Difference between revisions of "User talk:Keybored6522"

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(MVM medic durations)
 
(MVM medic durations)
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Not sure if you know or not but not all of the uber medics have the same attributes. They would be different between difficulty. Thought I'd let you know. (unless you already knew). [[User:Ashes|Ashes]] 12:49, 22 December 2012 (PST)
 
Not sure if you know or not but not all of the uber medics have the same attributes. They would be different between difficulty. Thought I'd let you know. (unless you already knew). [[User:Ashes|Ashes]] 12:49, 22 December 2012 (PST)
 +
 +
:Is this about all of the Uber Medics I've been editing to have these stats here?
 +
:<br>
 +
:5.0x über charge rate
 +
:0.1x heal rate
 +
:Spawns with full über
 +
:-3 seconds uber duration
 +
:<br>
 +
:All the changes I've been adding are taken directly from the .pop files used for the missions. The only information used to spawn those uber medics is this:
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<nowiki>TFBot
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{
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Template T_TFBot_Medic_QuickUber
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}
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</nowiki>
 +
 +
:which is just short for this:
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 +
<nowiki>T_TFBot_Medic_QuickUber
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{
 +
Class Medic
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Name "Uber Medic"
 +
ClassIcon medic_uber
 +
Skill Normal
 +
Attributes SpawnWithFullCharge
 +
CharacterAttributes
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{
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"ubercharge rate bonus" 5
 +
"heal rate bonus" 0.1
 +
"uber duration bonus" -3
 +
}
 +
}</nowiki>
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 +
:so as far as I can tell, they ''do'' all have the same stats, regardless of difficulty. There are some exceptions, like the ones on some of the Decoy missions that have slightly different stats like these:
 +
 +
<nowiki>TFBot
 +
{
 +
Class Medic
 +
ClassIcon medic_uber
 +
Skill Normal
 +
CharacterAttributes
 +
{
 +
"ubercharge rate bonus" 5
 +
"heal rate bonus" 0.1
 +
}                                             
 +
}</nowiki>
 +
 +
:but other than that, every other uber medic on Decoy and Coaltown seems to be exactly the same. Maybe the other maps are different, I don't know. Maybe Mannworks actually uses the other uber medic type that isn't the quick-uber one, I haven't checked yet. (shrug) [[User:Keybored6522|Keybored6522]] 18:31, 22 December 2012 (PST)

Revision as of 02:31, 23 December 2012

MVM medic durations

Not sure if you know or not but not all of the uber medics have the same attributes. They would be different between difficulty. Thought I'd let you know. (unless you already knew). Ashes 12:49, 22 December 2012 (PST)

Is this about all of the Uber Medics I've been editing to have these stats here?

5.0x über charge rate
0.1x heal rate
Spawns with full über
-3 seconds uber duration

All the changes I've been adding are taken directly from the .pop files used for the missions. The only information used to spawn those uber medics is this:
TFBot
{
	Template T_TFBot_Medic_QuickUber
}

which is just short for this:
T_TFBot_Medic_QuickUber
{
	Class Medic
	Name "Uber Medic"
	ClassIcon medic_uber
	Skill Normal
	Attributes SpawnWithFullCharge
	CharacterAttributes
	{
		"ubercharge rate bonus" 5
		"heal rate bonus" 0.1
		"uber duration bonus" -3
	}
}
so as far as I can tell, they do all have the same stats, regardless of difficulty. There are some exceptions, like the ones on some of the Decoy missions that have slightly different stats like these:
TFBot
{
	Class Medic
	ClassIcon medic_uber
	Skill Normal
	CharacterAttributes
	{
		"ubercharge rate bonus" 5
		"heal rate bonus" 0.1
	}                                              
}
but other than that, every other uber medic on Decoy and Coaltown seems to be exactly the same. Maybe the other maps are different, I don't know. Maybe Mannworks actually uses the other uber medic type that isn't the quick-uber one, I haven't checked yet. (shrug) Keybored6522 18:31, 22 December 2012 (PST)