Difference between revisions of "Talk:Crafting"

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== "Superfluous" Recipes ==
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{{Talk archive
 
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| arc1name = Archive 1
Is it time to remove the historical smelt weapon recipes?
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| arc1link = Talk:Crafting/Archive 1
I think yes.
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}}
 
 
:{{c|Support}}  Yes, I think it can be quite confusing. [[User:PredatorDuck|PredatorDuck]] 19:42, 22 December 2010 (UTC)
 
 
 
== Rebuilding Headgear ==
 
 
 
[[User:Crow T. Robot|Crow T. Robot]] 15:06, 1 July 2010 (UTC)
 
A question for those who currently have the means to do it. Is it possible to rebuild headgear for a specific class? I recently crafted for Soldier and got the Kabuto, which I am not particularly pleased with. Is it possible to rebuild headgear with a soldier tolken, or should I resign to my fate?
 
:No, sadly not. The only surefire hat craft currently is the Fabricate Bonk Helm blueprint, so you'll have to do a random craft and leave it to chance if you want a Soldier Hat, or build up another 4 refined metals and a token (the safest, but also most tedious option). [[User:Hackett|Hackett]] 15:08, 1 July 2010 (UTC)
 
::Save the hats you dislike for the supposedly upcoming trading feature. With any luck, it will be alongside the [[Engineer]] update. [[User:Infi^|Infi^]] 15:09, 1 July 2010 (UTC)
 
 
 
==Portuguese available==
 
 
 
After lots of work, I finally translated THE WHOLE PAGE to Portuguese. Finally! --[[User:EpicEric|EpicEric]] 19:44, 3 July 2010 (UTC)
 
:EpicEric is credit to team :3 — [[User:WindPower|WindPower]] 19:55, 3 July 2010 (UTC)
 
 
 
== Smelting Metal ==
 
 
 
While I'm aware that this may be considered a method for trying to get the Golden Wrench, is it really necessary to remove it? Likely, anyone who didn't already know about this recipe would not be continually doing this to try and get a Golden Wrench. There's no reason to be political about this, we're an information resource. --[[User:Firestorm|<font color=#FF6600><u>'''Firestorm'''</u></font>]] 21:16, 5 July 2010 (UTC)
 
:It has been removed from the blueprints. You can't do it anymore. — [[User:WindPower|WindPower]] 21:16, 5 July 2010 (UTC)
 
:: oh.. well don't I feel stupid? --[[User:Firestorm|<font color=#FF6600><u>'''Firestorm'''</u></font>]] 21:18, 5 July 2010 (UTC)
 
:::Yeah, that's why I removed it. I didn't remove it to be political. :3 -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 21:26, 5 July 2010 (UTC)
 
Still not re-enabled for some reason. [[User:Sam-1-14|Sam-1-14]] 01:11, 10 July 2010 (UTC)
 
 
 
== "Smelt Value" ==
 
 
 
Can someone explain this to me and a friend. It seems to make no sense whatsoever.
 
Thanks in advance. [[User:SenileOldFool|SenileOldFool]] 10:26, 15 August 2010 (UTC)
 
 
 
:You're going to use up a lot of weapons when crafting, only to end up with less than you had to begin with unless you're crafting metal. Then again, if you craft a weapon or a hat from said metal, you'll lose more. It's basically net loss in terms of materials. It takes 8 weapons to make a class-specific one, but it's only worth 1... -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 10:47, 15 August 2010 (UTC)
 
 
 
== Gold, Silver, and Copper? ==
 
 
 
While I was browsing through the backpack materials in GCFScape, I've noticed something interesting. In "materials/backpack/crafting", there seems to be three unused tokens. However, unlike the other tokens, they are simply circles with the names on them, which I don't understand why. [[User:AbeX300|AbeX300]] 22:30, 22 August 2010 (UTC)
 
 
 
:They're old and scrapped. They've been there since crafting's release. Likely metal placeholders before they made the names and pictures. -- [[User:Smashman|Smashman...]] {{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 22:41, 22 August 2010 (UTC)
 
 
 
== Engineer Tokens ==
 
 
 
Possible now, can we remove that note about Engineer Tokens. It's untrue. -- [[User:Smashman|Smashman...]] {{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 22:24, 27 August 2010 (UTC)
 
 
 
== PDA2 Slot token... ==
 
 
 
...has gone bye-bye. http://www.tf2items.com/id/Smashman2004 {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 06:44, 1 October 2010 (UTC)
 
 
 
