Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props halloween/halloween rocks.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/props_halloween/halloween_rocks"
N/A4// "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$detail" "models\props_forest\cliff_detail"
N/A7 "$detailscale" 4
N/A8 "$detailblendfactor" 2
N/A9 "$detailblendmode" 0
N/A10// "$detailtexturetransform" "$phong" "1"
N/A11 "$seamless_detail" "1" "$phongexponent" "12"
N/A12 "$seamless_scale" ".001" "$phongboost" "1"
N/A13 
N/A14 
N/A15// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16// "$phongfresnelranges" "[.3 .5 .6]"
N/A17// "$halflambert" "1"
N/A18 
N/A19 // Rim lighting parameters
N/A20// "$rimlight" "1" // To enable rim lighting (requires phong)
N/A21// "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A22// "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A23// "$selfillumfresnel" "3"
N/A24//
N/A25// "$selfillumfresnelminmaxexp" "[0 2 3]"
N/A26// "$selfillum" "1"
N/A27// "$selfillumtint" "[1.3 1 .3]"
N/A28}