Difference between revisions of "User:Jones Edison/Template:List of items with effects"

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(Effects)
(Replaced content with "=== Effects === {| class="wikitable" style="text-align: center" ! Effect type ! Effect ! Item |- | rowspan="2"| Pyrovision | rowspan="2"| Gives Pyrovision, visible onl...")
(Tag: Replaced)
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=== {{anchor|sniperprimary}}{{item name|Primary}}===
+
=== Effects ===
{| class="wikitable grid" width="100%" style="text-align: center;"
+
{| class="wikitable" style="text-align: center"
! class="header" width="17%" rowspan=2 | {{item name|Weapon}}
+
! Effect type
! class="header" width="16%" rowspan=2 | {{common string|Kill icon}}
+
! Effect
! class="header" width="17%" colspan=2 | {{common string|Ammo}}
+
! Item
! class="header" width="50%" colspan=5 | {{common string|damage}}
 
 
|-
 
|-
! class="header" | {{common string|loaded}}
+
| rowspan="2"| [[Pyrovision]]
! class="header" | {{common string|carried}}
+
| rowspan="2"| Gives Pyrovision, visible only in Pyrovision
! class="header" | {{common string|point blank}}
+
| class="gold" | {{icon item|Balloonicorn|63px}}
! class="header" | {{common string|medium range}}
 
! class="header" | {{common string|long range}}
 
! class="header" | {{common string|hazard-mini-crits}}
 
! class="header" | {{common string|critical}}
 
 
|-
 
|-
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}}
+
| class="nameplate" | {{item link|Balloonicorn}}
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
|-
 
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}}
 
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
|-
 
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}}
 
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
 
| rowspan="3" | 1
 
| rowspan="3" | 12
 
| colspan="3" | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
 
| colspan="4" | {{common string|N/A}}
 
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
| {{Icon killicon|weapon=flaming huntsman}}
 
| colspan=3 | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
|-
 
| {{Icon killicon|weapon=flaming huntsman afterburn}}
 
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 
| colspan=3 | {{lang
 
  | en = 60 damage over 10 seconds
 
  | pt-br = 60 de dano por 10 segundos
 
  | ru = 60 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 60 点伤害
 
}}
 
| {{lang
 
  | en = 80 damage over 10 seconds
 
  | pt-br = 80 de dano por 10 segundos
 
  | ru = 80 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 80 点伤害
 
}}
 
| {{common string|N/A}}
 
|-
 
! rowspan="4" | {{Table icon|Fortified Compound|{{common string|Promotional}}}}
 
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
 
| rowspan="3" | 1
 
| rowspan="3" | 12
 
| colspan="3" | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
 
| colspan="4" | {{common string|N/A}}
 
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
| {{Icon killicon|weapon=flaming huntsman}}
 
| colspan=3 | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
|-
 
| {{Icon killicon|weapon=flaming huntsman afterburn}}
 
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 
| colspan=3 | {{lang
 
  | en = 60 damage over 10 seconds
 
  | pt-br = 60 de dano por 10 segundos
 
  | ru = 60 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 60 点伤害
 
  | es = 60 de daño en 10 segundos
 
}}
 
| {{lang
 
  | en = 80 damage over 10 seconds
 
  | pt-br = 80 de dano por 10 segundos
 
  | ru = 80 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 80 点伤害
 
  | es = 80 de daño en 10 segundos
 
}}
 
| {{common string|N/A}}
 
|-
 
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}}
 
| {{Icon killicon|weapon=Sydney Sleeper}}
 
| 25
 
| {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
|-
 
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}}
 
| style="height: 55px" | {{Icon killicon|weapon=Bazaar Bargain}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
|-
 
