Difference between revisions of "Template:List of item attributes"

From Team Fortress Wiki
Jump to: navigation, search
m (Added attributes 878 and 879)
m (Updated attribute 329 and unused attributes)
Line 86: Line 86:
 
Leave a fake corpse on taking damage and temporarily gain invisibility, speed, and damage resistance.|es=Tipo de invisibilidad: fingir muerte|fi=Verhoutumisen tyyppi: näyttele kuollutta|fr=Type invis. : mort feinte|hu=Álcatípus: Tettetett halál|it=Tipo di Camuffamento: Morte Fasulla|ja=マントのタイプ:擬死|ko=은폐 유형: 가짜 시체|nl=Verhullingstype: Valse Dood|no=Usynlighetstype: skinndød|pl=Typ niewidzialności: pozorowana śmierć|pt=Tipo de Camuflagem: Morte Simulada|pt-br=Tipo de camuflagem: Fingir morte|ro=Tipul Camuflării: Simulează Moartea|ru=Тип невидимости: Симуляция смерти|sv=Döljningstyp: Falsk Död|tr=Pelerin Tipi: Sahte Ölüm|zh-hans=隐身类型:假死型|zh-hant=掩飾類型:裝死}}|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes=}}
 
Leave a fake corpse on taking damage and temporarily gain invisibility, speed, and damage resistance.|es=Tipo de invisibilidad: fingir muerte|fi=Verhoutumisen tyyppi: näyttele kuollutta|fr=Type invis. : mort feinte|hu=Álcatípus: Tettetett halál|it=Tipo di Camuffamento: Morte Fasulla|ja=マントのタイプ:擬死|ko=은폐 유형: 가짜 시체|nl=Verhullingstype: Valse Dood|no=Usynlighetstype: skinndød|pl=Typ niewidzialności: pozorowana śmierć|pt=Tipo de Camuflagem: Morte Simulada|pt-br=Tipo de camuflagem: Fingir morte|ro=Tipul Camuflării: Simulează Moartea|ru=Тип невидимости: Симуляция смерти|sv=Döljningstyp: Falsk Död|tr=Pelerin Tipi: Sahte Ölüm|zh-hans=隐身类型:假死型|zh-hant=掩飾類型:裝死}}|value-type=additive|class=set_weapon_mode|effect-type=neutral|notes=}}
 
|-
 
|-
{{Item Attribute|id=34|name=mult cloak meter consume rate|description={{lang|da=+'''%s1'''% aftapningshastighed for usynlighed|de=Tarnverlustrate: +'''%s1'''%|en=+'''%s1'''% cloak drain rate|es=Consumo de invisibilidad aumentado un '''%s1'''%|fi=+'''%s1'''% verhoutumisen katoamisnopeus|fr=Taux utilisation invis. +'''%s1'''%|hu=+'''%s1'''% álcafogyási sebesség|it=+'''%s1'''% di velocità di consumo della mimetizzazione|ja=マント吸収率 +'''%s1'''%|ko=은폐 소모량 '''%s1'''% 증가|nl=+'''%s1'''% vervalsnelheid verhulling|no=+'''%s1'''% frekvens for usynlighetsutlading|pl=+'''%s1'''% zużycia energii niewidzialności|pt=+'''%s1'''% de consumo de camuflagem|pt-br=+'''%s1'''% de taxa de drenagem da camuflagem|ro=+'''%s1'''% rata de descărcare a camuflării|ru=Расход заряда невидимости: +'''%s1'''%|sv=+'''%s1'''% hastighet för döljningsförbrukning|tr=+'''%s1'''% pelerin tüketim oranı|zh-hans=隐身能量消耗速度 +'''%s1'''%|zh-hant=+'''%s1'''% 隱形消耗率}}|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=34|name=mult cloak meter consume rate|description={{lang|da=+'''%s1'''% aftapningshastighed for usynlighed|de=Tarnverlustrate: +'''%s1'''%|en=+'''%s1'''% cloak drain rate|es=Consumo de invisibilidad aumentado un '''%s1'''%|fi=+'''%s1'''% verhoutumisen katoamisnopeus|fr=Taux utilisation invis. +'''%s1'''%|hu=+'''%s1'''% álcafogyási sebesség|it=+'''%s1'''% di velocità di consumo della mimetizzazione|ja=マント吸収率 +'''%s1'''%|ko=은폐 소모량 '''%s1'''% 증가|nl=+'''%s1'''% vervalsnelheid verhulling|no=+'''%s1'''% frekvens for usynlighetsutlading|pl=+'''%s1'''% zużycia energii niewidzialności|pt=+'''%s1'''% de consumo de camuflagem|pt-br=+'''%s1'''% de taxa de drenagem da camuflagem|ro=+'''%s1'''% rata de descărcare a camuflării|ru=Расход заряда невидимости: +'''%s1'''%|sv=+'''%s1'''% hastighet för döljningsförbrukning|tr=+'''%s1'''% pelerin tüketim oranı|zh-hans=隐身能量消耗速度 +'''%s1'''%|zh-hant=+'''%s1'''% 隱形消耗率}}|value-type=percentage|class=mult_cloak_meter_consume_rate|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=35|name=mult cloak meter regen rate|description={{lang|da=+'''%s1'''% regenereringshastighed for usynlighed|de=Tarnregenerationsrate: +'''%s1'''%|en=+'''%s1'''% cloak regen rate|es=+'''%s1'''% de velocidad de regeneración de invisibilidad|fi=+'''%s1'''% verhoutumisen palautumisnopeus|fr=Taux régén. invis. +'''%s1'''%|hu=+'''%s1'''% álcatöltődési sebesség|it=+'''%s1'''% di velocità di ricarica della mimetizzazione|ja=マント再生率 +'''%s1'''%|ko=은폐 재생량 '''%s1'''% 향상|nl=+'''%s1'''% herstelsnelheid verhulling|no=+'''%s1'''% frekvens for usynlighetsregenerering|pl=+'''%s1'''% regeneracji energii niewidzialności|pt=+'''%s1'''% de regeneração de camuflagem|pt-br=+'''%s1'''% na taxa de regeneração da camuflagem|ro=+'''%s1'''% rata de regenerare a camuflării|ru=Восстановление невидимости: +'''%s1'''%|sv=+'''%s1'''% hastighet för döljningsåterhämtning|tr='''%s1'''% pelerin yenilenme oranı|zh-hans=隐身能量恢复速度 +'''%s1'''%|zh-hant=+'''%s1'''% 隱形再生率}}|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
 
{{Item Attribute|id=35|name=mult cloak meter regen rate|description={{lang|da=+'''%s1'''% regenereringshastighed for usynlighed|de=Tarnregenerationsrate: +'''%s1'''%|en=+'''%s1'''% cloak regen rate|es=+'''%s1'''% de velocidad de regeneración de invisibilidad|fi=+'''%s1'''% verhoutumisen palautumisnopeus|fr=Taux régén. invis. +'''%s1'''%|hu=+'''%s1'''% álcatöltődési sebesség|it=+'''%s1'''% di velocità di ricarica della mimetizzazione|ja=マント再生率 +'''%s1'''%|ko=은폐 재생량 '''%s1'''% 향상|nl=+'''%s1'''% herstelsnelheid verhulling|no=+'''%s1'''% frekvens for usynlighetsregenerering|pl=+'''%s1'''% regeneracji energii niewidzialności|pt=+'''%s1'''% de regeneração de camuflagem|pt-br=+'''%s1'''% na taxa de regeneração da camuflagem|ro=+'''%s1'''% rata de regenerare a camuflării|ru=Восстановление невидимости: +'''%s1'''%|sv=+'''%s1'''% hastighet för döljningsåterhämtning|tr='''%s1'''% pelerin yenilenme oranı|zh-hans=隐身能量恢复速度 +'''%s1'''%|zh-hant=+'''%s1'''% 隱形再生率}}|value-type=percentage|class=mult_cloak_meter_regen_rate|effect-type=positive|notes=}}
Line 179: Line 179:
 
|-
 
|-
 
{{Item Attribute|id=66|name=dmg taken from bullets reduced|description={{lang|da=+'''%s1'''% modstandsdygtighed mod kugler for bæreren|de=+'''%s1'''% Widerstand gegenüber Kugeln für Träger|en=+'''%s1'''% bullet damage resistance on wearer|es=+'''%s1'''% de resistencia al daño por balas al portador|fi=+'''%s1'''% luotivahingon sietoa käyttäjälle|fr=Résistance aux dégâts par balle +'''%s1'''% pour le porteur|hu=+'''%s1'''% lövedékekkel szembeni ellenállóság viseléskor|it=+'''%s1'''% di resistenza ai danni da proiettile per chi lo equipaggia|ja=着用者の銃弾ダメージ耐性 +'''%s1'''%|ko=착용하면 탄환 피해의 '''%s1'''%를 버팁니다|nl=+'''%s1'''% bestendigheid tegen kogelschade voor de drager|no=+'''%s1'''% kuleskadebestandighet for bæreren|pl=+'''%s1'''% odporności na obrażenia
 
