Topic on Talk:Ghost

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Presently, the page covers ''three distinct gameplay mechanics'' that trivially share only the broad term ghosts, and that basis is no reason to cover them all on one page (other than a [[Ghost_(disambiguation)|disambiguation page]]).
 
Presently, the page covers ''three distinct gameplay mechanics'' that trivially share only the broad term ghosts, and that basis is no reason to cover them all on one page (other than a [[Ghost_(disambiguation)|disambiguation page]]).
  
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1. '''Wandering ghosts''' (Zephaniah, et al) are map ''hazards'' and are never under player control (non-scaring ones really. These should remain covered by [[Ghost]], exclusively.
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1. '''Wandering ghosts''' (Zephaniah, et al) are map ''hazards'' and are never under player control (non-scaring ones outside any play area really don't need any mention). These should remain covered by [[Ghost]], exclusively.
  
 
2. Bumper Car '''Player Ghosts''' ''trivially'' share the Wandering ghosts model, but nothing else with the Wandering ghosts. They have specific mechanics that are positive to play; they can be operated by players to respawn and thereby assist other players with Scoring, Achievements, and Contracts. These should ''only'' be covered by [[Carnival_of_Carnage#Bumper_Cars]] until, possibly, enough new maps include the mechanic to warrant a Bumper Car page.  
 
2. Bumper Car '''Player Ghosts''' ''trivially'' share the Wandering ghosts model, but nothing else with the Wandering ghosts. They have specific mechanics that are positive to play; they can be operated by players to respawn and thereby assist other players with Scoring, Achievements, and Contracts. These should ''only'' be covered by [[Carnival_of_Carnage#Bumper_Cars]] until, possibly, enough new maps include the mechanic to warrant a Bumper Car page.