Difference between revisions of "Template:List of item attributes"

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m (Updated item attributes)
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{{:List of Item Attributes/Header}}
 
{{:List of Item Attributes/Header}}
{|class="wikitable grid sortable plainlinks"
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|-
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<html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="en-US">
!class="header"|ID
 
!class="header"|Name
 
!class="header"|Description
 
!class="header"|Value Type
 
!class="header"|Class
 
!class="header" width="10%"|Notes
 
|-
 
{{Item Attribute|id=1|name=damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2|name=damage bonus|description=+n% damage done|value-type=percentage|class=mult_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=3|name=clip size penalty|description=n% clip size|value-type=percentage|class=mult_clipsize|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=4|name=clip size bonus|description=+n% clip size|value-type=percentage|class=mult_clipsize|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=5|name=fire rate penalty|description=n% slower firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=6|name=fire rate bonus|description=+n% faster firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=7|name=heal rate penalty|description=n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=8|name=heal rate bonus|description=+n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=9|name=ubercharge rate penalty|description=n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=10|name=ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=11|name=overheal bonus|description=+n% more max overheal|value-type=percentage|class=mult_medigun_overheal_amount|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=12|name=overheal decay penalty|description=n% shorter overheal time|value-type=inverted_percentage|class=mult_medigun_overheal_decay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=13|name=overheal decay bonus|description=+n% longer overheal time|value-type=inverted_percentage|class=mult_medigun_overheal_decay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=14|name=overheal decay disabled|description=Overheal bonus doesn't decay|value-type=percentage|class=mult_medigun_overheal_decay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=15|name=crit mod disabled|description=No random critical hits|value-type=percentage|class=mult_crit_chance|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=16|name=heal on hit for rapidfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=17|name=add uber charge on hit|description=On Hit: n% ÜberCharge added|value-type=additive_percentage|class=add_onhit_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=18|name=medigun charge is crit boost|description=ÜberCharge grants 100% critical chance|value-type=additive|class=set_charge_type|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=19|name=tmp dmgbuff on hit|description=On Hit: +n% damage bonus|value-type=additive_percentage|class=addperc_ondmgdone_tmpbuff|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=20|name=crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=21|name=dmg penalty vs nonburning|description=n% damage vs non-burning players|value-type=percentage|class=mult_dmg_vs_nonburning|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=22|name=no crit vs nonburning|description=No critical hits vs non-burning players|value-type=additive|class=set_nocrit_vs_nonburning|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=23|name=mod flamethrower push|description=No compression blast|value-type=additive|class=set_flamethrower_push_disabled|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=24|name=mod flamethrower back crit|description=100% critical hits from behind|value-type=additive|class=set_flamethrower_back_crit|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=25|name=hidden secondary max ammo penalty|description=|value-type=|class=mult_maxammo_secondary|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=26|name=max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=27|name=alt-fire disabled|description=Attrib_AltFire_Disabled|value-type=additive|class=unimplemented_altfire_disabled|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=28|name=crit mod disabled hidden|description=|value-type=|class=mult_crit_chance|effect-type=negative|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=29|name=alt-fire is vampire|description=Attrib_AltFire_Is_Vampire|value-type=additive|class=set_altfire_mode|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=30|name=fists have radial buff|description=On Kill: +50 health on nearby teammates<br/>On Kill: +10% Crit Chance on nearby teammates|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=31|name=critboost on kill|description=On Kill: n seconds of 100% critical chance|value-type=additive|class=add_onkill_critboost_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=32|name=slow enemy on hit|description=On Hit: n% chance to slow target|value-type=additive_percentage|class=mult_onhit_enemyspeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=33|name=set cloak is feign death|description=Cloak Type: Feign Death|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=34|name=mult cloak meter consume rate|description=+n% cloak drain rate|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=35|name=mult cloak meter regen rate|description=+n% cloak regen rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=36|name=spread penalty|description=n% less accurate|value-type=percentage|class=mult_spread_scale|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=37|name=hidden primary max ammo bonus|description=|value-type=|class=mult_maxammo_primary|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=38|name=mod bat launches balls|description=This bat knocks out a mean stun ball|value-type=additive|class=set_weapon_mode|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=39|name=dmg penalty vs nonstunned|description=n% damage vs non-stunned players|value-type=percentage|class=unimplemented_mod_dmg_vs_nonstunned|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=40|name=zoom speed mod disabled|description=No move speed penalty from zoom|value-type=additive|class=unimplemented_mod_zoom_speed_disabled|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=41|name=sniper charge per sec|description=+n% charge rate|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=42|name=sniper no headshots|description=No headshots|value-type=additive|class=set_weapon_mode|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=43|name=scattergun no reload single|description=|value-type=|class=set_scattergun_no_reload_single|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=44|name=scattergun has knockback|description=Knockback on the target and shooter|value-type=additive|class=set_scattergun_has_knockback|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=45|name=bullets per shot bonus|description=+n% bullets per shot|value-type=percentage|class=mult_bullets_per_shot|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=46|name=sniper zoom penalty|description=n% zoom reduction|value-type=percentage|class=mult_zoom_fov|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=47|name=sniper no charge|description=No zoom or damage charge|value-type=additive|class=unimplemented_mod_sniper_no_charge|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=48|name=set cloak is movement based|description=Cloak Type: Motion Sensitive|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=49|name=no double jump|description=Disables double jump on wearer|value-type=additive|class=set_scout_doublejump_disabled|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=50|name=absorb damage while cloaked|description=Absorbs n% damage while cloaked|value-type=percentage|class=unimplemented_absorb_dmg_while_cloaked|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=51|name=revolver use hit locations|description=Crits on an accurate headshot|value-type=additive|class=set_weapon_mode|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=52|name=backstab shield|description=Blocks a single backstab attempt|value-type=additive|class=set_blockbackstab_once|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=53|name=fire retardant|description=Attrib_FireRetardant|value-type=additive|class=set_fire_retardant|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=54|name=move speed penalty|description=n% slower move speed on wearer|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=55|name=obsolete ammo penalty|description=|value-type=|class=obsolete|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=56|name=jarate description|description=Coated enemies take mini-crits<br/>Also handy for putting out a fire|value-type=percentage|class=desc_jarate_description|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=57|name=health regen|description=+n health regenerated per second on wearer|value-type=additive|class=add_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=58|name=self dmg push force increased|description=+n% self damage force|value-type=percentage|class=mult_dmgself_push_force|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=59|name=self dmg push force decreased|description=n% self damage force|value-type=percentage|class=mult_dmgself_push_force|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=60|name=dmg taken from fire reduced|description=+n% fire damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=61|name=dmg taken from fire increased|description=n% fire damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_fire|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=62|name=dmg taken from crit reduced|description=+n% critical hit damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_crit|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=63|name=dmg taken from crit increased|description=n% critical hit damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_crit|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=64|name=dmg taken from blast reduced|description=+n% explosive damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_explosions|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=65|name=dmg taken from blast increased|description=n% explosive damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_explosions|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=66|name=dmg taken from bullets reduced|description=+n% bullet damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=67|name=dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=68|name=increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=69|name=health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=70|name=health from healers increased|description=+n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=71|name=weapon burn dmg increased|description=+n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=72|name=weapon burn dmg reduced|description=n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=73|name=weapon burn time increased|description=+n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=74|name=weapon burn time reduced|description=n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=75|name=aiming movespeed increased|description=+n% faster move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=76|name=maxammo primary increased|description=+n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=77|name=maxammo primary reduced|description=n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=78|name=maxammo secondary increased|description=+n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=79|name=maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=80|name=maxammo metal increased|description=+n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=81|name=maxammo metal reduced|description=n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=82|name=cloak consume rate increased|description=-n% cloak duration|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=83|name=cloak consume rate decreased|description=+n% cloak duration|value-type=inverted_percentage|class=mult_cloak_meter_consume_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=84|name=cloak regen rate increased|description=+n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=85|name=cloak regen rate decreased|description=n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=86|name=minigun spinup time increased|description=n% slower spin up time|value-type=percentage|class=mult_minigun_spinup_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=87|name=minigun spinup time decreased|description=n% faster spin up time|value-type=inverted_percentage|class=mult_minigun_spinup_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=88|name=max pipebombs increased|description=+n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=89|name=max pipebombs decreased|description=n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=90|name=SRifle Charge rate increased|description=n% faster power charge|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=91|name=SRifle Charge rate decreased|description=n% slower power charge|value-type=inverted_percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=92|name=Construction rate increased|description=n% faster construction rate|value-type=percentage|class=mult_construction_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=93|name=Construction