Template:PatchDiff/December 15, 2011 Patch/team fortress 2 content.gcf/tf/scripts/soundscapes harbor.txt

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N/A1// DSP Effects
N/A2// 0 : "Normal (off)"
N/A3// 1 : "Generic"
N/A4// 2 : "Metal Small"
N/A5// 3 : "Metal Medium"
N/A6// 4 : "Metal Large"
N/A7// 5 : "Tunnel Small"
N/A8// 6 : "Tunnel Medium"
N/A9// 7 : "Tunnel Large"
N/A10// 8 : "Chamber Small"
N/A11// 9 : "Chamber Medium"
N/A12// 10: "Chamber Large"
N/A13// 11: "Bright Small"
N/A14// 12: "Bright Medium"
N/A15// 13: "Bright Large"
N/A16// 14: "Water 1"
N/A17// 15: "Water 2"
N/A18// 16: "Water 3"
N/A19// 17: "Concrete Small"
N/A20// 18: "Concrete Medium"
N/A21// 19: "Concrete Large"
N/A22// 20: "Big 1"
N/A23// 21: "Big 2"
N/A24// 22: "Big 3"
N/A25// 23: "Cavern Small"
N/A26// 24: "Cavern Medium"
N/A27// 25: "Cavern Large"
N/A28// 26: "Weirdo 1"
N/A29// 27: "Weirdo 2"
N/A30// 28: "Weirdo 3"
N/A31 
N/A32// ATTN_NONE 0.0f
N/A33// ATTN_NORM 0.8f 75dB
N/A34// ATTN_IDLE 2.0f 60dB
N/A35// ATTN_STATIC 1.25f 66dB
N/A36// ATTN_RICOCHET 1.5f 65dB
N/A37// ATTN_GUNFIRE 0.27f 140dB
N/A38 
N/A39// SNDLVL_50dB = 50, // 3.9
N/A40// SNDLVL_55dB = 55, // 3.0
N/A41// SNDLVL_IDLE = 60, // 2.0
N/A42// SNDLVL_TALKING = 60, // 2.0
N/A43// SNDLVL_60dB = 60, // 2.0
N/A44// SNDLVL_65dB = 65, // 1.5
N/A45// SNDLVL_STATIC = 66, // 1.25
N/A46// SNDLVL_70dB = 70, // 1.0
N/A47// SNDLVL_NORM = 75,
N/A48// SNDLVL_75dB = 75, // 0.8
N/A49// SNDLVL_80dB = 80, // 0.7
N/A50// SNDLVL_85dB = 85, // 0.6
N/A51// SNDLVL_90dB = 90, // 0.5
N/A52// SNDLVL_95dB = 95,
N/A53// SNDLVL_100dB = 100, // 0.4
N/A54// SNDLVL_105dB = 105,
N/A55// SNDLVL_120dB = 120,
N/A56// SNDLVL_130dB = 130,
N/A57// SNDLVL_GUNFIRE = 140, // 0.27
N/A58// SNDLVL_140dB = 140, // 0.2
N/A59// SNDLVL_150dB = 150, // 0.2
N/A60 
N/A61 
N/A62"harbor.inside_blue_spawn_01"
N/A63{
N/A64 
N/A65 "dsp" "2"
N/A66 
N/A67 "playlooping"
N/A68 {
N/A69 "volume" "1.0"
N/A70 "pitch" "100"
N/A71 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A72 }
N/A73 
N/A74 "playlooping"
N/A75 {
N/A76 "volume" "1.0"
N/A77 "pitch" "100"
N/A78 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A79 }
N/A80}
N/A81 
N/A82"harbor.inside_blue_spawn_02"
N/A83{
N/A84 
N/A85 "dsp" "2"
N/A86 
N/A87 
N/A88 "playlooping"
N/A89 {
N/A90 "volume" "0.6"
N/A91 "pitch" "100"
N/A92 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A93 }
N/A94 
N/A95 "playlooping"
N/A96 {
N/A97 "volume" "0.6"
N/A98 "pitch" "100"
N/A99 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A100 }
N/A101}
N/A102 
N/A103"harbor.inside_blue_spawn_03"
N/A104{
N/A105 "dsp" "2"
N/A106 
N/A107 "playlooping"
N/A108 {
N/A109 "volume" "0.6"
N/A110 "pitch" "100"
N/A111 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A112 }
N/A113 
N/A114 "playlooping"
N/A115 {
N/A116 "volume" "0.6"
N/A117 "pitch" "100"
N/A118 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A119 }
N/A120}
N/A121 
N/A122"harbor.inside_blue_hq"
N/A123{
N/A124 
N/A125 "dsp" "4"
N/A126 
N/A127 
N/A128 "playlooping"
N/A129 {
N/A130 "volume" ".8"
N/A131 "pitch" "100"
N/A132 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A133 }
N/A134 
N/A135 "playlooping"
N/A136 {
N/A137 "volume" ".4"
N/A138 "pitch" "100"
N/A139 "wave" "ambient\cp_harbor\indoor_lp_02.wav"
