Template:PatchDiff/October 29, 2013 Patch/tf/tf2 misc dir.vpk/scripts/talker/tf.txt

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4545 {
4646 scene "scenes/player/pyro/low/taunt06.vcd"
4747 }
48N/A response "PyroTauntHighFiveSuccess"
49N/A {
50N/A scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
51N/A }
52N/A response "PyroTauntHighFiveSuccessFull"
53N/A {
54N/A scene "scenes/player/pyro/low/taunt_highfiveSuccessFull.vcd"
55N/A }
56N/A response "PyroTauntHighFiveFail"
57N/A {
58N/A scene "scenes/player/pyro/low/taunt_HighFiveFail.vcd"
59N/A }
60N/A response "PyroTauntHighFiveFailFull"
61N/A {
62N/A scene "scenes/player/pyro/low/taunt_HighFiveFailFull.vcd"
63N/A }
64N/A response "PyroHighFiveReady"
65N/A {
66N/A scene "scenes/player/pyro/low/taunt_hifivestart.vcd"
67N/A }
6848 
6949 rule PyroTauntPlayerPrimary
7050 {
10686 criteria ConceptPlayerTaunt IsPyro IsHalloweenTaunt
10787 response PyroTauntHalloween
10888 }
109N/A rule PyroTauntHighFiveSuccess
110N/A {
111N/A criteria ConceptHighFiveSuccess IsPyro
112N/A response PyroTauntHighFiveSuccess
113N/A }
114N/A rule PyroTauntHighFiveSuccessFull
115N/A {
116N/A criteria ConceptHighFiveSuccessFull IsPyro
117N/A response PyroTauntHighFiveSuccessFull
118N/A }
119N/A rule PyroTauntHighFiveFail
120N/A {
121N/A criteria ConceptHighFiveFail IsPyro
122N/A response PyroTauntHighFiveFail
123N/A }
124N/A rule PyroTauntHighFiveFailFull
125N/A {
126N/A criteria ConceptHighFiveFailFull IsPyro
127N/A response PyroTauntHighFiveFailFull
128N/A }
129N/A rule PyroHighFiveReady
130N/A {
131N/A criteria ConceptHighFiveReady IsPyro
132N/A response PyroHighFiveReady
133N/A }
13489 
13590 Response "PyroTauntThirdDegree"
13691 {
212167 {
213168 scene "scenes/player/heavy/low/taunt07_halloween.vcd"
214169 }
215N/A response "HeavyTauntHighFiveSuccess"
216N/A {
217N/A scene "scenes/player/heavy/low/taunt_highfiveSuccess.vcd"
218N/A }
219N/A response "HeavyTauntHighFiveSuccessFull"
220N/A {
221N/A scene "scenes/player/heavy/low/taunt_highfiveSuccessFull.vcd"
222N/A }
223N/A response "HeavyTauntHighFiveFail"
224N/A {
225N/A scene "scenes/player/heavy/low/taunt_HiFiveFail.vcd"
226N/A }
227N/A response "HeavyTauntHighFiveFailFull"
228N/A {
229N/A scene "scenes/player/heavy/low/taunt_HiFiveFailFull.vcd"
230N/A }
231N/A response "HeavyHighFiveReady"
232N/A {
233N/A scene "scenes/player/heavy/low/taunt_hifivestart.vcd"
234N/A }
235170 
236171 rule HeavyTauntPlayerPrimary
237172 {
301236 criteria ConceptPlayerTaunt IsHeavy IsFrankenHeavy
302237 response HeavyTauntFrankenHeavy
303238 }
304N/A rule HeavyTauntHighFiveSuccess
305N/A {
306N/A criteria ConceptHighFiveSuccess IsHeavy
307N/A response HeavyTauntHighFiveSuccess
308N/A }
309N/A rule HeavyTauntHighFiveSuccessFull
310N/A {
311N/A criteria ConceptHighFiveSuccessFull IsHeavy
312N/A response HeavyTauntHighFiveSuccessFull
313N/A }
314N/A rule HeavyTauntHighFiveFail
315N/A {
316N/A criteria ConceptHighFiveFail IsHeavy
317N/A response HeavyTauntHighFiveFail
318N/A }
319N/A rule HeavyTauntHighFiveFailFull
320N/A {
321N/A criteria ConceptHighFiveFailFull IsHeavy
322N/A response HeavyTauntHighFiveFailFull
