade_launcher_mortar_mode|effect-type=neutral|notes=}}
+
{{Item Attribute|id=466|name=grenade launcher mortar mode|description={{lang|en=Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.|ko=포탄은 1초 동안 타는 도화선과 연결되어있습니다. 발사 단추를 누르고 있으면 미리 도화선을 태워 포탄이 더 빨리 폭발하도록 조절할 수 있습니다.|ru=Фитиль ядра рассчитан на 1 секунду. Чтобы поджечь его заранее, удерживайте кнопку выстрела.}}|value-type=additive|class=grenade_launcher_mortar_mode|effect-type=neutral|notes=}}
 
|-
 
|-
{{Item Attribute|id=467|name=grenade not explode on impact|description={{lang|en=Cannonballs do not explode on impact|ko=포탄은 충돌해도 터지지 않습니다}}|value-type=additive|class=grenade_not_explode_on_impact|effect-type=negative|notes=}}
+
{{Item Attribute|id=467|name=grenade not explode on impact|description={{lang|en=Cannonballs do not explode on impact|ko=포탄은 충돌해도 터지지 않습니다|ru=Ядра не взрываются при попадании.}}|value-type=additive|class=grenade_not_explode_on_impact|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=468|name=strange score selector|description=|value-type=additive|class=strange_score_selector|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=468|name=strange score selector|description=|value-type=additive|class=strange_score_selector|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=469|name=engineer building teleporting pickup|description={{lang|en=Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range|ko=보조 기능: '''%s1''' 단위의 금속을 소모하여 멀리 떨어진 구조물을 주워옵니다.}}|value-type=additive|class=building_teleporting_pickup|effect-type=positive|notes=}}
+
{{Item Attribute|id=469|name=engineer building teleporting pickup|description={{lang|en=Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range|ko=보조 기능: '''%s1''' 단위의 금속을 소모하여 멀리 떨어진 구조물을 주워옵니다.|ru=Доп. атака: '''-%s1''' металла, подбирает издалека постройку, на которую наведен прицел.}}|value-type=additive|class=building_teleporting_pickup|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=470|name=grenade damage reduction on world contact|description={{lang|en='''%s1'''% damage on contact with surfaces|ko=벽면에서 폭발 피해량 '''%s1'''% 감소}}|value-type=percentage|class=grenade_damage_reduction_on_world_contact|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=470|name=grenade damage reduction on world contact|description={{lang|en='''%s1'''% damage on contact with surfaces|ko=벽면에서 폭발 피해량 '''%s1'''% 감소|ru='''%s1'''% урона при касании поверхностей}}|value-type=percentage|class=grenade_damage_reduction_on_world_contact|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=471|name=engineer rage on dmg|description={{lang|en=Generate building rescue energy on damage|ko=구조물에 피해량에 따른 구조 에너지가 발생됩니다}}|value-type=additive|class=generate_rage_on_dmg|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=471|name=engineer rage on dmg|description={{lang|en=Generate building rescue energy on damage|ko=구조물에 피해량에 따른 구조 에너지가 발생됩니다|ru=Генерирует заряд спасения при нанесении урона}}|value-type=additive|class=generate_rage_on_dmg|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=472|name=mark for death on building pickup|description={{lang|en=Self mark for death when hauling buildings|ko=구조물 운반 시 죽음의 표식이 새겨집니다}}|value-type=additive|class=mark_for_death_on_building_pickup|effect-type=negative|notes=}}
+
{{Item Attribute|id=472|name=mark for death on building pickup|description={{lang|en=Self mark for death when hauling buildings|ko=구조물 운반 시 죽음의 표식이 새겨집니다|ru=Метка смерти при переносе постройки.}}|value-type=additive|class=mark_for_death_on_building_pickup|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=473|name=medigun charge is resists|description={{lang|en=Press your reload key to cycle through resist types.
 
{{Item Attribute|id=473|name=medigun charge is resists|description={{lang|en=Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.|ko=재장전 키를 눌러 피해 저항 유형을 선택 할 수 있습니다.}}|value-type=additive|class=set_charge_type|effect-type=positive|notes=}}
+
While healing, provides you and your target with a constant 10% resistance to the selected damage type.|ko=재장전 키를 눌러 피해 저항 유형을 선택 할 수 있습니다.|ru=Во время лечения дает вам и пациенту постоянные 10% сопротивления выбранному типу урона.
 +
Тип урона выбирается клавишей перезарядки.}}|value-type=additive|class=set_charge_type|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=474|name=arrow heals buildings|description={{lang|en=Fires a special bolt that can repair friendly buildings|ko=아군 구조물을 수리할 수 있는 특수한 투사체를 발사합니다}}|value-type=additive|class=arrow_heals_buildings|effect-type=positive|notes=}}
+
{{Item Attribute|id=474|name=arrow heals buildings|description={{lang|en=Fires a special bolt that can repair friendly buildings|ko=아군 구조물을 수리할 수 있는 특수한 투사체를 발사합니다|ru=Стреляет особыми снарядами, которые чинят союзные постройки.}}|value-type=additive|class=arrow_heals_buildings|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=475|name=Projectile speed increased HIDDEN|description={{lang|en=+'''%s1'''% projectile speed|ko=발사체 속도 '''%s1'''% 증가}}|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=475|name=Projectile speed increased HIDDEN|description={{lang|en=+'''%s1'''% projectile speed|ko=발사체 속도 '''%s1'''% 증가|ru=Скорость полета снаряда: +'''%s1'''%}}|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=476|name=damage bonus HIDDEN|description={{lang|en=+'''%s1'''% damage bonus|ko=피해량 '''%s1'''% 증가}}|value-type=percentage|class=mult_dmg|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=476|name=damage bonus HIDDEN|description={{lang|en=+'''%s1'''% damage bonus|ko=피해량 '''%s1'''% 증가|ru=Урон: +'''%s1'''%}}|value-type=percentage|class=mult_dmg|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=477|name=cannonball push back|description={{lang|en=Cannonballs push players back on impact|ko=포탄은 접촉한 플레이어를 밀어냅니다}}|value-type=additive|class=cannonball_push_back|effect-type=positive|notes=}}
+
{{Item Attribute|id=477|name=cannonball push back|description={{lang|en=Cannonballs push players back on impact|ko=포탄은 접촉한 플레이어를 밀어냅니다|ru=При попадании ядра отталкивают игроков.}}|value-type=additive|class=cannonball_push_back|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=478|name=rage giving scale|description=|value-type=percentage|class=rage_giving_scale|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=478|name=rage giving scale|description=|value-type=percentage|class=rage_giving_scale|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=479|name=overheal fill rate reduced|description={{lang|en='''%s1'''% Overheal build rate.|ko=최대 과치료 도달 시간 '''%s1'''% 지연}}|value-type=percentage|class=overheal_fill_rate|effect-type=negative|notes=}}
+
{{Item Attribute|id=479|name=overheal fill rate reduced|description={{lang|en='''%s1'''% Overheal build rate.|ko=최대 과치료 도달 시간 '''%s1'''% 지연|ru=Скорость накопления сверхлечения: '''%s1'''%}}|value-type=percentage|class=overheal_fill_rate|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=481|name=canteen specialist|description={{lang|en=Share Canteens with your heal target.
 
{{Item Attribute|id=481|name=canteen specialist|description={{lang|en=Share Canteens with your heal target.
 
+1 duration, -10 price per point (minimum cost: 5)|ko=수통 효과를 치료 대상과 공유합니다.  
 
+1 duration, -10 price per point (minimum cost: 5)|ko=수통 효과를 치료 대상과 공유합니다.  
지속시간 +1, 점수 당 수통 가격 -10 씩 할인 (최저가 한도: 5)}}|value-type=additive|class=canteen_specialist|effect-type=positive|notes={{Common string|Unused}}}}
+
지속시간 +1, 점수 당 수통 가격 -10 씩 할인 (최저가 한도: 5)|ru=Делитесь бонусами фляги со своим пациентом.
 +
+1 к длительности, -10 к цене за единицу (минимальная цена: 5).}}|value-type=additive|class=canteen_specialist|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=482|name=overheal expert|description={{lang|en=+25% more overheal, +50% longer duration per point|ko=과치료량 25% 증가 및 점수 당 과치료 지속시간 50% 증가}}|value-type=additive|class=overheal_expert|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=482|name=overheal expert|description={{lang|en=+25% more overheal, +50% longer duration per point|ko=과치료량 25% 증가 및 점수 당 과치료 지속시간 50% 증가|ru=+25% к объему сверхлечения и +50% к его длительности за единицу.}}|value-type=additive|class=overheal_expert|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=484|name=mad milk syringes|description={{lang|en=Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.|ko=주사기에 고농축된 미치광이 우유를 주입합니다. 지속 시간은 적중한 빈도에 따라 최대 4초까지 증가합니다.}}|value-type=additive|class=mad_milk_syringes|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=484|name=mad milk syringes|description={{lang|en=Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.|ko=주사기에 고농축된 미치광이 우유를 주입합니다. 지속 시간은 적중한 빈도에 따라 최대 4초까지 증가합니다.|ru=Каждый шприц несет в себе крупную дозу Зломолока. С каждым попаданием длительность эффекта повышается, максимум — 4 секунды.}}|value-type=additive|class=mad_milk_syringes|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=488|name=rocket specialist|description={{lang|en=+15% rocket speed per point.  On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.|ko=점수 당 로켓 발사 속도가 15% 증가합니다. 직격 시: 로켓의 피해량이 최대로 증가하고, 적중 당한 대상은 마비되며, 폭발 반경이 점수 당 15% 증가합니다.}}|value-type=additive|class=rocket_specialist|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=488|name=rocket specialist|description={{lang|en=+15% rocket speed per point.  On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.|ko=점수 당 로켓 발사 속도가 15% 증가합니다. 직격 시: 로켓의 피해량이 최대로 증가하고, 적중 당한 대상은 마비되며, 폭발 반경이 점수 당 15% 증가합니다.|ru=+15% к скорости полёта ракет и радиусу взрыва за единицу. Прямое попадание: ракеты наносят максимальный урон и оглушают цель.}}|value-type=additive|class=rocket_specialist|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=489|name=SET BONUS: move speed set bonus|description={{lang|en=+'''%s1'''% faster move speed on wearer|ko=착용 시 이동 속도 '''%s1'''% 증가}}|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=489|name=SET BONUS: move speed set bonus|description={{lang|en=+'''%s1'''% faster move speed on wearer|ko=착용 시 이동 속도 '''%s1'''% 증가|ru=Скорость передвижения: +'''%s1'''%}}|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=490|name=SET BONUS: health regen set bonus|description={{lang|en=+'''%s1''' health regenerated per second on wearer|ko=착용 시 초당 체력 회복량 '''%s1'''}}|value-type=additive|class=add_health_regen|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=490|name=SET BONUS: health regen set bonus|description={{lang|en=+'''%s1''' health regenerated per second on wearer|ko=착용 시 초당 체력 회복량 '''%s1'''|ru=Восстановление здоровья: +'''%s1''' ед. в секунду}}|value-type=additive|class=add_health_regen|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=491|name=SET BONUS: dmg taken from crit reduced set bonus|description={{lang|en=+'''%s1'''% critical hit damage resistance on wearer|ko=착용 시 치명타 저항 '''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_crit|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=491|name=SET BONUS: dmg taken from crit reduced set bonus|description={{lang|en=+'''%s1'''% critical hit damage resistance on wearer|ko=착용 시 치명타 저항 '''%s1'''%|ru=Сопротивление урону от критов: +'''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_crit|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=492|name=SET BONUS: dmg taken from fire reduced set bonus|description={{lang|en=+'''%s1'''% fire damage resistance on wearer|ko=착용 시 화염 피해 저항 '''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=492|name=SET BONUS: dmg taken from fire reduced set bonus|description={{lang|en=+'''%s1'''% fire damage resistance on wearer|ko=착용 시 화염 피해 저항 '''%s1'''%|ru=Сопротивление урону от огня: +'''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=493|name=healing mastery|description={{lang|en=+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point|ko=점수 당 치료 대상 회복 속도 25% 증가, 부활 속도 25% 증가, 자가 회복 속도 25% 증가}}|value-type=additive|class=healing_mastery|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=493|name=healing mastery|description={{lang|en=+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point|ko=점수 당 치료 대상 회복 속도 25% 증가, 부활 속도 25% 증가, 자가 회복 속도 25% 증가|ru=+25% к скорости лечения, воскрешения и регенерации за единицу.}}|value-type=additive|class=healing_mastery|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=494|name=kill eater 3|description=|value-type=additive|class=kill_eater_3|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=494|name=kill eater 3|description=|value-type=additive|class=kill_eater_3|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,483: Line 1,485:
 