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}}
 
| style="height: 25px" | {{Icon killicon|weapon=Machina}}
 
| rowspan="4" | 25
 
| rowspan="4" | {{common string|N/A}}
 
| colspan="3" rowspan="2" | 50-173
 
| rowspan="2" | 68-234
 
| rowspan="2" | 150-518 {{common string|crit-boost}}
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
 
|-
 
! rowspan="4" | {{Table icon|Shooting Star|{{common string|Uncrate}}}}
 
| style="height: 25px" | {{Icon killicon|weapon=Shooting Star}}
 
| rowspan="4" | 25
 
| rowspan="4" | {{common string|N/A}}
 
| colspan="3" rowspan="2" | 50-173
 
| rowspan="2" | 68-234
 
| rowspan="2" | 150-518 {{common string|crit-boost}}
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
 
|-
 
! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}}
 
| style="height: 55px" | {{Icon killicon|weapon=Hitman's Heatmaker}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | {{lang
 
  | en = {{tooltip|50|40 on bodyshot}}-{{tooltip|150|120 on bodyshot}}
 
  | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}}
 
  | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}}
 
  | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}}
 
  | es = {{tooltip|50|40 en disparos al cuerpo}}-{{tooltip|150|120 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|68|54 on bodyshot}}-{{tooltip|203|162 on bodyshot}}
 
  | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}}
 
  | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}}
 
  | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}}
 
  | es = {{tooltip|68|54 en disparos al cuerpo}}-{{tooltip|203|162 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|150|120 on bodyshot}}-{{tooltip|450|360 on bodyshot}} {{common string|crit-boost}}
 
  | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}}
 
  | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}}
 
  | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}}
 
  | es = {{tooltip|150|120 en disparos al cuerpo}}-{{tooltip|450|360 en disparos al cuerpo}} {{common string|crit-boost}}
 
}}
 
|-
 
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|-
 
! rowspan="2"  |{{Table icon|Classic|{{common string|craft}}}}
 
| style="height: 55px" | {{Icon killicon|weapon=Classic}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | {{lang
 
  | en = {{tooltip|50|45 on bodyshot}}-{{tooltip|150|135 on bodyshot}}
 
  | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}}
 
  | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}}
 
  | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}}
 
  | es = {{tooltip|50|45 en disparos al cuerpo}}-{{tooltip|150|135 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|68|61 on bodyshot}}-{{tooltip|203|182 on bodyshot}}
 
  | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}}
 
  | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}}
 
  | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}}
 
  | es = {{tooltip|68|61 en disparos al cuerpo}}-{{tooltip|203|182 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|150|135 on bodyshot}}-{{tooltip|450|405 on bodyshot}} {{common string|crit-boost}}
 
  | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}}
 
  | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}}
 
  | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}}
 
  | es = {{tooltip|150|135 en disparos al cuerpo}}-{{tooltip|450|405 en disparos al cuerpo}} {{common string|crit-boost}}
 
}}
 
|-
 
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
 
| colspan="4" | {{common string|N/A}}
 
| 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
|}
 
 
 
{| class="wikitable collapsible {{{state|uncollapsed}}}" cellpadding="2" style="text-align:center; font-size:90%"
 
|-
 
! colspan="4" style="background:#F3A957;" | {{navbar float|Cosmetics with additional effects}}{{Lang
 
| en = Cosmetics with additional effects
 
| nl = Cosmetische voorwerpen met extra effecten
 
}}
 
|-
 
! class="header" | {{common string|class}}
 
! class="header" | {{item name|cosmetic}}
 
! class="header" | {{Lang
 
| en = Additional effect(s)
 
| nl = Extra effect(en)
 
}}
 
|- <!-- Scout -->
 
| style="background:#ffbd7e;" rowspan=11 width=80px | '''{{class link|scout|br=yes}}'''
 
 
 
{{/row|Ball-Kicking Boots|{{Lang
 
| en =
 
* Spawns a ball in the spawnroom
 
* Changes the footsteps to sound like cleats.
 
| nl =
 
* Creeërt een bal in de spawnkamer
 
* Veranderd de voetstappen naar voetstappen met noppen.
 
}}}}
 
 
 
{{/row|Bootie Time|{{Lang
 
| en = * Makes a soft, higher pitch jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Boston Boom-Bringer|{{Lang
 
| en = * Plays a beat when taunting.
 
| nl = * Speelt een ritme af tijdens het bespotten.
 
