Difference between revisions of "User:Riomerc"
 (Created page with '==pyro_brainsucker.vmt== ===Changes highlighted by bold===  "VertexlitGeneric" { 	"$baseTexture" "models/player/items/pyro/pyro_brainsucker" 	"$bumpmap" "models/effects/flat_norm…')  | 
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==pyro_brainsucker.vmt==  | ==pyro_brainsucker.vmt==  | ||
| − | ===Changes highlighted by   | + | ====Changes highlighted by _-_CHANGE_-_====  | 
| − | "VertexlitGeneric"  | + | <pre>"VertexlitGeneric"  | 
{  | {  | ||
	"$baseTexture" "models/player/items/pyro/pyro_brainsucker"  | 	"$baseTexture" "models/player/items/pyro/pyro_brainsucker"  | ||
| Line 9: | Line 9: | ||
	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	  | 	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	  | ||
	"$detailscale" "5"  | 	"$detailscale" "5"  | ||
| − | + |   	"$detailblendfactor" .0_-_0_-_    | |
	"$detailblendmode" 6  | 	"$detailblendmode" 6  | ||
| Line 19: | Line 19: | ||
	"$colortint_base" "{151 197 84}"  // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.  | 	"$colortint_base" "{151 197 84}"  // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.  | ||
	"$colortint_tmp" "[0 0 0]"  | 	"$colortint_tmp" "[0 0 0]"  | ||
| − | + |   	_-_"$color2" "{RGB VALUE HERE}"_-_  | |
//	"$envmap" "env_cubemap"  | //	"$envmap" "env_cubemap"  | ||
| Line 67: | Line 67: | ||
		}  | 		}  | ||
	}  | 	}  | ||
| − | }  | + | }</pre>  | 
::''It's that simple!''  | ::''It's that simple!''  | ||
Revision as of 08:50, 5 October 2010
pyro_brainsucker.vmt
Changes highlighted by _-_CHANGE_-_
"VertexlitGeneric"
{
	"$baseTexture" "models/player/items/pyro/pyro_brainsucker"
	"$bumpmap" "models/effects/flat_normal" 
	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
	"$detailscale" "5"
  	"$detailblendfactor" .0_-_0_-_  
	"$detailblendmode" 6
	"$yellow" "0"
	"$blendtintbybasealpha" "1" 
	"$blendtintcoloroverbase" ".5"   // between 0-1 determines how much blended by tinting vs. replacing the color
	"$colortint_base" "{151 197 84}"  // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
	"$colortint_tmp" "[0 0 0]"
  	_-_"$color2" "{RGB VALUE HERE}"_-_
//	"$envmap" "env_cubemap"
//	"$envmaptint" "[.6 .6 .6]"
	"$phong" "1"
	"$phongexponent" "32"
	"$phongboost" "2"
	"$lightwarptexture" "models/lightwarps/weapon_lightwarp"	
	"$phongfresnelranges"	"[.25 1 4]"
	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"	
	// Cloaking
	"$cloakPassEnabled" "1"
	"Proxies"
	{
		"weapon_invis"
		{
		}
		"BurnLevel"
		{
			"resultVar" "$detailblendfactor"
		}
		"YellowLevel"
		{
			"resultVar" "$yellow"
		}
		"Equals"
		{
			"srcVar1"  "$yellow"
			"resultVar" "$color2"
		}
		"ItemTintColor"
		{
			"resultVar" "$colortint_tmp"
		}
		"SelectFirstIfNonZero"
		{
			"srcVar1"	"$colortint_tmp"
			"srcVar2"	"$colortint_base"
			"resultVar" "$color2"
		}
	}
}
- It's that simple!