323N/A }
324N/A rule HeavyHighFiveReady
325N/A {
326N/A criteria ConceptHighFiveReady IsHeavy
327N/A response HeavyHighFiveReady
328N/A }
329239 
330240 Response PlayerExpressionIdleHeavy
331241 {
496406 {
497407 scene "scenes/player/engineer/low/taunt09.vcd"
498408 }
499N/A response "EngineerTauntHighFiveSuccess"
500N/A {
501N/A scene "scenes/player/engineer/low/taunt_highfiveSuccess.vcd"
502N/A }
503N/A response "EngineerTauntHighFiveSuccessFull"
504N/A {
505N/A scene "scenes/player/engineer/low/taunt_highfiveSuccessFull.vcd"
506N/A }
507N/A response "EngineerTauntHighFiveFail"
508N/A {
509N/A scene "scenes/player/engineer/low/taunt_HiFiveFail.vcd"
510N/A }
511N/A response "EngineerTauntHighFiveFailFull"
512N/A {
513N/A scene "scenes/player/engineer/low/taunt_HiFiveFailFull.vcd"
514N/A }
515N/A response "EngineerHighFiveReady"
516N/A {
517N/A scene "scenes/player/engineer/low/taunt_hifivestart.vcd"
518N/A }
519409 
520410 rule EngineerTauntPlayerPrimary
521411 {
557447 criteria ConceptPlayerTaunt IsEngineer IsHalloweenTaunt
558448 response EngineerTauntHalloween
559449 }
560N/A rule EngineerTauntHighFiveSuccess
561N/A {
562N/A criteria ConceptHighFiveSuccess IsEngineer
563N/A response EngineerTauntHighFiveSuccess
564N/A }
565N/A rule EngineerTauntHighFiveSuccessFull
566N/A {
567N/A criteria ConceptHighFiveSuccessFull IsEngineer
568N/A response EngineerTauntHighFiveSuccessFull
569N/A }
570N/A rule EngineerTauntHighFiveFail
571N/A {
572N/A criteria ConceptHighFiveFail IsEngineer
573N/A response EngineerTauntHighFiveFail
574N/A }
575N/A rule EngineerTauntHighFiveFailFull
576N/A {
577N/A criteria ConceptHighFiveFailFull IsEngineer
578N/A response EngineerTauntHighFiveFailFull
579N/A }
580N/A rule EngineerHighFiveReady
581N/A {
582N/A criteria ConceptHighFiveReady IsEngineer
583N/A response EngineerHighFiveReady
584N/A }
585450 
586451 Response PlayerExpressionIdleEngineer
587452 {
665530 {
666531 scene "scenes/player/medic/low/taunt07.vcd"
667532 }
668N/A response "MedicTauntHighFiveSuccess"
669N/A {
670N/A scene "scenes/player/medic/low/taunt_highfiveSuccess.vcd"
671N/A }
672N/A response "MedicTauntHighFiveSuccessFull"
673N/A {
674N/A scene "scenes/player/medic/low/taunt_highfiveSuccessFull.vcd"
675N/A }
676N/A response "MedicTauntHighFiveFail"
677N/A {
678N/A scene "scenes/player/medic/low/taunt_HighFiveFail.vcd"
679N/A }
680N/A response "MedicTauntHighFiveFailFull"
681N/A {
682N/A scene "scenes/player/medic/low/taunt_HighFiveFailFull.vcd"
683N/A }
684N/A response "MedicHighFiveReady"
685N/A {
686N/A scene "scenes/player/medic/low/taunt_hifivestart.vcd"
687N/A }
688533 response "MedicTauntKritzkrieg"
689534 {
690535 scene "scenes/player/medic/low/taunt06.vcd"
719564 criteria ConceptPlayerTaunt IsMedic IsHalloweenTaunt
720565 response MedicTauntHalloween
721566 }
722N/A rule MedicTauntHighFiveSuccess
723N/A {
724N/A criteria ConceptHighFiveSuccess IsMedic
725N/A response MedicTauntHighFiveSuccess
726N/A }
727N/A rule MedicTauntHighFiveSuccessFull
728N/A {
729N/A criteria ConceptHighFiveSuccessFull IsMedic
730N/A response MedicTauntHighFiveSuccessFull
731N/A }
