Difference between revisions of "User:AlexT/Sandbox"

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==Rocket Launcher==
 
 
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
 
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
! colspan="3" style="background:#F3A957;" |Weapon Information
+
! colspan="3" style="background:#F3A957;" |{{#if:{{{projectileinfo|}}}
|-
+
  |Projectile Information {{#if:{{{projectilename|}}}
! colspan="2" style="background:#FFDDAD;" |Shot type
+
    | ({{{projectilename}}})
|Projectile
+
    |}}
|-
+
  |Weapon Information
! colspan="2" style="background:#FFDDAD;" |Projectile
+
}}{{#if:{{{type|}}}|<nowiki></nowiki>
|[[File:Rocket.png|x30px]] Rocket
+
  {{!-}}
|-
+
  {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
! colspan="3" style="background:#F3A957;" |Function times
+
    | ar = نوع الطلقة
|-
+
    | cs = Typ střely
! colspan="2" style="background:#FFDDAD;" |Attack interval
+
    | da = Skudtype
|0.8 s
+
    | de = Schusstyp
|-
+
    | en = Shot type
! colspan="2" style="background:#FFDDAD;" |Reload (first)
+
    | es = Tipo de disparo
|0.92 s
+
    | fi = Ampumistapa
|-
+
    | fr = Type de tir
! colspan="2" style="background:#FFDDAD;" |Reload (consecutive)
+
    | hu = Lövési típus
|0.8 s
+
    | it = Tipo di sparo
|-
+
    | ja = 弾丸タイプ
! colspan="3" |...
+
    | ko = 피격 방식
|}
+
    | nl = Type schot
 
+
    | pl = Rodzaj strzału
 
+
    | pt = Tipo de disparo
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
+
    | pt-br = Tipo de disparo
! colspan="3" style="background:#F3A957;" |Projectile Information(Rocket)
+
    | ro = Tip de împușcare
|-
+
    | ru = Тип выстрела
! colspan="2" style="background:#FFDDAD;" |Damage type
+
    | sv = Skjut-typ
|Explosive
+
    | tr = Atış türü
|-
+
    | zh-hans = 子弹类型
! colspan="2" style="background:#FFDDAD;" |Area of Effect?
+
    | zh-hant = 子彈類型
|Yes
+
    }}
|-
+
  {{!}} style="text-align:right;" {{!}} {{{type}}}<!--
! colspan="2" style="background:#FFDDAD;" |Arcs?
+
-->}}{{#if:{{{damagetype|}}}|<nowiki></nowiki>
|No
+
  {{!-}}
|-
+
  {{!}} colspan="2" style="background:#FFDDAD;" {{!}} [[Damage{{if lang}}|{{lang
! colspan="2" style="background:#FFDDAD;" |Reflectable?
+
    | cs = Typ poškození
|Yes
+
    | da = Skadetype
|-
+
    | de = Schadensart
! colspan="3" style="background:#F3A957;" |Damage
+
    | en = Damage type
|-
+
    | es = Tipo de daño
! colspan="3" |Some damage information
+
    | fi = Vahinkotyyppi
|-
+
    | fr = Type de dégâts
! colspan="3" style="background:#F3A957;" |Area of Effect
+
    | hu = Sebzés típus
|-
+
    | it = Tipo di Danno
! colspan="2" style="background:#FFDDAD;" |Type
+
    | ja = ダメージの種類
|Explosive Splash
+
    | ko = 공격 방식
|-
+
    | pl = Typ obrażeń
! colspan="2" style="background:#FFDDAD;" |Effect radius
+
    | pt = Tipo de dano
|?
+
    | pt-br = Tipo de dano
|-
+
    | ro = Tip de pagubă
! colspan="3" |...
+
    | ru = Тип урона
|-
+
    | sv = Skadetyp
|}
+
    | tr = Hasar türü
 
+
    | zh-hans = 伤害类型
==Gas Passer==
+
    | zh-hant = 傷害類型
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
+
    }}]]
! colspan="3" style="background:#F3A957;" |Weapon Information
+
  {{!}} style="text-align:right;" {{!}} {{{damagetype}}}<!--
|-
+
-->}}{{#if:{{{projectiletype|}}}|<nowiki></nowiki>
! colspan="2" style="background:#FFDDAD;" |Shot type
+
  {{!-}}
|Projectile
+
  {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
|-
+
    | en = Projectile
! colspan="2" style="background:#FFDDAD;" |Projectile
+
    }}]]
|[[File:RED_Gas_Passer.png|x30px]] Gas Can
+
  {{!}} style="text-align:right;" {{!}} {{#if:{{{projectilepic|}}}
|-
+
|[[File:{{{projectilepic}}}]]
! colspan="3" style="background:#F3A957;" |Function times
+
|}}{{{projectile}}}<!
|-
+
-->}}{{#if:{{{aoe|}}}|<nowiki></nowiki>
! colspan="2" style="background:#FFDDAD;" |Recharge Time
+
  {{!-}}
|60 s
+
  {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
|-
+
    | en = Area of Effects?
! colspan="3" |...
+
    }}]]
|}
+
  {{!}} style="text-align:right;" {{!}} {{{aoe}}}<!--
 +
-->}}{{#if:{{{arc|}}}|<nowiki></nowiki>
 +
  {{!-}}
 +
  {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 +
    | en = Arcs?
 +
    }}]]
 +
  {{!}} style="text-align:right;" {{!}} {{{arc}}}<!--
 +
-->}}{{#if:{{{reflectable|}}}|<nowiki></nowiki>
 +
  {{!-}}
 +
  {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 +
    | en = Reflectable?
 +
    }}]]
 +
  {{!}} style="text-align:right;" {{!}} {{{reflectable}}}
  