{{Item Attribute|id=498|name=bot custom jump particle|description=|value-type=additive|class=bot_custom_jump_particle|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=498|name=bot custom jump particle|description=|value-type=additive|class=bot_custom_jump_particle|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=499|name=generate rage on heal|description={{lang|en=Build energy by healing teammates.  When fully charged, press the Special-Attack key to deploy a frontal projectile shield.|ko=팀원을 치료하여 에너지를 얻습니다. 충전이 완료되면 특수 공격 키를 눌러 정면에 투사체 보호막을 전개합니다.}}|value-type=additive|class=generate_rage_on_heal|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=499|name=generate rage on heal|description={{lang|en=Build energy by healing teammates.  When fully charged, press the Special-Attack key to deploy a frontal projectile shield.|ko=팀원을 치료하여 에너지를 얻습니다. 충전이 완료되면 특수 공격 키를 눌러 정면에 투사체 보호막을 전개합니다.|ru=Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит.}}|value-type=additive|class=generate_rage_on_heal|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=500|name=custom name attr|description=|value-type=additive|class=custom_name_attr|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=500|name=custom name attr|description=|value-type=additive|class=custom_name_attr|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,515: Line 1,517:
 
{{Item Attribute|id=515|name=throwable particle trail only|description=|value-type=additive|class=throwable_particle_trail_only|effect-type=neutral|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=515|name=throwable particle trail only|description=|value-type=additive|class=throwable_particle_trail_only|effect-type=neutral|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=516|name=SET BONUS: dmg taken from bullets increased|description={{lang|en='''%s1'''% bullet damage vulnerability on wearer}}|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=516|name=SET BONUS: dmg taken from bullets increased|description={{lang|en='''%s1'''% bullet damage vulnerability on wearer|ru=Урон, получаемый от пуль: +'''%s1'''%}}|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=517|name=SET BONUS: max health additive bonus|description={{lang|en=+'''%s1''' max health on wearer}}|value-type=additive|class=add_maxhealth|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=517|name=SET BONUS: max health additive bonus|description={{lang|en=+'''%s1''' max health on wearer|ru=Максимальный уровень здоровья: +'''%s1''' ед.}}|value-type=additive|class=add_maxhealth|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=518|name=scattergun knockback mult|description=|value-type=percentage|class=scattergun_knockback_mult|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=518|name=scattergun knockback mult|description=|value-type=percentage|class=scattergun_knockback_mult|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,529: Line 1,531:
 
{{Item Attribute|id=522|name=damage causes airblast|description=|value-type=additive|class=damage_causes_airblast|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=522|name=damage causes airblast|description=|value-type=additive|class=damage_causes_airblast|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=524|name=increased jump height from weapon|description={{lang|en=+'''%s1'''% greater jump height when active}}|value-type=percentage|class=mod_jump_height_from_weapon|effect-type=positive|notes=}}
+
{{Item Attribute|id=524|name=increased jump height from weapon|description={{lang|en=+'''%s1'''% greater jump height when active|ru=Высота прыжка, если это оружие в руках: +'''%s1'''%}}|value-type=percentage|class=mod_jump_height_from_weapon|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=525|name=damage force increase|description={{lang|en='''%s1'''% increase in push force taken from damage}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=525|name=damage force increase|description={{lang|en='''%s1'''% increase in push force taken from damage|ru=Отталкивание уроном: +'''%s1'''%}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=526|name=healing received bonus|description={{lang|en=+'''%s1'''% bonus healing from all sources}}|value-type=percentage|class=mult_healing_received|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=526|name=healing received bonus|description={{lang|en=+'''%s1'''% bonus healing from all sources|ru=Лечение из всех источников: +'''%s1'''%}}|value-type=percentage|class=mult_healing_received|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=527|name=afterburn immunity|description={{lang|en=Immune to the effects of afterburn.}}|value-type=additive|class=afterburn_immunity|effect-type=positive|notes=}}
+
{{Item Attribute|id=527|name=afterburn immunity|description={{lang|en=Immune to the effects of afterburn.|ru=Невосприимчивость к догоранию.}}|value-type=additive|class=afterburn_immunity|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=528|name=decoded by itemdefindex|description=|value-type=additive|class=decoded_by_itemdefindex|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=528|name=decoded by itemdefindex|description=|value-type=additive|class=decoded_by_itemdefindex|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=532|name=hype decays over time|description={{lang|en=Hype Decays Over Time.}}|value-type=additive|class=hype_decays_over_time|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=532|name=hype decays over time|description={{lang|en=Hype Decays Over Time.|ru=Заряд спадает со временем.}}|value-type=additive|class=hype_decays_over_time|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=533|name=SET BONUS: custom taunt particle attr|description={{lang|en=Extra effects when taunting.}}|value-type=additive|class=custom_taunt_particle_attr|effect-type=positive|notes=}}
+
{{Item Attribute|id=533|name=SET BONUS: custom taunt particle attr|description={{lang|en=Extra effects when taunting.|ru=Дополнительные эффекты при насмешке.}}|value-type=additive|class=custom_taunt_particle_attr|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=534|name=airblast vulnerability multiplier hidden|description={{lang|en='''%s1'''% reduction in airblast vulnerability|ko=압축 공기 분사 취약성 '''%s1'''% 감소}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=534|name=airblast vulnerability multiplier hidden|description={{lang|en='''%s1'''% reduction in airblast vulnerability|ko=압축 공기 분사 취약성 '''%s1'''% 감소|ru=Уязвимость к сжатому воздуху уменьшена на '''%s1'''%}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=535|name=damage force increase hidden|description={{lang|en='''%s1'''% increase in push force taken from damage}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=535|name=damage force increase hidden|description={{lang|en='''%s1'''% increase in push force taken from damage|ru=Отталкивание уроном: +'''%s1'''%}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=536|name=damage force increase text|description={{lang|en=Increase in push force taken from damage and airblast}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes=}}
+
{{Item Attribute|id=536|name=damage force increase text|description={{lang|en=Increase in push force taken from damage and airblast|ru=Отталкивание уроном и сжатым воздухом увеличено.}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=537|name=SET BONUS: calling card on kill|description={{lang|en=Leave a Calling Card on your victims.}}|value-type=additive|class=calling_card_on_kill|effect-type=positive|notes=}}
+
{{Item Attribute|id=537|name=SET BONUS: calling card on kill|description={{lang|en=Leave a Calling Card on your victims.|ru=Оставляет визитную карточку на ваших жертвах.}}|value-type=additive|class=calling_card_on_kill|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=538|name=righthand pose parameter|description=|value-type=additive|class=righthand_pose_parameter|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=538|name=righthand pose parameter|description=|value-type=additive|class=righthand_pose_parameter|effect-type=|notes={{Common string|Hidden}}}}
Line 1,567: Line 1,569:
 
{{Item Attribute|id=546|name=bot medic uber deploy delay duration|description=|value-type=additive|class=bot_medic_uber_deploy_delay_duration|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=546|name=bot medic uber deploy delay duration|description=|value-type=additive|class=bot_medic_uber_deploy_delay_duration|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=547|name=single wep deploy time decreased|description={{lang|en=This weapon deploys '''%s1'''% faster}}|value-type=inverted_percentage|class=mult_single_wep_deploy_time|effect-type=positive|notes=}}
+
{{Item Attribute|id=547|name=single wep deploy time decreased|description={{lang|en=This weapon deploys '''%s1'''% faster|ru=Достается на '''%s1'''% быстрее.}}|value-type=inverted_percentage|class=mult_single_wep_deploy_time|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=548|name=halloween reload time decreased|description=|value-type=inverted_percentage|class=hwn_mult_reload_time|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=548|name=halloween reload time decreased|description=|value-type=inverted_percentage|class=hwn_mult_reload_time|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,577: Line 1,579:
 
{{Item Attribute|id=551|name=special taunt|description=|value-type=additive|class=special_taunt|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=551|name=special taunt|description=|value-type=additive|class=special_taunt|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=554|name=revive|description={{lang|en=Revive Teammates}}|value-type=additive|class=revive|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=554|name=revive|description={{lang|en=Revive Teammates|ru=Позволяет воскрешать товарищей}}|value-type=additive|class=revive|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=556|name=taunt attack name|description=|value-type=additive|class=taunt_attack_name|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=556|name=taunt attack name|description=|value-type=additive|class=taunt_attack_name|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,595: Line 1,597:
 
{{Item Attribute|id=609|name=taunt success sound loop offset|description={{lang|en=Attrib_PhaseCloak}}|value-type=additive|class=taunt_success_sound_loop_offset|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=609|name=taunt success sound loop offset|description={{lang|en=Attrib_PhaseCloak}}|value-type=additive|class=taunt_success_sound_loop_offset|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=610|name=increased air control|description={{lang|en='''%s1'''% increased air control.}}|value-type=percentage|class=mod_air_control|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=610|name=increased air control|description={{lang|en='''%s1'''% increased air control.|ru=Управляемость в воздухе: +'''%s1'''%}}|value-type=percentage|class=mod_air_control|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=612|name=rocket launch impulse|description={{lang|en=Attrib_RocketLaunchImpulse}}|value-type=additive|class=mod_rocket_launch_impulse|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=612|name=rocket launch impulse|description={{lang|en=Attrib_RocketLaunchImpulse}}|value-type=additive|class=mod_rocket_launch_impulse|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=613|name=minicritboost on kill|description={{lang|en=On Kill: Gain Mini-crits for '''%s1''' seconds.}}|value-type=additive|class=add_onkill_minicritboost_time|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=613|name=minicritboost on kill|description={{lang|en=On Kill: Gain Mini-crits for '''%s1''' seconds.|ru=При убийстве: мини-криты в течение '''%s1''' сек.}}|value-type=additive|class=add_onkill_minicritboost_time|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=614|name=no metal from dispensers while active|description={{lang|en=No metal from dispensers when active.}}|value-type=additive|class=no_metal_from_dispensers_while_active|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=614|name=no metal from dispensers while active|description={{lang|en=No metal from dispensers when active.|ru=Раздатчики не пополняют металл при использовании.}}|value-type=additive|class=no_metal_from_dispensers_while_active|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=615|name=projectile entity name|description=|value-type=additive|class=projectile_entity_name|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=615|name=projectile entity name|description=|value-type=additive|class=projectile_entity_name|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,611: Line 1,613:
 