rate decreased|description=n% slower construction rate|value-type=inverted_percentage|class=mult_construction_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=94|name=Repair rate increased|description=n% faster repair rate|value-type=percentage|class=mult_repair_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=95|name=Repair rate decreased|description=n% slower repair rate|value-type=inverted_percentage|class=mult_repair_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=96|name=Reload time increased|description=n% slower reload time|value-type=percentage|class=mult_reload_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=97|name=Reload time decreased|description=n% faster reload time|value-type=inverted_percentage|class=mult_reload_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=98|name=selfdmg on hit for rapidfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=99|name=Blast radius increased|description=+n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=100|name=Blast radius decreased|description=n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=101|name=Projectile range increased|description=+n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=102|name=Projectile range decreased|description=n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=103|name=Projectile speed increased|description=+n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=104|name=Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=105|name=overheal penalty|description=n% less max overheal|value-type=inverted_percentage|class=mult_medigun_overheal_amount|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=106|name=weapon spread bonus|description=n% more accurate|value-type=inverted_percentage|class=mult_spread_scale|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=107|name=move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=108|name=health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=109|name=health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=110|name=heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=111|name=selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=112|name=ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=113|name=metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=114|name=mod mini-crit airborne|description=Mini-crits airborne targets|value-type=additive|class=mini_crit_airborne|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=115|name=mod shovel damage boost|description=Damage and move speed increase<br/>as the user becomes injured<br/>Blocks healing when in use|value-type=additive|class=set_weapon_mode|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=116|name=mod soldier buff type|description=|value-type=|class=set_buff_type|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=117|name=dmg falloff increased|description=Attrib_Dmg_Falloff_Increased|value-type=inverted_percentage|class=mult_dmg_falloff|effect-type=negative|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=118|name=dmg falloff decreased|description=n% splash damage fall off|value-type=percentage|class=mult_dmg_falloff|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=119|name=sticky detonate mode|description=Detonates stickybombs near the crosshair and directly under your feet|value-type=additive|class=set_detonate_mode|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=120|name=sticky arm time penalty|description=n sec slower bomb arm time|value-type=additive|class=sticky_arm_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=121|name=stickies detonate stickies|description=Able to destroy enemy stickybombs|value-type=additive|class=stickies_detonate_stickies|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=122|name=mod demo buff type|description=|value-type=|class=set_buff_type|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=123|name=speed boost when active|description=n% speed boost while active weapon|value-type=percentage|class=mult_move_speed_when_active|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=124|name=mod wrench builds minisentry|description=Replaces the Sentry with a fast building Mini-Sentry|value-type=additive|class=wrench_builds_minisentry|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=125|name=max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=126|name=sticky arm time bonus|description=n sec faster bomb arm time|value-type=additive|class=sticky_arm_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=127|name=sticky air burst mode|description=Launched bombs shatter on surfaces|value-type=additive|class=set_detonate_mode|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=128|name=provide on active|description=When weapon is active:|value-type=additive|class=provide_on_active|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=129|name=health drain|description=n health drained per second on wearer|value-type=additive|class=add_health_regen|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=130|name=medic regen bonus|description=+n% natural regen rate|value-type=percentage|class=medic_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=131|name=medic regen penalty|description=-n% natural regen rate|value-type=percentage|class=medic_regen|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=132|name=community description|description=Given to valuable Community Contributors|value-type=percentage|class=desc_community_description|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=133|name=soldier model index|description=Medal no. n|value-type=additive|class=desc_soldiermedal_index|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=134|name=attach particle effect|description=Effect: n|value-type=particle_index|class=set_attached_particle|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=135|name=rocket jump damage reduction|description=n% blast damage from rocket jumps|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=136|name=mod sentry killed revenge|description=When your sentry is destroyed you<br/>gain revenge crits for every sentry kill|value-type=additive|class=sentry_killed_revenge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=137|name=dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=138|name=dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=139|name=lunchbox adds maxhealth bonus|description=Adds +50 max health for 30 seconds|value-type=additive|class=set_weapon_mode|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=140|name=hidden maxhealth non buffed|description=|value-type=|class=add_maxhealth_nonbuffed|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=141|name=selfmade description|description=I made this!|value-type=percentage|class=desc_selfmade_description|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=142|name=set item tint RGB|description=|value-type=|class=set_item_tint_rgb|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=143|name=custom employee number|description=Hire Date: n|value-type=date|class=set_employee_number|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=144|name=lunchbox adds minicrits|description=|value-type=|class=set_weapon_mode|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=146|name=damage applies to sappers|description=Damage removes Sappers|value-type=additive|class=set_dmg_apply_to_sapper|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=147|name=Wrench index|description=Wrench no. n|value-type=additive|class=desc_wrench_index|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=148|name=building cost reduction|description=n metal reduction in building cost|value-type=additive|class=building_cost_reduction|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=149|name=bleeding duration|description=On Hit: Bleed for n seconds|value-type=additive|class=bleeding_duration|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=150|name=turn to gold|description=Imbued with an ancient power|value-type=additive|class=set_turn_to_gold|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=153|name=cannot trade|description=|value-type=|class=cannot_trade|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=154|name=disguise on backstab|description=Upon a successful backstab you rapidly disguise as your victim|value-type=additive|class=set_disguise_on_backstab|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=155|name=cannot disguise|description=Wearer cannot disguise|value-type=additive|class=set_cannot_disguise|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=156|name=silent killer|description=This weapon is a silent killer|value-type=additive|class=set_silent_killer|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=157|name=disguise speed penalty|description=n sec slower disguise speed|value-type=additive|class=disguise_speed_penalty|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=158|name=add cloak on kill|description=+n cloak on kill|value-type=additive|class=add_cloak_on_kill|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=159|name=cloak blink time penalty|description=n sec longer cloak blink time|value-type=additive|class=cloak_blink_time_penalty|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=160|name=quiet unstealth|description=Reduced decloak sound volume|value-type=additive|class=set_quiet_unstealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=161|name=flame size penalty|description=n% less flame spread area|value-type=percentage|class=mult_flame_size|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=162|name=flame size bonus|description=+n% more flame spread area|value-type=percentage|class=mult_flame_size|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=163|name=flame life penalty|description=n% less flame distance|value-type=percentage|class=mult_flame_life|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=164|name=flame life bonus|description=+n% more flame distance|value-type=percentage|class=mult_flame_life|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=165|name=charged airblast|description=Airblast can now be charged, which will push enemies further|value-type=additive|class=set_charged_airblast|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=166|name=add cloak on hit|description=+n cloak on hit|value-type=additive|class=add_cloak_on_hit|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=167|name=disguise damage reduction|description=Attrib_DisguiseDamageReduction|value-type=percentage|class=disguise_damage_reduction|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=168|name=disguise no burn|description=Immune to fire damage while disguised|value-type=additive|class=disguise_no_burn|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=169|name=dmg from sentry reduced|description=+n% sentry damage resistance on wearer|value-type=inverted_percentage|class=dmg_from_sentry_reduced|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=170|name=airblast cost increased|description=+n% airblast cost|value-type=percentage|class=mult_airblast_cost|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=171|name=airblast cost decreased|description=n% airblast cost|value-type=percentage|class=mult_airblast_cost|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=172|name=purchased|description=|value-type=|class=purchased|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=173|name=flame ammopersec increased|description=+n% flamethrower ammo consumed per second|value-type=percentage|class=mult_flame_ammopersec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=174|name=flame ammopersec decreased|description=n% flamethrower ammo consumed per second|value-type=percentage|class=mult_flame_ammopersec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=175|name=jarate duration|description=On Hit: Jarate applied to target for n seconds|value-type=additive|class=jarate_duration|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=176|name=no death from headshots|description=The wearer cannot be killed by headshots.|value-type=additive|class=no_death_from_headshots|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=177|name=deploy time increased|description=n% longer weapon switch|value-type=percentage|class=mult_deploy_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=178|name=deploy time decreased|description=n% faster weapon switch|value-type=inverted_percentage|class=mult_deploy_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=179|name=minicrits become crits|description=This weapon crits whenever it would normally mini-crit.|value-type=additive|class=minicrits_become_crits|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=180|name=heal on kill|description=+n health restored on kill|value-type=additive|class=heal_on_kill|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=181|name=no self blast dmg|description=No self inflicted blast damage taken.|value-type=additive|class=no_self_blast_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=182|name=slow enemy on hit major|description=On Hit: Slow target movement by 40% for ns|value-type=additive|class=mult_onhit_enemyspeed_major|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=183|name=aiming movespeed decreased|description=n% slower move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=184|name=duel loser account id|description=Attrib_DuelLoserAccountID|value-type=account_id|class=duel_loser_account_id|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=185|name=event date|description=Date Received: n|value-type=date|class=event_date|effect-type=neutral|notes=}}
 