732N/A rule MedicTauntHighFiveFail
733N/A {
734N/A criteria ConceptHighFiveFail IsMedic
735N/A response MedicTauntHighFiveFail
736N/A }
737N/A rule MedicTauntHighFiveFailFull
738N/A {
739N/A criteria ConceptHighFiveFailFull IsMedic
740N/A response MedicTauntHighFiveFailFull
741N/A }
742N/A rule MedicHighFiveReady
743N/A {
744N/A criteria ConceptHighFiveReady IsMedic
745N/A response MedicHighFiveReady
746N/A }
747567 rule MedicTauntUbersaw
748568 {
749569 criteria ConceptPlayerTaunt IsMedic WeaponIsUbersaw
840660 {
841661 scene "scenes/player/soldier/low/taunt09.vcd"
842662 }
843N/A response "SoldierTauntHighFiveSuccess"
844N/A {
845N/A scene "scenes/player/soldier/low/taunt_highfiveSuccess.vcd"
846N/A }
847N/A response "SoldierTauntHighFiveSuccessFull"
848N/A {
849N/A scene "scenes/player/soldier/low/taunt_highfiveSuccessFull.vcd"
850N/A }
851N/A response "SoldierTauntHighFiveFail"
852N/A {
853N/A scene "scenes/player/soldier/low/taunt_HiFiveFail.vcd"
854N/A }
855N/A response "SoldierTauntHighFiveFailFull"
856N/A {
857N/A scene "scenes/player/soldier/low/taunt_HiFiveFailFull.vcd"
858N/A }
859N/A response "SoldierHighFiveReady"
860N/A {
861N/A scene "scenes/player/soldier/low/taunt_hifivestart.vcd"
862N/A }
863663 response "SoldierTauntPickaxe"
864664 {
865665 scene "scenes/player/soldier/low/taunt05.vcd"
898698 criteria ConceptPlayerTaunt IsSoldier IsRobotCostume
899699 response SoldierTauntRobot
900700 }
901N/A rule SoldierTauntHighFiveSuccess
902N/A {
903N/A criteria ConceptHighFiveSuccess IsSoldier
904N/A response SoldierTauntHighFiveSuccess
905N/A }
906N/A rule SoldierTauntHighFiveSuccessFull
907N/A {
908N/A criteria ConceptHighFiveSuccessFull IsSoldier
909N/A response SoldierTauntHighFiveSuccessFull
910N/A }
911N/A rule SoldierTauntHighFiveFail
912N/A {
913N/A criteria ConceptHighFiveFail IsSoldier
914N/A response SoldierTauntHighFiveFail
915N/A }
916N/A rule SoldierTauntHighFiveFailFull
917N/A {
918N/A criteria ConceptHighFiveFailFull IsSoldier
919N/A response SoldierTauntHighFiveFailFull
920N/A }
921N/A rule SoldierHighFiveReady
922N/A {
923N/A criteria ConceptHighFiveReady IsSoldier
924N/A response SoldierHighFiveReady
925N/A }
926701 rule SoldierTauntEqualizer
927702 {
928703 criteria ConceptPlayerTaunt IsSoldier WeaponIsEqualizer
1053828 {
1054829 scene "scenes/player/scout/low/taunt06_v1.vcd"
1055830 }
1056N/A response "ScoutTauntHighFiveSuccess"
1057N/A {
1058N/A scene "scenes/player/scout/low/taunt_highfiveSuccess.vcd"
1059N/A }
1060N/A response "ScoutTauntHighFiveSuccessFull"
1061N/A {
1062N/A scene "scenes/player/scout/low/taunt_highfiveSuccessFull.vcd"
1063N/A }
1064N/A response "ScoutTauntHighFiveFail"
1065N/A {
1066N/A scene "scenes/player/scout/low/taunt_HiFiveFail.vcd"
1067N/A }
1068N/A response "ScoutTauntHighFiveFailFull"
1069N/A {
1070N/A scene "scenes/player/scout/low/taunt_HiFiveFailFull.vcd"
1071N/A }
1072N/A response "ScoutHighFiveReady"
1073N/A {
1074N/A scene "scenes/player/scout/low/taunt_hifivestart.vcd"
1075N/A }
1076831 response "ScoutTauntPlayerItem1"
1077832 {
1078833 scene "scenes/player/scout/low/taunt04_v1.vcd"
1165920 criteria ConceptPlayerTaunt IsScout IsHalloweenTaunt
