Template:PatchDiff/September 27, 2012 Patch/team fortress 2 content.gcf/tf/resource/tf english.txt

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507507"TF_Weapon_RiftFireAxe" "RIFT Fire Axe"
508508"TF_Weapon_RiftFireMace" "RIFT Fire Mace"
509509"TF_Weapon_Sign" "Sign"
N/A510"TF_Weapon_Staff" "Staff"
510511 
511512"TF_Weapon_Minigun_Festive2011" "Festive Minigun"
512513"TF_Weapon_Medigun_Festive2011" "Festive Medi Gun"
726727"TF_Wearable_Botkiller" "Botkiller"
727728"TF_Wearable_Hair" "Hair"
728729"TF_Wearable_Bones" "Bones"
N/A730"TF_Wearable_Cape" "Cape"
729731 
730732"Humiliation_Count" "x%s1"
731733"Humiliation_Kill" "FISH KILL!"
11181120"TF_Companion_Square_Promo_Package_Desc" "Open the Companion Square Box to reveal its contents."
11191121"TF_RobotChickenHat_Promo" "Robot Chicken Hat Promo"
11201122"TF_RobotChickenHat_Promo_Desc" ""
N/A1123"TF_Mysterious_Promo" "Mysterious Promo"
N/A1124"TF_Mysterious_Promo_Desc" ""
11211125 
11221126"TF_Bundle_STSBundle" "Steam Translation Bundle"
11231127"TF_Bundle_STSBundle_Desc" ""
11831187"TF_COH2_Badge_Desc" "This badge certifies that you are in the company of heroes. Not that you ARE a hero, of course. Just that you know some, and occasionally they let you hang out with them."
11841188"TF_COH2_Badge_Style1" "Russian"
11851189"TF_COH2_Badge_Style2" "German"
N/A1190 
N/A1191"TF_Dishonored_Badge" "Whale Bone Charm" // ADD THE
N/A1192"TF_Dishonored_Badge_Desc" "Made of Dunwall's finest whalebone, this charm is guaranteed to be ten times as lucky as your other jewelry made of skeleton parts. Say goodbye to that annoying necklace of rabbit feet, bat wings and shriveled hands you usually wear to buy lottery tickets."
N/A1193"TF_Dishonored_Mask" "Lacking Moral Fiber Mask" // ADD THE
N/A1194"TF_Dishonored_Mask_Desc" "This grifter's mask is perfect for running the oldest scam in the book: tricking people into thinking you're a down-on-his-luck, dishonored robot who's just had dental surgery, then getting them to lend you money. Also comes with eye-gun, so if the scam doesn't work, you can rob them."
N/A1195 
N/A1196"TF_TW_Cape" "King of Scotland Cape" // ADD THE
N/A1197"TF_TW_Cape_Desc" "Capes are worn by only the most prestigious individuals. Kings. Dracula. Teenagers pretending they're wizards. Now you can join their illustrious ranks with this King of Scotland Cape. Wear it with pride, and make those prepubescents proud."
N/A1198"TF_TW_Mask" "Menpo" // ADD THE
N/A1199"TF_TW_Mask_Desc" "Discover the exciting world of the samurai! Speak quickly and angrily! Grow facial hair! Maybe if you kill another samurai and apologize after, you'll get to date his wife! The possibilities are endless!"
N/A1200"TF_TW_Mask_Style1" "Yuurei"
N/A1201"TF_TW_Mask_Style2" "Obake"
N/A1202"TF_TW_Mask_Style3" "Youkai"
N/A1203"TF_TW_Mask_Style4" "Azukiarai"
N/A1204"TF_TW_Mane" "K-9 Mane" // ADD THE
N/A1205"TF_TW_Mane_Desc" "The K-9 mane is perfect for tricky social situations. People will either only want to talk about the hat, which means they'll be distracted from that rash making its way up your jugular, or they'll avoid you altogether. It's a win/win!"
N/A1206"TF_TW_Sniper_Hat" "Stovepipe Sniper Shako" // ADD THE
N/A1207"TF_TW_Sniper_Hat_Desc" "This hat is perfect for the sniper who likes to hide in the shadows, then run suddenly from those shadows to go lead a parade."
N/A1208"TF_TW_Medic_Coat" "Foppish Physician" // ADD THE
N/A1209"TF_TW_Medic_Coat_Desc" "Whether you're trepanning a skull to let out the sickness ghosts or attaching enough leeches to a patient that they'll pass out from blood loss before you cut off any suspicious-looking limbs, this dapper ruffed shirt and coat will assure your patients that they came to the right place for their dangerously insane 18th century medicine."
