Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/props mvm/industrial pipe01b.vmt
N/A1
N/A2"VertexLitGeneric"
N/A3{
N/A4// "$basetexture" "Metal/Ibeam001"
N/A5 "$basetexture" "models/props_mining/industrial_pipe01"
N/A6// "$bumpmap" "Metal/Ibeam001_normal"
N/A7
N/A8 "$phong" "1"
N/A9 "$phongexponent" "20"
N/A10 "$phongboost" "8" //was 4
N/A11 "$phongfresnelranges" "[.2 .5 1]"
N/A12 "$basemapalphaphongmask" "1"
N/A13
N/A14
N/A15
N/A16}