Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props halloween/haunted eyeball blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween\haunted_eyeball_blue"
N/A4 "$bumpmap" "models\props_halloween\haunted_eyeball_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A6 "$detailscale" ".5"
N/A7 "$detailblendfactor" 0
N/A8 "$detailblendmode" 1
N/A9 "$additive" 1
N/A10 
N/A11 "$yellow" "0"
N/A12 //"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A13 
N/A14 ">=DX90"
N/A15 {
N/A16 "$selfillum" "1"
N/A17 }
N/A18 
N/A19 "$selfillumtint" "[6 20 200]"
N/A20// "$selfIllumFresnel" "1"
N/A21// "$selfIllumFresnelMinMaxExp" "[.007 .05 5]" // 0.0 1.0 1.0 is the default
N/A22 "$selfIllumFresnelMinMaxExp" "[.07 .45 45]" // 0.0 1.0 1.0 is the default
N/A23 //"$selfIllumFresnelMinMaxExp" "[0 10 20]" // 0.0 1.0 1.0 is the default
N/A24 
N/A25 "$phong" "1"
N/A26 "$phongexponent" "15"
N/A27 "$phongboost" "2"
N/A28 "$phongfresnelranges" "[.25 .5 1]"
N/A29 "$basemapalphaphongmask" "1"
N/A30 "$rimlight" "1"
N/A31 "$rimlightexponent" "1"
N/A32 "$rimlightboost" "10"
N/A33 
N/A34 "$cloakPassEnabled" "1"
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$detail"
N/A45 "animatedtextureframenumvar" "$detailframe"
N/A46 "animatedtextureframerate" 30
N/A47 }
N/A48 
N/A49 
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 
N/A61 }
N/A62}
N/A63