I lost mine too :( But, I emailed Robin Walker and he has promised a token to replace it! Try emailing him. [[User:Vorless|Vorless]] 16:16, 1 October 2010 (UTC)
 
 
 
== Vita-Saw Blueprint ==
 
 
 
It seems that the Polycount Update weapons are a previous weapon of similar nature and a piece of Refined Metal. This raises the question, does the Ubersaw + Refined Metal produce a Vita-saw? Personally, I don't have any Refined metal to test the idea, but it sounds logical to me, so it might be worth a try. [[User:Jarimesce|Jarimesce]] 23:12, 2 October 2010 (UTC)
 
: Nope, you can see the list [http://www.tf2items.com/crafting/blueprints.php here] of all crafting blueprints. And it's one reclaimed metal, not refined. --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 23:17, 2 October 2010 (UTC)
 
 
 
:We would have heard by now, so no. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 23:17, 2 October 2010 (UTC)
 
 
 
 
 
There are recipes for KGB+refined=GRU and ubersaw+refined=vitasaw, but the section at the bottom also says:
 
"As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above. However, the Heavy's Gloves of Running Urgently and the Medic's Vita-Saw are NOT craftable. "
 
Which is correct?
 
[[User:Crap|Crap]] 09:51, 7 October 2010 (UTC)
 
 
 
Vita saw blueprint is one reclaimed metal plus ubersaw.
 
 
 
Actually got a pair of kgb to test with and confirmed the GRU recipe does work.
 
Screenshot of the blueprints here:
 
[http://img245.imageshack.us/img245/5457/grurecipe.png]
 
[[User:Crap|Crap]] 13:51, 7 October 2010 (UTC)
 
 
 
 
 
Vita saw blueprint is one reclaimed metal plus ubersaw
 
GRU blueprint is reclaimed metal plus KGB  thespy  12:26 Nov 11, 2010 (PST)
 
 
 
:Interesting. They must gave added those last night. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 14:17, 7 October 2010 (UTC)
 
 
 
==Italian version added==
 
 
 
I just finished the translation of the Crafting page for the Italian section of the Wiki [[User:Cthulhu1992|Cthulhu1992]] 12:52, 8 October 2010 (UTC)
 
 
 
== Untradeable Items ==
 
It seems to me that we should state that if you craft an untradeable item, even with a tradeable item, the resulting item received will be untradeable. This goes for metal, too.
 
Another question: does smelting an untradeable reclaimed metal made out of a mix of tradeable and untradeable scrap result in returning the same amount of tradeable/untradeable scrap, or are they all untradeable? [[User:TheMedik|TheMedik]] 21:34, 9 October 2010 (UTC)
 
:Solved my own question. Upon crafting one untradeable scrap with two tradeable, and smelting the untradeable reclaimed, I received three untradeable scraps. Post in trivia? [[User:TheMedik|TheMedik]] 21:36, 9 October 2010 (UTC)
 
I just made edits to the final section referencing crafting of untradeable items.  The previous version claimed that untradeable metals could be used to craft a final product (hat or weapon), and that item would be tradeable.  Sadly, I just crafted a Milkman using post-Mann achievement weapons, and found out that this information was completely incorrect.  Much to my dismay, I received a non-tradeable hat... an unfortunate waste of the tradeable metal used in the process. [[User:RukiTanuki|RukiTanuki]] 22:58, 17 October 2010 (UTC)
 
::I'm adding more information to the untradeable crafting section.  From my own experience and several forum posts (a few posts down on [[http://forums.steampowered.com/forums/showthread.php?t=1530377&page=2]] and [[http://forums.steampowered.com/forums/showthread.php?p=17944870&posted=1#post17944870]] for example), crafted untradeable items revert to tradeable in about 2 days.  [[User:RukiTanuki|RukiTanuki]] 15:55, 25 October 2010 (UTC)
 
:::Instead of being on a timer of "about 2 days", I am 99% certain that instead, anything that you craft achievement items into (metals, weapons, hats, or anything else) reverts to being tradable once the game is updated again. [[User:Voltij|Voltij]] 14:27, 3 November 2010 (UTC)
 
::::It's been 3 days since I crafted my Voodoo Juju (still Untradable). After asking around on the Steam forums, a lot of people agree that untradeable items revert to being tradeable after an update - instead of a 2-3 day timer as some people believe. Perhaps the "Despite the notice caused by the untradable Haunted Metal Scrap, this hat will become tradable soon after crafting." on the [[Voodoo Juju]] and [[Spine-Chilling Skull]] pages should be fixed to reflect this? -- [[User:McWang|McWang]] 23:38, 14 November 2010 (UTC)
 