{{Item Attribute|id=66|name=dmg taken from bullets reduced|description={{lang|da=+'''%s1'''% modstandsdygtighed mod kugler for bæreren|de=+'''%s1'''% Widerstand gegenüber Kugeln für Träger|en=+'''%s1'''% bullet damage resistance on wearer|es=+'''%s1'''% de resistencia al daño por balas al portador|fi=+'''%s1'''% luotivahingon sietoa käyttäjälle|fr=Résistance aux dégâts par balle +'''%s1'''% pour le porteur|hu=+'''%s1'''% lövedékekkel szembeni ellenállóság viseléskor|it=+'''%s1'''% di resistenza ai danni da proiettile per chi lo equipaggia|ja=着用者の銃弾ダメージ耐性 +'''%s1'''%|ko=착용하면 탄환 피해의 '''%s1'''%를 버팁니다|nl=+'''%s1'''% bestendigheid tegen kogelschade voor de drager|no=+'''%s1'''% kuleskadebestandighet for bæreren|pl=+'''%s1'''% odporności na obrażenia
od nabojów dla noszącego|pt=+'''%s1'''% de resistência a danos de balas no utilizador|pt-br=Usuário +'''%s1'''% mais resistente a dano por balas|ro=+'''%s1'''% rezistenţă la gloanţe pentru purtător|ru=Сопротивление урону от пуль: +'''%s1'''%|sv=+'''%s1'''% motstånd mot kulskador för bäraren|tr=Kuşanana +'''%s1'''% mermi hasar direnci|zh-hans=穿戴时子弹伤害抗性 +'''%s1'''%|zh-hant=裝備者抗子彈能力 +'''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes=}}
+
od nabojów dla noszącego|pt=+'''%s1'''% de resistência a danos de balas no utilizador|pt-br=Usuário +'''%s1'''% mais resistente a dano por balas|ro=+'''%s1'''% rezistenţă la gloanţe pentru purtător|ru=Сопротивление урону от пуль: +'''%s1'''%|sv=+'''%s1'''% motstånd mot kulskador för bäraren|tr=Kuşanana +'''%s1'''% mermi hasar direnci|zh-hans=穿戴时子弹伤害抗性 +'''%s1'''%|zh-hant=裝備者抗子彈能力 +'''%s1'''%}}|value-type=inverted_percentage|class=mult_dmgtaken_from_bullets|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=67|name=dmg taken from bullets increased|description={{lang|da='''%s1'''% sårbarhed over for kugler for bæreren|de='''%s1'''% Verwundbarkeit bei Kugeln für Träger|en='''%s1'''% bullet damage vulnerability on wearer|es=+'''%s1'''% de vulnerabilidad a las balas al portador|fi='''%s1'''% luotivahinkoalttiutta käyttäjälle|fr=Vulnérabilité aux dégâts par balle '''%s1'''% pour le porteur|hu='''%s1'''% lövedékekkel szembeni sebezhetőség viseléskor|it='''%s1'''% di vulnerabilità ai danni da proiettile per chi lo equipaggia|ja=着用者の銃弾ダメージ耐性 '''%s1'''%|ko=착용하면 탄환 피해에 '''%s1'''% 더 취약해집니다|nl='''%s1'''% kwetsbaarheid voor kogelschade voor de drager|no='''%s1'''% kuleskadesårbarhet for bæreren|pl=+'''%s1'''% podatności na obrażenia
 
{{Item Attribute|id=67|name=dmg taken from bullets increased|description={{lang|da='''%s1'''% sårbarhed over for kugler for bæreren|de='''%s1'''% Verwundbarkeit bei Kugeln für Träger|en='''%s1'''% bullet damage vulnerability on wearer|es=+'''%s1'''% de vulnerabilidad a las balas al portador|fi='''%s1'''% luotivahinkoalttiutta käyttäjälle|fr=Vulnérabilité aux dégâts par balle '''%s1'''% pour le porteur|hu='''%s1'''% lövedékekkel szembeni sebezhetőség viseléskor|it='''%s1'''% di vulnerabilità ai danni da proiettile per chi lo equipaggia|ja=着用者の銃弾ダメージ耐性 '''%s1'''%|ko=착용하면 탄환 피해에 '''%s1'''% 더 취약해집니다|nl='''%s1'''% kwetsbaarheid voor kogelschade voor de drager|no='''%s1'''% kuleskadesårbarhet for bæreren|pl=+'''%s1'''% podatności na obrażenia
Line 393: Line 393:
 
du raskt som offeret.|pl=Po udanym dźgnięciu w plecy szybko przebierasz się za ofiarę (jeśli cel był człowiekiem)|pt=Ao dar uma facada nas costas bem-sucedida numa vítima humana, ficas rapidamente disfarçado dela|pt-br=Ao executar um backstab com sucesso em um alvo humano, você rapidamente se disfarça como a sua vítima|ro=În urma unei înjunghieri te vei deghiza rapid ca victima ta|ru=При успешном ударе человека в спину, вы мгновенно маскируетесь под свою жертву|sv=När du lyckas med ett rygghugg mot en människa förklär du dig snabbt som ditt offer|tr=Arkadan bıçakladığın insan kurbanının anında kılığına girersin|zh-hans=背刺人类目标成功时,会迅速自动伪装为受害者|zh-hant=當背刺成功時,您可以迅速偽裝成受害者}}|value-type=additive|class=set_disguise_on_backstab|effect-type=positive|notes=}}
 
du raskt som offeret.|pl=Po udanym dźgnięciu w plecy szybko przebierasz się za ofiarę (jeśli cel był człowiekiem)|pt=Ao dar uma facada nas costas bem-sucedida numa vítima humana, ficas rapidamente disfarçado dela|pt-br=Ao executar um backstab com sucesso em um alvo humano, você rapidamente se disfarça como a sua vítima|ro=În urma unei înjunghieri te vei deghiza rapid ca victima ta|ru=При успешном ударе человека в спину, вы мгновенно маскируетесь под свою жертву|sv=När du lyckas med ett rygghugg mot en människa förklär du dig snabbt som ditt offer|tr=Arkadan bıçakladığın insan kurbanının anında kılığına girersin|zh-hans=背刺人类目标成功时,会迅速自动伪装为受害者|zh-hant=當背刺成功時,您可以迅速偽裝成受害者}}|value-type=additive|class=set_disguise_on_backstab|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=155|name=cannot disguise|description={{lang|da=Bæreren kan ikke forklæde sig|de=Träger kann sich nicht verkleiden|en=Wearer cannot disguise|es=El portador no puede disfrazarse|fi=Käyttäjä ei voi naamioitua|fr=Impossible de se déguiser en le portant|hu=A viselő nem ölthet jelmezt|it=Chi lo equipaggia non può travestirsi|ja=着用者は変装できない|ko=착용 시 변장 불가|nl=Drager kan zich niet vermommen|no=Bæreren kan ikke forkles|pl=Uniemożliwia korzystanie z zestawu przebrań|pt=O utilizador não se pode disfarçar|pt-br=Usuário não pode se disfarçar|ro=Purtătorul nu se poate deghiza|ru=При ношении маскировка невозможна|sv=Bäraren kan inte förklä sig|tr=Kuşanan kılık değiştiremez|zh-hans=穿戴者不能伪装|zh-hant=裝備者無法自行偽裝}}|value-type=additive|class=set_cannot_disguise|effect-type=negative|notes=}}
+
{{Item Attribute|id=155|name=cannot disguise|description={{lang|da=Bæreren kan ikke forklæde sig|de=Träger kann sich nicht verkleiden|en=Wearer cannot disguise|es=El portador no puede disfrazarse|fi=Käyttäjä ei voi naamioitua|fr=Impossible de se déguiser en le portant|hu=A viselő nem ölthet jelmezt|it=Chi lo equipaggia non può travestirsi|ja=着用者は変装できない|ko=착용 시 변장 불가|nl=Drager kan zich niet vermommen|no=Bæreren kan ikke forkles|pl=Uniemożliwia korzystanie z zestawu przebrań|pt=O utilizador não se pode disfarçar|pt-br=Usuário não pode se disfarçar|ro=Purtătorul nu se poate deghiza|ru=При ношении маскировка невозможна|sv=Bäraren kan inte förklä sig|tr=Kuşanan kılık değiştiremez|zh-hans=穿戴者不能伪装|zh-hant=裝備者無法自行偽裝}}|value-type=additive|class=set_cannot_disguise|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=156|name=silent killer|description={{lang|da=Lydløs dræber: Ingen angrebslyd fra rygstik|de=Tötet lautlos: Rückenstiche verursachen keine Angriffsgeräusche|en=Silent Killer: No attack noise from backstabs|es=Asesino sigiloso: apuñalar no produce sonido alguno|fi=Hiljainen tappaja: Selkäänpuukotuksista ei aiheudu ääntä|fr=Tue en silence : pas de bruit d'attaque lors de poignardages|hu=Csendes gyilkos: A hátbadöfésnek nincs támadási hangja|it=Killer Silenzioso: pugnalare alla schiena non produce rumore|ja=消音武器|ko=소리 없는 살인마: 백스탭시 공격 소음이 나지 않습니다|nl=Geluidloze moordenaar: Geen aanvalsgeluid van rugsteken|no=Lydløs morder: ingen angrepsstøy fra ryggdolk|pl=Cichy zabójca: brak dźwięku ataku
 