{{Item Attribute|id=618|name=throwable recharge time|description=|value-type=additive|class=throwable_recharge_time|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=618|name=throwable recharge time|description=|value-type=additive|class=throwable_recharge_time|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=619|name=closerange backattack minicrits|description={{lang|en=Mini-crits targets when fired at their back from close range}}|value-type=additive|class=closerange_backattack_minicrits|effect-type=positive|notes=}}
+
{{Item Attribute|id=619|name=closerange backattack minicrits|description={{lang|en=Mini-crits targets when fired at their back from close range|ru=Выстрелы в спину вблизи наносят мини-криты.}}|value-type=additive|class=closerange_backattack_minicrits|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=620|name=torso scale|description=|value-type=percentage|class=torso_scale|effect-type=negative|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=620|name=torso scale|description=|value-type=percentage|class=torso_scale|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=621|name=rocketjump attackrate bonus|description={{lang|en=Increased attack speed and smaller blast radius while blast jumping}}|value-type=percentage|class=rocketjump_attackrate_bonus|effect-type=positive|notes=}}
+
{{Item Attribute|id=621|name=rocketjump attackrate bonus|description={{lang|en=Increased attack speed and smaller blast radius while blast jumping|ru=Повышенная скорость атаки и уменьшенный радиус взрыва во время прыжков на взрывчатке.}}|value-type=percentage|class=rocketjump_attackrate_bonus|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=622|name=is throwable chargeable|description=|value-type=additive|class=is_throwable_chargeable|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=622|name=is throwable chargeable|description=|value-type=additive|class=is_throwable_chargeable|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,621: Line 1,623:
 
{{Item Attribute|id=630|name=back headshot|description={{lang|en=Attrib_BackHeadshot}}|value-type=additive|class=back_headshot|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=630|name=back headshot|description={{lang|en=Attrib_BackHeadshot}}|value-type=additive|class=back_headshot|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=632|name=rj air bombardment|description={{lang|en=Fires 3 barrages while explosive jumping}}|value-type=additive|class=rj_air_bombardment|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=632|name=rj air bombardment|description={{lang|en=Fires 3 barrages while explosive jumping|ru=Выпускает три бомбы во время прыжка на взрывчатке}}|value-type=additive|class=rj_air_bombardment|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=633|name=projectile particle name|description=|value-type=additive|class=projectile_particle_name|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=633|name=projectile particle name|description=|value-type=additive|class=projectile_particle_name|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,627: Line 1,629:
 
{{Item Attribute|id=634|name=air jump on attack|description={{lang|en=Attrib_AirJumpOnAttack}}|value-type=additive|class=air_jump_on_attack|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=634|name=air jump on attack|description={{lang|en=Attrib_AirJumpOnAttack}}|value-type=additive|class=air_jump_on_attack|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=636|name=sniper crit no scope|description={{lang|en=Charge and fire shots independent of zoom}}|value-type=additive|class=sniper_crit_no_scope|effect-type=positive|notes=}}
+
{{Item Attribute|id=636|name=sniper crit no scope|description={{lang|en=Charge and fire shots independent of zoom|ru=Позволяет накапливать заряд выстрела без прицела.}}|value-type=additive|class=sniper_crit_no_scope|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=637|name=sniper independent zoom DISPLAY ONLY|description={{lang|en=Zoom does not affect charge}}|value-type=additive|class=sniper_independent_zoom_DISPLAY_ONLY|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=637|name=sniper independent zoom DISPLAY ONLY|description={{lang|en=Zoom does not affect charge|ru=Прицеливание не влияет на заряд}}|value-type=additive|class=sniper_independent_zoom_DISPLAY_ONLY|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=638|name=axtinguisher properties|description={{lang|en=100% critical hits burning players from behind.
 
{{Item Attribute|id=638|name=axtinguisher properties|description={{lang|en=100% critical hits burning players from behind.
Mini-crits burning players from the front.}}|value-type=additive|class=axtinguisher_properties|effect-type=positive|notes={{Common string|Unused}}}}
+
Mini-crits burning players from the front.|ru=Гарантированные криты по горящим врагам со спины.
 +
Наносит мини-криты по горящим врагам спереди.}}|value-type=additive|class=axtinguisher_properties|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=639|name=full charge turn control|description={{lang|en=Full turning control while charging}}|value-type=additive|class=charge_turn_control|effect-type=positive|notes=}}
+
{{Item Attribute|id=639|name=full charge turn control|description={{lang|en=Full turning control while charging|ru=Полная управляемость во время рывка.}}|value-type=additive|class=charge_turn_control|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=640|name=parachute attribute|description=|value-type=additive|class=parachute_attribute|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=640|name=parachute attribute|description=|value-type=additive|class=parachute_attribute|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,642: Line 1,645:
 
{{Item Attribute|id=642|name=mini rockets|description=|value-type=additive|class=mini_rockets|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=642|name=mini rockets|description=|value-type=additive|class=mini_rockets|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=643|name=rocket jump damage reduction HIDDEN|description={{lang|en='''%s1'''% blast damage from rocket jumps}}|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=643|name=rocket jump damage reduction HIDDEN|description={{lang|en='''%s1'''% blast damage from rocket jumps|ru=Урон от прыжков на ракете: '''%s1'''%}}|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=644|name=clipsize increase on kill|description={{lang|en=Clip size increased on kill}}|value-type=additive|class=clipsize_increase_on_kill|effect-type=positive|notes=}}
+
{{Item Attribute|id=644|name=clipsize increase on kill|description={{lang|en=Clip size increased on kill|ru=Убийства увеличивают размер обоймы.}}|value-type=additive|class=clipsize_increase_on_kill|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=645|name=breadgloves properties|description=|value-type=additive|class=breadgloves_properties|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=645|name=breadgloves properties|description=|value-type=additive|class=breadgloves_properties|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,650: Line 1,653:
 
{{Item Attribute|id=646|name=taunt turn speed|description=|value-type=additive|class=taunt_turn_speed|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=646|name=taunt turn speed|description=|value-type=additive|class=taunt_turn_speed|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=647|name=sniper fires tracer HIDDEN|description={{lang|en=Fires tracer rounds}}|value-type=additive|class=sniper_fires_tracer_HIDDEN|effect-type=negative|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=647|name=sniper fires tracer HIDDEN|description={{lang|en=Fires tracer rounds|ru=Пули оставляют за собой след.}}|value-type=additive|class=sniper_fires_tracer_HIDDEN|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=651|name=fire rate bonus with reduced health|description={{lang|en=Fire rate increases as health decreases}}|value-type=inverted_percentage|class=mult_postfiredelay_with_reduced_health|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=651|name=fire rate bonus with reduced health|description={{lang|en=Fire rate increases as health decreases|ru=Чем ниже уровень здоровья, тем выше скорострельность.}}|value-type=inverted_percentage|class=mult_postfiredelay_with_reduced_health|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=661|name=tag__summer2014|description={{lang|en=Rewarded for participating in the 2014 Summer Adventure.}}|value-type=additive|class=tag__summer2014|effect-type=positive|notes=}}
+
{{Item Attribute|id=661|name=tag__summer2014|description={{lang|en=Rewarded for participating in the 2014 Summer Adventure.|ru=Выдано в награду за участие в Летнем приключении 2014.}}|value-type=additive|class=tag__summer2014|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=662|name=crate generation code|description=|value-type=additive|class=crate_generation_code|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=662|name=crate generation code|description=|value-type=additive|class=crate_generation_code|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=669|name=stickybomb fizzle time|description={{lang|en=Stickybombs fizzle '''%s1''' seconds after landing}}|value-type=additive|class=stickybomb_fizzle_time|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=669|name=stickybomb fizzle time|description={{lang|en=Stickybombs fizzle '''%s1''' seconds after landing|ru=Липучки ломаются через '''%s1''' сек. после установки.}}|value-type=additive|class=stickybomb_fizzle_time|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=670|name=stickybomb charge rate|description={{lang|en=Max charge time decreased by '''%s1'''%}}|value-type=inverted_percentage|class=stickybomb_charge_rate|effect-type=positive|notes=}}
+
{{Item Attribute|id=670|name=stickybomb charge rate|description={{lang|en=Max charge time decreased by '''%s1'''%|ru=Максимальное время заряда снижено на '''%s1'''%.}}|value-type=inverted_percentage|class=stickybomb_charge_rate|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=671|name=grenade no bounce|description={{lang|en=Grenades have very little bounce and roll}}|value-type=additive|class=grenade_no_bounce|effect-type=positive|notes=}}
+
{{Item Attribute|id=671|name=grenade no bounce|description={{lang|en=Grenades have very little bounce and roll|ru=Гранаты плохо отскакивают и почти не катятся.}}|value-type=additive|class=grenade_no_bounce|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=674|name=class select override vcd|description={{lang|en=Attrib_Class_Select_Override_VCD}}|value-type=additive|class=class_select_override_vcd|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=674|name=class select override vcd|description={{lang|en=Attrib_Class_Select_Override_VCD}}|value-type=additive|class=class_select_override_vcd|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,668: Line 1,671:
 
{{Item Attribute|id=675|name=custom projectile model|description=|value-type=additive|class=custom_projectile_model|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=675|name=custom projectile model|description=|value-type=additive|class=custom_projectile_model|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=676|name=lose demo charge on damage when charging|description={{lang|en=Taking damage while shield charging reduces remaining charging time}}|value-type=additive|class=lose_demo_charge_on_damage_when_charging|effect-type=negative|notes=}}
+
{{Item Attribute|id=676|name=lose demo charge on damage when charging|description={{lang|en=Taking damage while shield charging reduces remaining charging time|ru=При получении урона щит разряжается быстрее.}}|value-type=additive|class=lose_demo_charge_on_damage_when_charging|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=681|name=grenade no spin|description=|value-type=additive|class=grenade_no_spin|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=681|name=grenade no spin|description=|value-type=additive|class=grenade_no_spin|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=684|name=grenade detonation damage penalty|description={{lang|en='''%s1'''% damage on grenades that explode on timer|ko= 일정 시간 경과 후 폭발하는 유탄 피해량 '''%s1'''%}}|value-type=percentage|class=grenade_detonation_damage_penalty|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=684|name=grenade detonation damage penalty|description={{lang|en='''%s1'''% damage on grenades that explode on timer|ko= 일정 시간 경과 후 폭발하는 유탄 피해량 '''%s1'''%|ru='''%s1'''% урона, если граната взорвется по таймеру}}|value-type=percentage|class=grenade_detonation_damage_penalty|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=687|name=taunt turn acceleration time|description=|value-type=additive|class=taunt_turn_acceleration_time|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=687|name=taunt turn acceleration time|description=|value-type=additive|class=taunt_turn_acceleration_time|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,686: Line 1,689:
 
