Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/soldier auto.txt

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N/A1//--------------------------------------------------------------------------------------------------------------
N/A2// Soldier Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND
N/A3//--------------------------------------------------------------------------------------------------------------
N/A4 
N/A5Criterion "SoldierNotIdleSpeech" "SoldierIdleSpeech" "!=1" "required" weight 0
N/A6 
N/A7 
N/A8Response item_birdhead_round_startSoldier
N/A9{
N/A10 scene "scenes/Player/Soldier/low/7464.vcd" predelay "1.0, 5.0"
N/A11 scene "scenes/Player/Soldier/low/7464.vcd" predelay "1.0, 5.0"
N/A12 scene "scenes/Player/Soldier/low/7465.vcd" predelay "1.0, 5.0"
N/A13 scene "scenes/Player/Soldier/low/7466.vcd" predelay "1.0, 5.0"
N/A14 scene "scenes/Player/Soldier/low/7469.vcd" predelay "1.0, 5.0"
N/A15 scene "scenes/Player/Soldier/low/7470.vcd" predelay "1.0, 5.0"
N/A16}
N/A17Rule item_birdhead_round_startSoldier
N/A18{
N/A19 criteria ConceptPlayerRoundStart IsSoldier 100PercentChance IsSoldierBirdHead
N/A20 Response item_birdhead_round_startSoldier
N/A21}
N/A22 
N/A23Response item_birdhead_uberSoldier
N/A24{
N/A25 scene "scenes/Player/Soldier/low/7473.vcd"
N/A26 scene "scenes/Player/Soldier/low/7474.vcd"
N/A27}
N/A28Rule item_birdhead_uberSoldier
N/A29{
N/A30 criteria ConceptMedicChargeDeployed IsSoldier IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsSoldierBirdHead
N/A31 Response item_birdhead_uberSoldier
N/A32}
N/A33 
N/A34Response item_maggot_idleSoldier
N/A35{
N/A36 scene "scenes/Player/Soldier/low/7494.vcd"
N/A37 scene "scenes/Player/Soldier/low/7492.vcd"
N/A38 scene "scenes/Player/Soldier/low/7493.vcd"
N/A39 scene "scenes/Player/Soldier/low/7498.vcd"
N/A40 scene "scenes/Player/Soldier/low/7496.vcd"
N/A41 scene "scenes/Player/Soldier/low/7495.vcd"
N/A42 scene "scenes/Player/Soldier/low/7497.vcd"
N/A43 scene "scenes/Player/Soldier/low/7500.vcd"
N/A44 scene "scenes/Player/Soldier/low/7502.vcd"
N/A45 scene "scenes/Player/Soldier/low/7501.vcd"
N/A46}
N/A47Rule item_maggot_idleSoldier
N/A48{
N/A49 criteria ConceptPlayerExpression IsSoldier 30PercentChance IsSoldierMaggotHat SoldierNotIdleSpeech
N/A50 ApplyContext "SoldierIdleSpeech:1:10"
N/A51 Response item_maggot_idleSoldier
N/A52}
N/A53 
N/A54 
N/A55Response item_maggot_round_battlecrySoldier
N/A56{
N/A57 scene "scenes/Player/Soldier/low/7482.vcd" predelay "1.0, 5.0"
N/A58 scene "scenes/Player/Soldier/low/7484.vcd" predelay "1.0, 5.0"
N/A59 scene "scenes/Player/Soldier/low/7485.vcd" predelay "1.0, 5.0"
N/A60 scene "scenes/Player/Soldier/low/7487.vcd" predelay "1.0, 5.0"
N/A61 scene "scenes/Player/Soldier/low/7489.vcd" predelay "1.0, 5.0"
N/A62}
N/A63 
N/A64 
N/A65Rule item_maggot_round_battlecrySoldier
N/A66{
N/A67 criteria ConceptPlayerBattleCry IsHeavy IsSoldierMaggotHat
N/A68 Response item_maggot_round_battlecrySoldier
N/A69}
N/A70 
N/A71 
N/A72 
N/A73Response item_maggot_round_startSoldier
N/A74{
N/A75 scene "scenes/Player/Soldier/low/7482.vcd" predelay "1.0, 5.0"
N/A76 scene "scenes/Player/Soldier/low/7484.vcd" predelay "1.0, 5.0"
N/A77 scene "scenes/Player/Soldier/low/7485.vcd" predelay "1.0, 5.0"
N/A78 scene "scenes/Player/Soldier/low/7487.vcd" predelay "1.0, 5.0"
N/A79 scene "scenes/Player/Soldier/low/7489.vcd" predelay "1.0, 5.0"
N/A80}
N/A81Rule item_maggot_round_startSoldier
N/A82{
N/A83 criteria ConceptPlayerRoundStart IsSoldier 100PercentChance IsSoldierMaggotHat
N/A84 Response item_maggot_round_startSoldier
N/A85}
N/A86 
N/A87Response item_maggot_uberSoldier
N/A88{
N/A89 scene "scenes/Player/Soldier/low/7490.vcd"
N/A90 scene "scenes/Player/Soldier/low/7491.vcd"
N/A91}
N/A92Rule item_maggot_uberSoldier
N/A93{
N/A94 criteria ConceptMedicChargeDeployed IsSoldier IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsSoldierMaggotHat
N/A95 Response item_maggot_uberSoldier
N/A96}
N/A97 
N/A98Response item_wizard_dominationSoldier
N/A99{
N/A100 scene "scenes/Player/Soldier/low/7512.vcd" predelay "2.5"
N/A101 scene "scenes/Player/Soldier/low/8570.vcd" predelay "2.5"
N/A102}
N/A103Rule item_wizard_dominationSoldier
