Difference between revisions of "July 14, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
| notes = | | notes = | ||
− | === | + | === Linux Dedicated Server === |
− | + | * Improved connection logic to help servers that aren't automatically reconnecting to Steam | |
− | + | === Engine === | |
− | + | * Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present | |
− | + | ===Team Fortress 2=== | |
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** Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files | ** Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files | ||
+ | * Fixed minicrits resulting in reduced damage for weapons at close ranges | ||
+ | * Fixed <tt>setinfo</tt> exploit that allowed restricted convars to be set while connected to a server | ||
+ | * Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played | ||
+ | * Fixed "<tt>jointeam unassigned</tt>" exploit | ||
+ | * Fixed being able to respawn during the chat time before a level change | ||
+ | * Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | ||
+ | * Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | ||
+ | * Updated ripple effects for water drips to improve performance | ||
+ | * Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | ||
===Undocumented Changes=== | ===Undocumented Changes=== | ||
* The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds. | * The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds. | ||
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| source = http://store.steampowered.com/news/2658/ | | source = http://store.steampowered.com/news/2658/ |
Revision as of 08:52, 16 February 2011
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Contents
Patch notes
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
- Fixed the Cloak and Dagger not regenerating at the correct rate
Undocumented Changes
- The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.