Difference between revisions of "User:Serg"
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== Current Projects == | == Current Projects == | ||
{{c|in progress|0%}} Fall Damage Graphs | {{c|in progress|0%}} Fall Damage Graphs | ||
− | :{{c| | + | :{{c|done|16.67%}} Class fall damage spread at Minimum (660 velocity) |
::{| | ::{| | ||
| || '''Scout''' || '''125 HP''' || '''50 Falls''' | | || '''Scout''' || '''125 HP''' || '''50 Falls''' | ||
Line 24: | Line 24: | ||
|} | |} | ||
:{{c|in progress|0%}} Class fall damage spread at Mid-range (2080 velocity) | :{{c|in progress|0%}} Class fall damage spread at Mid-range (2080 velocity) | ||
− | :{{c| | + | :{{c|done|100%}} Class fall damage spread at Maximum (3500 velocity) |
+ | ::{| | ||
+ | | || '''Heavy''' || '''300 HP''' || '''50 Falls''' | ||
+ | |- | ||
+ | | '''Mean''' || 174.52 || '''Eq. Mean''' || 0.5816 | ||
+ | |- | ||
+ | | '''Variance''' || 514.2496 || '''Eq. Var''' || 0.0057 | ||
+ | |- | ||
+ | | '''Kurtosis''' || -1.44 || '''Eq. Kurt''' || -1.4394 | ||
+ | |- | ||
+ | | '''Skew''' || -0.2730 || '''Eq. Skew''' || -0.2759 | ||
+ | |} | ||
:{{c|in progress|0%}} Two Dimensional Graphs | :{{c|in progress|0%}} Two Dimensional Graphs | ||
:{{c|in progress|0%}} Three Dimensional Graphs | :{{c|in progress|0%}} Three Dimensional Graphs | ||
{{c|in progress|0%}} Trivia Inquisition | {{c|in progress|0%}} Trivia Inquisition | ||
+ | |||
+ | User's Note to Public : | ||
+ | :'''Mean''': is the average value. E.g. falling with a velocity of 3500 as a heavy will result in on average, a 175 damage hit. | ||
+ | :'''Variance''': is how spread out the data is, in this form it isn't too useful, but if you were to get the square root of that number, that is the standard deviation. Using the previous example, the standard deviation is ~22.6. | ||
+ | :'''Standard Deviation''': is the likely hood that something will happen the farther you get away from the mean. Using the previous examples, 22.6 is one standard deviation away from the mean, so 175 +/- 23 is a simple basic spread. | ||
+ | :'''Kurtosis''': is how pointy a graph is, using a different example, the Kurtosis of a Scout falling 660 velocity is -1, which means the graph resembles a parabola instead of a spike. | ||
+ | :'''Skew''' is how much weight is placed on one side of the graph, using the Scout example with Skew -1, the weight is shifted towards the negative values. | ||
+ | :'''Eq.''': is the equalized or normalized values for each sample. Notice how the normalized values for Heavy at 660 velocity and Scout at 660 velocity are the same. This implies that all the classes follow the same fall damage distribution that can reduce the amount of work spent on this project. | ||
+ | ::'''Important Note''': The Eq. Mean value is in percent, so you can see that 11% is the average damage done when hitting the ground at a velocity of 660. | ||
+ | |||
+ | Questions, comments, please direct them to my comment page. | ||
+ | |||
+ | ==Secondary Projects== | ||
+ | Which receive more attention then the main project. | ||
+ | |||
+ | [[User:Serg/Sandbox/Item_Block|Item Block]]<br> | ||
+ | [[User:Serg/Sandbox/Item_Block/Item_Colour|Block Colour]] | ||
== Completed Projects == | == Completed Projects == | ||
Line 35: | Line 63: | ||
IRC Channel | IRC Channel | ||
<br>http://steamcommunity.com/id/zerrien | <br>http://steamcommunity.com/id/zerrien | ||
+ | |||
+ | {{User:Serg/Sandbox/Item_Block | ||
+ | |troublemaker's tossle cap = want | ||
+ | |milkman = yes | ||
+ | |tyrant's helm = yes | ||
+ | |grenadier's softcap = want | ||
+ | |gentle manne's service medal = yes | ||
