Difference between revisions of "December 10, 2003 Patch (Classic)"

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| before = [[November 12, 2003 Patch (Classic)]]
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| before = [[November 12, 2003 Patch (Classic)]].
| after = [[January 15, 2004 Patch (Classic)]]
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| after = [[January 15, 2004 Patch (Classic)]].
  
| source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html
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| source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html.
 
| notes =  
 
| notes =  
  
 
===Changes/Additions===
 
===Changes/Additions===
* Optimized some of the particle drawing code
+
* Optimized some of the particle drawing code.
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
+
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
  
 
===Bug Fixes===
 
===Bug Fixes===
* Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
+
* Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
* Fixed regression that was causing the 'load failed' crash to happen on level change
+
* Fixed regression that was causing the 'load failed' crash to happen on level change.
* Fixed icon for ALT-TAB menu and window title bar not being displayed properly
+
* Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
* Moved flaginfo to the chat text area so it will work properly
+
* Moved flaginfo to the chat text area so it will work properly.
 
}}
 
}}

Revision as of 05:59, 24 November 2010

Patch notes

Changes/Additions

  • Optimized some of the particle drawing code.
  • For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.

Bug Fixes

  • Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
  • Fixed regression that was causing the 'load failed' crash to happen on level change.
  • Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
  • Moved flaginfo to the chat text area so it will work properly.