{{Item Attribute|id=692|name=limited quantity item|description=|value-type=additive|class=limited_quantity_item|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=692|name=limited quantity item|description=|value-type=additive|class=limited_quantity_item|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=693|name=SET BONUS: alien isolation xeno bonus pos|description={{lang|en=Increased Melee damage against Isolated Merc Set}}|value-type=additive|class=alien_isolation_xeno_bonus_pos|effect-type=positive|notes=}}
+
{{Item Attribute|id=693|name=SET BONUS: alien isolation xeno bonus pos|description={{lang|en=Increased Melee damage against Isolated Merc Set|ru=Увеличен урон от оружия ближнего боя, наносимый владельцу набора «Изолированный наемник»}}|value-type=additive|class=alien_isolation_xeno_bonus_pos|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=694|name=SET BONUS: alien isolation xeno bonus neg|description={{lang|en=Increased Nostromo Napalmer damage taken from Isolated Merc Set}}|value-type=additive|class=alien_isolation_xeno_bonus_neg|effect-type=negative|notes=}}
+
{{Item Attribute|id=694|name=SET BONUS: alien isolation xeno bonus neg|description={{lang|en=Increased Nostromo Napalmer damage taken from Isolated Merc Set|ru=Увеличен урон от Ностромского пламемета, получаемый от владельца набора «Изолированный наемник»}}|value-type=additive|class=alien_isolation_xeno_bonus_neg|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=695|name=SET BONUS: alien isolation merc bonus pos|description={{lang|en=Increased Nostromo Napalmer damage against Isolationist Pack Set}}|value-type=additive|class=alien_isolation_merc_bonus_pos|effect-type=positive|notes=}}
+
{{Item Attribute|id=695|name=SET BONUS: alien isolation merc bonus pos|description={{lang|en=Increased Nostromo Napalmer damage against Isolationist Pack Set|ru=Увеличен урон от Ностромского пламемета, получаемый от владельца набора «Изоляционист»}}|value-type=additive|class=alien_isolation_merc_bonus_pos|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=696|name=SET BONUS: alien isolation merc bonus neg|description={{lang|en=Increased Melee damage taken from Isolationist Pack Set}}|value-type=additive|class=alien_isolation_merc_bonus_neg|effect-type=negative|notes=}}
+
{{Item Attribute|id=696|name=SET BONUS: alien isolation merc bonus neg|description={{lang|en=Increased Melee damage taken from Isolationist Pack Set|ru=Увеличен урон от оружия ближнего боя, получаемый от владельца набора «Изоляционист»}}|value-type=additive|class=alien_isolation_merc_bonus_neg|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=698|name=disable weapon switch|description=|value-type=additive|class=disable_weapon_switch|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=698|name=disable weapon switch|description=|value-type=additive|class=disable_weapon_switch|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,700: Line 1,703:
 
{{Item Attribute|id=700|name=display duck leaderboard|description=|value-type=additive|class=display_duck_leaderboard|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=700|name=display duck leaderboard|description=|value-type=additive|class=display_duck_leaderboard|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=701|name=duck rating|description={{lang|en=Duck XP Level : '''%s1'''}}|value-type=additive|class=duck_rating|effect-type=positive|notes=}}
+
{{Item Attribute|id=701|name=duck rating|description={{lang|en=Duck XP Level : '''%s1'''|ru=Утиный опыт: '''%s1'''}}|value-type=additive|class=duck_rating|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=702|name=duck badge level|description={{lang|en=Duck Power : '''%s1''' / 5}}|value-type=additive|class=duck_badge_level|effect-type=positive|notes=}}
+
{{Item Attribute|id=702|name=duck badge level|description={{lang|en=Duck Power : '''%s1''' / 5|ru=Утиная сила: '''%s1''' / 5}}|value-type=additive|class=duck_badge_level|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=703|name=tag__eotlearlysupport|description={{lang|en=Early Supporter of End of the Line Community Update}}|value-type=additive|class=tag__eotlearlysupport|effect-type=positive|notes=}}
+
{{Item Attribute|id=703|name=tag__eotlearlysupport|description={{lang|en=Early Supporter of End of the Line Community Update|ru=Ранняя поддержка обновления «End of the Line»}}|value-type=additive|class=tag__eotlearlysupport|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=704|name=unlimited quantity hidden|description=|value-type=additive|class=unlimited_quantity|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=704|name=unlimited quantity hidden|description=|value-type=additive|class=unlimited_quantity|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=705|name=duckstreaks active|description={{lang|en=Duckstreaks Active}}|value-type=additive|class=duckstreaks_active|effect-type=positive|notes=}}
+
{{Item Attribute|id=705|name=duckstreaks active|description={{lang|en=Duckstreaks Active|ru=Уткосерии убийств активированы}}|value-type=additive|class=duckstreaks_active|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=708|name=panic_attack|description={{lang|en=Hold fire to load up to 4 shells}}|value-type=additive|class=panic_attack|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=708|name=panic_attack|description={{lang|en=Hold fire to load up to 4 shells|ru=Удерживайте кнопку выстрела, чтобы зарядить до 4 патронов.}}|value-type=additive|class=panic_attack|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=709|name=panic_attack_negative|description={{lang|en=Weapon spread increases as health decreases}}|value-type=inverted_percentage|class=panic_attack_negative|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=709|name=panic_attack_negative|description={{lang|en=Weapon spread increases as health decreases|ru=Чем ниже уровень здоровья, тем больше разброс пуль.}}|value-type=inverted_percentage|class=panic_attack_negative|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=710|name=auto fires full clip penalty|description={{lang|en=Attrib_AutoFiresFullClipNegative}}|value-type=additive|class=auto_fires_full_clip|effect-type=negative|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=710|name=auto fires full clip penalty|description={{lang|en=Attrib_AutoFiresFullClipNegative}}|value-type=additive|class=auto_fires_full_clip|effect-type=negative|notes={{Common string|Unused}}}}
Line 1,728: Line 1,731:
 
{{Item Attribute|id=725|name=set_item_texture_wear|description=|value-type=additive|class=set_item_texture_wear|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=725|name=set_item_texture_wear|description=|value-type=additive|class=set_item_texture_wear|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=726|name=cloak_consume_on_feign_death_activate|description={{lang|en='''%s1'''% cloak meter when Feign Death is activated}}|value-type=percentage|class=cloak_consume_on_feign_death_activate|effect-type=negative|notes=}}
+
{{Item Attribute|id=726|name=cloak_consume_on_feign_death_activate|description={{lang|en='''%s1'''% cloak meter when Feign Death is activated|ru='''%s1'''% заряда невидимости при имитации смерти.}}|value-type=percentage|class=cloak_consume_on_feign_death_activate|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=727|name=stickybomb_charge_damage_increase|description={{lang|en=Up to +'''%s1'''% damage based on charge}}|value-type=percentage|class=stickybomb_charge_damage_increase|effect-type=positive|notes=}}
+
{{Item Attribute|id=727|name=stickybomb_charge_damage_increase|description={{lang|en=Up to +'''%s1'''% damage based on charge|ru=Урон увеличивается до +'''%s1'''% в зависимости от заряда.}}|value-type=percentage|class=stickybomb_charge_damage_increase|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=728|name=NoCloakWhenCloaked|description={{lang|en=No cloak meter from ammo boxes when invisible}}|value-type=additive|class=NoCloakWhenCloaked|effect-type=negative|notes=}}
+
{{Item Attribute|id=728|name=NoCloakWhenCloaked|description={{lang|en=No cloak meter from ammo boxes when invisible|ru=В невидимости заряд часов не пополняется.}}|value-type=additive|class=NoCloakWhenCloaked|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=729|name=ReducedCloakFromAmmo|description={{lang|en='''%s1'''% cloak meter from ammo boxes}}|value-type=percentage|class=ReducedCloakFromAmmo|effect-type=negative|notes=}}
+
{{Item Attribute|id=729|name=ReducedCloakFromAmmo|description={{lang|en='''%s1'''% cloak meter from ammo boxes|ru='''%s1'''% заряда невидимости от боеприпасов.}}|value-type=percentage|class=ReducedCloakFromAmmo|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=730|name=elevate to unusual if applicable|description={{lang|en=Attrib_ElevateQuality}}|value-type=additive|class=elevate_to_unusual_if_applicable|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=730|name=elevate to unusual if applicable|description={{lang|en=Attrib_ElevateQuality}}|value-type=additive|class=elevate_to_unusual_if_applicable|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,740: Line 1,743:
 
{{Item Attribute|id=731|name=weapon_allow_inspect|description=|value-type=additive|class=weapon_allow_inspect|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=731|name=weapon_allow_inspect|description=|value-type=additive|class=weapon_allow_inspect|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=732|name=metal_pickup_decreased|description={{lang|en='''%s1'''% less metal from pickups and dispensers}}|value-type=inverted_percentage|class=mult_metal_pickup|effect-type=negative|notes=}}
+
{{Item Attribute|id=732|name=metal_pickup_decreased|description={{lang|en='''%s1'''% less metal from pickups and dispensers|ru=Носитель получает на '''%s1'''% меньше металла от раздатчиков и из ящиков с боеприпасами.}}|value-type=inverted_percentage|class=mult_metal_pickup|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=733|name=lose hype on take damage|description={{lang|en=Boost reduced when hit}}|value-type=additive|class=lose_hype_on_take_damage|effect-type=negative|notes=}}
+
{{Item Attribute|id=733|name=lose hype on take damage|description={{lang|en=Boost reduced when hit|ru=Заряд уменьшается при получении урона.}}|value-type=additive|class=lose_hype_on_take_damage|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=734|name=healing received penalty|description={{lang|en='''%s1'''% less healing from all sources}}|value-type=percentage|class=mult_healing_received|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=734|name=healing received penalty|description={{lang|en='''%s1'''% less healing from all sources|ru=Лечение из всех источников на '''%s1'''% меньше}}|value-type=percentage|class=mult_healing_received|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=735|name=crit_vs_burning_FLARES_DISPLAY_ONLY|description={{lang|en=100% critical hit vs burning players}}|value-type=or|class=crit_vs_burning_FLARES_DISPLAY_ONLY|effect-type=positive|notes=}}
+
{{Item Attribute|id=735|name=crit_vs_burning_FLARES_DISPLAY_ONLY|description={{lang|en=100% critical hit vs burning players|ru=Гарантированные криты по горящим врагам.}}|value-type=or|class=crit_vs_burning_FLARES_DISPLAY_ONLY|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=736|name=speed_boost_on_kill|description={{lang|en=Gain a speed boost on kill}}|value-type=additive|class=speed_boost_on_kill|effect-type=positive|notes=}}
+
{{Item Attribute|id=736|name=speed_boost_on_kill|description={{lang|en=Gain a speed boost on kill|ru=Дает ускорение при убийстве.}}|value-type=additive|class=speed_boost_on_kill|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=737|name=speed_boost_on_hit|description={{lang|en=On Hit: Gain a speed boost}}|value-type=additive|class=speed_boost_on_hit|effect-type=positive|notes=}}
+
{{Item Attribute|id=737|name=speed_boost_on_hit|description={{lang|en=On Hit: Gain a speed boost|ru=При попадании: Дает ускорение}}|value-type=additive|class=speed_boost_on_hit|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=738|name=spunup_damage_resistance|description={{lang|en='''%s1'''% damage resistance when below 50% health and spun up}}|value-type=percentage|class=spunup_damage_resistance|effect-type=positive|notes=}}
+
{{Item Attribute|id=738|name=spunup_damage_resistance|description={{lang|en='''%s1'''% damage resistance when below 50% health and spun up|ru=Сопротивление урону при раскрутке, если уровень здоровья ниже 50%: '''%s1'''%}}|value-type=percentage|class=spunup_damage_resistance|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=739|name=ubercharge overheal rate penalty|description={{lang|en='''%s1'''% ÜberCharge rate on Overhealed patients}}|value-type=percentage|class=mult_medigun_overheal_uberchargerate|effect-type=negative|notes=}}
+
{{Item Attribute|id=739|name=ubercharge overheal rate penalty|description={{lang|en='''%s1'''% ÜberCharge rate on Overhealed patients|ru=Скорость накопления убер-заряда при лечении пациентов со сверхлечением: '''%s1'''%}}|value-type=percentage|class=mult_medigun_overheal_uberchargerate|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=740|name=reduced_healing_from_medics|description={{lang|en='''%s1'''% less healing from Medic sources}}|value-type=percentage|class=mult_healing_from_medics|effect-type=negative|notes=}}
+
{{Item Attribute|id=740|name=reduced_healing_from_medics|description={{lang|en='''%s1'''% less healing from Medic sources|ru=Лечение от медиков: '''%s1'''%}}|value-type=percentage|class=mult_healing_from_medics|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=741|name=health on radius damage|description={{lang|en=On Hit: Gain up to +'''%s1''' health per attack}}|value-type=additive|class=add_health_on_radius_damage|effect-type=positive|notes=}}
+
{{Item Attribute|id=741|name=health on radius damage|description={{lang|en=On Hit: Gain up to +'''%s1''' health per attack|ru=Дает до '''%s1''' очков здоровья за каждое попадание.}}|value-type=additive|class=add_health_on_radius_damage|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=742|name=style changes on strange level|description=|value-type=|class=style_changes_on_strange_level|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=742|name=style changes on strange level|description=|value-type=|class=style_changes_on_strange_level|effect-type=|notes={{Common string|Hidden}}}}
Line 1,766: Line 1,769:
 
