Difference between revisions of "Talk:Flying Guillotine"

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(Crit bleeding sound: new section)
(Medieval Mode)
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:Well, it's no matter now. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 17:44, 3 August 2012 (PDT)
 
:Well, it's no matter now. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 17:44, 3 August 2012 (PDT)
 
:: Didn't they change it to allow it in medieval mode now?[[User:GeneStealer|GeneStealer]] 17:58, 5 August 2012 (PDT)
 
:: Didn't they change it to allow it in medieval mode now?[[User:GeneStealer|GeneStealer]] 17:58, 5 August 2012 (PDT)
 +
::: Not on genuine quality.
  
 
== .res file for the Cleaver meter? ==
 
== .res file for the Cleaver meter? ==

Revision as of 17:57, 26 March 2013

Medieval Mode

Just to confirm, this weapon cannot be used in Medieval Mode? I can't seem to find that information in the in_game.txt. User Upgrade Signature.png 03:52, 3 August 2012 (PDT)

Confirmed, it can't. No idea why. Ragorism 07:07, 3 August 2012 (PDT)Ragorism

Well, it should. It's not a product of the modern, is it now? I mean, look at it. It's just a butcher knife. { <3 SpriteFan3 © } 12:53, 3 August 2012 (PDT)

Well, it's no matter now. User Upgrade Signature.png 17:44, 3 August 2012 (PDT)
Didn't they change it to allow it in medieval mode now?GeneStealer 17:58, 5 August 2012 (PDT)
Not on genuine quality.

.res file for the Cleaver meter?

As far as I know it isn't HudItemEffectMeter_Scout.res, it's apparently just HudItemEffectMeter.res, but I don't really see how. http://cloud-2.steampowered.com/ugc/541808684845762012/3F21B917E170AABBF303124AF76FC3DBB2E6B242/

Ragorism 07:03, 3 August 2012 (PDT)Ragorism

HudItemEffectMeter.res is just the general one, I'm not sure how it affects every meter in the game. The only reliable guide about hud res files is flame's guide, and it's quite outdated now. There it's stated that the sandman, jarate and spy cloak meters are affected by this file (valve merged them, as they used to be divided into particular files). The correct res file should HudItemEffectMeter_Cleaver.res, I've extracted them using gfcscape and since there's also a bunch of particular res (rayguns such as pomson, bison, etc.) it's possible to asume that's the right file. Don't know waht HudItemEffect_Scout.res handles, but since I'm editing the files for a HUD, as soon as I find out, I'll post here.

Mini-Crit Range

Anybody know how far away you have to be to make this weapon mini-crit? Give me an example (eg across 2fort bridge, etc.) GeneStealer 17:59, 5 August 2012 (PDT)

It seems to be about the distance to get a max stun with the Sandman. Balladofwindfishes 18:19, 5 August 2012 (PDT)

Style Image

The 2 styles for the Flying Guillotine is broken ! We need new ones Killicon flaming huntsmanhs.pngHecarimz 22:20, 6 August 2012 (PDT)

Crit bleeding sound

When you land a critical hit on a stunned target, does the bleeding do critical damage as well? I know for sure that some bleed hits still trigger the crit sound, but it doesn't seem to do more damage. I play with damage shown on targets, and I'm not seeing any crazy numbers on bleed. Has anyone noticed this as well? K-Raider NL 03:36, 12 January 2013 (PST)