Template:PatchDiff/November 9, 2011 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/props halloween/haunted eyeball.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween\haunted_eyeball"
N/A4 "$bumpmap" "models\props_halloween\haunted_eyeball_normal"
N/A5 "$surfaceprop" "default"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "1"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$yellow" "0"
N/A12 "$one" "1"
N/A13 
N/A14 "$nodecal" "1"
N/A15 
N/A16 
N/A17// "$bbqamount" "1"
N/A18// "$two" "2.35"
N/A19// "$one" "1"
N/A20// "$absburnminusone" "1"
N/A21// "$burnminusone" "1"
N/A22// "$finalburnlevel" "1"
N/A23// "$burnlevel" "0"
N/A24 
N/A25 
N/A26 "$phong" "1"
N/A27 "$phongexponent" "10"
N/A28 "$phongboost" ".3"
N/A29 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A30 "$phongfresnelranges" "[.1 1 8]"
N/A31 "$halflambert" "0"
N/A32 
N/A33 
N/A34 
N/A35 // Rim lighting parameters
N/A36 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A37 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A38 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A39 
N/A40 // Cloaking
N/A41 "$cloakPassEnabled" "1"
N/A42 
N/A43 "Proxies"
N/A44 {
N/A45 "spy_invis"
N/A46 {
N/A47 }
N/A48 "AnimatedTexture"
N/A49 {
N/A50 "animatedtexturevar" "$detail"
N/A51 "animatedtextureframenumvar" "$detailframe"
N/A52 "animatedtextureframerate" 30
N/A53 }
N/A54 "BurnLevel"
N/A55 {
N/A56 "resultVar" "$detailblendfactor"
N/A57 }
N/A58 "YellowLevel"
N/A59 {
N/A60 "resultVar" "$yellow"
N/A61 }
N/A62 "Equals"
N/A63 {
N/A64 "srcVar1" "$yellow"
N/A65 "resultVar" "$color2"
N/A66 }
N/A67 
N/A68 }
N/A69}