:::::I don't understand...Isn't this all just speculation? If we don't know for sure we shouldn't put it on the page. [[User:Misterslin|<font color="Purple">'''MR SLIN'''</font>]] 23:41, 14 November 2010 (UTC)
 
::::::Ultimately nobody is 100% sure of what causes Untradeable items to revert to Tradeable. It has happened to crafted Halloween hats during the Halloween Event (which we know had patches/updates during). So some players have come out and made theories that they go from Untradeable to Tradeable either after 2-3 days, or after TF2 is updated. There is no confirmation that either is true, which is why I think the statement that "this hat will become tradable soon after crafting" should be removed from those pages until we can confirm it with proper testing. -- [[User:McWang|McWang]] 02:23, 15 November 2010 (UTC)
 
:::::::I agree.  I've edited several of the pages to reflect the most recent information discussed on the Wiki: No one has reported success with a Not Tradable item in the last week or so, and today's patch didn't change any of my Not Tradable items.  I think it's a good time to get word from Valve on the intended behavior of these items. [[User:RukiTanuki|RukiTanuki]] 00:38, 20 November 2010 (UTC)
 
 
 
== Rocket Jumper ==
 
 
 
As of now, there currently is not a recipe for this weapon, correct? However, I'm slightly curious, as the Token Table doesn't show the Rocket Jumper as being recognized as a "Primary" weapon. Should this be added, or has anyone confirmed A) If a recipe exists or B) If a "craftable" Rocket Jumper can be received by using a Primary + Soldier + Scrap recipe? -[[User:StarYoshi|StarYoshi]] 03:44, 12 October 2010 (UTC)
 
: It can be crafted, as seen [http://www.tf2items.com/crafting/blueprints.php here], updating the page now. --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 03:47, 12 October 2010 (UTC)
 
:: Serves me right for not reading your whole post. I don't know if it counts as a primary, my guess would be yes. It can also drop randomly in game --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 03:51, 12 October 2010 (UTC)
 
 
 
blueprint is one primary token one soldier token and one scrap metal gives you a 1/2 chance of getting rocket jumper.  thespy Nov 11, 2010  12:28 (PST)
 
 
 
== A minor suggestion ==
 
 
 
''† The Batter's Helmet's level and vintage status is not retained when crafted into a Bonk Helm. The level will be randomized.''
 
If an unusual Batter's Helmet is valid for this crafting recipe, and the Bonk Helm produced is not unusual, could we change this to say something along the lines of '...level and prefix are not retained...'? Just a thought.
 
:If we're going to do that, minus well use [[rarity]] as it's the official term.[[User:TheMedik|TheMedik]] 02:26, 22 October 2010 (UTC)
 
 
 
== Cleanup tag ==
 
 
 
Is this needed anymore? If so, what else is required for this page? --[[User:Vaught|Vaught]] 23:38, 25 October 2010 (UTC)
 
:Hmm, we use the weapons' names on the top, but the icons at the Crafting weapon classifications. Maybe make that consistent? --[[User:CruelCow|CruelCow]] 19:06, 26 October 2010 (UTC)
 
::I see nothing else wrong with the grammar and use of words in this article, I say that we remove it from general cleanup. --[[User:InsaneSecret6432|InsaneSecret6432]] 09:33, 6 November 2010 (UTC)
 
:::Done! Any better? --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 21:46, 11 November 2010 (UTC)
 
 
 
== Unusual Metal and Tradeable Items ==
 
 
 
My friend crafted the new Halloween axe and it was untradeable. Then, about 20 hours later, it reverted to having a tradeable status. So, as the wiki page says, this reverting is not based on any patches. Anybody else have any similar instance? --[[User:StoreClerk|StoreClerk]] 20:30, 6 November 2010 (UTC)
 
:I just crafted my 4 Refined + my original Haunted Scrap (from my own achievement) last night and got a Voodoo Juju (untradeable). I'm going to wait 2-3 days to see if it 'becomes' tradeable as stated in the Wiki, as I continue to hear conflicting reports from players both in forums and in-game as to what makes the hats tradeable. I'll report back after 3 days so we can make these pages accurate about the crafting. --[[User:McWang|McWang]] 00:34, 12 November 2010 (UTC)
 
 
 
== Droppable items ==
 
 
 
"Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)"
 