|-
 
{{Item Attribute|id=186|name=gifter account id|description=<br/>Gift from: n|value-type=account_id|class=gifter_account_id|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=187|name=set supply crate series|description=Crate Series #n|value-type=additive|class=supply_crate_series|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=188|name=preserve ubercharge|description=On death up to n% of your stored<br/>ÜberCharge is retained.|value-type=additive|class=preserve_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=189|name=elevate quality|description=|value-type=|class=set_elevated_quality|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=190|name=active health regen|description=+n health regenerated per second on wearer|value-type=additive|class=active_item_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=191|name=active health degen|description=n health drained per second on wearer|value-type=additive|class=active_item_health_regen|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=192|name=referenced item id low|description=|value-type=|class=referenced_item_id_low|effect-type=negative|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=193|name=referenced item id high|description=|value-type=|class=referenced_item_id_high|effect-type=negative|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=194|name=referenced item def|description=|value-type=|class=referenced_item_def|effect-type=negative|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=195|name=always tradable|description=|value-type=|class=always_tradable|effect-type=negative|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=196|name=noise maker|description=|value-type=|class=enable_misc2_noisemaker|effect-type=neutral|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=197|name=halloween item|description=This is a special Halloween n item.|value-type=additive|class=halloween_item|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=199|name=fires healing bolts|description=Fires special bolts that heal teammates and deal damage based on distance traveled|value-type=additive|class=fires_healing_bolts|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=200|name=enables aoe heal|description=On Taunt: Applies a healing effect to all nearby teammates|value-type=additive|class=enables_aoe_heal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=201|name=gesture speed increase|description=+n% faster taunt speed on wearer|value-type=percentage|class=mult_gesture_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=202|name=charge time increased|description=n sec increase in charge duration|value-type=additive|class=mod_charge_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=203|name=drop health pack on kill|description=On Kill: A small health pack is dropped|value-type=additive|class=drop_health_pack_on_kill|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=204|name=hit self on miss|description=On Miss: Hit yourself. Idiot.|value-type=additive|class=hit_self_on_miss|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=205|name=dmg from ranged reduced|description=n% damage from ranged sources while active|value-type=percentage|class=dmg_from_ranged|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=206|name=dmg from melee increased|description=+n% damage from melee sources while active|value-type=percentage|class=dmg_from_melee|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=207|name=blast dmg to self increased|description=+n% damage to self|value-type=percentage|class=blast_dmg_to_self|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=208|name=Set DamageType Ignite|description=On Hit: target is engulfed in flames|value-type=additive|class=set_dmgtype_ignite|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=209|name=minicrit vs burning player|description=100% minicrits vs burning players|value-type=additive|class=or_minicrit_vs_playercond_burning|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=217|name=sanguisuge|description=On backstab: absorbs the health from your victim.|value-type=additive|class=sanguisuge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=218|name=mark for death|description=On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.|value-type=additive|class=mark_for_death|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=219|name=decapitate type|description=|value-type=|class=decapitate_type|effect-type=positive|notes=Hidden or unused}}
 