N/A140 }
N/A141 
N/A142 "playlooping"
N/A143 {
N/A144 "volume" "0.9"
N/A145 "pitch" "100"
N/A146 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A147 }
N/A148 
N/A149 "playlooping"
N/A150 {
N/A151 "volume" ".2"
N/A152 "pitch" "100"
N/A153 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A154 }
N/A155}
N/A156 
N/A157"harbor.inside_blue_ex_01"
N/A158{
N/A159 "dsp" "2"
N/A160 
N/A161 
N/A162 
N/A163 "playlooping"
N/A164 {
N/A165 "volume" ".35"
N/A166 "pitch" "100"
N/A167 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A168 }
N/A169 
N/A170 "playlooping"
N/A171 {
N/A172 "volume" ".35"
N/A173 "pitch" "100"
N/A174 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A175 }
N/A176 
N/A177 "playrandom"
N/A178 {
N/A179 
N/A180 "time" "8,13"
N/A181 "volume" "0.1,0.2"
N/A182 "pitch" "85,100"
N/A183 
N/A184 "rndwave"
N/A185 {
N/A186 "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
N/A187 "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
N/A188 "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
N/A189 "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
N/A190 "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A191 }
N/A192 }
N/A193}
N/A194 
N/A195"harbor.inside_blue_ex_02"
N/A196{
N/A197 
N/A198 "dsp" "2"
N/A199 
N/A200 
N/A201 "playlooping"
N/A202 {
N/A203 "volume" ".9"
N/A204 "pitch" "100"
N/A205 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A206 }
N/A207 
N/A208 "playlooping"
N/A209 {
N/A210 "volume" ".2"
N/A211 "pitch" "100"
N/A212 "wave" "ambient\cp_harbor\machinery_in_lp_01.wav"
N/A213 }
N/A214 
N/A215 "playlooping"
N/A216 {
N/A217 "volume" "0.4"
N/A218 "pitch" "100"
N/A219 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A220 }
N/A221 
N/A222 "playrandom"
N/A223 {
N/A224 
N/A225 "time" "8,13"
N/A226 "volume" "0.1,0.2"
N/A227 "pitch" "85,100"
N/A228 
N/A229 "rndwave"
N/A230 {
N/A231 "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
N/A232 "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
N/A233 "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
N/A234 "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
N/A235 "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A236 }
N/A237 }
N/A238}
N/A239 
N/A240"harbor.inside_blue_ex_03"
N/A241{
N/A242 
N/A243 "dsp" "2"
N/A244 
N/A245 
N/A246 "playlooping"
N/A247 {
N/A248 "volume" ".6"
N/A249 "pitch" "100"
N/A250 "wave" "ambient\cp_harbor\indoor_lp_02.wav"
N/A251 }
N/A252 
N/A253 "playlooping"
N/A254 {
N/A255 "volume" ".55"
N/A256 "pitch" "100"
N/A257 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A258 }
N/A259 
N/A260 "playrandom"
N/A261 {
N/A262 
N/A263 "time" "8,13"
N/A264 "volume" "0.1,0.2"
N/A265 "pitch" "85,100"
N/A266 
N/A267 "rndwave"
N/A268 {
N/A269 "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
N/A270 "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
N/A271 "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
N/A272 "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
N/A273 "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A274 }
N/A275 }
N/A276}
N/A277 
N/A278"harbor.indoor_blue_fuel"
N/A279{
N/A280 
N/A281 "dsp" "3"
N/A282 
N/A283 "playlooping"
N/A284 {
N/A285 "volume" ".1"
N/A286 "pitch" "100"
N/A287 "wave" "ambient\cp_harbor\machinery_out_lp_02.wav"
