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Show new changes starting from 08:46, 8 May 2024
   
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6 May 2024

     06:52  Vintage‎ (diff | hist) . . (-2). . GrampaSwood (talk | contribs)

5 May 2024

 m   20:56  Breakneck Baggies/fi‎ (diff | hist) . . (+600). . Cheddar (talk | contribs) (Added missing gallery images.)
 m   17:30  Heavy Tourism/fi‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)

3 May 2024

2 May 2024

 m   16:18  Replay Update‎ (diff | hist) . . (-24). . BrazilianNut (talk | contribs)
     14:17  Security Shades‎‎ (4 changes | history) . . (+35). . [BrazilianNut‎ (4×)]
 m    14:17 (cur | prev) . . (+1). . BrazilianNut (talk | contribs)
      14:14 (cur | prev) . . (+6). . BrazilianNut (talk | contribs) (Undo edit by BrazilianNut (Talk) (3686542)) (Tag: Undo)
 m    14:01 (cur | prev) . . (-4). . BrazilianNut (talk | contribs) (Unused content)
 m    13:55 (cur | prev) . . (+32). . BrazilianNut (talk | contribs)
 m   14:05  Security Shades/fi‎ (diff | hist) . . (-611). . BrazilianNut (talk | contribs)
 m   13:24  Professor Speks/fi‎‎ (2 changes | history) . . (-525). . [BrazilianNut‎ (2×)]
 m    13:24 (cur | prev) . . (-3). . BrazilianNut (talk | contribs)
 m    13:14 (cur | prev) . . (-522). . BrazilianNut (talk | contribs)

1 May 2024

 m   23:24  Aperture Labs Hard Hat/fi‎ (diff | hist) . . (+12). . Mediarch (talk | contribs) (full paint)
     16:20  Pugilist's Protector‎‎ (4 changes | history) . . (+142). . [Mediarch‎; GrampaSwood‎; Gabrielwoj‎ (2×)]
 m    16:20 (cur | prev) . . (-2). . Gabrielwoj (talk | contribs) (Notes: Bullet points above a paint variants table shouldn't include the asterisk. It looked weird when I originally put on the Cow Mangler page, and since then, they have been removed (these are mostly seen on Unused paint variants).)
      16:15 (cur | prev) . . (+13). . GrampaSwood (talk | contribs) (Notes: mc with formatting)
 m    16:11 (cur | prev) . . (-8). . Mediarch (talk | contribs) (If running TF2 is launched)
      16:05 (cur | prev) . . (+139). . Gabrielwoj (talk | contribs) (Notes: Updated. The wording is a little different now so it doesn't sound like that if you paint it on dxlevel 80, that paint would carry over to dxlevel 90, which isn't the case.)