|-
 
{{Item Attribute|id=220|name=restore health on kill|description=On kill: restores you to n% health.|value-type=additive|class=restore_health_on_kill|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=226|name=honorbound|description=This weapon is Honorbound and once drawn cannot be sheathed until it kills.|value-type=additive|class=honorbound|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1000|name=Tier 1 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1001|name=Tier 2 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1002|name=Tier 3 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1003|name=Tier 4 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1004|name=Tier 5 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1010|name=Tier 1 damage bonus|description=+n% damage done|value-type=percentage|class=mult_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1011|name=Tier 2 damage bonus|description=+n% damage done|value-type=percentage|class=mult_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1012|name=Tier 3 damage bonus|description=+n% damage done|value-type=percentage|class=mult_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1013|name=Tier 4 damage bonus|description=+n% damage done|value-type=percentage|class=mult_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1014|name=Tier 5 damage bonus|description=+n% damage done|value-type=percentage|class=mult_dmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1020|name=Tier 1 clip size penalty|description=n% clip size|value-type=percentage|class=mult_clipsize|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1021|name=Tier 2 clip size penalty|description=n% clip size|value-type=percentage|class=mult_clipsize|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1022|name=Tier 3 clip size penalty|description=n% clip size|value-type=percentage|class=mult_clipsize|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1023|name=Tier 4 clip size penalty|description=n% clip size|value-type=percentage|class=mult_clipsize|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1024|name=Tier 5 clip size penalty|description=n% clip size|value-type=percentage|class=mult_clipsize|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1030|name=Tier 1 clip size bonus|description=+n% clip size|value-type=percentage|class=mult_clipsize|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1031|name=Tier 2 clip size bonus|description=+n% clip size|value-type=percentage|class=mult_clipsize|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1032|name=Tier 3 clip size bonus|description=+n% clip size|value-type=percentage|class=mult_clipsize|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1033|name=Tier 4 clip size bonus|description=+n% clip size|value-type=percentage|class=mult_clipsize|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1034|name=Tier 5 clip size bonus|description=+n% clip size|value-type=percentage|class=mult_clipsize|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1040|name=Tier 1 fire rate penalty|description=n% slower firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1041|name=Tier 2 fire rate penalty|description=n% slower firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1042|name=Tier 3 fire rate penalty|description=n% slower firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1043|name=Tier 4 fire rate penalty|description=n% slower firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1044|name=Tier 5 fire rate penalty|description=n% slower firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1050|name=Tier 1 fire rate bonus|description=+n% faster firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1051|name=Tier 2 fire rate bonus|description=+n% faster firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1052|name=Tier 3 fire rate bonus|description=+n% faster firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1053|name=Tier 4 fire rate bonus|description=+n% faster firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1054|name=Tier 5 fire rate bonus|description=+n% faster firing speed|value-type=inverted_percentage|class=mult_postfiredelay|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1060|name=Tier 1 heal rate penalty|description=n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1061|name=Tier 2 heal rate penalty|description=n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1062|name=Tier 3 heal rate penalty|description=n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1063|name=Tier 4 heal rate penalty|description=n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1064|name=Tier 5 heal rate penalty|description=n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1070|name=Tier 1 heal rate bonus|description=+n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1071|name=Tier 2 heal rate bonus|description=+n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1072|name=Tier 3 heal rate bonus|description=+n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1073|name=Tier 4 heal rate bonus|description=+n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1074|name=Tier 5 heal rate bonus|description=+n% heal rate|value-type=percentage|class=mult_medigun_healrate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1080|name=Tier 1 ubercharge rate penalty|description=n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1081|name=Tier 2 ubercharge rate penalty|description=n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1082|name=Tier 3 ubercharge rate penalty|description=n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1083|name=Tier 4 ubercharge rate penalty|description=n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1084|name=Tier 5 ubercharge rate penalty|description=n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1090|name=Tier 1 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1091|name=Tier 2 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1092|name=Tier 3 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1093|name=Tier 4 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1094|name=Tier 5 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1100|name=Tier 1 overheal bonus|description=+n% more max overheal|value-type=percentage|class=mult_medigun_overheal_amount|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1101|name=Tier 2 overheal bonus|description=+n% more max overheal|value-type=percentage|class=mult_medigun_overheal_amount|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1102|name=Tier 3 overheal bonus|description=+n% more max overheal|value-type=percentage|class=mult_medigun_overheal_amount|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1103|name=Tier 4 overheal bonus|description=+n% more max overheal|value-type=percentage|class=mult_medigun_overheal_amount|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1104|name=Tier 5 overheal bonus|description=+n% more max overheal|value-type=percentage|class=mult_medigun_overheal_amount|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1150|name=Tier 1 heal on hit for rapidfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1151|name=Tier 2 heal on hit for rapidfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1152|name=Tier 3 heal on hit for rapidfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1153|name=Tier 4 heal on hit for rapidfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1154|name=Tier 5 heal on hit for rapidfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1160|name=Tier 1 add uber charge on hit|description=On Hit: n% ÜberCharge added|value-type=additive_percentage|class=add_onhit_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1161|name=Tier 2 add uber charge on hit|description=On Hit: n% ÜberCharge added|value-type=additive_percentage|class=add_onhit_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1162|name=Tier 3 add uber charge on hit|description=On Hit: n% ÜberCharge added|value-type=additive_percentage|class=add_onhit_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1163|name=Tier 4 add uber charge on hit|description=On Hit: n% ÜberCharge added|value-type=additive_percentage|class=add_onhit_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1164|name=Tier 5 add uber charge on hit|description=On Hit: n% ÜberCharge added|value-type=additive_percentage|class=add_onhit_ubercharge|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1190|name=Tier 1 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1191|name=Tier 2 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1192|name=Tier 3 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1193|name=Tier 4 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1194|name=Tier 5 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1250|name=Tier 1 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1251|name=Tier 2 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1252|name=Tier 3 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1253|name=Tier 4 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1254|name=Tier 5 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1300|name=Tier 1 critboost on kill|description=On Kill: n seconds of 100% critical chance|value-type=additive|class=add_onkill_critboost_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1301|name=Tier 2 critboost on kill|description=On Kill: n seconds of 100% critical chance|value-type=additive|class=add_onkill_critboost_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1302|name=Tier 3 critboost on kill|description=On Kill: n seconds of 100% critical chance|value-type=additive|class=add_onkill_critboost_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1303|name=Tier 4 critboost on kill|description=On Kill: n seconds of 100% critical chance|value-type=additive|class=add_onkill_critboost_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1304|name=Tier 5 critboost on kill|description=On Kill: n seconds of 100% critical chance|value-type=additive|class=add_onkill_critboost_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1530|name=Tier 1 move speed penalty|description=n% slower move speed on wearer|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1531|name=Tier 2 move speed penalty|description=n% slower move speed on wearer|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1532|name=Tier 3 move speed penalty|description=n% slower move speed on wearer|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1533|name=Tier 4 move speed penalty|description=n% slower move speed on wearer|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1534|name=Tier 5 move speed penalty|description=n% slower move speed on wearer|value-type=inverted_percentage|class=mult_player_movespeed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1560|name=Tier 1 health regen|description=+n health regenerated per second on wearer|value-type=additive|class=add_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1561|name=Tier 2 health regen|description=+n health regenerated per second on wearer|value-type=additive|class=add_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1562|name=Tier 3 health regen|description=+n health regenerated per second on wearer|value-type=additive|class=add_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1563|name=Tier 4 health regen|description=+n health regenerated per second on wearer|value-type=additive|class=add_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1564|name=Tier 5 health regen|description=+n health regenerated per second on wearer|value-type=additive|class=add_health_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1590|name=Tier 1 dmg taken from fire reduced|description=+n% fire damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1591|name=Tier 2 dmg taken from fire reduced|description=+n% fire damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1592|name=Tier 3 dmg taken from fire reduced|description=+n% fire damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1593|name=Tier 4 dmg taken from fire reduced|description=+n% fire damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1594|name=Tier 5 dmg taken from fire reduced|description=+n% fire damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1600|name=Tier 1 dmg taken from fire increased|description=n% fire damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_fire|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1601|name=Tier 2 dmg taken from fire increased|description=n% fire damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_fire|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1602|name=Tier 3 dmg taken from fire increased|description=n% fire damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_fire|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1603|name=Tier 4 dmg taken from fire increased|description=n% fire damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_fire|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1604|name=Tier 5 dmg taken from fire increased|description=n% fire damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_fire|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1630|name=Tier 1 dmg taken from blast reduced|description=+n% explosive damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_explosions|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1631|name=Tier 2 dmg taken from blast reduced|description=+n% explosive damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_explosions|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1632|name=Tier 3 dmg taken from blast reduced|description=+n% explosive damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_explosions|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1633|name=Tier 4 dmg taken from blast reduced|description=+n% explosive damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_explosions|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1634|name=Tier 5 dmg taken from blast reduced|description=+n% explosive damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_explosions|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1640|name=Tier 1 dmg taken from blast increased|description=n% explosive damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_explosions|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1641|name=Tier 2 dmg taken from blast increased|description=n% explosive damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_explosions|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1642|name=Tier 3 dmg taken from blast increased|description=n% explosive damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_explosions|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1643|name=Tier 4 dmg taken from blast increased|description=n% explosive damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_explosions|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1644|name=Tier 5 dmg taken from blast increased|description=n% explosive damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_explosions|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1650|name=Tier 1 dmg taken from bullets reduced|description=+n% bullet damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1651|name=Tier 2 dmg taken from bullets reduced|description=+n% bullet damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1652|name=Tier 3 dmg taken from bullets reduced|description=+n% bullet damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1653|name=Tier 4 dmg taken from bullets reduced|description=+n% bullet damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1654|name=Tier 5 dmg taken from bullets reduced|description=+n% bullet damage resistance on wearer|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1660|name=Tier 1 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1661|name=Tier 2 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1662|name=Tier 3 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1663|name=Tier 4 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1664|name=Tier 5 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1670|name=Tier 1 increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1671|name=Tier 2 increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1672|name=Tier 3 increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1673|name=Tier 4 increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1674|name=Tier 5 increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1680|name=Tier 1 health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1681|name=Tier 2 health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1682|name=Tier 3 health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1683|name=Tier 4 health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1684|name=Tier 5 health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1690|name=Tier 1 health from healers increased|description=+n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1691|name=Tier 2 health from healers increased|description=+n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1692|name=Tier 3 health from healers increased|description=+n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1693|name=Tier 4 health from healers increased|description=+n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1694|name=Tier 5 health from healers increased|description=+n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1700|name=Tier 1 weapon burn dmg increased|description=+n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1701|name=Tier 2 weapon burn dmg increased|description=+n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1702|name=Tier 3 weapon burn dmg increased|description=+n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1703|name=Tier 4 weapon burn dmg increased|description=+n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1704|name=Tier 5 weapon burn dmg increased|description=+n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1710|name=Tier 1 weapon burn dmg reduced|description=n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1711|name=Tier 2 weapon burn dmg reduced|description=n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1712|name=Tier 3 weapon burn dmg reduced|description=n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1713|name=Tier 4 weapon burn dmg reduced|description=n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1714|name=Tier 5 weapon burn dmg reduced|description=n% burn damage|value-type=percentage|class=mult_wpn_burndmg|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1720|name=Tier 1 weapon burn time increased|description=+n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1721|name=Tier 2 weapon burn time increased|description=+n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1722|name=Tier 3 weapon burn time increased|description=+n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1723|name=Tier 4 weapon burn time increased|description=+n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1724|name=Tier 5 weapon burn time increased|description=+n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1730|name=Tier 1 weapon burn time reduced|description=n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1731|name=Tier 2 weapon burn time reduced|description=n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1732|name=Tier 3 weapon burn time reduced|description=n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1733|name=Tier 4 weapon burn time reduced|description=n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1734|name=Tier 5 weapon burn time reduced|description=n% burn duration|value-type=percentage|class=mult_wpn_burntime|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1740|name=Tier 1 aiming movespeed increased|description=+n% faster move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1741|name=Tier 2 aiming movespeed increased|description=+n% faster move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1742|name=Tier 3 aiming movespeed increased|description=+n% faster move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1743|name=Tier 4 aiming movespeed increased|description=+n% faster move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1744|name=Tier 5 aiming movespeed increased|description=+n% faster move speed while deployed|value-type=percentage|class=mult_player_aiming_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1750|name=Tier 1 maxammo primary increased|description=+n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1751|name=Tier 2 maxammo primary increased|description=+n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1752|name=Tier 3 maxammo primary increased|description=+n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1753|name=Tier 4 maxammo primary increased|description=+n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1754|name=Tier 5 maxammo primary increased|description=+n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1760|name=Tier 1 maxammo primary reduced|description=n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1761|name=Tier 2 maxammo primary reduced|description=n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1762|name=Tier 3 maxammo primary reduced|description=n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1763|name=Tier 4 maxammo primary reduced|description=n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1764|name=Tier 5 maxammo primary reduced|description=n% max primary ammo on wearer|value-type=percentage|class=mult_maxammo_primary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1770|name=Tier 1 maxammo secondary increased|description=+n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1771|name=Tier 2 maxammo secondary increased|description=+n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1772|name=Tier 3 maxammo secondary increased|description=+n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1773|name=Tier 4 maxammo secondary increased|description=+n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1774|name=Tier 5 maxammo secondary increased|description=+n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1780|name=Tier 1 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1781|name=Tier 2 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1782|name=Tier 3 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1783|name=Tier 4 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1784|name=Tier 5 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1790|name=Tier 1 maxammo metal increased|description=+n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1791|name=Tier 2 maxammo metal increased|description=+n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1792|name=Tier 3 maxammo metal increased|description=+n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1793|name=Tier 4 maxammo metal increased|description=+n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1794|name=Tier 5 maxammo metal increased|description=+n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1800|name=Tier 1 maxammo metal reduced|description=n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1801|name=Tier 2 maxammo metal reduced|description=n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1802|name=Tier 3 maxammo metal reduced|description=n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1803|name=Tier 4 maxammo metal reduced|description=n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1804|name=Tier 5 maxammo metal reduced|description=n% max metal on wearer|value-type=percentage|class=mult_maxammo_metal|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1810|name=Tier 1 cloak consume rate increased|description=-n% cloak duration|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1811|name=Tier 2 cloak consume rate increased|description=-n% cloak duration|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1812|name=Tier 3 cloak consume rate increased|description=-n% cloak duration|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1813|name=Tier 4 cloak consume rate increased|description=-n% cloak duration|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1814|name=Tier 5 cloak consume rate increased|description=-n% cloak duration|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1820|name=Tier 1 cloak consume rate decreased|description=+n% cloak duration|value-type=inverted_percentage|class=mult_cloak_meter_consume_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1821|name=Tier 2 cloak consume rate decreased|description=+n% cloak duration|value-type=inverted_percentage|class=mult_cloak_meter_consume_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1822|name=Tier 3 cloak consume rate decreased|description=+n% cloak duration|value-type=inverted_percentage|class=mult_cloak_meter_consume_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1823|name=Tier 4 cloak consume rate decreased|description=+n% cloak duration|value-type=inverted_percentage|class=mult_cloak_meter_consume_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1824|name=Tier 5 cloak consume rate decreased|description=+n% cloak duration|value-type=inverted_percentage|class=mult_cloak_meter_consume_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1830|name=Tier 1 cloak regen rate increased|description=+n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1831|name=Tier 2 cloak regen rate increased|description=+n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1832|name=Tier 3 cloak regen rate increased|description=+n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1833|name=Tier 4 cloak regen rate increased|description=+n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1834|name=Tier 5 cloak regen rate increased|description=+n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1840|name=Tier 1 cloak regen rate decreased|description=n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1841|name=Tier 2 cloak regen rate decreased|description=n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1842|name=Tier 3 cloak regen rate decreased|description=n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1843|name=Tier 4 cloak regen rate decreased|description=n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1844|name=Tier 5 cloak regen rate decreased|description=n% cloak regeneration rate|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1850|name=Tier 1 minigun spinup time increased|description=n% slower spin up time|value-type=percentage|class=mult_minigun_spinup_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1851|name=Tier 2 minigun spinup time increased|description=n% slower spin up time|value-type=percentage|class=mult_minigun_spinup_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1852|name=Tier 3 minigun spinup time increased|description=n% slower spin up time|value-type=percentage|class=mult_minigun_spinup_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1853|name=Tier 4 minigun spinup time