}}}}
 
 
 
{{/row|Seasonal Employee|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Sprinting Cephalopod|{{Lang
 
| en = * Replaces the footsteps with a wet squish sound.
 
| nl = * Vervangt voetstappen met een zompig geluid.
 
}}}}
 
 
 
|- <!-- Soldier -->
 
| style="background:#ffbd7e;" rowspan=5 width=80px | '''{{class link|soldier|br=yes}}'''
 
 
 
{{/row|Elf Defense|{{Lang
 
| en = * Makes a soft, slightly lower pitch jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Lumbricus Lid|{{Lang
 
| en =
 
* Plays a [[Media:Taunt wormsHHG.wav|"Hallelujah" sound]] when performing the [[Kamikaze|Kamikaze taunt]].
 
* Changes the Kamikaze kill icon to resemble its 'Holy Hand Grenades'
 
| nl = * Speelt een [[Media:Taunt wormsHHG.wav|"Hallelujah"]] af tijdens de [[Kamikaze/nl|Kamikaze bespotting]].
 
}}}}
 
 
 
|- <!-- Pyro -->
 
| style="background:#ffbd7e;" rowspan=7 width=80px | '''{{class link|pyro|br=yes}}'''
 
 
 
{{/row|Elf Ignition|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Infernal Orchestrina|{{Lang
 
| en = * Plays a tune while taunting.
 
| nl = * Speelt een melodie af tijdens het bespotten.
 
}}}}
 
 
 
{{/row|Jingle Belt|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
|- <!-- Engineer -->
 
| style="background:#ffbd7e;" rowspan=3 width=80px | '''{{class link|engineer|br=yes}}'''
 
 
 
{{/row|Pip-Boy|{{Lang
 
| en = * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
 
| nl = * Veranderd het bouw- en vernietigmenu van de {{item link|PDA}} en het teleporteermenu van het {{item link|Eureka Effect}}.
 
}}}}
 
 
 
|- <!-- Medic -->
 
| style="background:#ffbd7e;" rowspan=5 width=80px | '''{{class link|medic|br=yes}}'''
 
 
 
{{/row|Elf Care Provider|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Second Opinion|{{Lang
 
| en = * Alters [[Medic responses#With Second Opinion equipped|some voice lines]].
 
| nl = * Veranderd [[Medic responses/nl#With Second Opinion equipped|sommige reacties]].
 
}}}}
 
 
 
|- <!-- All classes -->
 
| style="background:#ffbd7e;" rowspan=23 width=80px | '''{{class link|All classes|br=yes}}'''
 
 
 
{{/row|Bombinomicon|{{Lang
 
| en = * When the player dies, their corpse will explode. During a [[Full Moon]] or Halloween, the explosion will be purple instead of the usual gold.
 
| nl = * Als de speler doodgaat, dan blaast zijn lijk op. Tijdens een [[Full Moon/nl|volle maan]] of Haloween dan zal de explosie een paarse kleur hebben, in plaats van de normale goude kleur.
 
}}}}
 
 
 
{{/row|Elf-Made Bandanna|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Grandmaster|{{Lang
 
| en = * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
 
| nl = * Schaakstuk boven op de hoed veranderd mee met de speler's killstreak. Killstreak heeft geen [[Killstreak/nl|killstreak]] wapen nodig.
 
}}}}
 
 
 
{{/row|Hardy Laurel|{{Lang
 
| en = * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine|Mann vs. Machine]].
 
| nl = * Veranderd het uiterlijk van [[Robots/nl|robots]] en de [[Carrier tank/nl|vervoertank]] in [[Mann vs. Machine/nl|Mann vs. Machine]].
 
}}}}
 
 
 
{{/row|Haunted Hat|{{Lang
 
| en = * If worn on the Scout, it [[Scout responses#With Haunted Hat equipped|alters voice responses]].
 
| nl = * Wanneer de hoed door de Scout gedragen wordt dan zullen [[Scout responses/nl#With Haunted Hat equipped|sommige reacties]] veranderd zijn.
 
