Valve's Team Fortress

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Basic Information
Released:

Canceled

Developer:

Valve

Publisher:

Sierra Entertainment

Engine:

GoldSrc

Genre:

First person shooter

Modes:

Various

Platform:

PC (Windows)

Media:

CD

Valve's Team Fortress was the working title for the class-based multiplayer game Team Fortress 2 in 1998, before the release of Team Fortress Classic, until the title switched to Team Fortress 2: Brotherhood of Arms.

Overview

The game was planned to be realistic class-based first-person shooter with large battlefields, vehicles, and real-time strategy elements.

Classes

Commander

The main, non-physical class of the game. He would be able to see the entire battlefield as well as through teammates' eyes and Engineers' cameras, to make and control squads and groups, and to issue orders on fly.

Light Infantry

The Blue Light Infantry being healed by the Field Medic.

A lightweight class, similar to the Scout, equipped with an Uzi.

Field Medic

A class wielding an M16 with the ability to heal teammates, and always wearing a first aid bag and a Red Cross bandage. Prototype of the Medic.

Heavy Infantry

A machine gunner, prototype of the Heavy Weapons Guy.

The Red Rocket Infantry, Sniper, and Commando.

Rocket Infantry

Heavy soldier equipped with SMAW rocket launcher. Could fire only in crouch and prone stances. Had McDonnel-Douglas R2000 jetpack instead of ability to rocket-jump.[1]

Sniper

The lightest class in the game, equipped with a M40A1 sniper rifle. Was able to be invisible for 20 seconds.[1]

Commando

A Demoman prototype, equipped with the grenade launcher.

Spy

A stealth class equipped with Uzi; was able to cloak as the enemies he killed.

Engineer

Red Engineer (on the right) building the sentry gun using a blowtorch.

Also known as Medium Infantry. A builder that was able to construct Sentry Guns with placeholder Half-Life models, dispensers and cameras.

Weapons

Most of the weapons in-game are the weapons used by the Template:W. Most of the automatic weapons had the ability to switch fire mode.

Personal

Pistol

All classes except for Commando used unknown pistol as secondary weapon.[2]

Uzi

An Uzi (on the left).

The Template:W is a submachine gun used by the Light Infantry and the Spy.

M16A2

The Template:W is an assault rifle used by the Field Medic.

SMAW

The Template:W (SMAW) is an one-shot rocket launcher used by the Rocket Infantry. It can be only fired in crouch and prone stances, has exhaust, and rockets take 20 meters to arm.

M40A1

The Template:W is a bolt-action sniper rifle used only by the Sniper. It was similar to TFC Sniper Rifle except there was laser beam along with laser dot.[2]

MP5

The Template:W (with a temporary pre-release Half-Life model) is a submachine gun seen only on Template:W 1998, possibly as a placeholder model.

Grenade Launcher

An unknown multi-shot grenade launcher was used by the Commando. Its grenades are detonated if they fly at least 10 meters.[2]

Railgun

A railgun, similar to TFC Railgun, was used by Engineer.

C4

C4 explosives were used by Commando and were to be placed on walls.[2]

Chain gun

Heavy Infantry was to use a belt-fed chain gun in the game. There were 100 rounds on the belt and the weapon could be fully unloaded in under than 5 seconds.[2]

Stationary

M2 Browning

The M2 Browning mesh.

The Template:W is a .50-caliber machine gun. It used Half-Life brush-based mesh before it was replaced by a model.

Sentry Gun

The Sentry Gun was originally to be built by the Engineer. It used the Half-Life model, but developers were planning to replace it with a bigger model.[3]

M198 howitzer

The Template:W is a manned howitzer with a low rate of fire. It used the Half-Life brush-based mesh.

Vehicles

M1A1 Abrams

An M1A1 Abrams in a convoy.

The Template:W is a main battle tank. It used the enhanced version of its Half-Life mesh.

M2A3 Bradley

The Template:W is an armored personnel carrier (APC) armed with a machine gun and Template:W launcher. It used the Half-Life brush-based mesh with two skins, one is used in Half-Life, one never seen in Half-Life, but included in Half-Life texture files.

M35 cargo truck

The Template:W is a truck used to transport soldiers. It used the Half-Life brush-based mesh with slight changes.

Maps

Over 20 maps were planned to be made. This section covers only known maps with known names.

Lobotomy

On Lobotomy, the objective of both teams was to destroy the enemy reactor. In order to reach the enemy reactor, a team was to destroy enemy computers to disable the security system, triggering an alarm, and to destroy another set of computers to get access to the reactor. A team could drop switches to reactivate the security and to lock the reactor, thus making enemies need to destroy the switches. The game ends when one of two reactors is destroyed.[2]

References

  1. a b Moriarty's TF2 Preview/Review at Citadel
  2. a b c d e f Half-Life and Team Fortress 2 preview by [CE]TyR(T2), lead Valve's Team Fortress mapmaker.
  3. Contaminated.net: Team Fortress Exclusive

See also