{{Item Attribute|id=744|name=hide crate series number|description=|value-type=|class=hide_crate_series_number|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=744|name=hide crate series number|description=|value-type=|class=hide_crate_series_number|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=745|name=has team color paintkit|description={{lang|en=Team Colored Decorated Weapon}}|value-type=additive|class=has_team_color_paintkit|effect-type=neutral|notes=}}
+
{{Item Attribute|id=745|name=has team color paintkit|description={{lang|en=Team Colored Decorated Weapon|ru=Раскрашенное в цвета команды оружие}}|value-type=additive|class=has_team_color_paintkit|effect-type=neutral|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=746|name=cosmetic_allow_inspect|description=|value-type=additive|class=cosmetic_allow_inspect|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=746|name=cosmetic_allow_inspect|description=|value-type=additive|class=cosmetic_allow_inspect|effect-type=|notes={{Common string|Hidden}}}}
Line 1,772: Line 1,775:
 
{{Item Attribute|id=747|name=hat only unusual effect|description=|value-type=particle_index|class=hat_only_unusual_effect|effect-type=neutral|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=747|name=hat only unusual effect|description=|value-type=particle_index|class=hat_only_unusual_effect|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=748|name=items traded in for|description={{lang|en=Items Traded in : '''%s1'''}}|value-type=additive|class=items_traded_in_for|effect-type=neutral|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=748|name=items traded in for|description={{lang|en=Items Traded in : '''%s1'''|ru=Предметы на возврат : '''%s1'''}}|value-type=additive|class=items_traded_in_for|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=749|name=texture_wear_default|description=|value-type=additive|class=texture_wear_default|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=749|name=texture_wear_default|description=|value-type=additive|class=texture_wear_default|effect-type=|notes={{Common string|Hidden}}}}
Line 1,790: Line 1,793:
 
{{Item Attribute|id=762|name=cannot_transmute|description=|value-type=additive|class=cannot_transmute|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=762|name=cannot_transmute|description=|value-type=additive|class=cannot_transmute|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=772|name=single wep holster time increased|description={{lang|en=This weapon holsters '''%s1'''% slower|ko=무기를 집어넣는 속도가 '''%s1'''% 느려집니다.}}|value-type=percentage|class=mult_switch_from_wep_deploy_time|effect-type=negative|notes=}}
+
{{Item Attribute|id=772|name=single wep holster time increased|description={{lang|en=This weapon holsters '''%s1'''% slower|ko=무기를 집어넣는 속도가 '''%s1'''% 느려집니다.|ru=Убирается на '''%s1'''% медленнее.}}|value-type=percentage|class=mult_switch_from_wep_deploy_time|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=773|name=single wep deploy time increased|description={{lang|en=This weapon deploys '''%s1'''% slower}}|value-type=inverted_percentage|class=mult_single_wep_deploy_time|effect-type=negative|notes=}}
+
{{Item Attribute|id=773|name=single wep deploy time increased|description={{lang|en=This weapon deploys '''%s1'''% slower|ru=Достается на '''%s1'''% медленнее.}}|value-type=inverted_percentage|class=mult_single_wep_deploy_time|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=774|name=charge time decreased|description={{lang|en='''%s1''' sec decrease in charge duration}}|value-type=additive|class=mod_charge_time|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=774|name=charge time decreased|description={{lang|en='''%s1''' sec decrease in charge duration|ru=Длительность рывка: -'''%s1''' сек.}}|value-type=additive|class=mod_charge_time|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=775|name=dmg penalty vs buildings|description={{lang|en='''%s1'''% damage penalty vs buildings|ko= 구조물 대항 피해량 '''%s1'''% 감소}}|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=negative|notes=}}
+
{{Item Attribute|id=775|name=dmg penalty vs buildings|description={{lang|en='''%s1'''% damage penalty vs buildings|ko= 구조물 대항 피해량 '''%s1'''% 감소|ru=Урон по постройкам: '''%s1'''%}}|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=776|name=charge impact damage decreased|description={{lang|en='''%s1'''% decrease in charge impact damage}}|value-type=percentage|class=charge_impact_damage|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=776|name=charge impact damage decreased|description={{lang|en='''%s1'''% decrease in charge impact damage|ru=Урон при столкновении: -'''%s1'''%}}|value-type=percentage|class=charge_impact_damage|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=777|name=non economy|description={{lang|en=Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable}}|value-type=additive|class=non_economy|effect-type=neutral|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=777|name=non economy|description={{lang|en=Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable|ru=Нельзя обменять, продать, перековать или завернуть в подарок}}|value-type=additive|class=non_economy|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=778|name=charge meter on hit|description={{lang|en=Melee hits refill  '''%s1'''% of your charge meter.}}|value-type=additive_percentage|class=charge_meter_on_hit|effect-type=positive|notes=}}
+
{{Item Attribute|id=778|name=charge meter on hit|description={{lang|en=Melee hits refill  '''%s1'''% of your charge meter.|ru=Удар в ближнем бою восполняет шкалу заряда на '''%s1'''%.}}|value-type=additive_percentage|class=charge_meter_on_hit|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=779|name=minicrit_boost_when_charged|description={{lang|en=Secondary fire when charged grants mini-crits for '''%s1''' seconds.}}|value-type=additive|class=minicrit_boost_when_charged|effect-type=positive|notes=}}
+
{{Item Attribute|id=779|name=minicrit_boost_when_charged|description={{lang|en=Secondary fire when charged grants mini-crits for '''%s1''' seconds.|ru=Доп. атака с полной шкалой: мини-криты на '''%s1''' сек.}}|value-type=additive|class=minicrit_boost_when_charged|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=780|name=minicrit_boost_charge_rate|description={{lang|en=Dealing damage fills charge meter.}}|value-type=additive|class=minicrit_boost_charge_rate|effect-type=positive|notes=}}
+
{{Item Attribute|id=780|name=minicrit_boost_charge_rate|description={{lang|en=Dealing damage fills charge meter.|ru=Нанесение урона заполняет шкалу.}}|value-type=additive|class=minicrit_boost_charge_rate|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=781|name=is_a_sword|description={{lang|en=This Weapon has a large melee range and
 
{{Item Attribute|id=781|name=is_a_sword|description={{lang|en=This Weapon has a large melee range and
deploys and holsters slower}}|value-type=additive|class=is_a_sword|effect-type=neutral|notes=}}
+
deploys and holsters slower|ru=Имеет большую дальность удара,
 +
но дольше достается и убирается.}}|value-type=additive|class=is_a_sword|effect-type=neutral|notes=}}
 
|-
 
|-
{{Item Attribute|id=782|name=ammo gives charge|description={{lang|en=Ammo boxes collected also give Charge}}|value-type=additive|class=ammo_gives_charge|effect-type=positive|notes=}}
+
{{Item Attribute|id=782|name=ammo gives charge|description={{lang|en=Ammo boxes collected also give Charge|ru=Коробки с боеприпасами также дают заряд}}|value-type=additive|class=ammo_gives_charge|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=783|name=extinguish restores health|description={{lang|en=Extinguishing teammates restores '''%s1''' health}}|value-type=additive|class=extinguish_restores_health|effect-type=positive|notes=}}
+
{{Item Attribute|id=783|name=extinguish restores health|description={{lang|en=Extinguishing teammates restores '''%s1''' health|ru=За тушение дается '''%s1''' очков здоровья.}}|value-type=additive|class=extinguish_restores_health|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=784|name=extinguish reduces cooldown|description={{lang|en=Extinguishing teammates reduces cooldown by '''%s1'''%}}|value-type=percentage|class=extinguish_reduces_cooldown|effect-type=positive|notes=}}
+
{{Item Attribute|id=784|name=extinguish reduces cooldown|description={{lang|en=Extinguishing teammates reduces cooldown by '''%s1'''%|ru=Перезарядка при тушении союзника: '''%s1'''%}}|value-type=percentage|class=extinguish_reduces_cooldown|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=785|name=cannot giftwrap|description=|value-type=|class=cannot_giftwrap|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=785|name=cannot giftwrap|description=|value-type=|class=cannot_giftwrap|effect-type=|notes={{Common string|Hidden}}}}
Line 1,821: Line 1,825:
 
{{Item Attribute|id=786|name=tool needs giftwrap|description=|value-type=|class=tool_needs_giftwrap|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=786|name=tool needs giftwrap|description=|value-type=|class=tool_needs_giftwrap|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=787|name=fuse bonus|description={{lang|en='''%s1'''% fuse time on grenades}}|value-type=percentage|class=fuse_mult|effect-type=positive|notes=}}
+
{{Item Attribute|id=787|name=fuse bonus|description={{lang|en='''%s1'''% fuse time on grenades|ru=Время взрыва гранат: '''%s1'''%}}|value-type=percentage|class=fuse_mult|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=788|name=move speed bonus shield required|description={{lang|en=+'''%s1'''% faster move speed on wearer (shield required)}}|value-type=percentage|class=mult_player_movespeed_shieldrequired|effect-type=positive|notes=}}
+
{{Item Attribute|id=788|name=move speed bonus shield required|description={{lang|en=+'''%s1'''% faster move speed on wearer (shield required)|ru=Скорость передвижения со щитом: +'''%s1'''%}}|value-type=percentage|class=mult_player_movespeed_shieldrequired|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=789|name=damage bonus bullet vs sentry target|description={{lang|en='''%s1'''% increased damage to your sentry's target}}|value-type=percentage|class=mult_dmg_bullet_vs_sentry_target|effect-type=positive|notes=}}
+
{{Item Attribute|id=789|name=damage bonus bullet vs sentry target|description={{lang|en='''%s1'''% increased damage to your sentry's target|ru='''%s1'''% к урону по цели вашей турели}}|value-type=percentage|class=mult_dmg_bullet_vs_sentry_target|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=790|name=mod teleporter cost|description={{lang|en='''%s1'''% metal cost when constructing or upgrading teleporters}}|value-type=percentage|class=mod_teleporter_cost|effect-type=positive|notes=}}
+
{{Item Attribute|id=790|name=mod teleporter cost|description={{lang|en='''%s1'''% metal cost when constructing or upgrading teleporters|ru=Стоимость постройки и улучшения телепорта: '''%s1'''%}}|value-type=percentage|class=mod_teleporter_cost|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=791|name=damage blast push|description={{lang|en=Attrib_DamageBlastPush}}|value-type=percentage|class=damage_blast_push|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=791|name=damage blast push|description={{lang|en=Attrib_DamageBlastPush}}|value-type=percentage|class=damage_blast_push|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,833: Line 1,837:
 