 +
}}
  
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
 
! colspan="3" style="background:#F3A957;" |Projectile Information(Gas Can)
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Damage type
 
|N/A
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Area of Effect?
 
|Yes
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Arcs?
 
|Yes
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Reflectable?
 
|Yes
 
|-
 
! colspan="3" style="background:#F3A957;" |Area of Effect
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Type
 
|Give Effect
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Effect
 
|Any damage dealt inflicts<br>afterburn to affected enemies.
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Effect radius
 
|? HU
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Area of Effect duration
 
|5 s
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Given effect duration
 
|10 s
 
|-
 
! colspan="3" |...
 
|-
 
|}
 
 
==Degreaser==
 
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
 
! colspan="3" style="background:#F3A957;" |Weapon Information
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Shot type
 
|Projectile
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Projectile
 
|[[File:Dragon%27s_Fury_fireball.png|x30px]] Fire Particle
 
|-
 
! colspan="3" style="background:#F3A957;" |Function times
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Attack interval
 
|0.03 s
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Ammo consumption interval
 
|0.08 s
 
|-
 
! colspan="3" style="background:#F3A957;" |Secondary Fire
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Shot type
 
|Area of Effect
 
|-
 
! colspan="3" style="background:#F3A957;" |Area of Effect
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Type
 
|Airblast
 
|-
 
! colspan="3" |...
 
|}
 
 
 
{| class="wikitable collapsible dmgtable" cellpadding="2" style="font-size:90%"
 
! colspan="3" style="background:#F3A957;" |Projectile Information(Fire Particle)
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Damage type
 
|Fire
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Area of Effect?
 
|No
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Arcs?
 
|Yes(Upward)
 
|-
 
! colspan="2" style="background:#FFDDAD;" |Reflectable?
 
|No
 
|-
 
! colspan="3" style="background:#F3A957;" |Damage
 
|-
 
! colspan="3" |Some damage information
 
|-
 
! colspan="3" |...
 
 
|-
 
|-
 +
| colspan="3" style="background:#dee8ed; font-size:90%; text-align:center;" | {{lang
 +
  | ar = القيم تقاس مقربة وتحدد بإختبارات الكوميونتي
 +
  | cs = Hodnoty jsou přibližné a určené na základě testování komunitou.
 +
  | da = Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger.
 +
  | de = Werte sind ungefähre Angaben und wurden durch Tests der Community ermittelt.
 +
  | en = Values are approximate and determined by community testing.
 +
  | es = Los valores son aproximados y determinados por pruebas de la comunidad.
 +
  | fi = Luvut ovat yhteisön testaamia arvioita.
 +
  | fr = Les valeurs sont approximatives et déterminées par les tests de la communauté.
 +
  | hu = Az értékek közelítőek, és a közösségi tesztelés által meghatározottak.
 +
  | it = I valori sono approssimativi e determinati dai test della comunità.
 +
  | ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。
 +
  | ko = 모든 수치는 커뮤니티에서 측정한 근삿값입니다.
 +
  | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten.
 +
  | pl = Wartości są przybliżone i ustalone poprzez testy społeczności
 +
  | pt = Tempos são aproximados e determinados por testes da comunidade.
 +
  | pt-br = Os valores são aproximados e determinados por testes da comunidade.
 +
  | ro = Valorile sunt aproximate și determinate prin testarea de către comunitate.
 +
  | ru = Значения являются приближенными и вычислены путем тестирования сообществом.
 +
  | sv = Värdena är ungefära och determinerades genom gemenskaps-testning.
 +
  | tr = Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.
 +
  | zh-hans = 以上数值由社区玩家估定。
 +
  | zh-hant = 以上皆為大約的計算值並且經社群玩家測定。
 +
}}
 
|}
 
|}

Revision as of 07:24, 14 July 2021

Weapon Information
Values are approximate and determined by community testing.