Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/medic auto.txt

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N/A1//--------------------------------------------------------------------------------------------------------------
N/A2// Medic Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND
N/A3//--------------------------------------------------------------------------------------------------------------
N/A4 
N/A5Criterion "MedicNotIdleSpeech" "MedicIdleSpeech" "!=1" "required" weight 0
N/A6Criterion "MedicNotSaidCartMovingForwardO" "SaidCartMovingForwardO" "!=1" "required" weight 0
N/A7Criterion "MedicNotSaidCartMovingStoppedO" "SaidCartMovingStoppedO" "!=1" "required" weight 0
N/A8 
N/A9 
N/A10Response item_birdhead_round_startMedic
N/A11{
N/A12 scene "scenes/Player/Medic/low/6907.vcd" predelay "1.0, 5.0"
N/A13 scene "scenes/Player/Medic/low/6908.vcd" predelay "1.0, 5.0"
N/A14 scene "scenes/Player/Medic/low/6909.vcd" predelay "1.0, 5.0"
N/A15 scene "scenes/Player/Medic/low/6910.vcd" predelay "1.0, 5.0"
N/A16 scene "scenes/Player/Medic/low/6912.vcd" predelay "1.0, 5.0"
N/A17 scene "scenes/Player/Medic/low/6913.vcd" predelay "1.0, 5.0"
N/A18 scene "scenes/Player/Medic/low/6914.vcd" predelay "1.0, 5.0"
N/A19 scene "scenes/Player/Medic/low/6916.vcd" predelay "1.0, 5.0"
N/A20}
N/A21Rule item_birdhead_round_startMedic
N/A22{
N/A23 criteria ConceptPlayerRoundStart IsMedic 100PercentChance IsMedicBirdHead
N/A24 Response item_birdhead_round_startMedic
N/A25}
N/A26 
N/A27Response item_birdhead_uberMedic
N/A28{
N/A29 scene "scenes/Player/Medic/low/6918.vcd"
N/A30}
N/A31Rule item_birdhead_uberMedic
N/A32{
N/A33 criteria ConceptMedicChargeDeployed IsMedic IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsMedicBirdHead
N/A34 Response item_birdhead_uberMedic
N/A35}
N/A36 
N/A37Response item_secop_idleMedic
N/A38{
N/A39 scene "scenes/Player/Medic/low/6850.vcd"
N/A40 scene "scenes/Player/Medic/low/6849.vcd"
N/A41 scene "scenes/Player/Medic/low/6851.vcd"
N/A42}
N/A43Rule item_secop_idleMedic
N/A44{
N/A45 criteria ConceptPlayerExpression IsMedic 30PercentChance IsMedicDoubleFace MedicNotIdleSpeech
N/A46 ApplyContext "MedicIdleSpeech:1:10"
N/A47 Response item_secop_idleMedic
N/A48}
N/A49 
N/A50Response item_secop_kill_assistMedic
N/A51{
N/A52 scene "scenes/Player/Medic/low/6852.vcd"
N/A53}
N/A54Rule item_secop_kill_assistMedic
N/A55{
N/A56 criteria ConceptKilledPlayer IsMedic IsBeingHealed IsARecentKill KilledPlayerDelay MedicNotAssistSpeech 20PercentChance IsMedicDoubleFace
N/A57 Response item_secop_kill_assistMedic
N/A58}
N/A59 
N/A60Response item_secop_uberMedic
N/A61{
N/A62 scene "scenes/Player/Medic/low/6853.vcd"
N/A63}
N/A64Rule item_secop_uberMedic
N/A65{
N/A66 criteria ConceptMedicChargeDeployed IsMedic IsInvulnerable MedicNotInvulnerableSpeech 30PercentChance IsMedicDoubleFace
N/A67 Response item_secop_uberMedic
N/A68}
N/A69 
N/A70Response item_zombiebird_mvm_go_upgradeMedic
N/A71{
N/A72 scene "scenes/Player/Medic/low/6830.vcd"
N/A73}
N/A74Rule item_zombiebird_mvm_go_upgradeMedic
N/A75{
N/A76 criteria ConceptMvMEncourageUpgrade 20PercentChance IsMvMDefender IsMedic IsMedicZombieBird
N/A77 Response item_zombiebird_mvm_go_upgradeMedic
N/A78}
N/A79 
N/A80Response item_zombiebird_mvm_winMedic
N/A81{