{{Item Attribute|id=792|name=move speed bonus resource level|description=|value-type=percentage|class=mult_player_movespeed_resource_level|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=792|name=move speed bonus resource level|description=|value-type=percentage|class=mult_player_movespeed_resource_level|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=793|name=hype on damage|description={{lang|en=On Hit: Builds Hype}}|value-type=additive|class=hype_on_damage|effect-type=positive|notes=}}
+
{{Item Attribute|id=793|name=hype on damage|description={{lang|en=On Hit: Builds Hype|ru=Нанесение урона заполняет шкалу заряда.}}|value-type=additive|class=hype_on_damage|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=794|name=dmg taken from fire reduced on active|description={{lang|en=+'''%s1'''% fire damage resistance while deployed}}|value-type=inverted_percentage|class=mult_dmgtaken_from_fire_active|effect-type=positive|notes=}}
+
{{Item Attribute|id=794|name=dmg taken from fire reduced on active|description={{lang|en=+'''%s1'''% fire damage resistance while deployed|ru=Если в руках, сопротивление урону от огня: +'''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_fire_active|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=795|name=damage bonus vs burning|description={{lang|en='''%s1'''% damage bonus vs burning players}}|value-type=percentage|class=mult_dmg_vs_burning|effect-type=positive|notes=}}
+
{{Item Attribute|id=795|name=damage bonus vs burning|description={{lang|en='''%s1'''% damage bonus vs burning players|ru='''%s1'''% к урону по горящим целям}}|value-type=percentage|class=mult_dmg_vs_burning|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=796|name=min_viewmodel_offset|description=|value-type=additive|class=min_viewmodel_offset|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=796|name=min_viewmodel_offset|description=|value-type=additive|class=min_viewmodel_offset|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=797|name=dmg pierces resists absorbs|description={{lang|en=Attacks pierce damage resistance effects and bonuses}}|value-type=additive|class=mod_pierce_resists_absorbs|effect-type=positive|notes=}}
+
{{Item Attribute|id=797|name=dmg pierces resists absorbs|description={{lang|en=Attacks pierce damage resistance effects and bonuses|ru=Игнорирует все эффекты сопротивления и поглощения урона}}|value-type=additive|class=mod_pierce_resists_absorbs|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=798|name=energy buff dmg taken multiplier|description=|value-type=percentage|class=energy_buff_dmg_taken_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=798|name=energy buff dmg taken multiplier|description=|value-type=percentage|class=energy_buff_dmg_taken_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=799|name=lose revenge crits on death DISPLAY ONLY|description={{lang|en=Revenge crits are lost on death}}|value-type=percentage|class=lose_revenge_crits_on_death_DISPLAY_ONLY|effect-type=negative|notes=}}
+
{{Item Attribute|id=799|name=lose revenge crits on death DISPLAY ONLY|description={{lang|en=Revenge crits are lost on death|ru=Криты мести исчезают при смерти}}|value-type=percentage|class=lose_revenge_crits_on_death_DISPLAY_ONLY|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=800|name=patient overheal penalty|description={{lang|en='''%s1'''% maximum overheal on wearer}}|value-type=percentage|class=mult_patient_overheal_penalty|effect-type=negative|notes=}}
+
{{Item Attribute|id=800|name=patient overheal penalty|description={{lang|en='''%s1'''% maximum overheal on wearer|ru='''%s1'''% сверхлечения у владельца}}|value-type=percentage|class=mult_patient_overheal_penalty|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=801|name=item_meter_charge_rate|description=|value-type=additive|class=item_meter_charge_rate|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=801|name=item_meter_charge_rate|description=|value-type=additive|class=item_meter_charge_rate|effect-type=|notes={{Common string|Hidden}}}}
Line 1,857: Line 1,861:
 
{{Item Attribute|id=806|name=tool_target_item_icon_offset|description=|value-type=additive|class=tool_target_item_icon_offset|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=806|name=tool_target_item_icon_offset|description=|value-type=additive|class=tool_target_item_icon_offset|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=807|name=add_head_on_kill|description={{lang|en=Collect the organs of your victims}}|value-type=additive_percentage|class=add_head_on_kill|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=807|name=add_head_on_kill|description={{lang|en=Collect the organs of your victims|ru=Собирает органы ваших жертв}}|value-type=additive_percentage|class=add_head_on_kill|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=808|name=mult_spread_scales_consecutive|description={{lang|en=Successive shots become less accurate}}|value-type=additive_percentage|class=mult_spread_scales_consecutive|effect-type=negative|notes=}}
+
{{Item Attribute|id=808|name=mult_spread_scales_consecutive|description={{lang|en=Successive shots become less accurate|ru=Меткость уменьшается при нескольких выстрелах подряд}}|value-type=additive_percentage|class=mult_spread_scales_consecutive|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=809|name=fixed_shot_pattern|description={{lang|en=Fires a wide, fixed shot pattern}}|value-type=additive|class=fixed_shot_pattern|effect-type=positive|notes=}}
+
{{Item Attribute|id=809|name=fixed_shot_pattern|description={{lang|en=Fires a wide, fixed shot pattern|ru=Имеет неизменный широкий разброс пуль}}|value-type=additive|class=fixed_shot_pattern|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=810|name=mod_cloak_no_regen_from_items|description={{lang|en=Attrib_NoCloakFromAmmo}}|value-type=additive|class=mod_cloak_no_regen_from_items|effect-type=negative|notes=}}
 
{{Item Attribute|id=810|name=mod_cloak_no_regen_from_items|description={{lang|en=Attrib_NoCloakFromAmmo}}|value-type=additive|class=mod_cloak_no_regen_from_items|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=811|name=ubercharge_preserved_on_spawn_max|description={{lang|en=Collect the organs of people you hit}}|value-type=additive_percentage|class=ubercharge_preserved_on_spawn_max|effect-type=positive|notes=}}
+
{{Item Attribute|id=811|name=ubercharge_preserved_on_spawn_max|description={{lang|en=Collect the organs of people you hit|ru=Собирает органы людей, которых вы ударили}}|value-type=additive_percentage|class=ubercharge_preserved_on_spawn_max|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=812|name=mod_air_control_blast_jump|description={{lang|en='''%s1'''% increased air control when blast jumping.}}|value-type=percentage|class=mod_air_control_blast_jump|effect-type=positive|notes=}}
+
{{Item Attribute|id=812|name=mod_air_control_blast_jump|description={{lang|en='''%s1'''% increased air control when blast jumping.|ru=+'''%s1'''% управляемости в воздухе при прыжке на взрывчатке}}|value-type=percentage|class=mod_air_control_blast_jump|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=813|name=spunup_push_force_immunity|description={{lang|en=Immune to push force from damage and airblast when spun up}}|value-type=percentage|class=spunup_push_force_immunity|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=813|name=spunup_push_force_immunity|description={{lang|en=Immune to push force from damage and airblast when spun up|ru=Когда раскручен, владельца нельзя отбросить уроном или сжатым воздухом}}|value-type=percentage|class=spunup_push_force_immunity|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=814|name=mod_mark_attacker_for_death|description=|value-type=percentage|class=mod_mark_attacker_for_death|effect-type=negative|notes=}}
 
{{Item Attribute|id=814|name=mod_mark_attacker_for_death|description=|value-type=percentage|class=mod_mark_attacker_for_death|effect-type=negative|notes=}}
Line 1,875: Line 1,879:
 
{{Item Attribute|id=815|name=use_model_cache_icon|description=|value-type=additive|class=use_model_cache_icon|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=815|name=use_model_cache_icon|description=|value-type=additive|class=use_model_cache_icon|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=816|name=mod_disguise_consumes_cloak|description={{lang|en=Normal disguises require (and consume) a full cloak meter}}|value-type=additive|class=mod_disguise_consumes_cloak|effect-type=negative|notes=}}
+
{{Item Attribute|id=816|name=mod_disguise_consumes_cloak|description={{lang|en=Normal disguises require (and consume) a full cloak meter|ru=Обычная маскировка требует (и потребляет) полный счётчик невидимости}}|value-type=additive|class=mod_disguise_consumes_cloak|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=817|name=inspect_viewmodel_offset|description=|value-type=additive|class=inspect_viewmodel_offset|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=817|name=inspect_viewmodel_offset|description=|value-type=additive|class=inspect_viewmodel_offset|effect-type=|notes={{Common string|Hidden}}}}
Line 1,937: Line 1,941:
 
{{Item Attribute|id=847|name=grenades3_resupply_denied|description=|value-type=additive|class=grenades3_resupply_denied|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=847|name=grenades3_resupply_denied|description=|value-type=additive|class=grenades3_resupply_denied|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=848|name=item_meter_resupply_denied|description={{lang|en=Spawning and resupply do not affect the Gas meter}}|value-type=additive|class=item_meter_resupply_denied|effect-type=negative|notes=}}
+
{{Item Attribute|id=848|name=item_meter_resupply_denied|description={{lang|en=Spawning and resupply do not affect the Gas meter|ru=Возрождение и пополнение запасов не влияют на шкалу бензина}}|value-type=additive|class=item_meter_resupply_denied|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=851|name=mult_player_movespeed_active|description={{lang|en=+'''%s1'''% faster move speed on wearer}}|value-type=percentage|class=mult_player_movespeed_active|effect-type=positive|notes=}}
+
{{Item Attribute|id=851|name=mult_player_movespeed_active|description={{lang|en=+'''%s1'''% faster move speed on wearer|ru=Скорость передвижения: +'''%s1'''%}}|value-type=percentage|class=mult_player_movespeed_active|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=852|name=mult_dmgtaken_active|description={{lang|en='''%s1'''% damage vulnerability on wearer}}|value-type=percentage|class=mult_dmgtaken_active|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=852|name=mult_dmgtaken_active|description={{lang|en='''%s1'''% damage vulnerability on wearer|ru=Получаемый урон: +'''%s1'''%}}|value-type=percentage|class=mult_dmgtaken_active|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=853|name=mult_patient_overheal_penalty_active|description={{lang|en='''%s1'''% maximum overheal on wearer}}|value-type=percentage|class=mult_patient_overheal_penalty_active|effect-type=negative|notes=}}
+
{{Item Attribute|id=853|name=mult_patient_overheal_penalty_active|description={{lang|en='''%s1'''% maximum overheal on wearer|ru='''%s1'''% сверхлечения у владельца}}|value-type=percentage|class=mult_patient_overheal_penalty_active|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=854|name=mult_health_fromhealers_penalty_active|description={{lang|en='''%s1'''% health from healers on wearer}}|value-type=percentage|class=mult_health_fromhealers_penalty_active|effect-type=negative|notes=}}
+
{{Item Attribute|id=854|name=mult_health_fromhealers_penalty_active|description={{lang|en='''%s1'''% health from healers on wearer|ru=Лечение от игроков и раздатчиков: '''%s1'''%}}|value-type=percentage|class=mult_health_fromhealers_penalty_active|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=855|name=mod_maxhealth_drain_rate|description={{lang|en=Maximum health is drained while item is active}}|value-type=additive|class=mod_maxhealth_drain_rate|effect-type=negative|notes=}}
+
{{Item Attribute|id=855|name=mod_maxhealth_drain_rate|description={{lang|en=Maximum health is drained while item is active|ru=Если это оружие в руках, уменьшается максимальное здоровье}}|value-type=additive|class=mod_maxhealth_drain_rate|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=856|name=item_meter_charge_type|description=|value-type=additive|class=item_meter_charge_type|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=856|name=item_meter_charge_type|description=|value-type=additive|class=item_meter_charge_type|effect-type=|notes={{Common string|Hidden}}}}
Line 1,967: Line 1,971:
 