N/A288 }
N/A289 
N/A290 "playlooping"
N/A291 {
N/A292 "volume" ".1"
N/A293 "pitch" "100"
N/A294 "wave" "ambient\cp_harbor\machinery_out_lp_03.wav"
N/A295 }
N/A296 
N/A297 "playlooping"
N/A298 {
N/A299 "volume" ".8"
N/A300 "pitch" "100"
N/A301 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A302 }
N/A303 
N/A304 "playlooping"
N/A305 {
N/A306 "volume" "0.4"
N/A307 "pitch" "100"
N/A308 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A309 }
N/A310}
N/A311 
N/A312"harbor.outdoor_blue"
N/A313{
N/A314 "dsp" "1"
N/A315 
N/A316 
N/A317 "playlooping"
N/A318 {
N/A319 "volume" ".1"
N/A320 "pitch" "100"
N/A321 "wave" "ambient\cp_harbor\outdoor_lp_01.wav"
N/A322 }
N/A323 
N/A324 "playlooping"
N/A325 {
N/A326 "volume" "0.4"
N/A327 "pitch" "100"
N/A328 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A329 }
N/A330 
N/A331 "playlooping"
N/A332 {
N/A333 "volume" ".1"
N/A334 "pitch" "100"
N/A335 "wave" "ambient\cp_harbor\outdoor_lp_02.wav"
N/A336 }
N/A337 
N/A338 "playlooping"
N/A339 {
N/A340 "volume" ".1"
N/A341 "pitch" "100"
N/A342 "wave" "ambient\cp_harbor\outdoor_lp_03.wav"
N/A343 }
N/A344 
N/A345 "playrandom"
N/A346 {
N/A347 
N/A348 "time" "9,17"
N/A349 "volume" "0.3,0.4"
N/A350 "pitch" "95,100"
N/A351 
N/A352 "rndwave"
N/A353 {
N/A354 "wave" "ambient\cp_harbor\car_1shot_01.wav"
N/A355 "wave" "ambient\cp_harbor\car_1shot_02.wav"
N/A356 "wave" "ambient\cp_harbor\car_1shot_03.wav"
N/A357 "wave" "ambient\cp_harbor\car_1shot_04.wav"
N/A358 "wave" "ambient\cp_harbor\car_1shot_05.wav"
N/A359 "wave" "ambient\cp_harbor\car_1shot_06.wav"
N/A360 }
N/A361 }
N/A362}
N/A363 
N/A364"harbor.inside_red_spawn_01"
N/A365{
N/A366 "dsp" "2"
N/A367 
N/A368 "playlooping"
N/A369 {
N/A370 "volume" "1.0"
N/A371 "pitch" "100"
N/A372 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A373 }
N/A374 
N/A375 "playlooping"
N/A376 {
N/A377 "volume" "1.0"
N/A378 "pitch" "100"
N/A379 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A380 }
N/A381}
N/A382 
N/A383"harbor.inside_red_spawn_02"
N/A384{
N/A385 "dsp" "2"
N/A386 
N/A387 "playlooping"
N/A388 {
N/A389 "volume" "0.6"
N/A390 "pitch" "100"
N/A391 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A392 }
N/A393 
N/A394 "playlooping"
N/A395 {
N/A396 "volume" "0.6"
N/A397 "pitch" "100"
N/A398 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A399 }
N/A400}
N/A401 
N/A402"harbor.inside_red_hq"
N/A403{
N/A404 "dsp" "4"
N/A405 
N/A406 
N/A407 "playlooping"
N/A408 {
N/A409 "volume" ".8"
N/A410 "pitch" "100"
N/A411 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A412 }
N/A413 
N/A414 "playlooping"
N/A415 {
N/A416 "volume" ".4"
N/A417 "pitch" "100"
N/A418 "wave" "ambient\cp_harbor\indoor_lp_02.wav"
N/A419 }
N/A420 
N/A421 "playlooping"
N/A422 {
N/A423 "volume" "0.9"
N/A424 "pitch" "100"
N/A425 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A426 }
N/A427 
N/A428 "playlooping"
N/A429 {
N/A430 "volume" ".1"
N/A431 "pitch" "100"
N/A432 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A433 }
N/A434}
N/A435 
N/A436"harbor.inside_red_spawn_03"
N/A437{
N/A438 "dsp" "2"
N/A439 
N/A440 "playlooping"
N/A441 {
N/A442 "volume" "0.6"
N/A443 "pitch" "100"
N/A444 "wave" "ambient\cp_harbor\indoor_lp_04.wav"
N/A445 }
N/A446 
N/A447 "playlooping"
N/A448 {
