Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/sniper auto.txt

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N/A1//--------------------------------------------------------------------------------------------------------------
N/A2// Sniper Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND
N/A3//--------------------------------------------------------------------------------------------------------------
N/A4 
N/A5 
N/A6 
N/A7Response item_birdhead_kill_scopedSniper
N/A8{
N/A9 scene "scenes/Player/Sniper/low/7307.vcd"
N/A10 scene "scenes/Player/Sniper/low/7308.vcd"
N/A11 scene "scenes/Player/Sniper/low/7310.vcd"
N/A12}
N/A13Rule item_birdhead_kill_scopedSniper
N/A14{
N/A15 criteria ConceptKilledPlayer IsSniper DeployedContext 50PercentChance IsSniperBirdHead
N/A16 Response item_birdhead_kill_scopedSniper
N/A17}
N/A18 
N/A19Response item_birdhead_round_startSniper
N/A20{
N/A21 scene "scenes/Player/Sniper/low/7297.vcd" predelay "1.0, 5.0"
N/A22 scene "scenes/Player/Sniper/low/7298.vcd" predelay "1.0, 5.0"
N/A23 scene "scenes/Player/Sniper/low/7302.vcd" predelay "1.0, 5.0"
N/A24 scene "scenes/Player/Sniper/low/7301.vcd" predelay "1.0, 5.0"
N/A25 scene "scenes/Player/Sniper/low/7304.vcd" predelay "1.0, 5.0"
N/A26 scene "scenes/Player/Sniper/low/7300.vcd" predelay "1.0, 5.0"
N/A27 scene "scenes/Player/Sniper/low/7299.vcd" predelay "1.0, 5.0"
N/A28}
N/A29Rule item_birdhead_round_startSniper
N/A30{
N/A31 criteria ConceptPlayerRoundStart IsSniper 100PercentChance IsSniperBirdHead
N/A32 Response item_birdhead_round_startSniper
N/A33}
N/A34 
N/A35Response item_birdhead_uberSniper
N/A36{
N/A37 scene "scenes/Player/Sniper/low/7306.vcd"
N/A38}
N/A39Rule item_birdhead_uberSniper
N/A40{
N/A41 criteria ConceptMedicChargeDeployed IsSniper IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsSniperBirdHead
N/A42 Response item_birdhead_uberSniper
N/A43}
N/A44 
N/A45Response item_unicorn_scopekillSniper
N/A46{
N/A47 scene "scenes/Player/Sniper/low/7288.vcd"
N/A48 scene "scenes/Player/Sniper/low/7289.vcd"
N/A49 scene "scenes/Player/Sniper/low/7291.vcd"
N/A50 scene "scenes/Player/Sniper/low/7292.vcd"
N/A51 scene "scenes/Player/Sniper/low/7293.vcd"
N/A52 scene "scenes/Player/Sniper/low/7295.vcd"
N/A53}
N/A54Rule item_unicorn_scopekillSniper
N/A55{
N/A56 criteria ConceptKilledPlayer IsSniper DeployedContext 50PercentChance IsUnicornHead
N/A57 Response item_unicorn_scopekillSniper
N/A58}
N/A59 
N/A60Response item_unicorn_uberSniper
N/A61{
N/A62 scene "scenes/Player/Sniper/low/7287.vcd"
N/A63}
N/A64Rule item_unicorn_uberSniper
N/A65{
N/A66 criteria ConceptMedicChargeDeployed IsSniper IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsUnicornHead
N/A67 Response item_unicorn_uberSniper
N/A68}
N/A69 
N/A70 
N/A71//--------------------------------------------------------------------------------------------------------------
N/A72// Auto Speech
N/A73//--------------------------------------------------------------------------------------------------------------
N/A74Response item_unicorn_round_startSniper
N/A75{
N/A76 scene "scenes/Player/Sniper/low/7282.vcd" predelay "1.0, 5.0"
N/A77 scene "scenes/Player/Sniper/low/7283.vcd" predelay "1.0, 5.0"
N/A78}
N/A79Rule item_unicorn_round_startSniper
N/A80{
N/A81 criteria ConceptPlayerRoundStart IsSniper 100PercentChance IsUnicornHead
N/A82 Response item_unicorn_round_startSniper
N/A83}
N/A84 
N/A85 
N/A86//--------------------------------------------------------------------------------------------------------------
N/A87// Auto Speech Cart
N/A88//--------------------------------------------------------------------------------------------------------------
N/A89Response item_birdhead_cart_pushSniper
N/A90{
N/A91 scene "scenes/Player/Sniper/low/7305.vcd"
N/A92 scene "scenes/Player/Sniper/low/8485.vcd"
N/A93}
N/A94Rule item_birdhead_cart_pushSniper
N/A95{
N/A96 criteria ConceptCartMovingForward IsOnOffense IsSniper SniperNotSaidCartMovingForwardO 10PercentChance IsSniperBirdHead
N/A97 ApplyContext "SaidCartMovingForwardD:1:20"
N/A98 Response item_birdhead_cart_pushSniper
N/A99}
N/A100 
N/A101Response item_unicorn_cart_forwardSniper
N/A102{
N/A103 scene "scenes/Player/Sniper/low/7286.vcd"
N/A104 scene "scenes/Player/Sniper/low/8484.vcd"
N/A105}
N/A106Rule item_unicorn_cart_forwardSniper
N/A107{
N/A108 criteria ConceptCartMovingForward IsOnOffense IsSniper SniperNotSaidCartMovingForwardO 30PercentChance IsUnicornHead
N/A109 ApplyContext "SaidCartMovingForwardD:1:20"
N/A110 Response item_unicorn_cart_forwardSniper
N/A111}
N/A112 
N/A113 
N/A114//--------------------------------------------------------------------------------------------------------------
N/A115// Auto Speech Combat
N/A116//--------------------------------------------------------------------------------------------------------------
N/A117Response item_birdhead_jarateSniper
N/A118{
N/A119 scene "scenes/Player/Sniper/low/7315.vcd"
N/A120}
N/A121Rule item_birdhead_jarateSniper
N/A122{
N/A123 criteria ConceptJarateLaunch IsSniper 10PercentChance IsSniperBirdHead
N/A124 Response item_birdhead_jarateSniper
N/A125}
N/A126