{{Item Attribute|id=156|name=silent killer|description={{lang|da=Lydløs dræber: Ingen angrebslyd fra rygstik|de=Tötet lautlos: Rückenstiche verursachen keine Angriffsgeräusche|en=Silent Killer: No attack noise from backstabs|es=Asesino sigiloso: apuñalar no produce sonido alguno|fi=Hiljainen tappaja: Selkäänpuukotuksista ei aiheudu ääntä|fr=Tue en silence : pas de bruit d'attaque lors de poignardages|hu=Csendes gyilkos: A hátbadöfésnek nincs támadási hangja|it=Killer Silenzioso: pugnalare alla schiena non produce rumore|ja=消音武器|ko=소리 없는 살인마: 백스탭시 공격 소음이 나지 않습니다|nl=Geluidloze moordenaar: Geen aanvalsgeluid van rugsteken|no=Lydløs morder: ingen angrepsstøy fra ryggdolk|pl=Cichy zabójca: brak dźwięku ataku
Line 498: Line 498:
 
din lagrade ÜberLaddning|tr=Öldüğün andaki ÜberŞarjının
 
din lagrade ÜberLaddning|tr=Öldüğün andaki ÜberŞarjının
 
'''%s1'''% kadarı saklanır|zh-hans=在死亡时,将保留最多 '''%s1'''% 的 UberCharge|zh-hant=死亡時,您所儲存的 UberCharge 最多
 
'''%s1'''% kadarı saklanır|zh-hans=在死亡时,将保留最多 '''%s1'''% 的 UberCharge|zh-hant=死亡時,您所儲存的 UberCharge 最多
可以保留 '''%s1'''%}}|value-type=additive|class=preserve_ubercharge|effect-type=positive|notes=}}
+
可以保留 '''%s1'''%}}|value-type=additive|class=preserve_ubercharge|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=189|name=elevate quality|description={{lang|en=Attrib_ElevateQuality}}|value-type=additive|class=set_elevated_quality|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=189|name=elevate quality|description={{lang|en=Attrib_ElevateQuality}}|value-type=additive|class=set_elevated_quality|effect-type=positive|notes={{Common string|Hidden}}}}
Line 527: Line 527:
 
{{Item Attribute|id=201|name=gesture speed increase|description={{lang|da=+'''%s1'''% hurtigere hån-hastighed på bærer|de=+'''%s1'''% schnellere Verspottungsgeschwindigkeit auf den Träger|en=+'''%s1'''% faster taunt speed on wearer|es=+'''%s1'''% de velocidad de burla al portador|fi=Käyttäjä pilkkaa +'''%s1'''% nopeammin|fr=Raillerie +'''%s1'''% plus rapide pour le porteur|hu=+'''%s1'''%-kal gyorsabb beszólás|it='''%s1'''% di aumento della velocità di provocazione per chi lo equipaggia|ko=착용 시 도발 동작 속도 '''%s1'''% 향상|nl=+'''%s1'''% sneller uitdagen bij drager|no=+'''%s1'''% raskere håningshastighet på bæreren|pl=+'''%s1'''% szybkości wykonywania drwiny dla noszącego|pt=+'''%s1'''% de rapidez ao provocar|pt-br=Usuário provoca '''%s1'''% mais rápido|ro=+'''%s1'''% viteză de batjocorire utilizatorului|ru=Скорость выполнения насмешки: +'''%s1'''%|sv=Bäraren hånar +'''%s1'''% snabbare|tr=Kuşanana +'''%s1'''% daha hızlı alay hareketi|zh-hans=穿戴时嘲讽速度 +'''%s1'''%|zh-hant=裝備者嘲諷速度 +'''%s1'''%}}|value-type=percentage|class=mult_gesture_time|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=201|name=gesture speed increase|description={{lang|da=+'''%s1'''% hurtigere hån-hastighed på bærer|de=+'''%s1'''% schnellere Verspottungsgeschwindigkeit auf den Träger|en=+'''%s1'''% faster taunt speed on wearer|es=+'''%s1'''% de velocidad de burla al portador|fi=Käyttäjä pilkkaa +'''%s1'''% nopeammin|fr=Raillerie +'''%s1'''% plus rapide pour le porteur|hu=+'''%s1'''%-kal gyorsabb beszólás|it='''%s1'''% di aumento della velocità di provocazione per chi lo equipaggia|ko=착용 시 도발 동작 속도 '''%s1'''% 향상|nl=+'''%s1'''% sneller uitdagen bij drager|no=+'''%s1'''% raskere håningshastighet på bæreren|pl=+'''%s1'''% szybkości wykonywania drwiny dla noszącego|pt=+'''%s1'''% de rapidez ao provocar|pt-br=Usuário provoca '''%s1'''% mais rápido|ro=+'''%s1'''% viteză de batjocorire utilizatorului|ru=Скорость выполнения насмешки: +'''%s1'''%|sv=Bäraren hånar +'''%s1'''% snabbare|tr=Kuşanana +'''%s1'''% daha hızlı alay hareketi|zh-hans=穿戴时嘲讽速度 +'''%s1'''%|zh-hant=裝備者嘲諷速度 +'''%s1'''%}}|value-type=percentage|class=mult_gesture_time|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=202|name=charge time increased|description={{lang|da='''%s1''' sek stigning i angrebsløb-varighed|de='''%s1''' Sekunden längerer Ansturm|en='''%s1''' sec increase in charge duration|es=Añade '''%s1''' segundos a la duración de la embestida|fi='''%s1''' sekuntia pitempi rynnäkön kesto|fr=Durée de la charge augmentée de '''%s1''' sec|hu='''%s1''' mp-cel hosszabb rohamozás|it='''%s1''' secondi di aumento della durata della carica|ja=突進時間'''%s1'''秒延長|ko=돌격 유지 시간 '''%s1''' 초 증가|nl='''%s1''' seconden langere schildaanval|no='''%s1''' sek økning i ladningsvarighet|pl='''%s1''' sek. czasu wydłużenia szarży|pt='''%s1''' segundos extra de duração de carga|pt-br=Aumento de '''%s1''' na duração da investida|ro=Creștere de '''%s1''' secunde în durația șarjării|ru=+'''%s1''' сек. к длительности рывка|sv='''%s1''' sek ökning i anfallstid|tr=Hücum süresini '''%s1''' saniye uzatır|zh-hans=冲刺时间增加 '''%s1''' 秒|zh-hant=增加 '''%s1''' 秒衝刺時間}}|value-type=additive|class=mod_charge_time|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=202|name=charge time increased|description={{lang|da='''%s1''' sek stigning i angrebsløb-varighed|de='''%s1''' Sekunden längerer Ansturm|en='''%s1''' sec increase in charge duration|es=Añade '''%s1''' segundos a la duración de la embestida|fi='''%s1''' sekuntia pitempi rynnäkön kesto|fr=Durée de la charge augmentée de '''%s1''' sec|hu='''%s1''' mp-cel hosszabb rohamozás|it='''%s1''' secondi di aumento della durata della carica|ja=突進時間'''%s1'''秒延長|ko=돌격 유지 시간 '''%s1''' 초 증가|nl='''%s1''' seconden langere schildaanval|no='''%s1''' sek økning i ladningsvarighet|pl='''%s1''' sek. czasu wydłużenia szarży|pt='''%s1''' segundos extra de duração de carga|pt-br=Aumento de '''%s1''' na duração da investida|ro=Creștere de '''%s1''' secunde în durația șarjării|ru=+'''%s1''' сек. к длительности рывка|sv='''%s1''' sek ökning i anfallstid|tr=Hücum süresini '''%s1''' saniye uzatır|zh-hans=冲刺时间增加 '''%s1''' 秒|zh-hant=增加 '''%s1''' 秒衝刺時間}}|value-type=additive|class=mod_charge_time|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=203|name=drop health pack on kill|description={{lang|da=Ved Drab: En lille helbredspakke bliver tabt|de=Bei Abschuss: Ein kleines Gesundheitspaket wird fallen gelassen|en=On Kill: A small health pack is dropped|es=Al causar baja: genera un botiquín pequeño|fi=Taposta: Pieni terveyspakkaus putoaa|fr=Lorsque vous tuez : un petit pack de soin est lâché|hu=Öléskor: Egy kis mentőláda esik a földre|it=Per Uccisione: Viene rilasciato un piccolo kit di pronto soccorso|ja=キル時: ヘルスキット小がドロップ|ko=처치 시: 소형 치료제 투척|nl=Bij Doden: Een klein pakketje met levenspunten wordt gedropt|no=Ved drap: en liten helbredelsespakke blir sluppet|pl=Po zabiciu: pojawia się mała apteczka|pt=Ao Matar: Surge um pequeno estojo de primeiros socorros|pt-br=Ao matar: Um pequeno pacote de vida aparece|ro=La Ucidere: O trusă mică de sănătate cade|ru=При убийстве: Падает маленькая аптечка|sv=Vid Dödande Träff: En liten förbandslåda släpps|tr=Her öldürüşte: Küçük sağlık paketi düşer|zh-hans=杀敌后掉落一个小型医疗包|zh-hant=殺敵時:殺敵後會掉落小型補血包}}|value-type=additive|class=drop_health_pack_on_kill|effect-type=positive|notes=}}
 