1166921 response ScoutTauntHalloween
1167922 }
1168N/A rule ScoutTauntHighFiveSuccess
1169N/A {
1170N/A criteria ConceptHighFiveSuccess IsScout
1171N/A response ScoutTauntHighFiveSuccess
1172N/A }
1173N/A rule ScoutTauntHighFiveSuccessFull
1174N/A {
1175N/A criteria ConceptHighFiveSuccessFull IsScout
1176N/A response ScoutTauntHighFiveSuccessFull
1177N/A }
1178N/A rule ScoutTauntHighFiveFail
1179N/A {
1180N/A criteria ConceptHighFiveFail IsScout
1181N/A response ScoutTauntHighFiveFail
1182N/A }
1183N/A rule ScoutTauntHighFiveFailFull
1184N/A {
1185N/A criteria ConceptHighFiveFailFull IsScout
1186N/A response ScoutTauntHighFiveFailFull
1187N/A }
1188N/A rule ScoutHighFiveReady
1189N/A {
1190N/A criteria ConceptHighFiveReady IsScout
1191N/A response ScoutHighFiveReady
1192N/A }
1193923 
1194924 Response PlayerExpressionIdleScout
1195925 {
12871017 {
12881018 scene "scenes/player/sniper/low/taunt06.vcd"
12891019 }
1290N/A response "SniperTauntHighFiveSuccess"
1291N/A {
1292N/A scene "scenes/player/sniper/low/taunt_highfiveSuccess.vcd"
1293N/A }
1294N/A response "SniperTauntHighFiveSuccessFull"
1295N/A {
1296N/A scene "scenes/player/sniper/low/taunt_highfiveSuccessFull.vcd"
1297N/A }
1298N/A response "SniperTauntHighFiveFail"
1299N/A {
1300N/A scene "scenes/player/sniper/low/taunt_HiFiveFail.vcd"
1301N/A }
1302N/A response "SniperTauntHighFiveFailFull"
1303N/A {
1304N/A scene "scenes/player/sniper/low/taunt_HiFiveFailFull.vcd"
1305N/A }
1306N/A response "SniperHighFiveReady"
1307N/A {
1308N/A scene "scenes/player/sniper/low/taunt_hifivestart.vcd"
1309N/A }
13101020 
13111021 rule SniperTauntPlayerPrimary
13121022 {
13481058 criteria ConceptPlayerTaunt IsSniper WeaponIsSaxxy
13491059 response SniperTauntSaxxy
13501060 }
1351N/A rule SniperTauntHighFiveSuccess
1352N/A {
1353N/A criteria ConceptHighFiveSuccess IsSniper
1354N/A response SniperTauntHighFiveSuccess
1355N/A }
1356N/A rule SniperTauntHighFiveSuccessFull
1357N/A {
1358N/A criteria ConceptHighFiveSuccessFull IsSniper
1359N/A response SniperTauntHighFiveSuccessFull
1360N/A }
1361N/A rule SniperTauntHighFiveFail
1362N/A {
1363N/A criteria ConceptHighFiveFail IsSniper
1364N/A response SniperTauntHighFiveFail
1365N/A }
1366N/A rule SniperTauntHighFiveFailFull
1367N/A {
1368N/A criteria ConceptHighFiveFailFull IsSniper
1369N/A response SniperTauntHighFiveFailFull
1370N/A }
1371N/A rule SniperHighFiveReady
1372N/A {
1373N/A criteria ConceptHighFiveReady IsSniper
1374N/A response SniperHighFiveReady
1375N/A }
13761061 
13771062 Response PlayerExpressionIdleSniper
13781063 {
14531138 {
14541139 scene "scenes/player/spy/low/taunt06.vcd"
14551140 }
1456N/A response "SpyTauntHighFiveSuccess"
1457N/A {
1458N/A scene "scenes/player/spy/low/taunt_highfiveSuccess.vcd"
1459N/A }
1460N/A response "SpyTauntHighFiveSuccessFull"
1461N/A {
1462N/A scene "scenes/player/spy/low/taunt_highfiveSuccessFull.vcd"
1463N/A }
1464N/A response "SpyTauntHighFiveFail"
1465N/A {
1466N/A scene "scenes/player/spy/low/taunt_HiFiveFail.vcd"
1467N/A }
1468N/A response "SpyTauntHighFiveFailFull"
1469N/A {
1470N/A scene "scenes/player/spy/low/taunt_HiFiveFailFull.vcd"