{{Item Attribute|id=867|name=custom_paintkit_seed_hi|description=|value-type=additive|class=custom_paintkit_seed_hi|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=867|name=custom_paintkit_seed_hi|description=|value-type=additive|class=custom_paintkit_seed_hi|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=868|name=crit_dmg_falloff|description={{lang|en=Critical damage is affected by range}}|value-type=additive|class=crit_dmg_falloff|effect-type=negative|notes=}}
+
{{Item Attribute|id=868|name=crit_dmg_falloff|description={{lang|en=Critical damage is affected by range|ru=Критический урон зависит от расстояния}}|value-type=additive|class=crit_dmg_falloff|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=869|name=crits_become_minicrits|description={{lang|en=Minicrits whenever it would normally crit}}|value-type=additive|class=crits_become_minicrits|effect-type=negative|notes=}}
+
{{Item Attribute|id=869|name=crits_become_minicrits|description={{lang|en=Minicrits whenever it would normally crit|ru=Мини-криты вместо критов.}}|value-type=additive|class=crits_become_minicrits|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=870|name=falling_impact_radius_pushback|description={{lang|en=Push enemies back when you land (force and radius based on velocity)}}|value-type=additive|class=falling_impact_radius_pushback|effect-type=positive|notes=}}
+
{{Item Attribute|id=870|name=falling_impact_radius_pushback|description={{lang|en=Push enemies back when you land (force and radius based on velocity)|ru=Отталкивайте врагов при приземлении (сила и радиус зависят от скорости)}}|value-type=additive|class=falling_impact_radius_pushback|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=871|name=falling_impact_radius_stun|description={{lang|en=Stun enemies when you land}}|value-type=additive|class=falling_impact_radius_stun|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=871|name=falling_impact_radius_stun|description={{lang|en=Stun enemies when you land|ru=Оглушайте врагов при приземлении}}|value-type=additive|class=falling_impact_radius_stun|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=872|name=thermal_thruster_air_launch|description={{lang|en=Able to re-launch while already in-flight}}|value-type=additive|class=thermal_thruster_air_launch|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=872|name=thermal_thruster_air_launch|description={{lang|en=Able to re-launch while already in-flight|ru=Можно использовать ещё раз в полёте}}|value-type=additive|class=thermal_thruster_air_launch|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=873|name=thermal_thruster|description=|value-type=additive|class=thermal_thruster|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=873|name=thermal_thruster|description=|value-type=additive|class=thermal_thruster|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=874|name=mult_item_meter_charge_rate|description={{lang|en='''%s1'''% faster recharge rate}}|value-type=inverted_percentage|class=mult_item_meter_charge_rate|effect-type=|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=874|name=mult_item_meter_charge_rate|description={{lang|en='''%s1'''% faster recharge rate|ru=+'''%s1'''% к скорости перезарядки}}|value-type=inverted_percentage|class=mult_item_meter_charge_rate|effect-type=|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=875|name=explode_on_ignite|description={{lang|en=Ignited enemies explode}}|value-type=additive|class=explode_on_ignite|effect-type=|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=875|name=explode_on_ignite|description={{lang|en=Ignited enemies explode|ru=Взрывает горящих врагов}}|value-type=additive|class=explode_on_ignite|effect-type=|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=876|name=lunchbox healing decreased|description={{lang|en='''%s1'''% healing effect}}|value-type=percentage|class=lunchbox_healing_scale|effect-type=negative|notes=}}
+
{{Item Attribute|id=876|name=lunchbox healing decreased|description={{lang|en='''%s1'''% healing effect|ru=Лечение: '''%s1'''%}}|value-type=percentage|class=lunchbox_healing_scale|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=877|name=speed_boost_on_hit_enemy|description={{lang|en=Gain a speed boost when you hit an enemy player}}|value-type=additive|class=speed_boost_on_hit_enemy|effect-type=positive|notes=}}
+
{{Item Attribute|id=877|name=speed_boost_on_hit_enemy|description={{lang|en=Gain a speed boost when you hit an enemy player|ru=Ускоряет владельца, если он ударит врага}}|value-type=additive|class=speed_boost_on_hit_enemy|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=878|name=item_meter_starts_empty_DISPLAY_ONLY|description={{lang|en=Gas meter starts empty}}|value-type=additive|class=item_meter_starts_empty_DISPLAY_ONLY|effect-type=negative|notes=}}
+
{{Item Attribute|id=878|name=item_meter_starts_empty_DISPLAY_ONLY|description={{lang|en=Gas meter starts empty|ru=Изначально шкала бензина пуста}}|value-type=additive|class=item_meter_starts_empty_DISPLAY_ONLY|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=879|name=item_meter_charge_type_3_DISPLAY_ONLY|description={{lang|en=Gas meter builds with damage done and/or time}}|value-type=additive|class=item_meter_charge_type_3_DISPLAY_ONLY|effect-type=positive|notes=}}
+
{{Item Attribute|id=879|name=item_meter_charge_type_3_DISPLAY_ONLY|description={{lang|en=Gas meter builds with damage done and/or time|ru=Шкала бензина заполняется со временем и при нанесении урона}}|value-type=additive|class=item_meter_charge_type_3_DISPLAY_ONLY|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=880|name=repair health to metal ratio DISPLAY ONLY|description={{lang|en='''%s1'''-to-1 health-to-metal ratio when repairing buildings}}|value-type=additive|class=repair_health_to_metal_ratio_DISPLAY_ONLY|effect-type=negative|notes=}}
+
{{Item Attribute|id=880|name=repair health to metal ratio DISPLAY ONLY|description={{lang|en='''%s1'''-to-1 health-to-metal ratio when repairing buildings|ru=Восстанавливает постройке '''%s1''' здоровья за единицу металла}}|value-type=additive|class=repair_health_to_metal_ratio_DISPLAY_ONLY|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=881|name=health drain medic|description={{lang|da='''%s1''' helbred tappet pr. sekund for bæreren|de='''%s1''' Gesundheitsverlust pro Sekunde für Träger|en='''%s1''' health regenerated per second on wearer|es=El portador pierde '''%s1''' de salud por segundo|fi='''%s1''' terveyttä pois käyttäjältä sekunnissa|fr='''%s1''' pts santé récupérés par seconde pour le porteur|hu='''%s1''' életerő-elvonás másodpercenként viseléskor|it='''%s1''' punti salute consumati al secondo per chi lo equipaggia|ja=着用者は 1 秒ごとにヘルス '''%s1''' 減|ko=착용 시 초당 체력 회복률 '''%s1''' 감소|nl=De gezondheid van de drager gaat met '''%s1''' per seconde achteruit|no='''%s1''' helse som tappes per sekund, for bæreren|pl='''%s1''' punktów zdrowia co sekundę dla noszącego|pt='''%s1''' de vida gasta por segundo no utilizador|pt-br='''%s1''' de vida do usuário drenada por segundo|ro='''%s1''' viaţă scursă pe secundă pentru purtător|ru=Носитель теряет '''%s1''' ед. здоровья в секунду|sv='''%s1''' hälsa förbrukas per sekund för bäraren|tr=Kuşanan saniye başına '''%s1''' sağlık kaybeder|zh-hans=穿戴者每秒生命值 '''%s1'''|zh-hant=裝備者每秒消耗的生命值 '''%s1'''}}|value-type=additive|class=add_health_regen|effect-type=negative|notes=}}
 
{{Item Attribute|id=881|name=health drain medic|description={{lang|da='''%s1''' helbred tappet pr. sekund for bæreren|de='''%s1''' Gesundheitsverlust pro Sekunde für Träger|en='''%s1''' health regenerated per second on wearer|es=El portador pierde '''%s1''' de salud por segundo|fi='''%s1''' terveyttä pois käyttäjältä sekunnissa|fr='''%s1''' pts santé récupérés par seconde pour le porteur|hu='''%s1''' életerő-elvonás másodpercenként viseléskor|it='''%s1''' punti salute consumati al secondo per chi lo equipaggia|ja=着用者は 1 秒ごとにヘルス '''%s1''' 減|ko=착용 시 초당 체력 회복률 '''%s1''' 감소|nl=De gezondheid van de drager gaat met '''%s1''' per seconde achteruit|no='''%s1''' helse som tappes per sekund, for bæreren|pl='''%s1''' punktów zdrowia co sekundę dla noszącego|pt='''%s1''' de vida gasta por segundo no utilizador|pt-br='''%s1''' de vida do usuário drenada por segundo|ro='''%s1''' viaţă scursă pe secundă pentru purtător|ru=Носитель теряет '''%s1''' ед. здоровья в секунду|sv='''%s1''' hälsa förbrukas per sekund för bäraren|tr=Kuşanan saniye başına '''%s1''' sağlık kaybeder|zh-hans=穿戴者每秒生命值 '''%s1'''|zh-hant=裝備者每秒消耗的生命值 '''%s1'''}}|value-type=additive|class=add_health_regen|effect-type=negative|notes=}}
Line 2,008: Line 2,012:
 