{{Item Attribute|id=203|name=drop health pack on kill|description={{lang|da=Ved Drab: En lille helbredspakke bliver tabt|de=Bei Abschuss: Ein kleines Gesundheitspaket wird fallen gelassen|en=On Kill: A small health pack is dropped|es=Al causar baja: genera un botiquín pequeño|fi=Taposta: Pieni terveyspakkaus putoaa|fr=Lorsque vous tuez : un petit pack de soin est lâché|hu=Öléskor: Egy kis mentőláda esik a földre|it=Per Uccisione: Viene rilasciato un piccolo kit di pronto soccorso|ja=キル時: ヘルスキット小がドロップ|ko=처치 시: 소형 치료제 투척|nl=Bij Doden: Een klein pakketje met levenspunten wordt gedropt|no=Ved drap: en liten helbredelsespakke blir sluppet|pl=Po zabiciu: pojawia się mała apteczka|pt=Ao Matar: Surge um pequeno estojo de primeiros socorros|pt-br=Ao matar: Um pequeno pacote de vida aparece|ro=La Ucidere: O trusă mică de sănătate cade|ru=При убийстве: Падает маленькая аптечка|sv=Vid Dödande Träff: En liten förbandslåda släpps|tr=Her öldürüşte: Küçük sağlık paketi düşer|zh-hans=杀敌后掉落一个小型医疗包|zh-hant=殺敵時:殺敵後會掉落小型補血包}}|value-type=additive|class=drop_health_pack_on_kill|effect-type=positive|notes=}}
Line 871: Line 871:
 
(並為自己的步哨產生護盾)}}|value-type=additive|class=ubercharge|effect-type=positive|notes={{Common string|Unused}}}}
 
(並為自己的步哨產生護盾)}}|value-type=additive|class=ubercharge|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=275|name=cancel falling damage|description={{lang|da=Bærer tager aldrig faldskade|de=Träger nimmt keinen Fallschaden|en=Wearer never takes falling damage|es=El portador no sufre daño por caída|fi=Käyttäjä ei kärsi putoamisvahinkoa|fr=Le porteur ne subit jamais de dégâts de chute|hu=A viselő sosem szenved zuhanási sebződést|it=Chi lo equipaggia non subisce danni da caduta|ko=착용 시 낙하 피해 무시|nl=Drager ontvangt geen valschade|no=Brukeren kan ikke ta fallskade|pl=Noszący nie otrzymuje obrażeń od upadku|pt=Utilizador nunca sofre dano por queda|pt-br=Usuário nunca sofre dano de queda|ro=Purtătorul nu primește niciodată damage din cădere|ru=Отсутствует урон при падении с высоты|sv=Bärare tar aldrig fallskada|tr=Kuşanan asla düşmekten hasar almaz|zh-hans=穿戴者不受掉落伤害|zh-hant=裝備者不需承受摔落傷害}}|value-type=additive|class=cancel_falling_damage|effect-type=positive|notes=}}
+
{{Item Attribute|id=275|name=cancel falling damage|description={{lang|da=Bærer tager aldrig faldskade|de=Träger nimmt keinen Fallschaden|en=Wearer never takes falling damage|es=El portador no sufre daño por caída|fi=Käyttäjä ei kärsi putoamisvahinkoa|fr=Le porteur ne subit jamais de dégâts de chute|hu=A viselő sosem szenved zuhanási sebződést|it=Chi lo equipaggia non subisce danni da caduta|ko=착용 시 낙하 피해 무시|nl=Drager ontvangt geen valschade|no=Brukeren kan ikke ta fallskade|pl=Noszący nie otrzymuje obrażeń od upadku|pt=Utilizador nunca sofre dano por queda|pt-br=Usuário nunca sofre dano de queda|ro=Purtătorul nu primește niciodată damage din cădere|ru=Отсутствует урон при падении с высоты|sv=Bärare tar aldrig fallskada|tr=Kuşanan asla düşmekten hasar almaz|zh-hans=穿戴者不受掉落伤害|zh-hant=裝備者不需承受摔落傷害}}|value-type=additive|class=cancel_falling_damage|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=276|name=bidirectional teleport|description={{lang|de=Teleporter können in beide Richtungen benutzt werden|en=Teleporters can be used in both directions|es=Los teleportadores pueden ser usados en ambas direcciones|fi=Teleportteja voidaan käyttää molempiin suuntiin|fr=Les téléporteurs peuvent être utilisés dans les deux sens|hu=A teleportok mindkét irányban használhatók|it=I teletrasporti possono essere usati in modo bi-direzionale|ko=텔레포터를 양방향으로 사용할 수 있습니다.|nl=Teleporters kunnen in beide richtingen gebruikt worden|pl=Teleportów można używać w obie strony|pt=Teletransportadores podem ser usados nos dois sentidos|pt-br=Teletransportadores podem ser utilizados para ambas as direções|ro=Teleportoarele pot fi folosite în ambele direcții|ru=Телепорты действуют в обе стороны|sv=Teleportörer kan användas i båda riktningarna|tr=Işınlayıcılar her iki yönde kullanılabilir|zh-hans=传送装置可双向使用|zh-hant=傳送裝置可以雙向傳送}}|value-type=additive|class=bidirectional_teleport|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=276|name=bidirectional teleport|description={{lang|de=Teleporter können in beide Richtungen benutzt werden|en=Teleporters can be used in both directions|es=Los teleportadores pueden ser usados en ambas direcciones|fi=Teleportteja voidaan käyttää molempiin suuntiin|fr=Les téléporteurs peuvent être utilisés dans les deux sens|hu=A teleportok mindkét irányban használhatók|it=I teletrasporti possono essere usati in modo bi-direzionale|ko=텔레포터를 양방향으로 사용할 수 있습니다.|nl=Teleporters kunnen in beide richtingen gebruikt worden|pl=Teleportów można używać w obie strony|pt=Teletransportadores podem ser usados nos dois sentidos|pt-br=Teletransportadores podem ser utilizados para ambas as direções|ro=Teleportoarele pot fi folosite în ambele direcții|ru=Телепорты действуют в обе стороны|sv=Teleportörer kan användas i båda riktningarna|tr=Işınlayıcılar her iki yönde kullanılabilir|zh-hans=传送装置可双向使用|zh-hant=傳送裝置可以雙向傳送}}|value-type=additive|class=bidirectional_teleport|effect-type=positive|notes={{Common string|Unused}}}}
Line 916: Line 916:
 
