Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/scout auto.txt

From Team Fortress Wiki
Jump to: navigation, search
N/A1//--------------------------------------------------------------------------------------------------------------
N/A2// Scout Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND
N/A3//--------------------------------------------------------------------------------------------------------------
N/A4 
N/A5 
N/A6 
N/A7Response item_unicorn_uberScout
N/A8{
N/A9 scene "scenes/Player/Scout/low/7030.vcd"
N/A10 scene "scenes/Player/Scout/low/8517.vcd"
N/A11}
N/A12Rule item_unicorn_uberScout
N/A13{
N/A14 criteria ConceptMedicChargeDeployed IsScout IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsUnicornHead
N/A15 Response item_unicorn_uberScout
N/A16}
N/A17 
N/A18 
N/A19//--------------------------------------------------------------------------------------------------------------
N/A20// Auto Speech
N/A21//--------------------------------------------------------------------------------------------------------------
N/A22Response item_haunthat_cappedScout
N/A23{
N/A24 scene "scenes/Player/Scout/low/7066.vcd" predelay "2.0, 4.0"
N/A25 scene "scenes/Player/Scout/low/7067.vcd" predelay "2.0, 4.0"
N/A26 scene "scenes/Player/Scout/low/7068.vcd" predelay "2.0, 4.0"
N/A27}
N/A28Rule item_haunthat_cappedScout
N/A29{
N/A30 criteria ConceptPlayerCapturedPoint IsScout IsHauntedHat
N/A31 Response item_haunthat_cappedScout
N/A32}
N/A33 
N/A34Response item_haunthat_case_capScout
N/A35{
N/A36 scene "scenes/Player/Scout/low/7061.vcd" predelay "2.0, 4.0"
N/A37 scene "scenes/Player/Scout/low/7063.vcd" predelay "2.0, 4.0"
N/A38 scene "scenes/Player/Scout/low/7064.vcd" predelay "2.0, 4.0"
N/A39 scene "scenes/Player/Scout/low/7065.vcd" predelay "2.0, 4.0"
N/A40}
N/A41Rule item_haunthat_case_capScout
N/A42{
N/A43 criteria ConceptPlayerCapturedIntelligence IsScout IsHauntedHat
N/A44 Response item_haunthat_case_capScout
N/A45}
N/A46 
N/A47Response item_haunthat_got_caseScout
N/A48{
N/A49 scene "scenes/Player/Scout/low/7054.vcd"
N/A50 scene "scenes/Player/Scout/low/7055.vcd"
N/A51 scene "scenes/Player/Scout/low/7057.vcd"
N/A52}
N/A53Rule item_haunthat_got_caseScout
N/A54{
N/A55 criteria ConceptPlayerGrabbedIntelligence IsScout NotScoutGrabbedIntelligence 10PercentChance IsHauntedHat
N/A56 ApplyContext "ScoutGrabbedIntelligence:1:30"
N/A57 Response item_haunthat_got_caseScout
N/A58}
N/A59 
N/A60Response item_haunthat_round_startScout
N/A61{
N/A62 scene "scenes/Player/Scout/low/7039.vcd" predelay "1.0, 5.0"
N/A63 scene "scenes/Player/Scout/low/7041.vcd" predelay "1.0, 5.0"
N/A64 scene "scenes/Player/Scout/low/7042.vcd" predelay "1.0, 5.0"
N/A65 scene "scenes/Player/Scout/low/7043.vcd" predelay "1.0, 5.0"
N/A66 scene "scenes/Player/Scout/low/7044.vcd" predelay "1.0, 5.0"
N/A67 scene "scenes/Player/Scout/low/7045.vcd" predelay "1.0, 5.0"
N/A68 scene "scenes/Player/Scout/low/7046.vcd" predelay "1.0, 5.0"
N/A69 scene "scenes/Player/Scout/low/7047.vcd" predelay "1.0, 5.0"
N/A70 scene "scenes/Player/Scout/low/7048.vcd" predelay "1.0, 5.0"
N/A71}
N/A72Rule item_haunthat_round_startScout
N/A73{
N/A74 criteria ConceptPlayerRoundStart IsScout 100PercentChance IsHauntedHat
N/A75 Response item_haunthat_round_startScout
N/A76}
N/A77 
N/A78Response item_unicorn_round_startScout
N/A79{
N/A80 scene "scenes/Player/Scout/low/7018.vcd" predelay "1.0, 5.0"
N/A81 scene "scenes/Player/Scout/low/7019.vcd" predelay "1.0, 5.0"
N/A82 scene "scenes/Player/Scout/low/7020.vcd" predelay "1.0, 5.0"
N/A83 scene "scenes/Player/Scout/low/7021.vcd" predelay "1.0, 5.0"
N/A84 scene "scenes/Player/Scout/low/7025.vcd" predelay "1.0, 5.0"
N/A85 scene "scenes/Player/Scout/low/7022.vcd" predelay "1.0, 5.0"
N/A86}
N/A87Rule item_unicorn_round_startScout
N/A88{