{{Item Attribute|id=1005|name=SPELL: set Halloween footstep type|description={{lang|en='''%s1'''}}|value-type=from_lookup_table|class=halloween_footstep_type|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=1005|name=SPELL: set Halloween footstep type|description={{lang|en='''%s1'''}}|value-type=from_lookup_table|class=halloween_footstep_type|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=1006|name=SPELL: Halloween voice modulation|description={{lang|en=Voices From Below|pt=Vozes das Profundezas}}|value-type=additive|class=halloween_voice_modulation|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=1006|name=SPELL: Halloween voice modulation|description={{lang|en=Voices From Below|pt=Vozes das Profundezas|ru=Голоса из преисподней}}|value-type=additive|class=halloween_voice_modulation|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=1007|name=SPELL: Halloween pumpkin explosions|description={{lang|en=Pumpkin Bombs|pt=Bombas-Abóbora}}|value-type=additive|class=halloween_pumpkin_explosions|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=1007|name=SPELL: Halloween pumpkin explosions|description={{lang|en=Pumpkin Bombs|pt=Bombas-Abóbora|ru=Тыквенные бомбы}}|value-type=additive|class=halloween_pumpkin_explosions|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=1008|name=SPELL: Halloween green flames|description={{lang|en=Halloween Fire|es=Fuego de Halloween|pt=Fogo do Dia das Bruxas}}|value-type=additive|class=halloween_green_flames|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=1008|name=SPELL: Halloween green flames|description={{lang|en=Halloween Fire|es=Fuego de Halloween|pt=Fogo do Dia das Bruxas|ru=Хеллоуинский огонь}}|value-type=additive|class=halloween_green_flames|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=1009|name=SPELL: Halloween death ghosts|description={{lang|en=Exorcism|es=Exorcismo|pt=Exorcismo}}|value-type=additive|class=halloween_death_ghosts|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=1009|name=SPELL: Halloween death ghosts|description={{lang|en=Exorcism|es=Exorcismo|pt=Exorcismo|ru=Экзорцизм}}|value-type=additive|class=halloween_death_ghosts|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=1030|name=Attack not cancel charge|description=|value-type=additive|class=attack_not_cancel_charge|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=1030|name=Attack not cancel charge|description=|value-type=additive|class=attack_not_cancel_charge|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 2,044: Line 2,048:
 
{{Item Attribute|id=2012|name=tool target item|description=|value-type=|class=tool_target_item|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2012|name=tool target item|description=|value-type=|class=tool_target_item|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2013|name=killstreak effect|description={{lang|en=Killstreaker: '''%s1'''}}|value-type=killstreakeffect_index|class=killstreak_effect|effect-type=positive|notes=}}
+
{{Item Attribute|id=2013|name=killstreak effect|description={{lang|en=Killstreaker: '''%s1'''|ru=Серийный убийца: '''%s1'''}}|value-type=killstreakeffect_index|class=killstreak_effect|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2014|name=killstreak idleeffect|description={{lang|en=Sheen: '''%s1'''}}|value-type=killstreak_idleeffect_index|class=killstreak_idleeffect|effect-type=positive|notes=}}
+
{{Item Attribute|id=2014|name=killstreak idleeffect|description={{lang|en=Sheen: '''%s1'''|ru=Блеск: '''%s1'''}}|value-type=killstreak_idleeffect_index|class=killstreak_idleeffect|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2015|name=spellbook page attr id|description=|value-type=|class=spellbook_page_attr_id|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2015|name=spellbook page attr id|description=|value-type=|class=spellbook_page_attr_id|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2016|name=Halloween Spellbook Page: Tumidum|description={{lang|en=Pages of Tumidum: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
+
{{Item Attribute|id=2016|name=Halloween Spellbook Page: Tumidum|description={{lang|en=Pages of Tumidum: '''%s1'''|ru=Страниц Тумидума: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2017|name=Halloween Spellbook Page: Gratanter|description={{lang|en=Pages of Gratanter: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
+
{{Item Attribute|id=2017|name=Halloween Spellbook Page: Gratanter|description={{lang|en=Pages of Gratanter: '''%s1'''|ru=Страниц Гратантера: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2018|name=Halloween Spellbook Page: Audere|description={{lang|en=Pages of Audere: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
+
{{Item Attribute|id=2018|name=Halloween Spellbook Page: Audere|description={{lang|en=Pages of Audere: '''%s1'''|ru=Страниц Одера: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2019|name=Halloween Spellbook Page: Congeriae|description={{lang|en=Pages of Congeriae: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
+
{{Item Attribute|id=2019|name=Halloween Spellbook Page: Congeriae|description={{lang|en=Pages of Congeriae: '''%s1'''|ru=Страниц Конгериа: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2020|name=Halloween Spellbook Page: Veteris|description={{lang|en=Pages of Veteris: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
+
{{Item Attribute|id=2020|name=Halloween Spellbook Page: Veteris|description={{lang|en=Pages of Veteris: '''%s1'''|ru=Страниц Ветериса: '''%s1'''}}|value-type=additive|class=tf_halloween_spell_page|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2021|name=additional halloween response criteria name|description=|value-type=additive|class=additional_halloween_response_criteria_name|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2021|name=additional halloween response criteria name|description=|value-type=additive|class=additional_halloween_response_criteria_name|effect-type=positive|notes={{Common string|Hidden}}}}
Line 2,068: Line 2,072:
 
{{Item Attribute|id=2024|name=item name text override|description=|value-type=|class=item_name_text_override|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2024|name=item name text override|description=|value-type=|class=item_name_text_override|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2025|name=killstreak tier|description={{lang|en=Killstreaks Active}}|value-type=additive|class=killstreak_tier|effect-type=positive|notes=}}
+
{{Item Attribute|id=2025|name=killstreak tier|description={{lang|en=Killstreaks Active|ru=Серии убийств активированы}}|value-type=additive|class=killstreak_tier|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2026|name=wide item level|description=|value-type=|class=wide_item_level|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2026|name=wide item level|description=|value-type=|class=wide_item_level|effect-type=|notes={{Common string|Hidden}}}}
Line 2,084: Line 2,088:
 
{{Item Attribute|id=2032|name=recipe no partial complete|description=|value-type=|class=recipe_no_partial_complete|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2032|name=recipe no partial complete|description=|value-type=|class=recipe_no_partial_complete|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2034|name=kill refills meter|description={{lang|en=Melee kills refill '''%s1'''% of your charge meter.}}|value-type=additive_percentage|class=kill_refills_meter|effect-type=positive|notes=}}
+
{{Item Attribute|id=2034|name=kill refills meter|description={{lang|en=Melee kills refill '''%s1'''% of your charge meter.|ru=Убийство в ближнем бою восполняет шкалу рывка на '''%s1'''%.}}|value-type=additive_percentage|class=kill_refills_meter|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2035|name=random drop line item unusual chance|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2035|name=random drop line item unusual chance|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
Line 2,098: Line 2,102:
 
{{Item Attribute|id=2040|name=random drop line item 3|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2040|name=random drop line item 3|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2041|name=on taunt attach particle effect|description={{lang|en=★ Unusual Effect: '''%s1'''}}|value-type=particle_index|class=|effect-type=neutral|notes=}}
+
{{Item Attribute|id=2041|name=on taunt attach particle effect|description={{lang|en=★ Unusual Effect: '''%s1'''|ru=★ Необычный эффект: '''%s1'''}}|value-type=particle_index|class=|effect-type=neutral|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2042|name=loot list name|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2042|name=loot list name|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2043|name=upgrade rate decrease|description={{lang|en='''%s1'''% slower upgrade rate}}|value-type=inverted_percentage|class=upgrade_rate_mod|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=2043|name=upgrade rate decrease|description={{lang|en='''%s1'''% slower upgrade rate|ru=Скорость улучшения построек: -'''%s1'''%}}|value-type=inverted_percentage|class=upgrade_rate_mod|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=2044|name=can shuffle crate contents|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2044|name=can shuffle crate contents|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
Line 2,110: Line 2,114:
 
{{Item Attribute|id=2046|name=is commodity|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2046|name=is commodity|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2048|name=voice pitch scale|description={{lang|en=Disables double jump}}|value-type=percentage|class=voice_pitch_scale|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=2048|name=voice pitch scale|description={{lang|en=Disables double jump|ru=Блокирует двойной прыжок}}|value-type=percentage|class=voice_pitch_scale|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=2049|name=gunslinger punch combo|description={{lang|en=Third successful punch in a row always crits.}}|value-type=additive|class=gunslinger_punch_combo|effect-type=positive|notes=}}
+
{{Item Attribute|id=2049|name=gunslinger punch combo|description={{lang|en=Third successful punch in a row always crits.|ru=Каждое третье попадание подряд будет критом.}}|value-type=additive|class=gunslinger_punch_combo|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2050|name=cannot delete|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2050|name=cannot delete|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
Line 2,120: Line 2,124:
 
{{Item Attribute|id=2052|name=quest loaner id hi|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2052|name=quest loaner id hi|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=2053|name=is_festivized|description={{lang|en=Festivized}}|value-type=additive|class=is_festivized|effect-type=neutral|notes=}}
+
{{Item Attribute|id=2053|name=is_festivized|description={{lang|en=Festivized|ru=Празднично украшено}}|value-type=additive|class=is_festivized|effect-type=neutral|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2054|name=fire particle blue|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2054|name=fire particle blue|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
Line 2,137: Line 2,141:
 
|-
 
|-
 
{{Item Attribute|id=2063|name=dragons fury positive properties|description={{lang|en=Deals 300% damage to burning players
 
{{Item Attribute|id=2063|name=dragons fury positive properties|description={{lang|en=Deals 300% damage to burning players
+50% re-pressurization rate on hit}}|value-type=additive|class=dragons_fury_positive_properties|effect-type=positive|notes=}}
+
+50% re-pressurization rate on hit|ru=+200% к урону по горящим врагам
 +
+50% скорости перезарядки при попадании}}|value-type=additive|class=dragons_fury_positive_properties|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2064|name=dragons fury negative properties|description={{lang|en=-50% repressurization rate on Alt-Fire}}|value-type=additive|class=dragons_fury_negative_properties|effect-type=negative|notes=}}
+
{{Item Attribute|id=2064|name=dragons fury negative properties|description={{lang|en=-50% repressurization rate on Alt-Fire|ru=-50% скорости перезарядки при доп. атаке}}|value-type=additive|class=dragons_fury_negative_properties|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=2065|name=dragons fury neutral properties|description={{lang|en=Uses a shared pressure tank for Primary Fire and Alt-Fire.
 
{{Item Attribute|id=2065|name=dragons fury neutral properties|description={{lang|en=Uses a shared pressure tank for Primary Fire and Alt-Fire.
Primary Fire: Launches a fast-moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.}}|value-type=additive|class=dragons_fury_neutral_properties|effect-type=neutral|notes=}}
+
Primary Fire: Launches a fast-moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.|ru=Совершает основную и дополнительную атаки с одинаковой скоростью.
 +
Основная атака: Огненный снаряд, который ненадолго поджигает врагов. Доп. атака: Сжатый воздух, который отталкивает противников и снаряды, а также тушит горящих союзников.}}|value-type=additive|class=dragons_fury_neutral_properties|effect-type=neutral|notes=}}
 
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{{Item Attribute|id=2066|name=force center wrap|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=2066|name=force center wrap|description=|value-type=|class=|effect-type=|notes={{Common string|Hidden}}}}
 
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{{Item Attribute|id=2067|name=attack_minicrits_and_consumes_burning|description={{lang|en=Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
 
{{Item Attribute|id=2067|name=attack_minicrits_and_consumes_burning|description={{lang|en=Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
Killing blows on burning players grant a speed boost.}}|value-type=additive|class=attack_minicrits_and_consumes_burning|effect-type=positive|notes=}}
+
Killing blows on burning players grant a speed boost.|ru=Наносит мини-криты по горящим врагам и тушит их. Урон уменьшается с оставшимся временем горения.
 +
Убийство горящих врагов даёт ускорение.}}|value-type=additive|class=attack_minicrits_and_consumes_burning|effect-type=positive|notes=}}
 
|-
 
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{{Item Attribute|id=3000|name=item slot criteria 1|description=|value-type=|class=item_slot_criteria|effect-type=|notes=}}
 
{{Item Attribute|id=3000|name=item slot criteria 1|description=|value-type=|class=item_slot_criteria|effect-type=|notes=}}

Revision as of 12:29, 28 April 2022