Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/bombs.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\demo\bombs"
N/A4 
N/A5 "$basemapalphaphongmask" 1
N/A6 
N/A7 "$yellow" "0"
N/A8 
N/A9 "$phong" "1"
N/A10 "$phongexponent" "7"
N/A11 "$phongboost" "2.5"
N/A12// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A13 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A14 "$phongfresnelranges" "[.25 1 4]"
N/A15 
N/A16 // Rim lighting parameters
N/A17 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A18 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A19 "$rimlightboost" "4"
N/A20 
N/A21 "$envmap" "env_cubemap"
N/A22 "$envmaptint" "[.03 .02 .02]"
N/A23 
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 
N/A27 "Proxies"
N/A28 {
N/A29 "weapon_invis"
N/A30 {
N/A31 }
N/A32 "YellowLevel"
N/A33 {
N/A34 "resultVar" "$yellow"
N/A35 }
N/A36 "Equals"
N/A37 {
N/A38 "srcVar1" "$yellow"
N/A39 "resultVar" "$color2"
N/A40 }
N/A41 }
N/A42}
N/A43