increased|description=n% slower spin up time|value-type=percentage|class=mult_minigun_spinup_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1854|name=Tier 5 minigun spinup time increased|description=n% slower spin up time|value-type=percentage|class=mult_minigun_spinup_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1860|name=Tier 1 minigun spinup time decreased|description=n% faster spin up time|value-type=inverted_percentage|class=mult_minigun_spinup_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1861|name=Tier 2 minigun spinup time decreased|description=n% faster spin up time|value-type=inverted_percentage|class=mult_minigun_spinup_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1862|name=Tier 3 minigun spinup time decreased|description=n% faster spin up time|value-type=inverted_percentage|class=mult_minigun_spinup_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1863|name=Tier 4 minigun spinup time decreased|description=n% faster spin up time|value-type=inverted_percentage|class=mult_minigun_spinup_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1864|name=Tier 5 minigun spinup time decreased|description=n% faster spin up time|value-type=inverted_percentage|class=mult_minigun_spinup_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1870|name=Tier 1 max pipebombs increased|description=+n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1871|name=Tier 2 max pipebombs increased|description=+n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1872|name=Tier 3 max pipebombs increased|description=+n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1873|name=Tier 4 max pipebombs increased|description=+n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1874|name=Tier 5 max pipebombs increased|description=+n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1880|name=Tier 1 max pipebombs decreased|description=n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1881|name=Tier 2 max pipebombs decreased|description=n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1882|name=Tier 3 max pipebombs decreased|description=n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1883|name=Tier 4 max pipebombs decreased|description=n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1884|name=Tier 5 max pipebombs decreased|description=n max pipebombs out|value-type=additive|class=add_max_pipebombs|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1890|name=Tier 1 SRifle Charge rate increased|description=n% faster power charge|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1891|name=Tier 2 SRifle Charge rate increased|description=n% faster power charge|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1892|name=Tier 3 SRifle Charge rate increased|description=n% faster power charge|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1893|name=Tier 4 SRifle Charge rate increased|description=n% faster power charge|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1894|name=Tier 5 SRifle Charge rate increased|description=n% faster power charge|value-type=percentage|class=mult_sniper_charge_per_sec|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1900|name=Tier 1 SRifle Charge rate decreased|description=n% slower power charge|value-type=inverted_percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1901|name=Tier 2 SRifle Charge rate decreased|description=n% slower power charge|value-type=inverted_percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1902|name=Tier 3 SRifle Charge rate decreased|description=n% slower power charge|value-type=inverted_percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1903|name=Tier 4 SRifle Charge rate decreased|description=n% slower power charge|value-type=inverted_percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1904|name=Tier 5 SRifle Charge rate decreased|description=n% slower power charge|value-type=inverted_percentage|class=mult_sniper_charge_per_sec|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1910|name=Tier 1 Construction rate increased|description=n% faster construction rate|value-type=percentage|class=mult_construction_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1911|name=Tier 2 Construction rate increased|description=n% faster construction rate|value-type=percentage|class=mult_construction_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1912|name=Tier 3 Construction rate increased|description=n% faster construction rate|value-type=percentage|class=mult_construction_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1913|name=Tier 4 Construction rate increased|description=n% faster construction rate|value-type=percentage|class=mult_construction_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1914|name=Tier 5 Construction rate increased|description=n% faster construction rate|value-type=percentage|class=mult_construction_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1920|name=Tier 1 Construction rate decreased|description=n% slower construction rate|value-type=inverted_percentage|class=mult_construction_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1921|name=Tier 2 Construction rate decreased|description=n% slower construction rate|value-type=inverted_percentage|class=mult_construction_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1922|name=Tier 3 Construction rate decreased|description=n% slower construction rate|value-type=inverted_percentage|class=mult_construction_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1923|name=Tier 4 Construction rate decreased|description=n% slower construction rate|value-type=inverted_percentage|class=mult_construction_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1924|name=Tier 5 Construction rate decreased|description=n% slower construction rate|value-type=inverted_percentage|class=mult_construction_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1930|name=Tier 1 Repair rate increased|description=n% faster repair rate|value-type=percentage|class=mult_repair_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1931|name=Tier 2 Repair rate increased|description=n% faster repair rate|value-type=percentage|class=mult_repair_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1932|name=Tier 3 Repair rate increased|description=n% faster repair rate|value-type=percentage|class=mult_repair_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1933|name=Tier 4 Repair rate increased|description=n% faster repair rate|value-type=percentage|class=mult_repair_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1934|name=Tier 5 Repair rate increased|description=n% faster repair rate|value-type=percentage|class=mult_repair_value|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1940|name=Tier 1 Repair rate decreased|description=n% slower repair rate|value-type=inverted_percentage|class=mult_repair_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1941|name=Tier 2 Repair rate decreased|description=n% slower repair rate|value-type=inverted_percentage|class=mult_repair_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1942|name=Tier 3 Repair rate decreased|description=n% slower repair rate|value-type=inverted_percentage|class=mult_repair_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1943|name=Tier 4 Repair rate decreased|description=n% slower repair rate|value-type=inverted_percentage|class=mult_repair_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1944|name=Tier 5 Repair rate decreased|description=n% slower repair rate|value-type=inverted_percentage|class=mult_repair_value|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1950|name=Tier 1 Reload time increased|description=n% slower reload time|value-type=percentage|class=mult_reload_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1951|name=Tier 2 Reload time increased|description=n% slower reload time|value-type=percentage|class=mult_reload_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1952|name=Tier 3 Reload time increased|description=n% slower reload time|value-type=percentage|class=mult_reload_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1953|name=Tier 4 Reload time increased|description=n% slower reload time|value-type=percentage|class=mult_reload_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1954|name=Tier 5 Reload time increased|description=n% slower reload time|value-type=percentage|class=mult_reload_time|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1960|name=Tier 1 Reload time decreased|description=n% faster reload time|value-type=inverted_percentage|class=mult_reload_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1961|name=Tier 2 Reload time decreased|description=n% faster reload time|value-type=inverted_percentage|class=mult_reload_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1962|name=Tier 3 Reload time decreased|description=n% faster reload time|value-type=inverted_percentage|class=mult_reload_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1963|name=Tier 4 Reload time decreased|description=n% faster reload time|value-type=inverted_percentage|class=mult_reload_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1964|name=Tier 5 Reload time decreased|description=n% faster reload time|value-type=inverted_percentage|class=mult_reload_time|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1970|name=Tier 1 selfdmg on hit for rapidfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1971|name=Tier 2 selfdmg on hit for rapidfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1972|name=Tier 3 selfdmg on hit for rapidfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1973|name=Tier 4 selfdmg on hit for rapidfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1974|name=Tier 5 selfdmg on hit for rapidfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1980|name=Tier 1 Blast radius increased|description=+n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1981|name=Tier 2 Blast radius increased|description=+n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1982|name=Tier 3 Blast radius increased|description=+n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1983|name=Tier 4 Blast radius increased|description=+n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1984|name=Tier 5 Blast radius increased|description=+n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1990|name=Tier 1 Blast radius decreased|description=n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1991|name=Tier 2 Blast radius decreased|description=n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1992|name=Tier 3 Blast radius decreased|description=n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1993|name=Tier 4 Blast radius decreased|description=n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=1994|name=Tier 5 Blast radius decreased|description=n% explosion radius|value-type=percentage|class=mult_explosion_radius|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2000|name=Tier 1 Projectile range increased|description=+n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2001|name=Tier 2 Projectile range increased|description=+n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2002|name=Tier 3 Projectile range increased|description=+n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2003|name=Tier 4 Projectile range increased|description=+n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2004|name=Tier 5 Projectile range increased|description=+n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2010|name=Tier 1 Projectile range decreased|description=n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2011|name=Tier 2 Projectile range decreased|description=n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2012|name=Tier 3 Projectile range decreased|description=n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2013|name=Tier 4 Projectile range decreased|description=n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2014|name=Tier 5 Projectile range decreased|description=n% projectile range|value-type=percentage|class=mult_projectile_range|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2020|name=Tier 1 Projectile speed increased|description=+n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2021|name=Tier 2 Projectile speed increased|description=+n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2022|name=Tier 3 Projectile speed increased|description=+n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2023|name=Tier 4 Projectile speed increased|description=+n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2024|name=Tier 5 Projectile speed increased|description=+n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2030|name=Tier 1 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2031|name=Tier 2 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2032|name=Tier 3 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2033|name=Tier 4 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2034|name=Tier 5 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2060|name=Tier 1 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2061|name=Tier 2 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2062|name=Tier 3 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2063|name=Tier 4 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2064|name=Tier 5 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2070|name=Tier 1 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2071|name=Tier 2 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
|-
 
