Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scenes/player/heavy/high/taunt hifiveFail.vcd

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N/A1// Choreo version 1
N/A2actor "heavy"
N/A3{
N/A4 channel "body"
N/A5 {
N/A6 event sequence "taunt_hifiveFail"
N/A7 {
N/A8 time 0.000000 4.733333
N/A9 param "taunt_hifiveFail"
N/A10 fixedlength
N/A11 }
N/A12 }
N/A13 channel "face"
N/A14 {
N/A15 event expression "idleface"
N/A16 {
N/A17 time 0.007937 0.261905
N/A18 param "player\heavy\emotion\emotion"
N/A19 param2 "idleface"
N/A20 event_ramp
N/A21 {
N/A22 0.0091 0.9107
N/A23 0.2120 0.9286
N/A24 }
N/A25 }
N/A26 event expression "happy1"
N/A27 {
N/A28 time 0.134921 2.277778
N/A29 param "player\heavy\emotion\emotion"
N/A30 param2 "happy1"
N/A31 event_ramp
N/A32 {
N/A33 0.1121 0.7857
N/A34 2.0375 0.9583
N/A35 }
N/A36 }
N/A37 event expression "upperUpset1"
N/A38 {
N/A39 time 2.142857 4.722222
N/A40 param "player\heavy\emotion\emotion"
N/A41 param2 "upperUpset1"
N/A42 event_ramp
N/A43 {
N/A44 0.0939 0.7798
N/A45 2.3697 0.8214
N/A46 }
N/A47 }
N/A48 }
N/A49}
N/A50 
N/A51scalesettings
N/A52{
N/A53 "SceneRampTool" "100"
N/A54 "GestureTool" "100"
N/A55 "RampTool" "66"
N/A56 "ExpressionTool" "100"
N/A57 "CChoreoView" "84"
N/A58}
N/A59fps 60
N/A60snap off
N/A61ignorePhonemes off