}}}}
 
 
 
{{/row|Horseless Headless Horsemann's Head|{{Lang
 
| en = * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
 
| nl = * De drager schrikt niet van de Paardloze Hoofdloze Paardmann zijn "Boe" bespotting.
 
}}}}
 
 
 
{{/row|Jolly Jingler|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Reindoonibeanie|{{Lang
 
| en = * Makes a soft jingle noise while walking.
 
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
 
}}}}
 
 
 
{{/row|Saxton Hale Mask|{{Lang
 
| en = * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
 
| nl = * De drager schrikt niet van de Paardloze Hoofdloze Paardmann zijn "Boe" bespotting.
 
}}}}
 
 
 
{{/row|TF2VRH|{{Lang
 
| en = * If {{code|-vr}} is entered in the game's launch options, the headset will glow, regardless of the [[Styles|style]] chosen.
 
| nl = * Als {{code|-vr}} in de startopties van het spel staat dan begint de headset te gloeien, ongeacht de gekozen [[Styles/nl|stijlen]].
 
}}}}
 
 
 
{{/row|Voodoo-Cursed Soul|{{Lang
 
| en = * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped|Scout]] or [[Soldier responses#With Voodoo-Cursed Soldier Soul equipped|Soldier]], additional voice lines will be spoken.
 
| nl = * Wanneer het door de [[Scout responses/nl#With Voodoo-Cursed Scout Soul equipped|Scout]] of door de [[Soldier responses/nl#With Voodoo-Cursed Soldier Soul equipped|Soldier]] gedragen wordt zullen er extra stemlijnen zijn.
 
}}}}
 
|}
 
 
 
=== {{anchor|snipermelee}}{{item name|Melee}}===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
 
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
 
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
 
! class="header" width="40%" colspan=3 | {{common string|damage}}
 
|-
 
! class="header" width="14%" | {{common string|point blank}}
 
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 
! class="header" width="14%" | {{common string|critical}}
 
|-
 
! {{Table icon|Kukri|{{common string|Stock}}}}
 
| {{Icon killicon|weapon=Kukri}}
 
| {{common string|seconds|0.8}}
 
| 65
 
| 88
 
| 195
 
|-
 
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}}
 
| style="height: 55px" | {{Icon killicon|weapon=Tribalman's Shiv}}
 
| {{common string|seconds|0.8}}
 
| 33
 
| 44
 
| 98
 
|-
 
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
 
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
 
| {{common string|bleed-damage|48|6}}
 
| {{common string|bleed-damage|60|6}}
 
| {{common string|N/A}}
 
|-
 
! {{Table icon|Bushwacka|{{common string|Craft}}}}
 
| {{Icon killicon|weapon=Bushwacka}}
 
| {{common string|seconds|0.8}}
 
| 65
 
| {{common string|N/A}}
 
| 195
 
|-
 
! {{Table icon|Shahanshah|{{common string|Craft}}}}
 
| {{Icon killicon|weapon=Shahanshah}}
 
| {{common string|seconds|0.8}}
 
| {{tooltip|49|{{common string|health-more-50}}}} / {{tooltip|81|{{common string|health-less-50}}}}
 
| {{tooltip|66|{{common string|health-more-50}}}} / {{tooltip|110|{{common string|health-less-50}}}}
 
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
 
|}
 
|}
 
<noinclude>
 
{{translation switching|en, nl}}
 
{{doc begin}}
 
== Updating ==
 
; When updating this template, add an additional {{code|/row}} (See documentation [[User:GrampaSwood/Template:List of cosmetics with an additional effect/row|here]] on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5).
 
: If this process is confusing or complicated, point out the missing cosmetic on the [[User talk:GrampaSwood/Template:List of cosmetics with an additional effect|talk page]] and it will be done as soon as possible.
 
</noinclude>
 

Revision as of 20:33, 24 March 2022

Effects

Effect type Effect Item
Pyrovision Gives Pyrovision, visible only in Pyrovision Balloonicorn
Balloonicorn