{{Item Attribute|id=287|name=engy sentry damage bonus|description={{lang|de=+'''%s1'''% Sentrygun-Schadensbonus|en=+'''%s1'''% Sentry Gun damage bonus|es=+'''%s1'''% de daño de arma centinela|fi=+'''%s1'''% Vartiotykin vahinkobonus|fr=+'''%s1'''% Bonus de dégâts de la mitrailleuse|hu=+'''%s1'''% őrtorony-sebzésbónusz|it=+'''%s1'''% di aumento del danno bonus della Torretta|ko=센트리 건 피해량 '''%s1'''% 추가|nl=+'''%s1'''% sentryschadebonus|pl=+'''%s1'''% obrażeń zadawanych przez działko strażnicze|pt=+'''%s1'''% bónus de dano da Arma Sentinela|pt-br=+'''%s1'''% de bônus de dano da Sentinela|ru=Урон турелью: +'''%s1'''%|sv=+'''%s1'''% Vaktgevärsskada|tr=+'''%s1'''% Taret hasar bonusu|zh-hans=+'''%s1'''% 步哨枪伤害加成|zh-hant=步哨傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_engy_sentry_damage|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=287|name=engy sentry damage bonus|description={{lang|de=+'''%s1'''% Sentrygun-Schadensbonus|en=+'''%s1'''% Sentry Gun damage bonus|es=+'''%s1'''% de daño de arma centinela|fi=+'''%s1'''% Vartiotykin vahinkobonus|fr=+'''%s1'''% Bonus de dégâts de la mitrailleuse|hu=+'''%s1'''% őrtorony-sebzésbónusz|it=+'''%s1'''% di aumento del danno bonus della Torretta|ko=센트리 건 피해량 '''%s1'''% 추가|nl=+'''%s1'''% sentryschadebonus|pl=+'''%s1'''% obrażeń zadawanych przez działko strażnicze|pt=+'''%s1'''% bónus de dano da Arma Sentinela|pt-br=+'''%s1'''% de bônus de dano da Sentinela|ru=Урон турелью: +'''%s1'''%|sv=+'''%s1'''% Vaktgevärsskada|tr=+'''%s1'''% Taret hasar bonusu|zh-hans=+'''%s1'''% 步哨枪伤害加成|zh-hant=步哨傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_engy_sentry_damage|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=288|name=no crit boost|description={{lang|da=Kan ikke kritisk-boostes.|de=Kann keinen Kritschub erhalten|en=Cannot be crit boosted|es=No recibe subidón de críticos|fi=Ei koskaan ammu kriittisiä laukauksia|fr=Ne peut obtenir de tirs critiques|hu=Nem lehet krit bónuszt adni neki|it=Non può infliggere colpi critici|ko=치명타 증진을 받을 수 없습니다|nl=Kan geen voltrefferboost ontvangen|no=Kan ikke utdele kritisk skade|pl=Nie może uzyskać krytycznych obrażeń|pt=Não pode receber bónus de danos críticos|pt-br=Não pode ser forçado a causar críticos|ro=Nu poate fi ajutat pentru a produce lovituri criticale|ru=Не может быть усилено критами|sv=Kan aldrig utdela kritiska träffar|tr=Kritik desteği sağlanamaz|zh-hans=不能由医生或其他效果提供强制爆击|zh-hant=任何情況下皆無爆擊}}|value-type=additive|class=no_crit_boost|effect-type=negative|notes=}}
+
{{Item Attribute|id=288|name=no crit boost|description={{lang|da=Kan ikke kritisk-boostes.|de=Kann keinen Kritschub erhalten|en=Cannot be crit boosted|es=No recibe subidón de críticos|fi=Ei koskaan ammu kriittisiä laukauksia|fr=Ne peut obtenir de tirs critiques|hu=Nem lehet krit bónuszt adni neki|it=Non può infliggere colpi critici|ko=치명타 증진을 받을 수 없습니다|nl=Kan geen voltrefferboost ontvangen|no=Kan ikke utdele kritisk skade|pl=Nie może uzyskać krytycznych obrażeń|pt=Não pode receber bónus de danos críticos|pt-br=Não pode ser forçado a causar críticos|ro=Nu poate fi ajutat pentru a produce lovituri criticale|ru=Не может быть усилено критами|sv=Kan aldrig utdela kritiska träffar|tr=Kritik desteği sağlanamaz|zh-hans=不能由医生或其他效果提供强制爆击|zh-hant=任何情況下皆無爆擊}}|value-type=additive|class=no_crit_boost|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=289|name=centerfire projectile|description={{lang|en=Attrib_CenterFireProjectile}}|value-type=additive|class=centerfire_projectile|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=289|name=centerfire projectile|description={{lang|en=Attrib_CenterFireProjectile}}|value-type=additive|class=centerfire_projectile|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,030: Line 1,030:
 
{{Item Attribute|id=328|name=disable fancy class select anim|description=|value-type=percentage|class=disable_fancy_class_select_anim|effect-type=neutral|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=328|name=disable fancy class select anim|description=|value-type=percentage|class=disable_fancy_class_select_anim|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=329|name=airblast vulnerability multiplier|description={{lang|en=+'''%s1'''% increased airblast vulnerability}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=329|name=airblast vulnerability multiplier|description={{lang|en='''%s1'''% reduction in airblast vulnerability}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=330|name=override footstep sound set|description=|value-type=additive|class=override_footstep_sound_set|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=330|name=override footstep sound set|description=|value-type=additive|class=override_footstep_sound_set|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,366: Line 1,366:
 
