User:Kestrelguy/Weapons Sandbox

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Backpack Backburner.png

Backburner
Level 1 - 100 Flamethrower
100% critical hits from behind
While active: +7% move speed
+100% airblast cost
No random critical hits

Backpack Gas Passer.png

Gas Passer
Level 1 - 100 Gas-Like Substance
Gas meter builds with damage done (500) and/or time (40 s)
Extinguishes and uncovers allies, recharging by 10% upon doing so
Spawning and resupply do not affect the Gas meter
Gas meter starts empty
Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros). If they'd be ignited anyway, the material explodes!

Backpack Mantreads.png

Mantreads
Level 1 - 100 Boots
75% reduction in push force taken from enemy sources
Deals 3x falling damage to the player you land on or hit with melee
200% increased air control
+35% health from health sources

Backpack Phlogistinator.png

Phlogistinator
Level 1 - 100 Incendiary Element Caster
Dealing damage builds Mmmph!
Does not require ammo
While active: Gain damage resistance and increased movement speed and firing speed based on Mmmph! (max. 20%)
Alt-fire: Creates a crit-boosted cone that destroys projectiles. Consumes 25% Mmmph!
No airblast
No random critical hits

Backpack Manmelter.png

Mannmelter
Level 1 - 100 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates targets and cannot be deflected
Alt-Fire: Remove all debuffs from teammates, restoring 20 health and 10% Mmmph!
Reload: Next shot marks one target at a time for death on hit. Costs 15% Mmmph!
Shares an Mmmph! meter with Phlogistinator and/or Third Degree if equipped together
-75% clip size

Third Degree goes here
Backpack Flare Gun.png

Fever
Level 1 - 100 Flare Gun
Crits on headshot
This weapon will reload while not active.

Backpack Scotsman's Skullcutter.png

Scotsman's Skullcutter
Level 1 - 100 Axe
+25% damage
While below 50% health: +100% deploy speed
This weapon has a long melee range and deploys and holsters more slowly.
-20% swing speed
No random critical hits