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<h3 class="post-title"><a href="http://agg.optf2.com/log/?p=126" rel="bookmark" title="Bad Profile Name Errors 2: The Dominatening">Bad Profile Name Errors 2: The Dominatening</a></h3>
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<p>The <a title="Bad Profile Name Errors" href="http://agg.optf2.com/log/?p=115">last post</a> was getting too messy so I&#8217;ll start a fresh one here. I&#8217;ve finally tracked down the causes of those occasional bad profile name errors. OPTF2 is just too much for my host&#8217;s servers. Or at least that is what I choose to think since it appears that they are forcing OPTF2 to shut down during higher traffic periods.</p>
 +
<p>What is really happening (and I do not know why I didn&#8217;t realize this before) is the host kills OPTF2&#8242;s process, a 500 (internal error) occurs, and the user gets redirected to a page called internal_error.html which is intended for use by website admins to show a custom error page, since OPTF2 by default assumes that any unrecognized path is a Steam ID it will try to search for a backpack named internal_error.html, and since this doesn&#8217;t exist it shows the &#8220;Profile not found&#8221; page.</p>
 +
<p>Since this puts a bit of a dent in my plans for future updates and I am no longer confident that anything I can do will keep it running I have three choices:</p>
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<ol>
 +
<li>Pay an extra $100 or so for a VPS, where uptime is guaranteed</li>
 +
<li>Shutdown ALL extra features I&#8217;m running, including git tree hosting, this blog, the tracker, and so on. Which even then might not work.</li>
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<li>Shutdown OPTF2 entirely and call it a good run</li>
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</ol>
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<p>Obviously 3 is out of the question. I&#8217;m not about to let down anyone. 2 may delay the problem for a while, until I push the planned features that will put even more of a strain on the server. 1 is the only realistic solution I see to this.</p>
 +
<p><span style="color: #ff0000;">If you got here by attempting to view a backpack in OPTF2 you likely tried during a high traffic hour and ran into the problem above. I apologize for this and am working on a fix. For now try <a href="javascript:history.back()">going back</a> and refreshing a few times.</span></p>
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<a href="http://agg.optf2.com/log/?p=126" rel="bookmark" title="Bad Profile Name Errors 2: The Dominatening">Bad Profile Name Errors 2: The Dominatening</a>