{{Item Attribute|id=436|name=ragdolls plasma effect|description=|value-type=additive|class=ragdolls_plasma_effect|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=436|name=ragdolls plasma effect|description=|value-type=additive|class=ragdolls_plasma_effect|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=437|name=crit vs stunned players|description={{lang|da=100% chance for kritisk skade mod lammede spillere|de=Immer kritische Treffer bei betäubten Spielern|en=100% critical hit vs stunned players|es=100% de probabilidad de crítico contra jugadores aturdidos|fi=100% kriittisten osumien mahdollisuus tainnutettuja vihollisia vastaan|fr=100% de coups critiques contre les joueurs étourdis|hu=100% kritikus találat kábult játékosok ellen|it=100% di probabilità di colpo critico contro giocatori storditi|ko=기절 상태의 적에게 공격시 100% 치명타|nl=100% voltreffers tegen verlamde spelers|pl=Trafienia krytyczne, gdy cel jest ogłuszony|pt=100% de hipótese de dano crítico contra jogadores atordoados|pt-br=100% de críticos em jogadores atordoados|ru=100% крит по оглушенным врагам|sv=100% kritisk träff mot bedövade spelare|tr=Sersemlemiş oyunculara karşı %100 kritik vuruş|zh-hans=攻击被击昏的玩家会产生爆击|zh-hant=擊中暈眩的敵人 100% 爆擊}}|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
+
{{Item Attribute|id=437|name=crit vs stunned players|description={{lang|da=100% chance for kritisk skade mod lammede spillere|de=Immer kritische Treffer bei betäubten Spielern|en=100% critical hit vs stunned players|es=100% de probabilidad de crítico contra jugadores aturdidos|fi=100% kriittisten osumien mahdollisuus tainnutettuja vihollisia vastaan|fr=100% de coups critiques contre les joueurs étourdis|hu=100% kritikus találat kábult játékosok ellen|it=100% di probabilità di colpo critico contro giocatori storditi|ko=기절 상태의 적에게 공격시 100% 치명타|nl=100% voltreffers tegen verlamde spelers|pl=Trafienia krytyczne, gdy cel jest ogłuszony|pt=100% de hipótese de dano crítico contra jogadores atordoados|pt-br=100% de críticos em jogadores atordoados|ru=100% крит по оглушенным врагам|sv=100% kritisk träff mot bedövade spelare|tr=Sersemlemiş oyunculara karşı %100 kritik vuruş|zh-hans=攻击被击昏的玩家会产生爆击|zh-hant=擊中暈眩的敵人 100% 爆擊}}|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=438|name=crit vs wet players|description={{lang|da=100% chance for kritisk skade mod våde spillere|de=Immer kritische Treffer bei nassen Spielern|en=100% critical hit vs wet players|es=100% de probabilidad de crítico contra jugadores empapados|fi=100% kriittisten osumien mahdollisuus märkiä pelaajia vastaan|fr=100% de coups critiques contre les joueurs mouillés|hu=100% kritikus találat elázott játékosok ellen|it=100% di probabilità di colpo critico contro giocatori bagnati|ko=젖은 상태의 적 대상 100% 치명타|nl=100% voltreffers tegen natte spelers|no=100% kritisk treff mot våte spillere|pl=Trafienia krytyczne, gdy cel jest mokry|pt=100% de hipótese de dano crítico contra jogadores molhados|pt-br=100% de críticos em jogadores molhados|ro=100% lovitură criticala vs jucători uzi|ru=100% крит по мокрым врагам|sv=100% kritisk träff mot våta spelare|tr=Islak oyunculara karşı %100 kritik vuruş|zh-hans=攻击湿身的玩家会产生爆击|zh-hant=擊中浸溼的敵人 100% 爆擊}}|value-type=or|class=crit_vs_wet_players|effect-type=positive|notes=}}
 
{{Item Attribute|id=438|name=crit vs wet players|description={{lang|da=100% chance for kritisk skade mod våde spillere|de=Immer kritische Treffer bei nassen Spielern|en=100% critical hit vs wet players|es=100% de probabilidad de crítico contra jugadores empapados|fi=100% kriittisten osumien mahdollisuus märkiä pelaajia vastaan|fr=100% de coups critiques contre les joueurs mouillés|hu=100% kritikus találat elázott játékosok ellen|it=100% di probabilità di colpo critico contro giocatori bagnati|ko=젖은 상태의 적 대상 100% 치명타|nl=100% voltreffers tegen natte spelers|no=100% kritisk treff mot våte spillere|pl=Trafienia krytyczne, gdy cel jest mokry|pt=100% de hipótese de dano crítico contra jogadores molhados|pt-br=100% de críticos em jogadores molhados|ro=100% lovitură criticala vs jucători uzi|ru=100% крит по мокрым врагам|sv=100% kritisk träff mot våta spelare|tr=Islak oyunculara karşı %100 kritik vuruş|zh-hans=攻击湿身的玩家会产生爆击|zh-hant=擊中浸溼的敵人 100% 爆擊}}|value-type=or|class=crit_vs_wet_players|effect-type=positive|notes=}}
Line 1,534: Line 1,534:
 
{{Item Attribute|id=526|name=healing received bonus|description={{lang|en=+'''%s1'''% bonus healing from all sources}}|value-type=percentage|class=mult_healing_received|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=526|name=healing received bonus|description={{lang|en=+'''%s1'''% bonus healing from all sources}}|value-type=percentage|class=mult_healing_received|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=527|name=afterburn immunity|description={{lang|en=Immune to the effects of afterburn.}}|value-type=additive|class=afterburn_immunity|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=527|name=afterburn immunity|description={{lang|en=Immune to the effects of afterburn.}}|value-type=additive|class=afterburn_immunity|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=528|name=decoded by itemdefindex|description=|value-type=additive|class=decoded_by_itemdefindex|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
{{Item Attribute|id=528|name=decoded by itemdefindex|description=|value-type=additive|class=decoded_by_itemdefindex|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
Line 1,542: Line 1,542:
 
{{Item Attribute|id=533|name=SET BONUS: custom taunt particle attr|description={{lang|en=Extra effects when taunting.}}|value-type=additive|class=custom_taunt_particle_attr|effect-type=positive|notes=}}
 
{{Item Attribute|id=533|name=SET BONUS: custom taunt particle attr|description={{lang|en=Extra effects when taunting.}}|value-type=additive|class=custom_taunt_particle_attr|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=534|name=airblast vulnerability multiplier hidden|description={{lang|en=+'''%s1'''% increased airblast vulnerability}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=534|name=airblast vulnerability multiplier hidden|description={{lang|en='''%s1'''% reduction in airblast vulnerability}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=535|name=damage force increase hidden|description={{lang|en='''%s1'''% increase in push force taken from damage}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=535|name=damage force increase hidden|description={{lang|en='''%s1'''% increase in push force taken from damage}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Hidden}}}}
Line 1,651: Line 1,651:
 
{{Item Attribute|id=647|name=sniper fires tracer HIDDEN|description={{lang|en=Fires tracer rounds}}|value-type=additive|class=sniper_fires_tracer_HIDDEN|effect-type=negative|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=647|name=sniper fires tracer HIDDEN|description={{lang|en=Fires tracer rounds}}|value-type=additive|class=sniper_fires_tracer_HIDDEN|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=651|name=fire rate bonus with reduced health|description={{lang|en=Fire rate increases as health decreases}}|value-type=inverted_percentage|class=mult_postfiredelay_with_reduced_health|effect-type=positive|notes=}}
+
{{Item Attribute|id=651|name=fire rate bonus with reduced health|description={{lang|en=Fire rate increases as health decreases}}|value-type=inverted_percentage|class=mult_postfiredelay_with_reduced_health|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=661|name=tag__summer2014|description={{lang|en=Rewarded for participating in the 2014 Summer Adventure.}}|value-type=additive|class=tag__summer2014|effect-type=positive|notes=}}
 
{{Item Attribute|id=661|name=tag__summer2014|description={{lang|en=Rewarded for participating in the 2014 Summer Adventure.}}|value-type=additive|class=tag__summer2014|effect-type=positive|notes=}}
Line 1,709: Line 1,709:
 
{{Item Attribute|id=705|name=duckstreaks active|description={{lang|en=Duckstreaks Active}}|value-type=additive|class=duckstreaks_active|effect-type=positive|notes=}}
 
{{Item Attribute|id=705|name=duckstreaks active|description={{lang|en=Duckstreaks Active}}|value-type=additive|class=duckstreaks_active|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=708|name=panic_attack|description={{lang|en=Hold fire to load up to 4 shells}}|value-type=additive|class=panic_attack|effect-type=positive|notes=}}
+
{{Item Attribute|id=708|name=panic_attack|description={{lang|en=Hold fire to load up to 4 shells}}|value-type=additive|class=panic_attack|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=709|name=panic_attack_negative|description={{lang|en=Weapon spread increases as health decreases}}|value-type=inverted_percentage|class=panic_attack_negative|effect-type=negative|notes=}}
+
{{Item Attribute|id=709|name=panic_attack_negative|description={{lang|en=Weapon spread increases as health decreases}}|value-type=inverted_percentage|class=panic_attack_negative|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=710|name=auto fires full clip penalty|description={{lang|en=Attrib_AutoFiresFullClipNegative}}|value-type=additive|class=auto_fires_full_clip|effect-type=negative|notes=}}
+
{{Item Attribute|id=710|name=auto fires full clip penalty|description={{lang|en=Attrib_AutoFiresFullClipNegative}}|value-type=additive|class=auto_fires_full_clip|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=711|name=auto fires when full|description={{lang|en=Attrib_AutoFiresWhenFull}}|value-type=additive|class=auto_fires_when_full|effect-type=negative|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=711|name=auto fires when full|description={{lang|en=Attrib_AutoFiresWhenFull}}|value-type=additive|class=auto_fires_when_full|effect-type=negative|notes={{Common string|Unused}}}}
Line 1,828: Line 1,828:
 
