Difference between revisions of "Control Point"

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(Standard control point: Removed redundant list. These maps are already listed in an appropriate section of the article.)
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[[Image:Dustbowl s2c2.jpg|thumb|right|300px|cp_dustbowl]]
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#REDIRECT [[Control Point (game mode)]]
{{Quotation|'''The Engineer'''|This point ain't gonna cap itself! Get over here!|sound=Engineer_helpmecapture02.wav}}
 
''See also: [[Control points]]''<br/>
 
 
'''Control Point''' maps have two main types of game modes.
 
 
Control points are circular platforms with a team-colored light in the center (neutral points will have a white light). To capture a point owned by the enemy team, the player simply stands on the point until the capture meter fills with your team color. The more people of the same team on a point, the faster it will capture, though only to a [[Control point timing|limited extent]]. [[Scout]]s and those wielding a [[Pain Train]] count as 2 players when capturing points. No capture progress will be made when players of both teams are on the point. If all the capturing players are killed or driven off before the capture is completed, the capture progress will not reset immediately but instead will slowly revert back.
 
 
There are three statuses for a control point:
 
 
<gallery>
 
File:CP Neutral.png|'''Neutral:''' The Point can be taken by either team (usually the central point in a standard CP map)
 
File:CP Captured RED.png|'''Captured:''' The Point is currently owned by the RED team but can be retaken by the BLU team.
 
File:CP Locked RED.png|'''Locked:''' The Point is currently owned by the RED team and cannot be retaken by the BLU team.
 
</gallery>
 
 
<br/>
 
 
 
There are two main types of control point maps &ndash; Standard Control Point and Attack/Defend maps:
 
 
[[Image:03 screen a.jpg|thumb|right|300px|cp_yukon]]
 
 
 
===Standard control point===
 
'''Standard control point''' (or Linear Control Point) maps play symmetrically. Both teams start with an equal number of two controlled points and a central point starts out controlled by neither team. The team that captures all the points wins. Traditional Control Point maps will go into [[Sudden death]] (or [[Stalemate]]) if no team captures all the points before times runs out. Control points close to a team's spawn point are captured more quickly by the enemy team.
 
 
 
===Attack/Defend===
 
'''Attack/Defend''' maps play asymmetrically. [[RED]] begins with all the points in their control. [[BLU]] wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are typically locked and cannot be taken back.
 
 
 
Attack/Defend maps can come in various styles. Some maps such as Dustbowl and Egypt require BLU, the attacking team, to go through multiple stages before they can ultimately win the map. If the attacking team fails to win each stage, teams will switch and the defenders will then take turn to be the attackers. Other maps such as Gravel Pit and Junction, allow the attacker to capture two points in no particular order (points A or B) before attacking the final point (point C). Steel is a unique Attack/Defend map in that capturing each minor capture point (points A,B,C and D) will allow better accessibility to the main point (point E), such as allowing more routes into point E or extending bridges to the point so that classes other than the Scout, Soldier, Demoman or [[sentry jump]]ing Engineers can capture it.
 
 
 
==Control Point maps==
 
Control point maps carry the '''cp_''' prefix; community maps are identified with italic font.
 
===Standard control point===
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
|-
 
| [[File:Badlands.jpg|100px|link=Badlands]]
 
| '''[[Badlands]]'''
 
| cp_badlands
 
|-
 
| [[File:Cp coldfront0010.jpg|100px|link=Coldfront]]
 
| '''''[[Coldfront]]'''''
 
| cp_coldfront
 
|-
 
| [[File:Cpfastlane.jpg|100px|link=Fastlane]]
 
| '''''[[Fastlane]]'''''
 
| cp_fastlane
 
|-
 
| [[File:Cpfreight.jpg|100px|link=Freight]]
 
| '''''[[Freight]]'''''
 
| cp_freight_final1
 
|-
 
| [[File:TF2 Granary Map.jpg|100px|link=Granary]]
 
| '''[[Granary]]'''
 
| cp_granary
 
|-
 
| [[File:TF2 Well Map.jpg|100px|link=Well]]
 
| '''[[Well]]'''
 
| cp_well
 
|-
 
| [[File:03 screen a.jpg|100px|link=Yukon]]
 
| '''''[[Yukon]]'''''
 
| cp_yukon_final
 
|}
 
 
 
===Attack/Defend===
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
|-
 
| [[File:TF2 Dustbowl Map.jpg|100px|link=Dustbowl]]
 
| '''[[Dustbowl]]'''
 
| cp_dustbowl
 
|-
 
| [[File:Egypt 01.jpg|100px|link=Egypt]]
 
| '''''[[Egypt]]'''''
 
| cp_egypt_final
 
|-
 
| [[File:Cp gorge.jpg|100px|link=Gorge]]
 
| '''[[Gorge]]'''
 
| cp_gorge
 
|-
 
| [[File:Tf2 gravelpit.jpg|100px|link=Gravel Pit]]
 
| '''[[Gravel Pit]]'''
 
| cp_gravelpit
 
|-
 
| [[File:Junct 01.jpg|100px|link=Junction]]
 
| '''''[[Junction]]'''''
 
| cp_junction_final
 
|-
 
| [[File:Mannmanor cp 01.png|100px|link=Mann Manor]]
 
| '''''[[Mann Manor]]'''''
 
| cp_manor_event
 
|-
 
| [[File:Art Pass Winner 3DNJ.jpg|100px|link=Mountain Lab]]
 
| '''''[[Mountain Lab]]'''''
 
| cp_mountainlab
 
|-
 
| [[File:01 cpSteel 2.jpg|100px|link=Steel]]
 
| '''''[[Steel]]'''''
 
| cp_steel
 
|}
 
 
 
== See Also ==
 
* [[Capping (competitive)]]. User guide to capturing efficiently.
 
 
 
{{maps}}
 
[[Category:Game modes]]
 

Latest revision as of 23:30, 10 March 2024