+ | |brigade helm = want | ||
+ | |respectless rubber glove = want | ||
+ | |triboniophorus tyrannus = want | ||
+ | |vintage merryweather = want | ||
+ | |attendant = want | ||
+ | |whiskered gentleman = yes | ||
+ | |tippler's tricorne = want | ||
+ | |rimmed raincatcher = want | ||
+ | |dangeresque too? = yes | ||
+ | |hound dog = want | ||
+ | |dealer's visor = yes | ||
+ | |texas ten gallon = want | ||
+ | |hotrod = yes | ||
+ | |safe'n'sound = want | ||
+ | |vintage tyrolean = yes | ||
+ | |ze goggles = want | ||
+ | |physician's procedure mask = yes | ||
+ | |professional's panama = want | ||
+ | |ol' snaggletooth = want | ||
+ | |fancy fedora = want | ||
+ | |magistrate's mullet = want | ||
+ | |familiar fez = want | ||
+ | |camera beard = yes | ||
+ | |cheater's lament = yes | ||
+ | |mildly disturbing halloween mask = yes | ||
+ | |bill's hat = yes | ||
+ | |alien swarm parasite = yes | ||
+ | |mann co. cap = yes | ||
+ | |ellis' cap = yes | ||
+ | |ghastlier gibus = yes | ||
+ | |horseless headless horsemann's head = yes | ||
+ | |spine-chilling skull = yes | ||
+ | |voodoo juju = yes | ||
+ | |saxton hale mask = yes | ||
+ | |badge = platnium | ||
+ | |dueling badge = bronze | ||
+ | |earbuds = yes | ||
+ | |license to maim = yes | ||
+ | }} |
Latest revision as of 13:57, 6 December 2010
Current Projects
0% Fall Damage Graphs
- 16.67% Class fall damage spread at Minimum (660 velocity)
Scout 125 HP 50 Falls Mean 13.74 Eq. Mean 0.10992 Variance 2.8 Eq. Var 0.000181 Kurtosis -1.25 Eq. Kurt -1.25 Skew -1 Eq. Skew -1.00 Heavy 300 HP 50 Falls Mean 33.38 Eq. Mean 0.11 Variance 13.856 Eq. Var 0.000153 Kurtosis -1.215 Eq. Kurt -1.210 Skew -1.212 Eq. Skew -1.210
- 0% Class fall damage spread at Mid-range (2080 velocity)
- 100% Class fall damage spread at Maximum (3500 velocity)
Heavy 300 HP 50 Falls Mean 174.52 Eq. Mean 0.5816 Variance 514.2496 Eq. Var 0.0057 Kurtosis -1.44 Eq. Kurt -1.4394 Skew -0.2730 Eq. Skew -0.2759
- 0% Two Dimensional Graphs
- 0% Three Dimensional Graphs
0% Trivia Inquisition
User's Note to Public :
- Mean: is the average value. E.g. falling with a velocity of 3500 as a heavy will result in on average, a 175 damage hit.
- Variance: is how spread out the data is, in this form it isn't too useful, but if you were to get the square root of that number, that is the standard deviation. Using the previous example, the standard deviation is ~22.6.
- Standard Deviation: is the likely hood that something will happen the farther you get away from the mean. Using the previous examples, 22.6 is one standard deviation away from the mean, so 175 +/- 23 is a simple basic spread.
- Kurtosis: is how pointy a graph is, using a different example, the Kurtosis of a Scout falling 660 velocity is -1, which means the graph resembles a parabola instead of a spike.
- Skew is how much weight is placed on one side of the graph, using the Scout example with Skew -1, the weight is shifted towards the negative values.
- Eq.: is the equalized or normalized values for each sample. Notice how the normalized values for Heavy at 660 velocity and Scout at 660 velocity are the same. This implies that all the classes follow the same fall damage distribution that can reduce the amount of work spent on this project.
- Important Note: The Eq. Mean value is in percent, so you can see that 11% is the average damage done when hitting the ground at a velocity of 660.
Questions, comments, please direct them to my comment page.
Secondary Projects
Which receive more attention then the main project.
Completed Projects
100% None
Contact Me
IRC Channel
http://steamcommunity.com/id/zerrien