Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/bots/skeleton/hwn skeleton green.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/bots/skeleton/hwn_skeleton_green"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" ".5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 1
N/A9 
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 
N/A13 ">=DX90"
N/A14 {
N/A15 "$selfillum" "1"
N/A16 }
N/A17 
N/A18 "$selfillumtint" "[142 220 41]"
N/A19 "$selfIllumFresnel" "1"
N/A20 "$selfIllumFresnelMinMaxExp" "[.05 0 25]" // 0.0 1.0 1.0 is the default
N/A21 //"$selfIllumFresnelMinMaxExp" "[0 10 20]" // 0.0 1.0 1.0 is the default
N/A22 
N/A23 "$phong" "1"
N/A24 "$phongexponent" "15"
N/A25 "$phongboost" "1"
N/A26 "$phongfresnelranges" "[.25 .5 1]"
N/A27 "$basemapalphaphongmask" "1"
N/A28 "$rimlight" "1"
N/A29 "$rimlightexponent" "0"
N/A30 "$rimlightboost" ".1"
N/A31 
N/A32 "$cloakPassEnabled" "1"
N/A33 
N/A34 "Proxies"
N/A35 {
N/A36 "weapon_invis"
N/A37 {
N/A38 }
N/A39 
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 
N/A47 
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$yellow"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 
N/A59// -------------------------
N/A60 
N/A61 "Sine"
N/A62 {
N/A63 "sineperiod" "2"
N/A64 "sinemin" ".00125"
N/A65 "sinemax" ".1"
N/A66 "resultVar" "$selfillumfresnelminmaxexp[1]"
N/A67 }
N/A68 
N/A69 "Sine"
N/A70 {
N/A71 "sineperiod" "2"
N/A72 "sinemin" "0"
N/A73 "sinemax" "55"
N/A74 "resultVar" "$selfillumfresnelminmaxexp[3]"
N/A75 }
N/A76 
N/A77 "Sine"
N/A78 {
N/A79 "sineperiod" "1"
N/A80 "sinemin" "25"
N/A81 "sinemax" "5"
N/A82 "resultVar" "$rimlightboost"
N/A83 }
N/A84 }
N/A85}