 
 
 
Doesn't this imply that the unusual hats can randomly drop in-game? If they don't then this + the Halloween update which is already mentioned kind of make this quote obsolete in my opinion. [[User:Hassun|Hassun]] 18:08, 8 November 2010 (UTC)
 
:You can't buy unusual hats, so the above doesn't imply anything about their ability to drop IMHO. --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 12:44, 10 November 2010 (UTC)
 
 
 
== Regaining Items ==
 
 
 
While I KNOW it's impossible, I think you should be able to smelt craft items (like Southern Hospitality) back into their original ingredients, ie, The Ambassador and Scrap Metal --[[User:Hawkshadow741|Hawkshadow741]] 15:17 21 November 2010
 
:That's what the Steam forums are for :p [[User:Moussekateer|Moussekateer]] 20:18, 21 November 2010 (UTC)
 
::Honestly, that doesn't sound at all like a good idea. I agree with Mousse on this one. [[User:CWalkthroughs|Corkscrew]] 04:11, 27 November 2010 (UTC)
 
 
 
== Unusable Items for making Primary Slot Token? ==
 
 
 
I was recently trying to make a primary slot token with the Blutsager, Ambassador, and L'Entrager but for some reason it said no blueprint found. Perhaps it is because of L'Entranger? {{unsigned|Tulip Sn!per}}
 
:Yes it was but this sort of thing should be asked on the forums or you can look it up yourself on the wiki. And please sign your name with four "~" thanks! [[User:Meter1060|Meter1060]] 06:25, 25 November 2010 (UTC)
 
 
 
== Iron Curtain and Enthusiast's Timepiece ==
 
Any reason why these are on the crafting tables [[Crafting#Crafting weapon classifications|here]]?  I realize they were craftable at one point, but that was a bug.  Are they actually usable in crafting? I doubt it, but I can't verify because I don't have the items. - [[User:LingoSalad|<font face="courier new" color="#990099">LingoSalad</font>]]<sub>([[User_talk:LingoSalad|talk]])</sub> 21:01, 26 November 2010 (UTC)
 
:Well there untrable and uncraft-able, being unable to be crafted. This doesnt stop them from being used in crafting. but someone does need to verify this. -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 04:05, 27 November 2010 (UTC)
 
::They are usable in crafting recipes, the end result will just be an untradable item. [[User:Moussekateer|Moussekateer]] 04:07, 27 November 2010 (UTC)
 
:::They used to be able to be crafted, but as a ingredient for another crafting recipe, I'm not sure. [[User:CWalkthroughs|Corkscrew]] 04:10, 27 November 2010 (UTC)
 
 
 
== Crafting weapon classifications suggestion: No Dots ==
 
 
 
I feel as though the "•" are unnecessary on the table. I do understand how its more aesthetically pleasing to have them spaced apart, but there is a better solution than " • ". So i say we take it to a vote with suggestions! -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 04:01, 27 November 2010 (UTC)
 
:I think it's fine. I can't think of any other separator that wouldn't make it look neater. [[User:Moussekateer|Moussekateer]] 04:03, 27 November 2010 (UTC)
 
 
 
== Identical weapon crafting blueprint ==
 
 
 
Considering the fact that you can craft any 2 weapons from the same class, is there a need to keep the blueprint for 2 identical weapons? It really doesn't apply anymore. --[[User:Stevoisiak|Stevoisiak]] 19:47, 27 November 2010 (UTC)
 
 
 
== Crafting 2 steam-store promotional items together doesn't give scrap metal==
 
Anyone tried this? I can't get this to work, so maybe this might needs updating? [[User:Kaykaykun|Kaykaykun]] 04:00, 7 December 2010 (UTC)
 
:Which 2 items are you talking about? And promotional items usually aren't craftable...'''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 04:03, 7 December 2010 (UTC)
 
 
 
== Order of weapon recipes? ==
 
 
 
I recently added Australian Christmas weapon recipes to the list and just added them all to the end of each class because there didn't seem to be any particular primary > secondary > melee order for the items already listed. Are they ordered by date of item release, or is there no real order at all currently? If there isn't, should there be?
 