N/A1210"TF_TW_Medic_Coat_Style1" "Tie"
N/A1211"TF_TW_Medic_Coat_Style2" "Epaulettes"
N/A1212"TF_TW_Spy_Coat" "Distinguished Rogue" // ADD THE
N/A1213"TF_TW_Spy_Coat_Desc" "This coat does so much of the heavy lifting to make you look like a sophisticated man of espionage, you won't need to wear anything else at all. Watch those heads turn the next time you attend a fancy gala completely nude except for a coat. So jealous. How about that guy calling the police? Is HE jealous? Yeah he is."
N/A1214"TF_TW_Spy_Coat_Style1" "Tie"
N/A1215"TF_TW_Spy_Coat_Style2" "Epaulettes"
N/A1216"TF_TW_Staff" "Freedom Staff" // ADD THE
N/A1217"TF_TW_Staff_Desc" "Since America was founded over ten thousand years ago, the noble eagle has been its symbol of freedom. Show people how much you like freedom by clubbing them senseless with a golden eagle on a stick, just like Kofi Annan."
11861218 
11871219"TF_Scout_Hat_1" "Batter's Helmet"
11881220"TF_Scout_Hat_1_Desc" "You'll be batting a thousand (skulls in) when you don this red piece of plastic!"
19401972"TF_DemoParrot_Style1" "Distinguished"
19411973"TF_DemoParrot_Style2" "Imbued"
19421974 
N/A1975 
N/A1976 
19431977"TF_Archimedes" "Archimedes"
19441978"TF_Archimedes_Desc" "Before Archimedes came into the Medic's care, he made his living through wedding dovery. A lucrative trade, but he always felt something was missing. He looks back on the day that the Medic stole that catering van during the prime minister's wedding as the best day of his life. He's been burrowing into the chests of unwitting patients ever since."
19451979 
N/A1980 
19461981"TF_MedicUshanka" "Gentleman's Ushanka" // ADD THE
19471982"TF_MedicUshanka_Desc" "Made from genuine German rabbit fur, this military-grade trappers' hat makes the perfect complement to the Officer's Ushanka. Let the officer in your life know you'll always be right behind them, with a Medigun at the ready and a matching wardrobe."
19481983 
79527987 
79537988 
79547989 
N/A7990"default_arena_description" "Objective:
N/A7991Your team must either eliminate all players on the opposing team or capture the control point that will be activated during the round.
N/A7992 
N/A7993Other Notes:
N/A7994There is no respawning in Arena mode."
N/A7995 
N/A7996"default_cp_description" "Objective:
N/A7997To win each team must own all five Control Points.
N/A7998 
N/A7999Other Notes:
N/A8000Control Points cannot be captured while they are locked."
N/A8001 
N/A8002"default_koth_description" "Objective:
N/A8003Capture the Control Point and defend it until your team's timer runs out.
N/A8004 
N/A8005Other Notes:
N/A8006The Control Point cannot be captured while locked.
N/A8007 
N/A8008If the enemy team captures the Control Point, your team's timer will pause until you recapture the point."
N/A8009 
N/A8010"default_mvm_description" "Objective:
N/A8011Defend against the invading robots.
N/A8012Complete all waves for victory!"
N/A8013 
N/A8014"cp_coldfront_description" "A community map created by \"Icarus\"
N/A8015 
N/A8016Objective:
N/A8017To win each team must own all five Control Points.
N/A8018 
N/A8019Other Notes:
N/A8020Control Points cannot be captured while they are locked."
N/A8021 
N/A8022"cp_dustbowl_description" "Objective:
N/A8023Blue team wins by capturing both Control Points on each of three stages before the time runs out. Red team wins by preventing all the points from being captured.
N/A8024 
N/A8025Other Notes:
N/A8026Control Points cannot be captured while they are locked."
N/A8027 
N/A8028"cp_degrootkeep_description" "Objective:
N/A8029RED team wins by defending the final Control Point. BLU team wins by capturing the final Control Point before time runs out.
N/A8030 
N/A8031To get inside the keep, capture Control Point A and B. Capture Control Point C before the gate closes again!
N/A8032 
N/A8033Other Notes:
N/A8034Honorable hand to sword combat only!"
N/A8035 
N/A8036"cp_fastlane_description" "A community map created by \"skdr\"
N/A8037 
N/A8038Objective:
N/A8039To win each team must own all five Control Points.
N/A8040 
N/A8041Other Notes:
N/A8042Control Points cannot be captured while they are locked."
N/A8043 
N/A8044"cp_gorge_description" "Objective:
N/A8045RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out.
