backpack items...maybe my stats could show up as a proper page this way
None Level 1-9 Mercenary 150 max health median 12.8mph movement speed (300 Hu/s) median 600% damage as push force 900% self damage as push force
Critical hits (crits): +200% damage bonus consistent at any range Mini-crits: +35% damage bonus consistent at long range
Chance of random crits: 2%-12% based on damage dealt with the last 20 seconds
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Pyro Level 3 Offense Class +25 max health (175) Afterburn immunity -6% self push force resistance Normal speed
A hardy class that specializes in close range combat
"I fear no man. But that... thing... It scares me." - Heavy
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Flame Thrower Level 1 Flame Thrower 6.5 fire damage, 12.5 flames per second (81 dps) +/-100% damage by range, penetrating puff of 2 particles Airblast: ~600 push force only, 0.75 sec cooldown, 20 ammo cost 200 ammo carried On Hit: 3-10 seconds afterburn Extinguishing teammates restores 20 health Near range only No effect under water Afterburn: 8dps and reduces Medi Gun healing and resist shield effects. Does not destroy stickybombs Alt-Fire: -20 ammo to release a blast of air that pushes enemies, redirects projectiles, and extinguishes teammates. Redirected projectiles (except stickybombs) deal mini-crit damage to enemies
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Shotgun Level 1 Shotgun 60 damage, 1.6 shots per second (96 dps) +/-50% damage by range, 3.9° spread of 10 pellets 6 shot reload in 3.5 sec (first in 1 sec), 32 ammo carried
High damage and high shot spread, so get close to make every pellet hit
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Fire Axe Level 1 melee 65 melee damage, 1.3 swings per second (81 dps) hits at end of swing Chance of random crits: 15%-60% based on damage dealt the last 20 seconds Point blank range only
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Demoman Level 4 Defense Class +25 max health (175) -25% self damage resistance -7% speed
A well-rounded artillary class that excels at indirect combat, crowd control, and area denial
"One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!"
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Grenade Launcher Level 1 Grenade Launcher 1.7 grenades per second Impact: 100 explosive damage (167dps) Roller: 60 explosive damage, 2.3 sec fuse (100dps) arced projectile at 4x speed 4 grenade reload in 3 sec (one in 1.2 sec), 16 ammo carried Self inflicted blast damage Explosive: 50%-100% blast damage to targets in radius Does not destroy stickybombs
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Stickybomb Launcher Level 1 Stickybomb Launcher 120 explosive damage, 1.7 bombs per second (200dps) Flak: +15%/-50% damage by range, -15% mid-air explosion radius Trap: no damage range variance when older than 5 seconds arced projectile at 3x-8x speed 8 bomb reload in 5.8 sec (one in 1.1 sec), 24 ammo carried Self inflicted blast damage No impact damage 8 max stickybombs out Explosive: 50%-100% blast damage to targets in radius Does not destroy enemy stickybombs Hold primary fire to charge projectile speed Alt-Fire: Detonate all stickybombs
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