Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/heavy auto.txt

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N/A1//--------------------------------------------------------------------------------------------------------------
N/A2// Heavy Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND
N/A3//--------------------------------------------------------------------------------------------------------------
N/A4 
N/A5 
N/A6 
N/A7Response item_birdhead_round_startHeavy
N/A8{
N/A9 scene "scenes/Player/Heavy/low/6700.vcd" predelay "1.0, 5.0"
N/A10 scene "scenes/Player/Heavy/low/6699.vcd" predelay "1.0, 5.0"
N/A11 scene "scenes/Player/Heavy/low/6703.vcd" predelay "1.0, 5.0"
N/A12 scene "scenes/Player/Heavy/low/6702.vcd" predelay "1.0, 5.0"
N/A13 scene "scenes/Player/Heavy/low/6705.vcd" predelay "1.0, 5.0"
N/A14}
N/A15Rule item_birdhead_round_startHeavy
N/A16{
N/A17 criteria ConceptPlayerRoundStart IsHeavy 100PercentChance IsHeavyBirdHead
N/A18 Response item_birdhead_round_startHeavy
N/A19}
N/A20 
N/A21Response item_birdhead_uberHeavy
N/A22{
N/A23 scene "scenes/Player/Heavy/low/6707.vcd"
N/A24 scene "scenes/Player/Heavy/low/6708.vcd"
N/A25 scene "scenes/Player/Heavy/low/6709.vcd"
N/A26}
N/A27Rule item_birdhead_uberHeavy
N/A28{
N/A29 criteria ConceptMedicChargeDeployed IsHeavy IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsHeavyBirdHead
N/A30 Response item_birdhead_uberHeavy
N/A31}
N/A32 
N/A33Response item_unicorn_uberHeavy
N/A34{
N/A35 scene "scenes/Player/Heavy/low/6695.vcd"
N/A36 scene "scenes/Player/Heavy/low/6696.vcd"
N/A37 scene "scenes/Player/Heavy/low/6698.vcd"
N/A38}
N/A39Rule item_unicorn_uberHeavy
N/A40{
N/A41 criteria ConceptMedicChargeDeployed IsHeavy IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsUnicornHead
N/A42 Response item_unicorn_uberHeavy
N/A43}
N/A44 
N/A45 
N/A46//--------------------------------------------------------------------------------------------------------------
N/A47// Auto Speech
N/A48//--------------------------------------------------------------------------------------------------------------
N/A49Response item_unicorn_round_startHeavy
N/A50{
N/A51 scene "scenes/Player/Heavy/low/6690.vcd" predelay "1.0, 5.0"
N/A52 scene "scenes/Player/Heavy/low/6691.vcd" predelay "1.0, 5.0"
N/A53 scene "scenes/Player/Heavy/low/6688.vcd" predelay "1.0, 5.0"
N/A54 scene "scenes/Player/Heavy/low/8497.vcd" predelay "1.0, 5.0"
N/A55 scene "scenes/Player/Heavy/low/6689.vcd" predelay "1.0, 5.0"
N/A56}
N/A57Rule item_unicorn_round_startHeavy
N/A58{
N/A59 criteria ConceptPlayerRoundStart IsHeavy 100PercentChance IsUnicornHead
N/A60 Response item_unicorn_round_startHeavy
N/A61}
N/A62 
N/A63 
N/A64//--------------------------------------------------------------------------------------------------------------
N/A65// Auto Speech Combat
N/A66//--------------------------------------------------------------------------------------------------------------
N/A67Response item_unicorn_dominationHeavy
N/A68{
N/A69 scene "scenes/Player/Heavy/low/6693.vcd" predelay "2.5"
N/A70 scene "scenes/Player/Heavy/low/6694.vcd" predelay "2.5"
N/A71}
N/A72Rule item_unicorn_dominationHeavy
N/A73{
N/A74 criteria ConceptKilledPlayer IsHeavy IsDominated 30PercentChance IsUnicornHead
N/A75 ApplyContext "HeavyKillSpeech:1:10"
N/A76 Response item_unicorn_dominationHeavy
N/A77}
N/A78