Difference between revisions of "Talk:Shotgun"

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== Shotgun Similarities==
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{{Talk archive
As I mentioned on the TF2 Wiki, the Shotgun bears a serious similarity to the pistol grip version of a wood Smith & Wesson M3000 with a sawn off barrel. Here's a picture of an airsoft version ([http://www.thewarstore.org/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/3/2/32707lg.jpg]), a video of a synthetic M3000 with a stock and normal barrel (http://www.youtube.com/watch?v=k7TzvXRj2aQ), and a wooden version with a stock and normal barrel ([http://i419.photobucket.com/albums/pp275/Nobarai/pop_wm_1440669.jpg]). Please consider this. --[[User:Takeiuchi|Takeiuchi]] 07:39, 20 July 2010 (UTC)
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== Shotgun Reload Rates ==
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| arc1link = Talk:Shotgun/Archive 1
 
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Interesting, I never noticed the difference. I can't watch the video (Dial-up :/) so could you please fill out a 4-column table with each differing load speed then put it on the page? Thanks! -[[User:Firestorm|<font color=#FF6600><u>'''Firestorm'''</u></font>]] 17:33, 1 July 2010 (UTC)
 
 
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | [[Heavy]]/[[Engineer]]
 
! class="header" | [[Soldier]]
 
! class="header" | [[Pyro]]
 
|-
 
| Attack Interval
 
| 0.625
 
| 0.625
 
| 0.625
 
|-
 
| Base Reload
 
| 1
 
| 2
 
| 3
 
|-
 
| Additional Reload
 
| 4
 
| 5
 
| 6
 
|}
 
 
 
 
 
:Heavy and Pyro base reload has changed as of [http://wiki.teamfortress.com/wiki/October_6,_2010_Patch October 6 2010]. Pyro no longer double reloads the first shell and Heavy initial reload is sped up.--[[User:Mechlord|Mechlord]] 22:52, 8 October 2010 (UTC)
 
 
 
==Shotgun + Gunslinger==
 
There isn't much difference between the picture of the shotgun with and without Gunslinger.At least make them with higher FOV to see the difference. --- [[File:User Mitko1239 Soldiertinpan.png|13px]] '''[[User:Mitko1239|Mitko1239]]''' ([[User_talk:Mitko1239|''Talk page'']]) --- 07:02, 12 September 2010 (UTC)
 
 
 
 
 
== Renamed Shotguns ==
 
The renamed ones reload slower? Why is that? It's like discouraging people from renaming a gun used by 4 classes.--[[User:Awesome Weegee|Awesome Weegee]] 19:43, 27 October 2010 (UTC)
 
 
 
== Reload Glitch ==
 
When Holding down the 'R' key (or what ever your reload key is) will make your class continue to reload. You do not gain or lose any extra shells for doing so, it is only visual. This can only be done when reload is available. Don't remember if this works for the frontier justice, but i do know for a fact that this glitch occurs as a pyro. M-NINJA 02:24, 3 November 2010 (UTC)
 

Latest revision as of 03:10, 21 January 2024

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