Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/dex shades glass.vmt

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1717 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
1818 "$phongwarptexture" "models/player/items/all_class/dex_shades_phongwarp"
1919 
20N/A "$envmap" "effects/goldcube"
21N/A "$envmaptint" "[0.06 0.04 0.01]"
N/A20 ">=DX90"
N/A21 {
N/A22 "$envmap" "effects/goldcube"
N/A23 "$envmaptint" "[0.06 0.04 0.01]"
N/A24 }
2225 
2326 // Rim lighting parameters
2427 "$rimlight" "1" // To enable rim lighting (requires phong)