Difference between revisions of "Concussion Jumping"

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'''Concussion Jumping''' is a technique used in [[Team Fortress Classic]] to reach areas that are not easily accessible by classes other than [[Soldier (Classic)|Soldier]] or [[Demoman (Classic)|Demoman]].
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#REDIRECT [[Movement (Classic)#Grenade Jumping]]
Classes with the [[Concussion Grenade (Classic)|Concussion Grenade]] time their grenade throw and jump over it at the moment of its detonation. Concussion jumps require some time to master, but result in players being able to traverse difficult-to-reach places with less health damage, since concussion grenades disorient players but do not inflict damage.
 
 
 
== In Team Fortress 2 ==
 
In TF2, grenades have been removed from every class except Demoman. This means that it's still possible to do an explosion-boosted jump with the Demoman, even when wielding the [[Chargin' Targe]]. However, this will hurt the player unlike in TFC. This is also usually less effective than sticky jumping, and is much harder to control. When a Demoman is using the [[Chargin' Targe]] rather than the sticky bomb launcher however, grenade jumping can prove useful. It is employed by shooting a grenade and jumping above it right before it detonates. This is similar to Rocket Jumping, but requires a precise timing.
 
 
 
== Trivia ==
 
*This form of grenade jumping is often used in conjunction with [[Movement (Classic)|bunnyhopping]] to quickly move across a map.
 
*The [[Rocket Jumper]] and the [[Sticky Jumper]] are weapons for the Soldier and Demoman in Team Fortress 2. They are intended to help players master concussion jumping. Both weapons increase max ammo on the player by 200%, add 100% more damage from bullets, explosives and fire, and deal no damage to themselves or to other players.
 
 
 
[[Category:Movement_(Classic)]]
 

Revision as of 22:04, 1 May 2011