Difference between revisions of "File talk:Ham Shank 3D.jpg"

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(Created page with " == If you're having trouble with the jigglebone, why not just disable it altogether? == Obviously I'm no expert in the programs you use in order to create these 3D models, bu...")
 
(If you're having trouble with the jigglebone, why not just disable it altogether?)
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== If you're having trouble with the jigglebone, why not just disable it altogether? ==
 
== If you're having trouble with the jigglebone, why not just disable it altogether? ==
 
Obviously I'm no expert in the programs you use in order to create these 3D models, but is there an option that will simply prevent the Jigglebones from being used? Why not a .VMT hack? (Please don't skin me if I have this all wrong) --[[User:Enthers|Samuel]] [[User:Enthers|Enthers]] 16:17, 24 September 2013 (PDT)
 
Obviously I'm no expert in the programs you use in order to create these 3D models, but is there an option that will simply prevent the Jigglebones from being used? Why not a .VMT hack? (Please don't skin me if I have this all wrong) --[[User:Enthers|Samuel]] [[User:Enthers|Enthers]] 16:17, 24 September 2013 (PDT)
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Thanks for trying to help, however there's no such option within the Half-Life Model Viewer and VMT files only affect the textures, they do not affect the models and especially not the jiggle bones within one. What one has to do to disable them is recompile the model itself. I would do it myself but I get an error each time I use the MDL Decompiler, thanks for the trying though, it's nice to know there are other people trying to help. '''<span style="font-family:TF2 Build;">—[[File:User_Zach_the_Cat_Signature.png|75px|link=User:Zach_the_Cat]][[User:Zach_the_Cat|<span style="color:blue">Zach the Cat</span>]]·[[User talk:Zach_the_Cat|<span style="color:black;">talk</span>]]</span> -''' 16:36, 24 September 2013 (PDT)

Revision as of 23:36, 24 September 2013

If you're having trouble with the jigglebone, why not just disable it altogether?

Obviously I'm no expert in the programs you use in order to create these 3D models, but is there an option that will simply prevent the Jigglebones from being used? Why not a .VMT hack? (Please don't skin me if I have this all wrong) --Samuel Enthers 16:17, 24 September 2013 (PDT)

Thanks for trying to help, however there's no such option within the Half-Life Model Viewer and VMT files only affect the textures, they do not affect the models and especially not the jiggle bones within one. What one has to do to disable them is recompile the model itself. I would do it myself but I get an error each time I use the MDL Decompiler, thanks for the trying though, it's nice to know there are other people trying to help. User Zach the Cat Signature.pngZach the Cat·talk - 16:36, 24 September 2013 (PDT)