Difference between revisions of "Talk:Crafting"

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(Crafting weapon classifications)
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== new bug? ==
 
 
I just crafted a Sandvich and 2 KGBs together, aimint to get a Heavy token. Instead, I got a Scout token. --<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 15:40, 6 May 2011 (UTC)
 
 
== Crafting wrong things ==
 
There should be an "Are you sure" option when crafting. For example when i try to craft 3 of the same primary weapons and i select the slot token option instead of the class token option it switches back to the class token option so I get a token i don't want. Also sometimes i want to craft scrap but i add 1 too many items then i get a token i didn't want. [[User:Turtlebolt|Turtlebolt]] 14:40, 7 May 2011 (UTC)
 
:Hi, this page is for discussion of the article, not crafting in general. May I recommend the [http://forums.steampowered.com/forums/forumdisplay.php?f=80 Official TF2 Forum] instead? --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 14:47, 7 May 2011 (UTC)
 
 
== Crafting IS included ==
 
 
I say that we must change the table of uncraftable hats (or items) since i tested crafting one of the brain buckets (genuine!) with another hat in my inventory the result was a detective noir, it seems that every hat once genuine now craftable IS craftable with other hats! so summing it up, i believe the Brain Bucket, Dead Cone, Aperture Labs Hard Hat, and the pre-order hats for the engie and spy ARE able to be crafted alone or together! (testing for other hats is something we should do not actually craft but rather, when the blueprint for rebuild headgear pops up it means both hats are craftable!) [[User:Gamecrazy009|Gamecrazy009]] 17:50, 13 May 2011 (UTC)
 
 
== Update History ==
 
 
In the Update History there are the following bits:
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* {{Undocumented}} Added a second Misc. item slot in the loadout.
 
 
'''[[August 17, 2010 Patch]]'''
 
* Fixed servers trying to validate backpack positions in inventories.
 
* Fixed clients validating inventories other than their own.
 
* Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added the Mann-Conomy.
 
* Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
 
* Added the Mann Co. Store & Catalog.
 
* Added Trading.
 
* Added Item customization.
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added the [[Backpack Expander]].
 
* Increased backpack size by 100 slots.
 
 
This is relevant to Crafting, how? I don't want to delete it outright just in case someone comes with a brilliant reason why we should keep these around, but in my opinion, these things are related to the backpack; not crafting. Therefor: get rid of 'em. <span style="font-family:TF2 Build;font-size:90%;">[[File:Killicon train.png|40px|link=User:Hefaistus]] [[User:Hefaistus|<font color="#FF9933">Hefaistus</font>]]</span> - [[User talk:Hefaistus|<span style="color:black;font-size:82%;">talk</span>]] 19:11, 24 May 2011 (UTC)
 
 
:Burn it. Use lemons. [[File:Userimg-real alien.jpg|30px]] [[User:Real alien|<span style="font-family:TF2 Build; color:#3366cc ">real_alien</span>]] ([[User talk:Real alien|T]]/[[Special:Contributions/Real alien|C]]) 19:14, 24 May 2011 (UTC)
 
 
Just don't burn down the house.  These items really do no have a close enough relation to actual crafting. {{Unsigned|Erikerikerik}}
 
 
==Crafting window and Backpack==
 
:I want to add this text to the "Notes"
 
* The crafting screen can be used for easier moving up to 12 items from one backpack's page to another. Remember, that backpack, which is shown on a left side, has 25 slots, so you need to go through 2 pages there to see the next page of the original Backpack. Also, the items from the 1st row of any Backpack's page are listed here like 2 upper rows of the odd page (1, 3, 5, etc.), and the right half of the 3rd row plus the left half of the 4th row of any Backpack's page are shown like 2 upper rows of the even page (2, 4, 6, etc.).
 
:So, your thoughts/criticism? Too much misspelling and typos? [[User:Kreafan|kreafan]] 08:42, 8 June 2011 (UTC)
 
 
==Crafting:6(?)8(?) slots --> 12 slots==
 
:I want to add this to the Update history. Is it [[October 20, 2010 Patch]]? Or [[October 27, 2010 Patch]]? [[User:Kreafan|kreafan]] 08:42, 8 June 2011 (UTC)
 
 
== Outdated Content Flag ==
 
 
Is this article generically-flagged because of the frequency with which crafting updates, or does it actually have outdated content? I couldn't see much from a read-through. -- [[User:Sloth|Sloth]] 13:16, 3 July 2011 (PDT)
 
 
== Weapon number limit ? ==
 
 
Just a quick note on something : I previously crafted a few weapons (namely, and Enforcer and a Shahanshah), which got numbered (#13913 and #2953 respectively). However, I crafted a Quick-Fix today, and it didn't get a number (though, there's still a "Crafted by X" line in the description).
 
So, is there some limit to the "ID number" of crafted weapons ? [[User:HunterCham|HunterCham]] 13:42, 9 July 2011 (PDT)
 
 
== Crafting weapon classifications ==
 
 
We can remove the table for put a [[User:Dio/Template:Crafting Weapon Classifications|template]]. With this mode, only need one edition for each update, and takes less space. [[User:Dio|Dio ★]] ([[User talk:Dio|talk]]) 05:18, 23 August 2011 (PDT)
 
:{{c|Support}} Yes, perhaps not in its current form, but I like dis being templatified — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:25, 25 August 2011 (PDT)
 

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