[[User:Vanguard Warden|Vanguard Warden]] 08:02, 18 December 2010 (UTC)
 
 
 
==Golden Wrench?==
 
Since the golden wrench isnt craftable anymore, should it mentioned on the crafting page? [[User:Freq.|Freq.]] 00:27, 24 December 2010 (UTC)
 
:The article is about crafting not just craftable items. The Golden Wrench involved crafting, so yes it should be in there. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 00:30, 24 December 2010 (UTC)
 
 
 
==Metal's own pages==
 
 
 
Is it a good idea to make a page for metal? Like in which weapons they are used, how to get them, etc... [[User:Kazzymodus|Kazzymodus]] 12:48, 2 January 2011 (UTC)
 
: {{C|Nope.avi}} For same reason, why there is no Token page [[Image:killicon_spinaltap_unused.png|124px|link=User:DrAkcel|alt=]] <sup>([[User_talk:DrAkcel|T]] | [[Special:Contributions/DrAkcel|C]])</sup> 12:50, 2 January 2011 (UTC)
 
:: And which reason is that? [[User:Kazzymodus|Kazzymodus]] 19:35, 2 January 2011 (UTC)
 
:::Well, first off, there's only four types of metals and there's not enough of a difference between the them to necessitate separate pages, much like how the only difference between tokens is what type they are. They all do the same thing. [[User:NihonTiger|NihonTiger]] 19:38, 2 January 2011 (UTC)
 
:{{C|Support}} Yeah, metal deserves its own page. If Crates, keys, and stamps get pages, then metal should too. --[[User:Stevoisiak|Stevoisiak]] 19:41, 2 January 2011 (UTC)
 
I'm going to take this as a yes, review can be done when the article is ready. [[User:Kazzymodus|Kazzymodus]] 15:22, 5 January 2011 (UTC)
 
:Honestly all the stuff you're talking about seems sufficently covered in the page. Anyway I don't remember if a "Metal (Crafting)" page actually existed a while ago. But I've a vague recall still. Try asking one of the mods, maybe they can tell you.--[[User:Kid Of The Century|Kid Of The Century]] 15:41, 5 January 2011 (UTC)
 
::Metal has one use and one use only, for crafting. It's already covered in this article in a neat table. There is literally nothing more to say about metal that isn't already said in that crafting table. Metal doesn't need a separate article. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:44, 5 January 2011 (UTC)
 
[[Metal (Crafting)|Made it anyway.]] [[User:Kazzymodus|Kazzymodus]] 17:17, 5 January 2011 (UTC)
 
:Well that was wasted effort. If the consensus is no. Don't bother. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 17:58, 5 January 2011 (UTC)
 
:Told you to ask first. However, some of the stuff you posted wasn't bad. And the Metal/Crafting subsections could use a brief description.--[[User:Kid Of The Century|Kid Of The Century]] 00:14, 8 January 2011 (UTC)
 
:To be honest, I don't think it's completely needed as the crafting page already pretty much explains everything. --[[User:Irononyrobot|Irononyrobot]] 16:37, 1 February 2011 (UTC)
 
 
 
==Links to Head Slot Token==
 
The last note in 'Other undocumented changes', under the "December 22, 2010 Patch" contains 3 links to a backpack in order to show a Head Slot Token, but this image has been removed from tf2 items and has been replaced with a "Vintage Unknown Item 5019" marker. Just a heads up, in case this wasn't noticed or intentionally left in.[[User:Slimecounty|Slimecounty]] 06:15, 5 January 2011 (UTC)SlimeCounty
 
 
 
== Unnecessairy blueprint? ==
 
 
 
So impractical blueprints compared with weapons that do have another blueprint are necessairy? [[User:Kazzymodus|Kazzymodus]] 20:05, 16 January 2011 (UTC)
 
 
 
== Page Length ==
 
Should we look into splitting this page into two or three pages? It is quite lengthy, and perhaps some smaller articles might be a better idea. Just a thought. [[User:Esquilax|Esquilax]] 22:23, 16 January 2011 (UTC)
 
:{{C|Support}}, although I tried that with metal, and there was not much rejoicing. [[User:Kazzymodus|Kazzymodus]] 15:06, 17 January 2011 (UTC)
 
 
 
== All class hats pages ==
 
 
 
With the update that removed all class from being a part in random crafting from 3 refined metals (fabricate class gear blueprint), should this be reflected on the hats page (such as the 3 propaganda hats and the horrific headsplitter) to under its availability tag, no longer say craft? Or at least not anymore?
 
[[User:BASEBALLFURIES|BASEBALLFURIES]] 14:31, 13 February 2011 (UTC)
 
 
 
: It was just the Fabricate Class Headgear blueprint that was affected, the hats can still be crafted with the other recipes. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 14:35, 13 February 2011 (UTC)
 

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