1471N/A }
1472N/A response "SpyHighFiveReady"
1473N/A {
1474N/A scene "scenes/player/spy/low/taunt_hifivestart.vcd"
1475N/A }
14761141 
14771142 rule SpyTauntPlayerPrimary
14781143 {
14991164 criteria ConceptPlayerTaunt IsSpy IsHalloweenTaunt
15001165 response SpyTauntHalloween
15011166 }
1502N/A rule SpyTauntHighFiveSuccess
1503N/A {
1504N/A criteria ConceptHighFiveSuccess IsSpy
1505N/A response SpyTauntHighFiveSuccess
1506N/A }
1507N/A rule SpyTauntHighFiveSuccessFull
1508N/A {
1509N/A criteria ConceptHighFiveSuccessFull IsSpy
1510N/A response SpyTauntHighFiveSuccessFull
1511N/A }
1512N/A rule SpyTauntHighFiveFail
1513N/A {
1514N/A criteria ConceptHighFiveFail IsSpy
1515N/A response SpyTauntHighFiveFail
1516N/A }
1517N/A rule SpyTauntHighFiveFailFull
1518N/A {
1519N/A criteria ConceptHighFiveFailFull IsSpy
1520N/A response SpyTauntHighFiveFailFull
1521N/A }
1522N/A rule SpyHighFiveReady
1523N/A {
1524N/A criteria ConceptHighFiveReady IsSpy
1525N/A response SpyHighFiveReady
1526N/A }
15271167 rule SpyTauntSharpDresser
15281168 {
15291169 criteria ConceptPlayerTaunt IsSpy WeaponIsSharpDresser
15921232 {
15931233 scene "scenes/player/demoman/low/taunt11.vcd"
15941234 }
1595N/A response "DemomanTauntHighFiveSuccess"
1596N/A {
1597N/A scene "scenes/player/demoman/low/taunt_highfiveSuccess.vcd"
1598N/A }
1599N/A response "DemomanTauntHighFiveSuccessFull"
1600N/A {
1601N/A scene "scenes/player/demoman/low/taunt_highfiveSuccessFull.vcd"
1602N/A }
1603N/A response "DemomanTauntHighFiveFail"
1604N/A {
1605N/A scene "scenes/player/demoman/low/taunt_HiFiveFail.vcd"
1606N/A }
1607N/A response "DemomanTauntHighFiveFailFull"
1608N/A {
1609N/A scene "scenes/player/demoman/low/taunt_HiFiveFailFull.vcd"
1610N/A }
1611N/A response "DemomanHighFiveReady"
1612N/A {
1613N/A scene "scenes/player/demoman/low/taunt_hifivestart.vcd"
1614N/A }
16151235 response "DemomanTauntDefender"
16161236 {
16171237 scene "scenes/player/demoman/low/taunt08.vcd"
16591279 criteria ConceptPlayerTaunt IsDemoman IsDemowolf
16601280 response DemomanTauntWolfHowl
16611281 }
1662N/A rule DemomanTauntHighFiveSuccess
1663N/A {
1664N/A criteria ConceptHighFiveSuccess IsDemoman
1665N/A response DemomanTauntHighFiveSuccess
1666N/A }
1667N/A rule DemomanTauntHighFiveSuccessFull
1668N/A {
1669N/A criteria ConceptHighFiveSuccessFull IsDemoman
1670N/A response DemomanTauntHighFiveSuccessFull
1671N/A }
1672N/A rule DemomanTauntHighFiveFail
1673N/A {
1674N/A criteria ConceptHighFiveFail IsDemoman
1675N/A response DemomanTauntHighFiveFail
1676N/A }
1677N/A rule DemomanTauntHighFiveFailFull
1678N/A {
1679N/A criteria ConceptHighFiveFailFull IsDemoman
1680N/A response DemomanTauntHighFiveFailFull
1681N/A }
1682N/A rule DemomanHighFiveReady
1683N/A {
1684N/A criteria ConceptHighFiveReady IsDemoman
1685N/A response DemomanHighFiveReady
1686N/A }
16871282 
16881283 rule DemomanTauntSword
16891284 {
22231818 criteria ConceptTauntGuitarRiff IsSpy
22241819 response SpyTauntGuitarRiff
22251820 }
N/A1821 
22261822//============================================================================================================