Difference between revisions of "Template:List of item attributes"

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{{Item Attribute|id=133|name=soldier model index|description=Medal no. n|value-type=additive|class=desc_soldiermedal_index|effect-type=neutral|notes=}}
 
{{Item Attribute|id=133|name=soldier model index|description=Medal no. n|value-type=additive|class=desc_soldiermedal_index|effect-type=neutral|notes=}}
 
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{{Item Attribute|id=134|name=attach particle effect|description=Effect: n|value-type=particle_index|class=set_attached_particle|effect-type=neutral|notes=}}
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{{Item Attribute|id=134|name=attach particle effect|description=Effect: Holy Glow|value-type=particle_index|class=set_attached_particle|effect-type=neutral|notes=}}
 
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{{Item Attribute|id=135|name=rocket jump damage reduction|description=n% blast damage from rocket jumps|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes=}}
 
{{Item Attribute|id=135|name=rocket jump damage reduction|description=n% blast damage from rocket jumps|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes=}}
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{{Item Attribute|id=185|name=event date|description=Date Received: n|value-type=date|class=event_date|effect-type=neutral|notes=}}
 
{{Item Attribute|id=185|name=event date|description=Date Received: n|value-type=date|class=event_date|effect-type=neutral|notes=}}
 
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{{Item Attribute|id=186|name=gifter account id|description=<br/>Gift from: n|value-type=account_id|class=gifter_account_id|effect-type=positive|notes=}}
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{{Item Attribute|id=186|name=gifter account id|description=Gift from _/\_ Tturbo _/\_|value-type=account_id|class=gifter_account_id|effect-type=positive|notes=}}
 
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{{Item Attribute|id=187|name=set supply crate series|description=Crate Series #n|value-type=additive|class=supply_crate_series|effect-type=positive|notes=}}
 
{{Item Attribute|id=187|name=set supply crate series|description=Crate Series #n|value-type=additive|class=supply_crate_series|effect-type=positive|notes=}}

Revision as of 21:50, 11 February 2011

List of Item Attributes/Header

The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

This table lists:

  • ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
  • Name: Internal name of this attribute.
  • Description: The text that appears for the user in the weapon's description. "%s1" is replaced with the value of the attribute.
  • Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
  • Class: This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.

List

See also