{{Item Attribute|id=790|name=mod teleporter cost|description={{lang|en='''%s1'''% metal cost when constructing or upgrading teleporters}}|value-type=percentage|class=mod_teleporter_cost|effect-type=positive|notes=}}
 
{{Item Attribute|id=790|name=mod teleporter cost|description={{lang|en='''%s1'''% metal cost when constructing or upgrading teleporters}}|value-type=percentage|class=mod_teleporter_cost|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=791|name=damage blast push|description={{lang|en=Attrib_DamageBlastPush}}|value-type=percentage|class=damage_blast_push|effect-type=positive|notes=}}
+
{{Item Attribute|id=791|name=damage blast push|description={{lang|en=Attrib_DamageBlastPush}}|value-type=percentage|class=damage_blast_push|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=792|name=move speed bonus resource level|description=|value-type=percentage|class=mult_player_movespeed_resource_level|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=792|name=move speed bonus resource level|description=|value-type=percentage|class=mult_player_movespeed_resource_level|effect-type=positive|notes={{Common string|Hidden}}}}
Line 1,850: Line 1,850:
 
{{Item Attribute|id=801|name=item_meter_charge_rate|description=|value-type=additive|class=item_meter_charge_rate|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=801|name=item_meter_charge_rate|description=|value-type=additive|class=item_meter_charge_rate|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=804|name=mult_spread_scale_first_shot|description=|value-type=additive|class=mult_spread_scale_first_shot|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=804|name=mult_spread_scale_first_shot|description=|value-type=additive|class=mult_spread_scale_first_shot|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=805|name=unusualifier_attribute_template_name|description=|value-type=additive|class=unusualifier_attribute_template_name|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=805|name=unusualifier_attribute_template_name|description=|value-type=additive|class=unusualifier_attribute_template_name|effect-type=|notes={{Common string|Hidden}}}}
Line 1,856: Line 1,856:
 
{{Item Attribute|id=806|name=tool_target_item_icon_offset|description=|value-type=additive|class=tool_target_item_icon_offset|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=806|name=tool_target_item_icon_offset|description=|value-type=additive|class=tool_target_item_icon_offset|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=807|name=add_head_on_kill|description={{lang|en=Collect the organs of your victims}}|value-type=additive_percentage|class=add_head_on_kill|effect-type=positive|notes=}}
+
{{Item Attribute|id=807|name=add_head_on_kill|description={{lang|en=Collect the organs of your victims}}|value-type=additive_percentage|class=add_head_on_kill|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=808|name=mult_spread_scales_consecutive|description={{lang|en=Successive shots become less accurate}}|value-type=additive_percentage|class=mult_spread_scales_consecutive|effect-type=negative|notes=}}
 
{{Item Attribute|id=808|name=mult_spread_scales_consecutive|description={{lang|en=Successive shots become less accurate}}|value-type=additive_percentage|class=mult_spread_scales_consecutive|effect-type=negative|notes=}}
Line 1,868: Line 1,868:
 
{{Item Attribute|id=812|name=mod_air_control_blast_jump|description={{lang|en='''%s1'''% increased air control when blast jumping.}}|value-type=percentage|class=mod_air_control_blast_jump|effect-type=positive|notes=}}
 
{{Item Attribute|id=812|name=mod_air_control_blast_jump|description={{lang|en='''%s1'''% increased air control when blast jumping.}}|value-type=percentage|class=mod_air_control_blast_jump|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=813|name=spunup_push_force_immunity|description={{lang|en=Immune to push force from damage and airblast when spun up}}|value-type=percentage|class=spunup_push_force_immunity|effect-type=positive|notes=}}
+
{{Item Attribute|id=813|name=spunup_push_force_immunity|description={{lang|en=Immune to push force from damage and airblast when spun up}}|value-type=percentage|class=spunup_push_force_immunity|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=814|name=mod_mark_attacker_for_death|description=|value-type=percentage|class=mod_mark_attacker_for_death|effect-type=negative|notes=}}
 
{{Item Attribute|id=814|name=mod_mark_attacker_for_death|description=|value-type=percentage|class=mod_mark_attacker_for_death|effect-type=negative|notes=}}
Line 1,880: Line 1,880:
 
{{Item Attribute|id=818|name=is_passive_weapon|description=|value-type=additive|class=is_passive_weapon|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=818|name=is_passive_weapon|description=|value-type=additive|class=is_passive_weapon|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=819|name=no_jump|description=|value-type=additive|class=no_jump|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=819|name=no_jump|description=|value-type=additive|class=no_jump|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=820|name=no_duck|description=|value-type=additive|class=no_duck|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=820|name=no_duck|description=|value-type=additive|class=no_duck|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=821|name=no_attack|description=|value-type=additive|class=no_attack|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=821|name=no_attack|description=|value-type=additive|class=no_attack|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=822|name=airblast_destroy_projectile|description={{lang|en=Attrib_AirblastDestroyProjectile}}|value-type=additive|class=airblast_destroy_projectile|effect-type=neutral|notes=}}
+
{{Item Attribute|id=822|name=airblast_destroy_projectile|description={{lang|en=Attrib_AirblastDestroyProjectile}}|value-type=additive|class=airblast_destroy_projectile|effect-type=neutral|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=823|name=airblast_pushback_disabled|description=|value-type=additive|class=airblast_pushback_disabled|effect-type=negative|notes=}}
+
{{Item Attribute|id=823|name=airblast_pushback_disabled|description=|value-type=additive|class=airblast_pushback_disabled|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=824|name=airblast_pushback_no_stun|description=|value-type=additive|class=airblast_pushback_no_stun|effect-type=negative|notes=}}
+
{{Item Attribute|id=824|name=airblast_pushback_no_stun|description=|value-type=additive|class=airblast_pushback_no_stun|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=825|name=airblast_pushback_no_viewpunch|description=|value-type=additive|class=airblast_pushback_no_viewpunch|effect-type=negative|notes=}}
+
{{Item Attribute|id=825|name=airblast_pushback_no_viewpunch|description=|value-type=additive|class=airblast_pushback_no_viewpunch|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=826|name=airblast_deflect_projectiles_disabled|description=|value-type=additive|class=airblast_deflect_projectiles_disabled|effect-type=negative|notes=}}
+
{{Item Attribute|id=826|name=airblast_deflect_projectiles_disabled|description=|value-type=additive|class=airblast_deflect_projectiles_disabled|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=827|name=airblast_put_out_teammate_disabled|description=|value-type=additive|class=airblast_put_out_teammate_disabled|effect-type=negative|notes=}}
+
{{Item Attribute|id=827|name=airblast_put_out_teammate_disabled|description=|value-type=additive|class=airblast_put_out_teammate_disabled|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=828|name=afterburn duration penalty|description=|value-type=percentage|class=afterburn_duration_mult|effect-type=negative|notes=}}
+
{{Item Attribute|id=828|name=afterburn duration penalty|description=|value-type=percentage|class=afterburn_duration_mult|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=829|name=afterburn duration bonus|description=|value-type=percentage|class=afterburn_duration_mult|effect-type=positive|notes=}}
+
{{Item Attribute|id=829|name=afterburn duration bonus|description=|value-type=percentage|class=afterburn_duration_mult|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=830|name=aoe_deflection|description=|value-type=additive|class=aoe_deflection|effect-type=neutral|notes=}}
+
{{Item Attribute|id=830|name=aoe_deflection|description=|value-type=additive|class=aoe_deflection|effect-type=neutral|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=831|name=mult_end_flame_size|description=|value-type=percentage|class=mult_end_flame_size|effect-type=positive|notes=}}
+
{{Item Attribute|id=831|name=mult_end_flame_size|description=|value-type=percentage|class=mult_end_flame_size|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=832|name=airblast_give_teammate_speed_boost|description=|value-type=additive|class=airblast_give_teammate_speed_boost|effect-type=positive|notes=}}
+
{{Item Attribute|id=832|name=airblast_give_teammate_speed_boost|description=|value-type=additive|class=airblast_give_teammate_speed_boost|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=833|name=airblast_turn_projectile_to_ammo|description=|value-type=additive|class=airblast_turn_projectile_to_ammo|effect-type=neutral|notes=}}
+
{{Item Attribute|id=833|name=airblast_turn_projectile_to_ammo|description=|value-type=additive|class=airblast_turn_projectile_to_ammo|effect-type=neutral|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=834|name=paintkit_proto_def_index|description=|value-type=additive|class=paintkit_proto_def_index|effect-type=neutral|notes=}}
 