N/A8046 
N/A8047Other Notes:
N/A8048Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it."
N/A8049 
N/A8050"cp_gravelpit_description" "Objective:
N/A8051RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out.
N/A8052 
N/A8053Other Notes:
N/A8054Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it."
N/A8055 
N/A8056"cp_gullywash_final1_description" "A community map created by Jan 'Arnold' Laroy
N/A8057 
N/A8058Objective:
N/A8059To win each team must own all five Control Points.
N/A8060 
N/A8061Other Notes:
N/A8062Control Points cannot be captured while they are locked."
N/A8063 
N/A8064"cp_manor_event_description" "A community map created by \"YM\" and \"Rexy\"
N/A8065 
N/A8066Objective:
N/A8067RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out.
N/A8068 
N/A8069Other Notes:
N/A8070Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it."
N/A8071 
N/A8072"cp_mountainlab_description" "A community map created by \"3Dnj\"
N/A8073 
N/A8074Objective:
N/A8075RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out.
N/A8076 
N/A8077Other Notes:
N/A8078Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it."
N/A8079 
N/A8080"ctf_2fort_description" "Objective:
N/A8081To win a point, steal the enemy's intelligence briefcase and return it to your basement.
N/A8082 
N/A8083Other Notes:
N/A8084Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds."
N/A8085 
N/A8086"default_ctf_description" "Objective:
N/A8087To win a point, steal the enemy's intelligence briefcase and return it to your base.
N/A8088 
N/A8089Other Notes:
N/A8090Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds."
N/A8091 
N/A8092"ctf_turbine_description" "A community map created by \"Flobster\"
N/A8093 
N/A8094Objective:
N/A8095To win a point, steal the enemy's intelligence briefcase and return it to your base.
N/A8096 
N/A8097Other Notes:
N/A8098Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds."
N/A8099 
N/A8100"koth_viaduct_event_description" "Objective:
N/A8101Capture the Control Point and defend it until your team's timer runs out.
N/A8102 
N/A8103Beware MONOCULUS!
N/A8104 
N/A8105 
N/A8106Other Notes:
N/A8107The Control Point cannot be captured while locked.
N/A8108 
N/A8109If the enemy team captures the Control Point, your team's timer will pause until you recapture the point.
N/A8110 
N/A8111MONOCULUS! will reset ownership of the Control Point while he is lurking about."
N/A8112 
N/A8113"default_payload_description" "Objective:
N/A8114Escort the payload to the enemy base. Stand near the payload to make it move.
N/A8115 
N/A8116Other Notes:
N/A8117Enemies can block the payload by getting close to it."
N/A8118 
N/A8119"default_payload_race_description" "Objective:
N/A8120Escort your payload cart to the finish line before the opposing team can deliver theirs. Stand near the cart to make it move.
N/A8121 
N/A8122Other Notes:
N/A8123Enemies can block the cart by getting close to it."
N/A8124 
N/A8125"plr_pipeline_description" "Objective:
N/A8126Escort your payload cart to the finish line before the opposing team can deliver theirs. Stand near the cart to make it move.
N/A8127 
N/A8128Other Notes:
N/A8129Win either of the first two rounds to have your cart's starting position advance in the following round.
N/A8130 
N/A8131Enemies can block the cart by getting close to it."
N/A8132 
N/A8133"sd_doomsday_description" "Objective:
N/A8134Deliver the Australium to the rocket warhead to win the round.
N/A8135 
N/A8136Other Notes:
N/A8137Players drop the Australium when they die. Dropped Australium returns to its home after 15 seconds."
N/A8138 
N/A8139"tc_hydro_description" "Objective:
N/A8140To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage.
N/A8141 
N/A8142Other Notes:
N/A8143New stages will be selected until one team owns all territories."
N/A8144 
N/A8145"cp_steel_description" "Attack and Defend variant!
N/A8146Red team has 60 seconds to set up the defense before Blu team is allowed to attack.
N/A8147Defend the middle point E - under the rocket - until the time runs out!
N/A8148 
N/A8149Objective:
N/A8150Blu must capture Red's middle point E at any time to win the game. Capturing the surrounding points will make taking the middle point easier. The five points do these things:
N/A8151 
N/A8152A) - Opens easier routes to points E and D
N/A8153B) - Moves Red spawn point further away from Blu
N/A8154C) - Extends 3 bridges to the middle point
N/A8155D) - Blocks Red's spawn exit to point E and extends rails to E
N/A8156E) - Blu can capture this point at any time to win the game
N/A8157 
N/A8158Other Notes:
N/A8159Control Points cannot be captured while they are locked."
N/A8160 
79558161}
79568162}