N/A449 "volume" "0.6"
N/A450 "pitch" "100"
N/A451 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A452 }
N/A453}
N/A454 
N/A455"harbor.inside_red_ex_01"
N/A456{
N/A457 "dsp" "2"
N/A458 
N/A459 "playlooping"
N/A460 {
N/A461 "volume" ".35"
N/A462 "pitch" "100"
N/A463 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A464 }
N/A465 
N/A466 "playlooping"
N/A467 {
N/A468 "volume" ".35"
N/A469 "pitch" "100"
N/A470 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A471 }
N/A472 
N/A473 "playrandom"
N/A474 {
N/A475 
N/A476 "time" "8,13"
N/A477 "volume" "0.1,0.2"
N/A478 "pitch" "85,100"
N/A479 
N/A480 "rndwave"
N/A481 {
N/A482 "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
N/A483 "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
N/A484 "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
N/A485 "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
N/A486 "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A487 }
N/A488 }
N/A489}
N/A490 
N/A491"harbor.inside_red_ex_02"
N/A492{
N/A493 "dsp" "2"
N/A494 
N/A495 
N/A496 "playlooping"
N/A497 {
N/A498 "volume" ".9"
N/A499 "pitch" "100"
N/A500 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A501 }
N/A502 
N/A503 "playlooping"
N/A504 {
N/A505 "volume" ".2"
N/A506 "pitch" "100"
N/A507 "wave" "ambient\cp_harbor\machinery_in_lp_01.wav"
N/A508 }
N/A509 
N/A510 "playlooping"
N/A511 {
N/A512 "volume" "0.4"
N/A513 "pitch" "100"
N/A514 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A515 }
N/A516 
N/A517 "playrandom"
N/A518 {
N/A519 
N/A520 "time" "8,13"
N/A521 "volume" "0.1,0.2"
N/A522 "pitch" "85,100"
N/A523 
N/A524 "rndwave"
N/A525 {
N/A526 "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
N/A527 "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
N/A528 "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
N/A529 "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
N/A530 "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A531 }
N/A532 }
N/A533}
N/A534 
N/A535"harbor.inside_red_ex_03"
N/A536{
N/A537 "dsp" "2"
N/A538 
N/A539 
N/A540 "playlooping"
N/A541 {
N/A542 "volume" ".6"
N/A543 "pitch" "100"
N/A544 "wave" "ambient\cp_harbor\indoor_lp_02.wav"
N/A545 }
N/A546 
N/A547 "playlooping"
N/A548 {
N/A549 "volume" ".55"
N/A550 "pitch" "100"
N/A551 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A552 }
N/A553 
N/A554 "playrandom"
N/A555 {
N/A556 
N/A557 "time" "8,13"
N/A558 "volume" "0.1,0.2"
N/A559 "pitch" "85,100"
N/A560 
N/A561 "rndwave"
N/A562 {
N/A563 "wave" "ambient\cp_harbor\furnace_1_shot_01.wav"
N/A564 "wave" "ambient\cp_harbor\furnace_1_shot_02.wav"
N/A565 "wave" "ambient\cp_harbor\furnace_1_shot_03.wav"
N/A566 "wave" "ambient\cp_harbor\furnace_1_shot_04.wav"
N/A567 "wave" "ambient\cp_harbor\furnace_1_shot_05.wav"
N/A568 }
N/A569 }
N/A570}
N/A571 
N/A572"harbor.outdoor_red"
N/A573{
N/A574 "dsp" "1"
N/A575 
N/A576 
N/A577 "playlooping"
N/A578 {
N/A579 "volume" ".1"
N/A580 "pitch" "100"
N/A581 "wave" "ambient\cp_harbor\outdoor_lp_01.wav"
N/A582 }
N/A583 
N/A584 "playlooping"
N/A585 {
N/A586 "volume" "0.4"
N/A587 "pitch" "100"
N/A588 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A589 }
N/A590 
N/A591 "playlooping"
N/A592 {
N/A593 "volume" ".1"
N/A594 "pitch" "100"