{{Item Attribute|id=834|name=paintkit_proto_def_index|description=|value-type=additive|class=paintkit_proto_def_index|effect-type=neutral|notes=}}
 
|-
 
|-
{{Item Attribute|id=835|name=taunt_attr_player_invis_percent|description=|value-type=additive|class=taunt_attr_player_invis_percent|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=835|name=taunt_attr_player_invis_percent|description=|value-type=additive|class=taunt_attr_player_invis_percent|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=837|name=redirected_flame_size_mult|description=|value-type=percentage|class=redirected_flame_size_mult|effect-type=positive|notes=}}
+
{{Item Attribute|id=837|name=redirected_flame_size_mult|description=|value-type=percentage|class=redirected_flame_size_mult|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=838|name=flame_reflect_on_collision|description=|value-type=additive|class=flame_reflect_on_collision|effect-type=positive|notes=}}
+
{{Item Attribute|id=838|name=flame_reflect_on_collision|description=|value-type=additive|class=flame_reflect_on_collision|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=839|name=flame_spread_degree|description=|value-type=additive|class=flame_spread_degree|effect-type=positive|notes=}}
 
{{Item Attribute|id=839|name=flame_spread_degree|description=|value-type=additive|class=flame_spread_degree|effect-type=positive|notes=}}
Line 1,924: Line 1,924:
 
{{Item Attribute|id=841|name=flame_gravity|description=|value-type=additive|class=flame_gravity|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=841|name=flame_gravity|description=|value-type=additive|class=flame_gravity|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=842|name=flame_ignore_player_velocity|description=|value-type=additive|class=flame_ignore_player_velocity|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=842|name=flame_ignore_player_velocity|description=|value-type=additive|class=flame_ignore_player_velocity|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=843|name=flame_drag|description=|value-type=additive|class=flame_drag|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=843|name=flame_drag|description=|value-type=additive|class=flame_drag|effect-type=|notes={{Common string|Hidden}}}}
Line 1,932: Line 1,932:
 
{{Item Attribute|id=845|name=grenades1_resupply_denied|description=|value-type=additive|class=grenades1_resupply_denied|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=845|name=grenades1_resupply_denied|description=|value-type=additive|class=grenades1_resupply_denied|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=846|name=grenades2_resupply_denied|description=|value-type=additive|class=grenades2_resupply_denied|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=846|name=grenades2_resupply_denied|description=|value-type=additive|class=grenades2_resupply_denied|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=847|name=grenades3_resupply_denied|description=|value-type=additive|class=grenades3_resupply_denied|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=847|name=grenades3_resupply_denied|description=|value-type=additive|class=grenades3_resupply_denied|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=848|name=item_meter_resupply_denied|description={{lang|en=Spawning and resupply do not affect the Gas meter}}|value-type=additive|class=item_meter_resupply_denied|effect-type=negative|notes=}}
 
{{Item Attribute|id=848|name=item_meter_resupply_denied|description={{lang|en=Spawning and resupply do not affect the Gas meter}}|value-type=additive|class=item_meter_resupply_denied|effect-type=negative|notes=}}
Line 1,940: Line 1,940:
 
{{Item Attribute|id=851|name=mult_player_movespeed_active|description={{lang|en=+'''%s1'''% faster move speed on wearer}}|value-type=percentage|class=mult_player_movespeed_active|effect-type=positive|notes=}}
 
{{Item Attribute|id=851|name=mult_player_movespeed_active|description={{lang|en=+'''%s1'''% faster move speed on wearer}}|value-type=percentage|class=mult_player_movespeed_active|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=852|name=mult_dmgtaken_active|description={{lang|en='''%s1'''% damage vulnerability on wearer}}|value-type=percentage|class=mult_dmgtaken_active|effect-type=negative|notes=}}
+
{{Item Attribute|id=852|name=mult_dmgtaken_active|description={{lang|en='''%s1'''% damage vulnerability on wearer}}|value-type=percentage|class=mult_dmgtaken_active|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=853|name=mult_patient_overheal_penalty_active|description={{lang|en='''%s1'''% maximum overheal on wearer}}|value-type=percentage|class=mult_patient_overheal_penalty_active|effect-type=negative|notes=}}
 
{{Item Attribute|id=853|name=mult_patient_overheal_penalty_active|description={{lang|en='''%s1'''% maximum overheal on wearer}}|value-type=percentage|class=mult_patient_overheal_penalty_active|effect-type=negative|notes=}}
Line 1,950: Line 1,950:
 
{{Item Attribute|id=856|name=item_meter_charge_type|description=|value-type=additive|class=item_meter_charge_type|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=856|name=item_meter_charge_type|description=|value-type=additive|class=item_meter_charge_type|effect-type=|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=859|name=max_flame_reflection_count|description=|value-type=additive|class=max_flame_reflection_count|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=859|name=max_flame_reflection_count|description=|value-type=additive|class=max_flame_reflection_count|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=860|name=flame_reflection_add_life_time|description=|value-type=additive|class=flame_reflection_add_life_time|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=860|name=flame_reflection_add_life_time|description=|value-type=additive|class=flame_reflection_add_life_time|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=861|name=reflected_flame_dmg_reduction|description=|value-type=percentage|class=reflected_flame_dmg_reduction|effect-type=|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=861|name=reflected_flame_dmg_reduction|description=|value-type=percentage|class=reflected_flame_dmg_reduction|effect-type=|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=862|name=flame_lifetime|description=|value-type=additive|class=flame_lifetime|effect-type=|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=862|name=flame_lifetime|description=|value-type=additive|class=flame_lifetime|effect-type=|notes={{Common string|Hidden}}}}
Line 1,972: Line 1,972:
 
{{Item Attribute|id=870|name=falling_impact_radius_pushback|description={{lang|en=Push enemies back when you land (force and radius based on velocity)}}|value-type=additive|class=falling_impact_radius_pushback|effect-type=positive|notes=}}
 
{{Item Attribute|id=870|name=falling_impact_radius_pushback|description={{lang|en=Push enemies back when you land (force and radius based on velocity)}}|value-type=additive|class=falling_impact_radius_pushback|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=871|name=falling_impact_radius_stun|description={{lang|en=Stun enemies when you land}}|value-type=additive|class=falling_impact_radius_stun|effect-type=positive|notes=}}
+
{{Item Attribute|id=871|name=falling_impact_radius_stun|description={{lang|en=Stun enemies when you land}}|value-type=additive|class=falling_impact_radius_stun|effect-type=positive|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=872|name=thermal_thruster_air_launch|description={{lang|en=Able to re-launch while already in-flight}}|value-type=additive|class=thermal_thruster_air_launch|effect-type=positive|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=872|name=thermal_thruster_air_launch|description={{lang|en=Able to re-launch while already in-flight}}|value-type=additive|class=thermal_thruster_air_launch|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=873|name=thermal_thruster|description=|value-type=additive|class=thermal_thruster|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=873|name=thermal_thruster|description=|value-type=additive|class=thermal_thruster|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=874|name=mult_item_meter_charge_rate|description={{lang|en='''%s1'''% faster recharge rate}}|value-type=inverted_percentage|class=mult_item_meter_charge_rate|effect-type=|notes=}}
+
{{Item Attribute|id=874|name=mult_item_meter_charge_rate|description={{lang|en='''%s1'''% faster recharge rate}}|value-type=inverted_percentage|class=mult_item_meter_charge_rate|effect-type=|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=875|name=explode_on_ignite|description={{lang|en=Ignited enemies explode}}|value-type=additive|class=explode_on_ignite|effect-type=|notes=}}
+
{{Item Attribute|id=875|name=explode_on_ignite|description={{lang|en=Ignited enemies explode}}|value-type=additive|class=explode_on_ignite|effect-type=|notes={{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=876|name=lunchbox healing decreased|description={{lang|en='''%s1'''% healing effect}}|value-type=percentage|class=lunchbox_healing_decreased|effect-type=negative|notes=}}
 
{{Item Attribute|id=876|name=lunchbox healing decreased|description={{lang|en='''%s1'''% healing effect}}|value-type=percentage|class=lunchbox_healing_decreased|effect-type=negative|notes=}}

Revision as of 22:39, 2 November 2017