The <a title="Bad Profile Name Errors" href="http://agg.optf2.com/log/?p=115">last post</a> was getting too messy so I’ll start a fresh one here. I’ve finally tracked down the causes of those occasional bad profile name errors. OPTF2 is just too much for my host’s servers. Or at least that is what I choose to think since it appears that they are forcing OPTF2 to shut down during higher traffic periods.

What is really happening (and I do not know why I didn’t realize this before) is the host kills OPTF2′s process, a 500 (internal error) occurs, and the user gets redirected to a page called internal_error.html which is intended for use by website admins to show a custom error page, since OPTF2 by default assumes that any unrecognized path is a Steam ID it will try to search for a backpack named internal_error.html, and since this doesn’t exist it shows the “Profile not found” page.

Since this puts a bit of a dent in my plans for future updates and I am no longer confident that anything I can do will keep it running I have three choices:

  1. Pay an extra $100 or so for a VPS, where uptime is guaranteed
  2. Shutdown ALL extra features I’m running, including git tree hosting, this blog, the tracker, and so on. Which even then might not work.
  3. Shutdown OPTF2 entirely and call it a good run

Obviously 3 is out of the question. I’m not about to let down anyone. 2 may delay the problem for a while, until I push the planned features that will put even more of a strain on the server. 1 is the only realistic solution I see to this.

If you got here by attempting to view a backpack in OPTF2 you likely tried during a high traffic hour and ran into the problem above. I apologize for this and am working on a fix. For now try <a href="javascript:history.back()">going back</a> and refreshing a few times.


Saturday, March 5th, 2011 <a href="http://agg.optf2.com/log/?category_name=optf2" title="View all posts in optf2" rel="category">optf2</a>, <a href="http://agg.optf2.com/log/?category_name=projects" title="View all posts in Projects" rel="category">Projects</a>





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</body> </html> The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

This table lists:

  • ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
  • Name: Internal name of this attribute.
  • Description: The text that appears for the user in the weapon's description. "%s1" is replaced with the value of the attribute.
  • Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
  • Class: This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.

List

See also