User:RotatcepS/test

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backpack items...maybe my stats could show up as a proper page this way

None
Level 1-9 Mercenary
150 max health median
12.8mph movement speed (300 Hu/s) median

600% damage as push force
900% self damage as push force

Critical hits (crits): +200% damage bonus consistent at any range
Mini-crits: +35% damage bonus consistent at long range

Chance of random crits: 2%-12% based on damage dealt with the last 20 seconds

Leaderboard class pyro.png

Pyro
Level 3 Offense Class
+25 max health (175)
Afterburn immunity
-6% self push force resistance
Normal speed

A hardy class that specializes in close range combat

"I fear no man. But that... thing... It scares me." - Heavy

Backpack Flame Thrower.png

Flame Thrower
Level 1 Flame Thrower
6.5 fire damage, 12.5 flames per second (81 dps)
+/-100% damage by range, penetrating puff of 2 particles
Airblast: ~600 push force only, 0.75 sec cooldown, 20 ammo cost
200 ammo carried

On Hit: 3-10 seconds afterburn
Extinguishing teammates restores 20 health
Near range only
No effect under water
Afterburn: 8dps and reduces Medi Gun healing and resist shield effects.
Does not destroy stickybombs
Alt-Fire: -20 ammo to release a blast of air that pushes enemies, redirects projectiles, and extinguishes teammates.
Redirected projectiles (except stickybombs) deal mini-crit damage to enemies

Backpack Shotgun.png

Shotgun
Level 1 Shotgun
60 damage, 1.6 shots per second (96 dps)
+/-50% damage by range, 3.9° spread of 10 pellets
6 shot reload in 3.5 sec (first in 1 sec), 32 ammo carried


High damage and high shot spread, so get close to make every pellet hit


Backpack Fire Axe.png

Fire Axe
Level 1 melee
65 melee damage, 1.3 swings per second (81 dps)
hits at end of swing

 Chance of random crits: 15%-60% based on damage dealt the last 20 seconds
Point blank range only


Leaderboard class demoman.png

Demoman
Level 4 Defense Class
+25 max health (175)
-25% self damage resistance
-7% speed

A well-rounded artillary class that excels at indirect combat, crowd control, and area denial

"One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!"

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher
1.7 grenades per second
Impact: 100 explosive damage (167dps)
Roller: 60 explosive damage, 2.3 sec fuse (100dps)
arced projectile at 4x speed
4 grenade reload in 3 sec (one in 1.2 sec), 16 ammo carried

Self inflicted blast damage
Explosive: 50%-100% blast damage to targets in radius
Does not destroy stickybombs

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher
120 explosive damage, 1.7 bombs per second (200dps)
Flak: +15%/-50% damage by range, -15% mid-air explosion radius
Trap: no damage range variance when older than 5 seconds
arced projectile at 3x-8x speed
8 bomb reload in 5.8 sec (one in 1.1 sec), 24 ammo carried

Self inflicted blast damage
No impact damage
8 max stickybombs out
Explosive: 50%-100% blast damage to targets in radius
Does not destroy enemy stickybombs
Hold primary fire to charge projectile speed
Alt-Fire: Detonate all stickybombs