N/A104{
N/A105 criteria ConceptKilledPlayer IsSoldier IsDominated 30PercentChance IsSoldierWizardHat
N/A106 ApplyContext "SoldierKillSpeech:1:10"
N/A107 Response item_wizard_dominationSoldier
N/A108}
N/A109 
N/A110 
N/A111//--------------------------------------------------------------------------------------------------------------
N/A112// Auto Speech
N/A113//--------------------------------------------------------------------------------------------------------------
N/A114Response item_maggot_healedSoldier
N/A115{
N/A116 scene "scenes/Player/Soldier/low/7505.vcd"
N/A117 scene "scenes/Player/Soldier/low/7504.vcd"
N/A118}
N/A119Rule item_maggot_healedSoldier
N/A120{
N/A121 criteria ConceptMedicChargeStopped IsSoldier SuperHighHealthContext SoldierNotSaidHealThanks IsSoldierMaggotHat 10PercentChance
N/A122 ApplyContext "SoldierSaidHealThanks:1:20"
N/A123 Response item_maggot_healedSoldier
N/A124}
N/A125 
N/A126Response item_unicorn_round_startSoldier
N/A127{
N/A128 scene "scenes/Player/Soldier/low/7457.vcd" predelay "1.0, 5.0"
N/A129 scene "scenes/Player/Soldier/low/7456.vcd" predelay "1.0, 5.0"
N/A130 scene "scenes/Player/Soldier/low/7454.vcd" predelay "1.0, 5.0"
N/A131 scene "scenes/Player/Soldier/low/7455.vcd" predelay "1.0, 5.0"
N/A132 scene "scenes/Player/Soldier/low/7453.vcd" predelay "1.0, 5.0"
N/A133 scene "scenes/Player/Soldier/low/7452.vcd" predelay "1.0, 5.0"
N/A134 scene "scenes/Player/Soldier/low/7458.vcd" predelay "1.0, 5.0"
N/A135 scene "scenes/Player/Soldier/low/8562.vcd" predelay "1.0, 5.0"
N/A136 scene "scenes/Player/Soldier/low/8563.vcd" predelay "1.0, 5.0"
N/A137 scene "scenes/Player/Soldier/low/8564.vcd" predelay "1.0, 5.0"
N/A138}
N/A139Rule item_unicorn_round_startSoldier
N/A140{
N/A141 criteria ConceptPlayerRoundStart IsSoldier 100PercentChance IsUnicornHead
N/A142 Response item_unicorn_round_startSoldier
N/A143}
N/A144 
N/A145 
N/A146//--------------------------------------------------------------------------------------------------------------
N/A147// Auto Speech Combat
N/A148//--------------------------------------------------------------------------------------------------------------
N/A149Response item_maggot_dominationSoldier
N/A150{
N/A151 scene "scenes/Player/Soldier/low/7510.vcd" predelay "2.5"
N/A152 scene "scenes/Player/Soldier/low/8565.vcd" predelay "2.5"
N/A153}
N/A154Rule item_maggot_dominationSoldier
N/A155{
N/A156 criteria ConceptKilledPlayer IsSoldier IsDominated 30PercentChance IsSoldierMaggotHat
N/A157 ApplyContext "SoldierKillSpeech:1:10"
N/A158 Response item_maggot_dominationSoldier
N/A159}
N/A160 
N/A161Response item_unicorn_dominationSoldier
N/A162{
N/A163 scene "scenes/Player/Soldier/low/7460.vcd" predelay "2.5"
N/A164 scene "scenes/Player/Soldier/low/7459.vcd" predelay "2.5"
N/A165 scene "scenes/Player/Soldier/low/7463.vcd" predelay "2.5"
N/A166}
N/A167Rule item_unicorn_dominationSoldier
N/A168{
N/A169 criteria ConceptKilledPlayer IsSoldier IsDominated 30PercentChance IsUnicornHead
N/A170 ApplyContext "SoldierKillSpeech:1:10"
N/A171 Response item_unicorn_dominationSoldier
N/A172}
N/A173 
N/A174 
N/A175//--------------------------------------------------------------------------------------------------------------
N/A176// Auto Speech Pain
N/A177//--------------------------------------------------------------------------------------------------------------
N/A178Response item_birdhead_on_fireSoldier
N/A179{
N/A180 scene "scenes/Player/Soldier/low/7479.vcd"
N/A181 scene "scenes/Player/Soldier/low/7481.vcd"
N/A182}
N/A183Rule item_birdhead_on_fireSoldier
N/A184{
N/A185 criteria ConceptFire IsSoldier SoldierIsNotStillonFire 40PercentChance IsSoldierBirdHead
N/A186 ApplyContext "SoldierOnFire:1:7"
N/A187 Response item_birdhead_on_fireSoldier
N/A188}
N/A189 
N/A190Response item_maggot_on_fireSoldier
N/A191{
N/A192 scene "scenes/Player/Soldier/low/7508.vcd"
N/A193 scene "scenes/Player/Soldier/low/7507.vcd"
N/A194}
N/A195Rule item_maggot_on_fireSoldier
N/A196{
N/A197 criteria ConceptFire IsSoldier SoldierIsNotStillonFire 20PercentChance IsSoldierMaggotHat
N/A198 ApplyContext "SoldierOnFire:1:7"
N/A199 Response item_maggot_on_fireSoldier
N/A200}
N/A201