Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/materials/models/props halloween/pumpkin explode red.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 <dx90
N/A4 {
N/A5 "$fallbackmaterial" "models\props_halloween\pumpkin_explode_red_dx80"
N/A6 }
N/A7 "$baseTexture" "models\props_halloween\pumpkin_explode_red"
N/A8 "$bumpmap" "models\effects\flat_normal"
N/A9 
N/A10 "$detail" "models\props_halloween/pumpkin_detail"
N/A11 "$detailscale" "1"
N/A12 "$detailblendfactor" 1
N/A13 "$detailblendmode" 5
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "30"
N/A17 "$phongboost" ".25"
N/A18 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A19 "$phongfresnelranges" "[2 0 2]"
N/A20 "$basemapalphaphongmask" "1"
N/A21 
N/A22 // Rim lighting parameters
N/A23 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A24 "$rimlightexponent" "2" // Exponent for phong component of rim lighting
N/A25 "$rimlightboost" "1"
N/A26 
N/A27 "Proxies"
N/A28 {
N/A29 "Sine"
N/A30 {
N/A31 "sinemax" "1"
N/A32 "sinemin" ".1"
N/A33 "sineperiod" "3"
N/A34 "resultvar" "$detailblendfactor"
N/A35 }
N/A36 }
N/A37}
N/A38