Template:PatchDiff/January 23, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/player/hvyweapon/hvyweapon hands sheen.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/hvyweapon/hvyweapon_hands"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "5"
N/A8 "$phongboost" "1"
N/A9 "$lightwarptexture" "models/lightwarps/hand_lightwarp"
N/A10 "$phongfresnelranges" "[.5 3 5]"
N/A11 "$halflambert" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "8" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" ".8" // Boost for ambient cube component of rim lighting
N/A17 
N/A18 "$sheenPassEnabled" "1"
N/A19 
N/A20 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A21 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A22 "$sheenmaptint" "[ 1 1 1 ]"
N/A23 "$sheenmapmaskframe" "0"
N/A24 "$sheenindex" "0"
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 "Proxies"
N/A29 {
N/A30 "AnimatedWeaponSheen"
N/A31 {
N/A32 "animatedtexturevar" "$sheenmapmask"
N/A33 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A34 "animatedtextureframerate" "40"
N/A35 }
N/A36 "invis"
N/A37 {
N/A38 }
N/A39 }
N/A40}
N/A41 
N/A42 
N/A43