N/A595 "wave" "ambient\cp_harbor\outdoor_lp_02.wav"
N/A596 }
N/A597 
N/A598 "playlooping"
N/A599 {
N/A600 "volume" ".1"
N/A601 "pitch" "100"
N/A602 "wave" "ambient\cp_harbor\outdoor_lp_03.wav"
N/A603 }
N/A604 
N/A605 "playrandom"
N/A606 {
N/A607 
N/A608 "time" "13,21"
N/A609 "volume" "0.2,0.3"
N/A610 "pitch" "95,100"
N/A611 
N/A612 "rndwave"
N/A613 {
N/A614 "wave" "ambient\cp_harbor\train_1shot_01.wav"
N/A615 "wave" "ambient\cp_harbor\train_1shot_02.wav"
N/A616 "wave" "ambient\cp_harbor\train_1shot_03.wav"
N/A617 "wave" "ambient\cp_harbor\train_1shot_04.wav"
N/A618 "wave" "ambient\cp_harbor\train_1shot_05.wav"
N/A619 }
N/A620 }
N/A621}
N/A622 
N/A623"harbor.indoor_red_fuel"
N/A624{
N/A625 "dsp" "3"
N/A626 
N/A627 "playlooping"
N/A628 {
N/A629 "volume" ".10"
N/A630 "pitch" "100"
N/A631 "wave" "ambient\cp_harbor\machinery_out_lp_02.wav"
N/A632 }
N/A633 
N/A634 "playlooping"
N/A635 {
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N/A639 }
N/A640 
N/A641 "playlooping"
N/A642 {
N/A643 "volume" ".8"
N/A644 "pitch" "100"
N/A645 "wave" "ambient\cp_harbor\machinery_in_lp_02.wav"
N/A646 }
N/A647 
N/A648 "playlooping"
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N/A651 "pitch" "100"
N/A652 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A653 }
N/A654}
N/A655 
N/A656"harbor.outdoor_central"
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N/A658 "dsp" "1"
N/A659 
N/A660 
N/A661 "playlooping"
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N/A664 "pitch" "100"
N/A665 "wave" "ambient\cp_harbor\outdoor_lp_01.wav"
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N/A667 
N/A668 "playlooping"
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N/A671 "pitch" "100"
N/A672 "wave" "ambient\cp_harbor\outdoor_lp_04.wav"
N/A673 }
N/A674 
N/A675 "playlooping"
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N/A678 "pitch" "100"
N/A679 "wave" "ambient\cp_harbor\outdoor_lp_02.wav"
N/A680 }
N/A681 
N/A682 "playlooping"
N/A683 {
N/A684 "volume" ".25"
N/A685 "pitch" "100"
N/A686 "wave" "ambient\cp_harbor\outdoor_lp_03.wav"
N/A687 }
N/A688 
N/A689 "playrandom"
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N/A691 
N/A692 "time" "9,16"
N/A693 "volume" "0.4,0.5"
N/A694 "pitch" "95,100"
N/A695 
N/A696 "rndwave"
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N/A698 "wave" "ambient\cp_harbor\car_1shot_01.wav"
N/A699 "wave" "ambient\cp_harbor\car_1shot_02.wav"
N/A700 "wave" "ambient\cp_harbor\car_1shot_03.wav"
N/A701 "wave" "ambient\cp_harbor\car_1shot_04.wav"
N/A702 "wave" "ambient\cp_harbor\car_1shot_05.wav"
N/A703 "wave" "ambient\cp_harbor\car_1shot_06.wav"
N/A704 "wave" "ambient\cp_harbor\machinery_outdoors_1shot_03.wav"
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N/A706 }
N/A707 
N/A708 "playrandom"
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N/A711 "time" "13,21"
N/A712 "volume" "0.3,0.4"
N/A713 "pitch" "95,100"
N/A714 
N/A715 "rndwave"
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N/A718 "wave" "ambient\cp_harbor\train_1shot_02.wav"
N/A719 "wave" "ambient\cp_harbor\train_1shot_03.wav"
N/A720 "wave" "ambient\cp_harbor\train_1shot_04.wav"
N/A721 "wave" "ambient\cp_harbor\train_1shot_05.wav"
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N/A725 
N/A726 
N/A727