Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/drg brainiac hair.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/engineer/drg_brainiac_hair"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$rimlight" "1"
N/A12 "$rimlightexponent" "60"
N/A13 "$rimlightboost" "2"
N/A14 
N/A15 // Cloaking
N/A16 "$cloakPassEnabled" "1"
N/A17 
N/A18 "Proxies"
N/A19 {
N/A20 "weapon_invis"
N/A21 {
N/A22 }
N/A23 "AnimatedTexture"
N/A24 {
N/A25 "animatedtexturevar" "$detail"
N/A26 "animatedtextureframenumvar" "$detailframe"
N/A27 "animatedtextureframerate" 30
N/A28 }
N/A29 "BurnLevel"
N/A30 {
N/A31 "resultVar" "$detailblendfactor"
N/A32 }
N/A33 "YellowLevel"
N/A34 {
N/A35 "resultVar" "$yellow"
N/A36 }
N/A37 "Equals"
N/A38 {
N/A39 "srcVar1" "$yellow"
N/A40 "resultVar" "$color2"
N/A41 }
N/A42 
N/A43 }
N/A44 
N/A45}