N/A82 scene "scenes/Player/Medic/low/6832.vcd"
N/A83}
N/A84Rule item_zombiebird_mvm_winMedic
N/A85{
N/A86 criteria ConceptMvMWaveWin 30PercentChance IsMvMDefender IsMedic IsMedicZombieBird
N/A87 Response item_zombiebird_mvm_winMedic
N/A88}
N/A89 
N/A90 
N/A91//--------------------------------------------------------------------------------------------------------------
N/A92// Auto Speech
N/A93//--------------------------------------------------------------------------------------------------------------
N/A94Response item_secop_round_startMedic
N/A95{
N/A96 scene "scenes/Player/Medic/low/6841.vcd" predelay "1.0, 5.0"
N/A97 scene "scenes/Player/Medic/low/6843.vcd" predelay "1.0, 5.0"
N/A98 scene "scenes/Player/Medic/low/6842.vcd" predelay "1.0, 5.0"
N/A99 scene "scenes/Player/Medic/low/6844.vcd" predelay "1.0, 5.0"
N/A100 scene "scenes/Player/Medic/low/6845.vcd" predelay "1.0, 5.0"
N/A101 scene "scenes/Player/Medic/low/6846.vcd" predelay "1.0, 5.0"
N/A102 scene "scenes/Player/Medic/low/6847.vcd" predelay "1.0, 5.0"
N/A103 scene "scenes/Player/Medic/low/6848.vcd" predelay "1.0, 5.0"
N/A104}
N/A105Rule item_secop_round_startMedic
N/A106{
N/A107 criteria ConceptPlayerRoundStart IsMedic 100PercentChance IsMedicDoubleFace
N/A108 Response item_secop_round_startMedic
N/A109}
N/A110 
N/A111Response item_zombiebird_got_briefcaseMedic
N/A112{
N/A113 scene "scenes/Player/Medic/low/6828.vcd"
N/A114}
N/A115Rule item_zombiebird_got_briefcaseMedic
N/A116{
N/A117 criteria ConceptPlayerGrabbedIntelligence IsScout NotScoutGrabbedIntelligence 10PercentChance IsMedicZombieBird
N/A118 ApplyContext "ScoutGrabbedIntelligence:1:30"
N/A119 Response item_zombiebird_got_briefcaseMedic
N/A120}
N/A121 
N/A122Response item_zombiebird_round_startMedic
N/A123{
N/A124 scene "scenes/Player/Medic/low/6820.vcd" predelay "1.0, 5.0"
N/A125 scene "scenes/Player/Medic/low/8506.vcd" predelay "1.0, 5.0"
N/A126 scene "scenes/Player/Medic/low/6822.vcd" predelay "1.0, 5.0"
N/A127 scene "scenes/Player/Medic/low/6823.vcd" predelay "1.0, 5.0"
N/A128 scene "scenes/Player/Medic/low/6824.vcd" predelay "1.0, 5.0"
N/A129 scene "scenes/Player/Medic/low/8507.vcd" predelay "1.0, 5.0"
N/A130}
N/A131Rule item_zombiebird_round_startMedic
N/A132{
N/A133 criteria ConceptPlayerRoundStart IsMedic 100PercentChance IsMedicZombieBird
N/A134 Response item_zombiebird_round_startMedic
N/A135}
N/A136 
N/A137 
N/A138//--------------------------------------------------------------------------------------------------------------
N/A139// Auto Speech Cart
N/A140//--------------------------------------------------------------------------------------------------------------
N/A141Response item_secop_cart_pushMedic
N/A142{
N/A143 scene "scenes/Player/Medic/low/6854.vcd"
N/A144 scene "scenes/Player/Medic/low/6855.vcd"
N/A145 scene "scenes/Player/Medic/low/6856.vcd"
N/A146 scene "scenes/Player/Medic/low/6857.vcd"
N/A147}
N/A148Rule item_secop_cart_pushMedic
N/A149{
N/A150 criteria ConceptCartMovingForward IsOnOffense IsMedic MedicNotSaidCartMovingForwardO 30PercentChance IsMedicDoubleFace
N/A151 ApplyContext "SaidCartMovingForwardD:1:20"
N/A152 Response item_secop_cart_pushMedic
N/A153}
N/A154 
N/A155Response item_secop_cart_stoppedMedic
N/A156{
N/A157 scene "scenes/Player/Medic/low/6858.vcd"