N/A89 criteria ConceptPlayerRoundStart IsScout 100PercentChance IsUnicornHead
N/A90 Response item_unicorn_round_startScout
N/A91}
N/A92 
N/A93 
N/A94//--------------------------------------------------------------------------------------------------------------
N/A95// Auto Speech Cart
N/A96//--------------------------------------------------------------------------------------------------------------
N/A97Response item_haunthat_cart_pushScout
N/A98{
N/A99 scene "scenes/Player/Scout/low/7069.vcd"
N/A100 scene "scenes/Player/Scout/low/7070.vcd"
N/A101}
N/A102Rule item_haunthat_cart_pushScout
N/A103{
N/A104 criteria ConceptCartMovingForward IsOnOffense IsScout ScoutNotSaidCartMovingForwardO 30PercentChance IsHauntedHat
N/A105 ApplyContext "SaidCartMovingForwardD:1:20"
N/A106 Response item_haunthat_cart_pushScout
N/A107}
N/A108 
N/A109Response item_unicorn_cart_forwardScout
N/A110{
N/A111 scene "scenes/Player/Scout/low/7026.vcd"
N/A112}
N/A113Rule item_unicorn_cart_forwardScout
N/A114{
N/A115 criteria ConceptCartMovingForward IsOnOffense IsScout ScoutNotSaidCartMovingForwardO 30PercentChance IsUnicornHead
N/A116 ApplyContext "SaidCartMovingForwardD:1:20"
N/A117 Response item_unicorn_cart_forwardScout
N/A118}
N/A119 
N/A120 
N/A121//--------------------------------------------------------------------------------------------------------------
N/A122// Auto Speech Combat
N/A123//--------------------------------------------------------------------------------------------------------------
N/A124Response item_haunthat_dominationScout
N/A125{
N/A126 scene "scenes/Player/Scout/low/7059.vcd" predelay "2.5"
N/A127 scene "scenes/Player/Scout/low/7060.vcd" predelay "2.5"
N/A128}
N/A129Rule item_haunthat_dominationScout
N/A130{
N/A131 criteria ConceptKilledPlayer IsScout IsDominated 30PercentChance IsHauntedHat
N/A132 ApplyContext "ScoutKillSpeech:1:10"
N/A133 Response item_haunthat_dominationScout
N/A134}
N/A135 
N/A136Response item_unicorn_dominationScout
N/A137{
N/A138 scene "scenes/Player/Scout/low/7031.vcd" predelay "2.5"
N/A139 scene "scenes/Player/Scout/low/7032.vcd" predelay "2.5"
N/A140 scene "scenes/Player/Scout/low/7033.vcd" predelay "2.5"
N/A141 scene "scenes/Player/Scout/low/7034.vcd" predelay "2.5"
N/A142 scene "scenes/Player/Scout/low/7035.vcd" predelay "2.5"
N/A143 scene "scenes/Player/Scout/low/7037.vcd" predelay "2.5"
N/A144 scene "scenes/Player/Scout/low/7036.vcd" predelay "2.5"
N/A145 scene "scenes/Player/Scout/low/7038.vcd" predelay "2.5"
N/A146}
N/A147Rule item_unicorn_dominationScout
N/A148{
N/A149 criteria ConceptKilledPlayer IsScout IsDominated 30PercentChance IsUnicornHead
N/A150 ApplyContext "ScoutKillSpeech:1:10"
N/A151 Response item_unicorn_dominationScout
N/A152}
N/A153 
N/A154 
N/A155//--------------------------------------------------------------------------------------------------------------
N/A156// Auto Speech Pain
N/A157//--------------------------------------------------------------------------------------------------------------
N/A158Response item_haunthat_on_fireScout
N/A159{
N/A160 scene "scenes/Player/Scout/low/7076.vcd"
N/A161 scene "scenes/Player/Scout/low/7077.vcd"
N/A162 scene "scenes/Player/Scout/low/7078.vcd"
N/A163}
N/A164Rule item_haunthat_on_fireScout
N/A165{
N/A166 criteria ConceptFire IsScout ScoutIsNotStillonFire 20PercentChance IsHauntedHat
N/A167 ApplyContext "ScoutOnFire:1:7"
N/A168 Response item_haunthat_on_fireScout
N/A169}
N/A170 
N/A171Response item_unicorn_on_fireScout
N/A172{
N/A173 scene "scenes/Player/Scout/low/7028.vcd"
N/A174 scene "scenes/Player/Scout/low/7029.vcd"
N/A175}
N/A176Rule item_unicorn_on_fireScout
N/A177{
N/A178 criteria ConceptFire IsScout ScoutIsNotStillonFire 20PercentChance IsUnicornHead
N/A179 ApplyContext "ScoutOnFire:1:7"
N/A180 Response item_unicorn_on_fireScout
N/A181}
N/A182