Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/engineer auto.txt

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N/A1//--------------------------------------------------------------------------------------------------------------
N/A2// Engineer Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND
N/A3//--------------------------------------------------------------------------------------------------------------
N/A4 
N/A5 
N/A6 
N/A7Response item_unicorn_uberEngineer
N/A8{
N/A9 scene "scenes/Player/Engineer/low/7963.vcd"
N/A10}
N/A11Rule item_unicorn_uberEngineer
N/A12{
N/A13 criteria ConceptMedicChargeDeployed IsEngineer IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsUnicornHead
N/A14 Response item_unicorn_uberEngineer
N/A15}
N/A16 
N/A17 
N/A18//--------------------------------------------------------------------------------------------------------------
N/A19// Auto Speech
N/A20//--------------------------------------------------------------------------------------------------------------
N/A21Response item_unicorn_healedEngineer
N/A22{
N/A23 scene "scenes/Player/Engineer/low/7964.vcd"
N/A24}
N/A25Rule item_unicorn_healedEngineer
N/A26{
N/A27 criteria ConceptMedicChargeStopped IsEngineer SuperHighHealthContext EngineerNotSaidHealThanks IsUnicornHead 20PercentChance
N/A28 ApplyContext "EngineerSaidHealThanks:1:20"
N/A29 Response item_unicorn_healedEngineer
N/A30}
N/A31 
N/A32Response item_unicorn_round_startEngineer
N/A33{
N/A34 scene "scenes/Player/Engineer/low/7951.vcd" predelay "1.0, 5.0"
N/A35 scene "scenes/Player/Engineer/low/7957.vcd" predelay "1.0, 5.0"
N/A36}
N/A37Rule item_unicorn_round_startEngineer
N/A38{
N/A39 criteria ConceptPlayerRoundStart IsEngineer 100PercentChance IsUnicornHead
N/A40 Response item_unicorn_round_startEngineer
N/A41}
N/A42 
N/A43 
N/A44//--------------------------------------------------------------------------------------------------------------
N/A45// Auto Speech Combat
N/A46//--------------------------------------------------------------------------------------------------------------
N/A47Response item_unicorn_dominationEngineer
N/A48{
N/A49 scene "scenes/Player/Engineer/low/7960.vcd" predelay "2.5"
N/A50 scene "scenes/Player/Engineer/low/8473.vcd" predelay "2.5"
N/A51 scene "scenes/Player/Engineer/low/7961.vcd" predelay "2.5"
N/A52}
N/A53Rule item_unicorn_dominationEngineer
N/A54{
N/A55 criteria ConceptKilledPlayer IsEngineer IsDominated 30PercentChance IsUnicornHead
N/A56 ApplyContext "EngineerKillSpeech:1:10"
N/A57 Response item_unicorn_dominationEngineer
N/A58}
N/A59 
N/A60Response item_unicorn_revengeEngineer
N/A61{
N/A62 scene "scenes/Player/Engineer/low/7967.vcd" predelay "2.5"
N/A63 scene "scenes/Player/Engineer/low/7968.vcd" predelay "2.5"
N/A64}
N/A65Rule item_unicorn_revengeEngineer
N/A66{
N/A67 criteria ConceptKilledPlayer IsEngineer IsRevenge IsUnicornHead 40PercentChance
N/A68 ApplyContext "EngineerKillSpeech:1:10"
N/A69 Response item_unicorn_revengeEngineer
N/A70}
N/A71 
N/A72 
N/A73//--------------------------------------------------------------------------------------------------------------
N/A74// Auto Speech Engineer
N/A75//--------------------------------------------------------------------------------------------------------------
N/A76Response item_unicorn_dispenserEngineer
N/A77{
N/A78 scene "scenes/Player/Engineer/low/7958.vcd"
N/A79}
N/A80Rule item_unicorn_dispenserEngineer
N/A81{
N/A82 criteria ConceptPlayerBuildingObject IsDispenser IsEngineer IsUnicornHead 10PercentChance
N/A83 Response item_unicorn_dispenserEngineer
N/A84}
N/A85