N/A158}
N/A159Rule item_secop_cart_stoppedMedic
N/A160{
N/A161 criteria ConceptCartMovingStopped IsOnOffense IsMedic MedicNotSaidCartMovingStoppedO 30PercentChance IsMedicDoubleFace
N/A162 ApplyContext "SaidCartMovingForwardD:1:20"
N/A163 Response item_secop_cart_stoppedMedic
N/A164}
N/A165 
N/A166Response item_zombiebird_sf13_cart_forwardMedic
N/A167{
N/A168 scene "scenes/Player/Medic/low/6825.vcd"
N/A169 scene "scenes/Player/Medic/low/6827.vcd"
N/A170}
N/A171Rule item_zombiebird_sf13_cart_forwardMedic
N/A172{
N/A173 criteria ConceptCartMovingForward IsOnOffense IsMedic MedicNotSaidCartMovingForwardO 30PercentChance IsMedicZombieBird
N/A174 ApplyContext "SaidCartMovingForwardD:1:20"
N/A175 Response item_zombiebird_sf13_cart_forwardMedic
N/A176}
N/A177 
N/A178 
N/A179//--------------------------------------------------------------------------------------------------------------
N/A180// Auto Speech Combat
N/A181//--------------------------------------------------------------------------------------------------------------
N/A182Response item_secop_dominationMedic
N/A183{
N/A184 scene "scenes/Player/Medic/low/6859.vcd" predelay "2.5"
N/A185}
N/A186Rule item_secop_dominationMedic
N/A187{
N/A188 criteria ConceptKilledPlayer IsMedic IsDominated 30PercentChance IsMedicDoubleFace
N/A189 ApplyContext "MedicKillSpeech:1:10"
N/A190 Response item_secop_dominationMedic
N/A191}
N/A192 
N/A193Response item_zombiebird_dominatedMedic
N/A194{
N/A195 scene "scenes/Player/Medic/low/6833.vcd" predelay "2.5"
N/A196}
N/A197Rule item_zombiebird_dominatedMedic
N/A198{
N/A199 criteria ConceptKilledPlayer IsMedic IsDominated 30PercentChance IsMedicZombieBird
N/A200 ApplyContext "MedicKillSpeech:1:10"
N/A201 Response item_zombiebird_dominatedMedic
N/A202}
N/A203 
N/A204Response item_zombiebird_jarateMedic
N/A205{
N/A206 scene "scenes/Player/Medic/low/6835.vcd"
N/A207}
N/A208Rule item_zombiebird_jarateMedic
N/A209{
N/A210 criteria ConceptJarateHit IsMedic 50PercentChance IsMedicZombieBird
N/A211 Response item_zombiebird_jarateMedic
N/A212}
N/A213 
N/A214 
N/A215//--------------------------------------------------------------------------------------------------------------
N/A216// Auto Speech Pain
N/A217//--------------------------------------------------------------------------------------------------------------
N/A218Response item_zombiebird_on_fireMedic
N/A219{
N/A220 scene "scenes/Player/Medic/low/6834.vcd"
N/A221}
N/A222Rule item_zombiebird_on_fireMedic
N/A223{
N/A224 criteria ConceptFire IsMedic MedicIsNotStillonFire 20PercentChance IsMedicZombieBird
N/A225 ApplyContext "MedicOnFire:1:7"
N/A226 Response item_zombiebird_on_fireMedic
N/A227}
N/A228 
N/A229 
N/A230//--------------------------------------------------------------------------------------------------------------
N/A231// Speech Menu 1
N/A232//--------------------------------------------------------------------------------------------------------------
N/A233Response item_zombiebird_stand_pointMedic
N/A234{
N/A235 scene "scenes/Player/Medic/low/6829.vcd"
N/A236}
N/A237Rule item_zombiebird_stand_pointMedic
N/A238{
N/A239 criteria ConceptPlayerHelp IsMedic IsOnCappableControlPoint IsHelpCapMedic IsMedicZombieBird
N/A240 Response item_zombiebird_stand_pointMedic
N/A241}
N/A242